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		<title>Heroes of Newerth Forums - Mechanics</title>
		<link>https://forums.heroesofnewerth.com/</link>
		<description>Discussion of HoN specific game mechanics and differences from DotA. No Tech Support/Balance/Suggestion/Strategy discussion here.</description>
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		<lastBuildDate>Thu, 20 Jun 2013 11:58:52 GMT</lastBuildDate>
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			<title>Heroes of Newerth Forums - Mechanics</title>
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			<title><![CDATA[[Answered] Base Model Size of Heroes]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?501591-Base-Model-Size-of-Heroes&amp;goto=newpost</link>
			<pubDate>Wed, 19 Jun 2013 16:12:47 GMT</pubDate>
			<description>What is the Base Model Size for Heroes in units?  I remember reading somewhere that it was 24 units, but I could not find anything on this subject....</description>
			<content:encoded><![CDATA[<div>What is the Base Model Size for Heroes in units?  I remember reading somewhere that it was 24 units, but I could not find anything on this subject. So, I would like a confirmation or denial. <br />
<br />
Also, what is the distance for two heroes to be considered touching?  I would inagine this to be twice the base model size of a hero.</div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>DrPeckers</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?501591-Base-Model-Size-of-Heroes</guid>
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			<title>Displayed numbers</title>
			<link>http://forums.heroesofnewerth.com/showthread.php?501362-Displayed-numbers&amp;goto=newpost</link>
			<pubDate>Tue, 18 Jun 2013 00:25:09 GMT</pubDate>
			<description>Hello mechanics forums,  
 
I had a question that unfortunately I could not find an answer to via google or the search function in the forums (maybe...</description>
			<content:encoded><![CDATA[<div>Hello mechanics forums, <br />
<br />
I had a question that unfortunately I could not find an answer to via google or the search function in the forums (maybe that is due to inaccurate wording, though I did my best): The red numbers displayed when critting or having somehow differently additional autohit-damage. Do they represent the increased hit-damage, meaning pre-mitigation, or do they show the <i><b>actual </b></i>damage dealt to the target, so post-mitigation? I unfortunately do not have the opportunity to test it out myself just now, and that was haunting me! :mad: <br />
<br />
Thanks in advance and yay Stay Green! :D<br />
<br />
Feuertraene</div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>Feuertraene</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?501362-Displayed-numbers</guid>
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			<title>MK and Resto. Stone</title>
			<link>http://forums.heroesofnewerth.com/showthread.php?501177-MK-and-Resto-Stone&amp;goto=newpost</link>
			<pubDate>Sun, 16 Jun 2013 20:34:05 GMT</pubDate>
			<description>I want to ask what happens with MK`s W (Heavanly vault) if you cast it 4 times (with Restoration stone) ? The question is : are the numbers...</description>
			<content:encoded><![CDATA[<div>I want to ask what happens with MK`s W (Heavanly vault) if you cast it 4 times (with Restoration stone) ? The question is : are the numbers 250/125/62.5/31.25 or 250/125/250/125 or 250/125/62.5/250 after 4 activations ? <br />
<br />
How many secs do I need to wait to do full with with only 2 reductions per two casts ?</div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>Rampage`</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?501177-MK-and-Resto-Stone</guid>
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			<title>Pebbles with Staff of the Masters and Restoration Stone</title>
			<link>http://forums.heroesofnewerth.com/showthread.php?501078-Pebbles-with-Staff-of-the-Masters-and-Restoration-Stone&amp;goto=newpost</link>
			<pubDate>Sat, 15 Jun 2013 23:58:16 GMT</pubDate>
			<description>If Pebbles uses Chuck or Group Chuck and then uses Restoration Stone,  the Restoration Stone will count Chuck and Group Chuck as separate  abilities...</description>
			<content:encoded><![CDATA[<div>If Pebbles uses Chuck or Group Chuck and then uses Restoration Stone,  the Restoration Stone will count Chuck and Group Chuck as separate  abilities and add 20 seconds to the cooldown timer of itself. Intended  or bug?<br />
<img src="http://gyazo.com/202a90fb3cd71daf38f9cfa33c009239.png" border="0" alt="" /></div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>DemonRyou</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?501078-Pebbles-with-Staff-of-the-Masters-and-Restoration-Stone</guid>
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			<title><![CDATA[[Answered] Crit questions and Bramble Stun]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?501039-Crit-questions-and-Bramble-Stun&amp;goto=newpost</link>
			<pubDate>Sat, 15 Jun 2013 19:32:40 GMT</pubDate>
			<description>I have 2 questions, 
 
First do the following crit,  
 
Preds passive, beserkers ult, vindi passive true damage, Ravenor ultimate extra magic damage,...</description>
			<content:encoded><![CDATA[<div>I have 2 questions,<br />
<br />
First do the following crit, <br />
<br />
Preds passive, beserkers ult, vindi passive true damage, Ravenor ultimate extra magic damage, Sand wraith deserted, brutalizer extra stun damage, and lastly savage mace magic proc damage.<br />
<br />
Sorry for the huge list.<br />
<br />
My second question is if brambles stun stuns for 1.75 seconds or 2.25 seconds. The reason I ask is because it stuns for 1.75 seconds but the tooltip says it applies itself for .5 seconds after the spell expires. So does it re- apply the stun for a 2.25 second duration for those .5 seconds to units in the area, or does it only effect unit once, for a stun time of 1.75.</div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>oesis3</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?501039-Crit-questions-and-Bramble-Stun</guid>
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			<title><![CDATA[[Answered] Vindicator's totem]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?501014-Vindicator-s-totem&amp;goto=newpost</link>
			<pubDate>Sat, 15 Jun 2013 17:19:55 GMT</pubDate>
			<description><![CDATA[His third skill has incomplete tooltip. What's the range of his totem?]]></description>
			<content:encoded><![CDATA[<div>His third skill has incomplete tooltip. What's the range of his totem?</div>

]]></content:encoded>
			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>TheDust</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?501014-Vindicator-s-totem</guid>
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			<title><![CDATA[[Answered] Empath in a empath]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?500870-Empath-in-a-empath&amp;goto=newpost</link>
			<pubDate>Fri, 14 Jun 2013 17:11:15 GMT</pubDate>
			<description>If you ult empath in another empath, and ult again in another empath, does it work, and does the atk bonuses stack?</description>
			<content:encoded><![CDATA[<div>If you ult empath in another empath, and ult again in another empath, does it work, and does the atk bonuses stack?</div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>`OGnigguh</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?500870-Empath-in-a-empath</guid>
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			<title><![CDATA[[Answered] NH - Steamboots vs Ghost Marchers!]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?500770-NH-Steamboots-vs-Ghost-Marchers!&amp;goto=newpost</link>
			<pubDate>Fri, 14 Jun 2013 02:47:29 GMT</pubDate>
			<description>Not sure who does all those hardout math equations. 
But was wondering, what does more dmg. Steamboots (on agi/ then on str or int) or Ghost marchers...</description>
			<content:encoded><![CDATA[<div>Not sure who does all those hardout math equations.<br />
But was wondering, what does more dmg. Steamboots (on agi/ then on str or int) or Ghost marchers over a set period of time.<br />
Or/&amp; with a blink strike.<br />
<br />
Hope this is clear. And do-able :P</div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>HAK_`FALLEN`</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?500770-NH-Steamboots-vs-Ghost-Marchers!</guid>
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			<title><![CDATA[[Answered] How do people cast fast?]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?500763-How-do-people-cast-fast&amp;goto=newpost</link>
			<pubDate>Fri, 14 Jun 2013 01:58:58 GMT</pubDate>
			<description><![CDATA[hey does anyone know how, for example, wretched hag cast all moves really quick W>R>Q>E i seen people do it in a blink of an eye. i tried to do it...]]></description>
			<content:encoded><![CDATA[<div>hey does anyone know how, for example, wretched hag cast all moves really quick W&gt;R&gt;Q&gt;E i seen people do it in a blink of an eye. i tried to do it fast with clicking it and by holding shift but still not quick enough... is there a macro for it? plz help =D</div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>fukm</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?500763-How-do-people-cast-fast</guid>
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			<title>What about the spellsteal mechanic ?</title>
			<link>http://forums.heroesofnewerth.com/showthread.php?500723-What-about-the-spellsteal-mechanic&amp;goto=newpost</link>
			<pubDate>Thu, 13 Jun 2013 18:42:13 GMT</pubDate>
			<description>What about the spellsteal mechanic ? Rubick (remember him guys ?) really deserved to be imported in the past (in 2010)... 
  
in HoN 3.1 we still are...</description>
			<content:encoded><![CDATA[<div>What about the spellsteal mechanic ? Rubick (remember him guys ?) really deserved to be imported in the past (in 2010)...<br />
 <br />
in HoN 3.1 we still are waiting for a spellsteal spell. It would be absolutely brilliant, getting HoN up to a superior degree of fun.</div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>vvardenfell4</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?500723-What-about-the-spellsteal-mechanic</guid>
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			<title><![CDATA[[Answered] Staff of The Master]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?500677-Staff-of-The-Master&amp;goto=newpost</link>
			<pubDate>Thu, 13 Jun 2013 12:48:01 GMT</pubDate>
			<description>Hi 
Can someone please give me a detailed description of the Staff of the Master? I would like to know the heroes whose ultimates it affects and how...</description>
			<content:encoded><![CDATA[<div>Hi<br />
Can someone please give me a detailed description of the Staff of the Master? I would like to know the heroes whose ultimates it affects and how it affects them.<br />
Thanks <br />
:staffofthemaster:</div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>TheHungryOne</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?500677-Staff-of-The-Master</guid>
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			<title><![CDATA[[Answered] Grimoire of Power & Voodoo Wards]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?500577-Grimoire-of-Power-amp-Voodoo-Wards&amp;goto=newpost</link>
			<pubDate>Wed, 12 Jun 2013 19:16:33 GMT</pubDate>
			<description><![CDATA[Why is the damage of Pollywog Priest's Voodoo Wards not increased by Grimoire of Power? 
 
Intended or bugged?]]></description>
			<content:encoded><![CDATA[<div>Why is the damage of Pollywog Priest's Voodoo Wards not increased by Grimoire of Power?<br />
<br />
Intended or bugged?</div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>Lystig</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?500577-Grimoire-of-Power-amp-Voodoo-Wards</guid>
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			<title><![CDATA[[Answered] Parasite and Tower Kills]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?500459-Parasite-and-Tower-Kills&amp;goto=newpost</link>
			<pubDate>Wed, 12 Jun 2013 00:37:34 GMT</pubDate>
			<description>If a tower is about to die in one more hit from say a catapult and parasite infests the catapult right after it releases its last shot, the tower...</description>
			<content:encoded><![CDATA[<div>If a tower is about to die in one more hit from say a catapult and parasite infests the catapult right after it releases its last shot, the tower dies but no gold is gained for the team and no notification of a killed tower appears.<br />
 <br />
I have seen other posts that talk about it, but I couldn't find an official response if it is intended</div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>jerMs</dc:creator>
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			<title><![CDATA[[Answered] practice refresh]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?500399-practice-refresh&amp;goto=newpost</link>
			<pubDate>Tue, 11 Jun 2013 16:15:21 GMT</pubDate>
			<description>Hello I would like to know its impossible to refresh spells/item with charges (panda Q, chipper Q, genjuro etc ...) ?</description>
			<content:encoded><![CDATA[<div>Hello I would like to know its impossible to refresh spells/item with charges (panda Q, chipper Q, genjuro etc ...) ?</div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>Snapys</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?500399-practice-refresh</guid>
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			<title><![CDATA[[Answered] Neutral Block?]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?500396-Neutral-Block&amp;goto=newpost</link>
			<pubDate>Tue, 11 Jun 2013 15:07:07 GMT</pubDate>
			<description>So if I am not wrong, the new thingy circle around neutral camp mean that if theres vision in the circle neutral will not spawn? (Correct me if I am...</description>
			<content:encoded><![CDATA[<div>So if I am not wrong, the new thingy circle around neutral camp mean that if theres vision in the circle neutral will not spawn? (Correct me if I am wrong)<br />
<br />
So, in 3v3 the circle thingy doesnt work everywhere. Normal ?</div>

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			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?22-Mechanics">Mechanics</category>
			<dc:creator>Armadyl</dc:creator>
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