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  1. Thread: HoN Wiki

    by PEGylator
    Replies
    13
    Views
    512

    Sticky: [READ] @ Jeroz Glad we could solve the issue ;-). ...

    @ Jeroz

    Glad we could solve the issue ;-).

    @ ElementUser

    Could you please comment the following aspects:
    1. incomplete and confusing item description on the HoN main website
    2. missing...
  2. Thread: HoN Wiki

    by PEGylator
    Replies
    13
    Views
    512

    Sticky: [READ] Apparently not ;). I was referring to this site:...

    Apparently not ;).
    I was referring to this site: https://www.heroesofnewerth.com/items/ or this subpage specifically: https://www.heroesofnewerth.com/items/view/133
    For me (and my friends) the...
  3. Thread: HoN Wiki

    by PEGylator
    Replies
    13
    Views
    512

    Sticky: [READ] That's weird... I tested it with 3 different...

    That's weird...
    I tested it with 3 different browsers (Firefox, IE, Opera) and a friend of mine did it, too. There is no link in the html-code as well.
    Edit: Appearently, these colored words are...
  4. Thread: HoN Wiki

    by PEGylator
    Replies
    13
    Views
    512

    Sticky: [READ] Even a simple description should not miss...

    Even a simple description should not miss essential effects. Furthermore, most people will inform thereselves using the official website (since this should be the most trustworthy source). It's not a...
  5. Replies
    156
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    13,486

    Why pity someone who does basically the same as...

    Why pity someone who does basically the same as you: Exactly what he/she wants? Doing something special does not necessarily mean to do something different from the majority of the people. The goal...
  6. Thread: HoN Wiki

    by PEGylator
    Replies
    13
    Views
    512

    Sticky: [READ] Is this now also the official S2 item/heroes...

    Is this now also the official S2 item/heroes page? It would be nice to have something official on which you can rely on. On the main page, the information is incomplete and therefore not really...
  7. Replies
    128
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    5,678

    It barely peaked 110k in 2014 on a regular basis....

    It barely peaked 110k in 2014 on a regular basis. How can that be the avarage? The artifacts (180 player peaks) were confirmed by S2 already...
    Why is it the worst to compare the same months of 2...
  8. Replies
    128
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    5,678

    @ Warpstone The scaling is adjusted...

    @ Warpstone

    The scaling is adjusted automatically...
    If you don't see the avarage ca. 30%+ drop of the player peaks and the avarage ca. 40%+ drop of the minimum values then I can't help you...
  9. Replies
    128
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    5,678

    It's really not the same: July 2013:...

    It's really not the same:
    July 2013: http://honcount.appspot.com/?start=2013-07-01%2000:00:00&end=2013-08-01%2000:00:00
    July 2014:...
  10. Replies
    125
    Views
    9,590

    I brought facts, but if you chose to ignore them,...

    I brought facts, but if you chose to ignore them, it's up to you...
    Why is id idiotic to compare it with other games? Because it is suddenly creative (according to your definition) to copy another...
  11. Replies
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    9,590

    Why are ultimate avatars creative? Modding the...

    Why are ultimate avatars creative? Modding the appearence is nothing new and changing the appearence of your character according to the equipment neither...
    Modding announcers/Sounds was available...
  12. While I agree with the first part of your post, I...

    While I agree with the first part of your post, I disagree with a very short (daily) map change intervals.
    First of all, you need some time to get used to a new mode and to try different things....
  13. btw yesterday evening, not a single bar...

    btw yesterday evening, not a single bar (popularity of the ingame client) was visible for Riftwars.

    Letting people queue for AP (normal Grimms Crossing) and Riftwars simultaneously is also a good...
  14. Thanks for your response, AceJR! You could...

    Thanks for your response, AceJR!

    You could rotate the maps based on fixed intervals (1-2 months cycle sound reasonable) or you could determine a minimum "uptime" (lets say 1 month) and monitor the...
  15. I just compared the popularity feature (number of...

    I just compared the popularity feature (number of bars) of the ingame client with other modes nowadays and compared it also with the popularity when riftwars started.
    The number of bars is just a...
  16. @ AceJR Since Riftwars is not popular at all:...

    @ AceJR

    Since Riftwars is not popular at all: Why don't you try to stir up things by replacing it for a certain amount of time with the normal Grimms Crossing Map?

    Other MOBAs also intruduce...
  17. Replies
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    1,356

    Nobody disagrees with that. A normal...

    Nobody disagrees with that.

    A normal distribution would be the case if training is a total random factor and is not influenced by the skill level at all.
    If you compare it to normal sports, this...
  18. Replies
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    1,356

    Can you please explain, why MMR is supposed to...

    Can you please explain, why MMR is supposed to obey normal distribution law?

    Just to simplify (I broke it down into two factors), the performance (which is actually rated) is influenced by gaming...
  19. Replies
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    26,725

    That the avarage amount of money spend per player...

    That the avarage amount of money spend per player is higher in HoN than in LoL is everything but surprising since LoL is growing and appeals more to the mass of people. HoN lost players during the...
  20. Well said! The only "punishment" you could...

    Well said!
    The only "punishment" you could introduce is to remove players from the ladder after 2 weeks instead of 4. If you want to be on top of the ladder, you have to play more regularily on the...
  21. Replies
    40
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    2,961

    @ Warpstone (HD) Streaming uses a lot of...

    @ Warpstone

    (HD) Streaming uses a lot of bandwith. It's not comparable to game data.
    The game view requires only the data of the camera position. So it should not really use more bandwidth. If...
  22. Replies
    40
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    2,961

    @ Narcy Exactly! I'm still waiting for the...

    @ Narcy

    Exactly!

    I'm still waiting for the possibility that more than one player is able to spectate and the possibility to spectate a replay (which might be more difficult since a replay is...
  23. Replies
    40
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    2,961

    Never said anything else... EggOnToast was...

    Never said anything else...
    EggOnToast was referring to the server load when more than 24 people were connected to a single game. Since HoN doesn't use very much bandwidth (in comparison with...
  24. Replies
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    2,961

    @ EggOnToast Why should the server load...

    @ EggOnToast

    Why should the server load increase, when sending the same information to multiple clients? If the bandwidth is not high enough, you would also get problems during peak hours when...
  25. MMR loss should never be punishment since MMR is...

    MMR loss should never be punishment since MMR is (the) one important factor for matchmaking.

    The idea to reset the MMR gain/loss after a player gets banned would improve the significance of MMR...
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