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Type: Posts; User: Notausgang; Keyword(s):
That's a good suggestion, I'll take a look at adding this as an option someday.
Updated for patch 2.5.13; available in first post and on the auto-updater.
asarja: You based your update on version 1.0.9 of the mod which lacked the Sol's Bulwark fix, just for your information :)
Sweet! People fixing my mods for me! :D
I put Occ's fix for patch 2.5.13 in the first post and on the auto-updater.
Sweet! People fixing my mods for me! :D
I put asarja's fix for patch 2.5.13 in the first post and on the auto-updater.
It's actually meant to work with Sol's Bulwark because you can't see the colour during its 10 seconds cooldown after toggling.
I managed to come up with a hacky fix which works even though the...
I'm planning to add a command line mode as well as cleaning up the assembly and exporting a interface for other (.net) executables to use (I think theli was planning slapping a fully mono-compliant...
I will definitely include some kind of workaround for K2's lua bug in the next version, which I hope to find the time for within the next two weeks (most likely not gonna happen any time this week).
Holding down C forces the camera to center on your hero, even when you're close to the map borders. Maybe that helps.
MrFlamingCat and `Lucky``: both your problems are exactly what they say: the mod manager could not access resources999.s2z (resources0.s2z, respectively). This is not the mod manager's fault, but the...
Uploaded new version with fix for latest patch (also available on auto-updater); also contains some other tiny fix I did a long time ago whose purpose I can't remember :X
Haven't gotten around to...
Can you provide me with a .honmod where this occurs so I can debug it myself? Copied files certainly should not be altered at all.
By the way, there is a known bug which prevents sound files from...
I can confirm that S2's parser (just for the new ".lua" script files which they introduced last patch) is the problem. Manually editing in/editing out the BOM creates/removes the problem, which...
The workaround I used for my problem was simply to not <editfile/> the lua file, but instead to use <copyfile/> to completely overwrite it with a version I altered by hand. That, however, obviously...
Those three bytes are the "Byte Order Mark" for UTF-8, which apparently the lua compiler S2 uses cannot deal with.
Interestingly I ran into the problem of my mod manager adding them, too,...
#1 cause for "K2 Error" crashes is still "out of memory".
Don't you hate how every time you go bot lane as Hellbourne your creeps split around the tower, making it impossible to block them until they join into one group again?
http://i.imgur.com/QdGtv.jpg...
Updated the source file zip with all the files possibly missing now. Hope it works now :|
Yeah, I'm sorry. It's an empty file, just create it yourself. I'll fix it once I get around to the next version.
It does.
Same problem, since 2.3.0.
WinXP Home SP3 32-bit
Realtek
I can't reproduce this bug. Can you give me an exact sequence of things to do in practice mode to make this bug happen? [as in, level up to nearly level 6, queue ulti, infest creep and level up...
S2 is using "bool AtoB(string)" to convert strings to booleans. I don't know about any Cvar:GetBoolean() method or something like that though (and I'm guessing you already tried that).
To uninstall all your mods delete all files with names starting with "resources" in <hon install folder>\game except for resources0.s2z (that file contains the original game data files).
Lua only just got introduced a few patches back. It's used to provide a more efficient precompilable alternative to watch/ontrigger code.
It is currently only used by S2 Games in the...
You are actually spot-on with that resources0.s2z/ui/alt_info_hero.interface file.
The part you are looking for are lines 43 to 70. If you remove name_label or player_label you should also remove...