Type: Posts; User: Draconid; Keyword(s):
it is exactly the offensive logic
yes it is difficult to avoid being ganked, so as your enemy
what you should do is gank your enemy more to gain more advantages
this is encouraging active...
This hero falls very hard after level 11, because W scales very bad and have an extremely long CD, and stats gain of riptide is also bad
It will helps if levels of W have some synergy with his E...
just to add more,
the fear is a direct counter any channel skill, especially good on single target once, like devo/panda/polly/elec/etc
usually before you cast you will in direction for 1 - 2...
the pool scales in 8/10/12/14 seconds
for those who talk about shadowblade
shadowblade have mana steal but not mana burn as sotm effect
it does not deal the same amount in physical damage
btw i would like to buff magebane's...
he become almost the only hero that almost must get sotm after boots
it increases farm and mana regen, allowing quick switching like a steam boots
it is so good that you don't go other items...
bomb is the best of all
open up a support that don't even need boots, you give the bomb to allies that have the mobility instead of running into enemy yourself
this is super fun and gives a lot...
really want to know does Q have a bug that does not have buffed version on enemy in river
<comparetiledefinition name="Riptide" position="target_entity">
dream of madness is one of the strongest escape mechanism in the game now
when you are being chased, enemy just sudden attacking each other or they have to change direction resulting to a fail...
http://i.imgur.com/1WDcqbI.png - Q - Undertow
http://i.imgur.com/KW2xBUa.png - W - Watery Grave
http://i.imgur.com/VuzwGwp.png - E - In My Element
http://i.imgur.com/l1kZYFY.png - R - Perfect...
perplex is super strong
no more countering by bkb
a nice combo can do like 4 second silence and perplex
now he is a super counter of everything
you are only in mid way, and you really really needs to do it quickly, patience are almost all gone
and hero revamp are still needed, redundancy is still an existing problem
1. heroes with creeps are designed to have early advantage but falls of afterwards
2. they are used to push, so a more scaling creep will cause push meta to be too good
3. they are a little too...
I learn this statement from Dota2 Spirit Breaker
"If a hero can force you out from your comfort zone, it is a hero that being unique and strong in his/her own way, usually being extremely...
old stuff have some messy lore
but lore is better and better for newer content tho
btw, really like the crice lore that clear up quite a lot of stuff
need more explanation on heal of end of morph of RA, and copying Token of Life
in fact if more people knows how to counter or focus her, should not have this much problem LOL
basically either god or feed
she can be super bad on bad player's hands
there are a few points that are good
1. int perma gain on kill helps a bit
2. his current Q does not really do what is expected now
3. lacking survivablility, we can add survivability or other...
btw, love the lore describing the fall of ancient human in a nuclear war LOL
rumors: They told me I could be anything I wanted, so I become ... anything
same as all long range small radius skill shot,
the hook in HoN suffer from the higher average turn rate, and heroes basically move faster across the map
don't know if all of those skill shot...