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		<title>Heroes of Newerth Forums - Crashes</title>
		<link>https://forums.heroesofnewerth.com/</link>
		<description>Post here if you are unable to resolve your crash issues yourself.</description>
		<language>en</language>
		<lastBuildDate>Wed, 22 May 2013 18:42:34 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
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			<url>http://forums.heroesofnewerth.com/images/misc/rss.png</url>
			<title>Heroes of Newerth Forums - Crashes</title>
			<link>https://forums.heroesofnewerth.com/</link>
		</image>
		<item>
			<title><![CDATA[[K2: Generic Error] HoN Crashed]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?497318-HoN-Crashed&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 15:57:16 GMT</pubDate>
			<description>Hon crashed 2 times for me today, saved the second crash report. Worked fine for several years, first time I am having such issues.  
Edited:...</description>
			<content:encoded><![CDATA[<div>Hon crashed 2 times for me today, saved the second crash report. Worked fine for several years, first time I am having such issues. <br />
Edited: resolved the problem, please close/delete the thread.</div>

]]></content:encoded>
			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?176-Crashes">Crashes</category>
			<dc:creator>Manijak_</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?497318-HoN-Crashed</guid>
		</item>
		<item>
			<title><![CDATA[[Other] Crash on start up to console (Windows 8 x64)]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?497299-Crash-on-start-up-to-console-(Windows-8-x64)&amp;goto=newpost</link>
			<pubDate>Sun, 19 May 2013 12:14:31 GMT</pubDate>
			<description><![CDATA[Hello, I was running HoN just fine on Windows 7, but recently I installed Windows 8 and redownloaded HoN (from honvietnam.com since I'm from Vietnam,...]]></description>
			<content:encoded><![CDATA[<div>Hello, I was running HoN just fine on Windows 7, but recently I installed Windows 8 and redownloaded HoN (from honvietnam.com since I'm from Vietnam, honvietnam uses a different launcher), HoN crashes on start up and opens its console. I have asked on honvietnam forums but doesn't seem to get any response. Thanks for reading.<br />
<br />
Console:<br />
<div class="bbcode_container">
	<div class="bbcode_description">Code:</div>
	<hr /><code class="bbcode_code">************************************************************K2 Engine start up...<br />
[2013/19/05]<br />
[18:46:38]<br />
[3.1.0.0]<br />
[wgc i686]<br />
&nbsp;[GARENA] [UNICODE] [SECURE CRT]<br />
Build date: May&nbsp; 7 2013 15:20:56<br />
Dev: libxml2 version: 20702<br />
Executing &quot;~/startup.cfg&quot;<br />
Error: CFileManager::GetFile() [~/startup.cfg] - Invalid file type<br />
Warning: Could not read '~/startup.cfg'<br />
Executing &quot;~/login.cfg&quot;<br />
Error: CFileManager::GetFile() [~/login.cfg] - Invalid file type<br />
Warning: Could not read '~/login.cfg'<br />
Executing &quot;/init.cfg&quot;<br />
Resource: Loading StringTable '/stringtables/interface_en.str'<br />
Resource: Loading StringTable '/stringtables/interface.str'<br />
NetDriver Initialization<br />
Net: Local IP # 1: 169.254.80.80<br />
Net: Local IP # 2: 192.168.1.34<br />
Network Initialization<br />
Host is: mGlushed-PC<br />
NIC #0: 169.254.80.80<br />
NIC #1: 192.168.1.34<br />
Using Windows Audio Session API for sound output.<br />
FMOD found 2 sound drivers: <br />
&nbsp;0: Speakers (Creative SB X-Fi)<br />
&nbsp;1: SPDIF Out (Creative SB X-Fi)<br />
Using driver 0: Speakers (Creative SB X-Fi)<br />
FMOD found 1 sound recording drivers: <br />
&nbsp;0: Microphone (Creative SB X-Fi)<br />
Using recording driver 0: Microphone (Creative SB X-Fi)<br />
Speaker mode set to Stereo<br />
Loaded FMOD version: 4.40.10<br />
Resource: Loading StringTable '/stringtables/chat_sounds.str'<br />
Error: CFileManager::GetFile() [~/recentlyplayed.xml] - Invalid file type<br />
Net: Created CSocket &quot;VoiceManager&quot;<br />
Net: [VoiceManager] Initializing...<br />
Net: [VoiceManager] Attempting to open port: 0<br />
Net: [VoiceManager] Successfully opened port: 51015<br />
Dev: Using png library version 10400<br />
Vid: ---------------------------------------------------------<br />
Vid: CVid::StartDriver():<br />
Vid: Found 2 video adapters<br />
Vid: [0] - NVIDIA GeForce GTX 680<br />
Vid: Name:&nbsp; &nbsp; &nbsp; \\.\DISPLAY1<br />
Vid: Driver:&nbsp; &nbsp; nvd3dum.dll<br />
Vid: Version:&nbsp;  9.18.13.1422<br />
Vid: Vendor ID: 0x000010de<br />
Vid: Device ID: 0x00001180<br />
Vid: SubSys ID: 0x28311462<br />
Vid: Revision:&nbsp; 0x000000a1<br />
Vid: [1] - NVIDIA GeForce GTX 680<br />
Vid: Name:&nbsp; &nbsp; &nbsp; \\.\DISPLAY2<br />
Vid: Driver:&nbsp; &nbsp; nvd3dum.dll<br />
Vid: Version:&nbsp;  9.18.13.1422<br />
Vid: Vendor ID: 0x000010de<br />
Vid: Device ID: 0x00001180<br />
Vid: SubSys ID: 0x28311462<br />
Vid: Revision:&nbsp; 0x000000a1<br />
Vid: D3D mode 1: Width: 800, Height: 600, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 2: Width: 1024, Height: 768, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 3: Width: 1152, Height: 864, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 4: Width: 1176, Height: 664, Bpp: 32, Refresh rate: 50<br />
Vid: D3D mode 5: Width: 1176, Height: 664, Bpp: 32, Refresh rate: 59<br />
Vid: D3D mode 6: Width: 1176, Height: 664, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 7: Width: 1280, Height: 720, Bpp: 32, Refresh rate: 59<br />
Vid: D3D mode 8: Width: 1280, Height: 720, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 9: Width: 1280, Height: 720, Bpp: 32, Refresh rate: 50<br />
Vid: D3D mode 10: Width: 1280, Height: 768, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 11: Width: 1280, Height: 800, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 12: Width: 1280, Height: 960, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 13: Width: 1280, Height: 1024, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 14: Width: 1360, Height: 768, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 15: Width: 1366, Height: 768, Bpp: 32, Refresh rate: 59<br />
Vid: D3D mode 16: Width: 1366, Height: 768, Bpp: 32, Refresh rate: 29<br />
Vid: D3D mode 17: Width: 1366, Height: 768, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 18: Width: 1366, Height: 768, Bpp: 32, Refresh rate: 50<br />
Vid: D3D mode 19: Width: 1366, Height: 768, Bpp: 32, Refresh rate: 30<br />
Vid: D3D mode 20: Width: 1366, Height: 768, Bpp: 32, Refresh rate: 25<br />
Vid: D3D mode 21: Width: 1366, Height: 768, Bpp: 32, Refresh rate: 23<br />
Vid: D3D mode 22: Width: 1366, Height: 768, Bpp: 32, Refresh rate: 24<br />
Vid: D3D mode 23: Width: 1600, Height: 900, Bpp: 32, Refresh rate: 59<br />
Vid: D3D mode 24: Width: 1600, Height: 900, Bpp: 32, Refresh rate: 29<br />
Vid: D3D mode 25: Width: 1600, Height: 900, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 26: Width: 1600, Height: 900, Bpp: 32, Refresh rate: 50<br />
Vid: D3D mode 27: Width: 1600, Height: 900, Bpp: 32, Refresh rate: 30<br />
Vid: D3D mode 28: Width: 1600, Height: 900, Bpp: 32, Refresh rate: 25<br />
Vid: D3D mode 29: Width: 1600, Height: 900, Bpp: 32, Refresh rate: 23<br />
Vid: D3D mode 30: Width: 1600, Height: 900, Bpp: 32, Refresh rate: 24<br />
Vid: D3D mode 31: Width: 1600, Height: 1024, Bpp: 32, Refresh rate: 59<br />
Vid: D3D mode 32: Width: 1600, Height: 1024, Bpp: 32, Refresh rate: 29<br />
Vid: D3D mode 33: Width: 1600, Height: 1024, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 34: Width: 1600, Height: 1024, Bpp: 32, Refresh rate: 50<br />
Vid: D3D mode 35: Width: 1600, Height: 1024, Bpp: 32, Refresh rate: 30<br />
Vid: D3D mode 36: Width: 1600, Height: 1024, Bpp: 32, Refresh rate: 25<br />
Vid: D3D mode 37: Width: 1600, Height: 1024, Bpp: 32, Refresh rate: 23<br />
Vid: D3D mode 38: Width: 1600, Height: 1024, Bpp: 32, Refresh rate: 24<br />
Vid: D3D mode 39: Width: 1680, Height: 1050, Bpp: 32, Refresh rate: 59<br />
Vid: D3D mode 40: Width: 1680, Height: 1050, Bpp: 32, Refresh rate: 29<br />
Vid: D3D mode 41: Width: 1680, Height: 1050, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 42: Width: 1680, Height: 1050, Bpp: 32, Refresh rate: 50<br />
Vid: D3D mode 43: Width: 1680, Height: 1050, Bpp: 32, Refresh rate: 30<br />
Vid: D3D mode 44: Width: 1680, Height: 1050, Bpp: 32, Refresh rate: 25<br />
Vid: D3D mode 45: Width: 1680, Height: 1050, Bpp: 32, Refresh rate: 23<br />
Vid: D3D mode 46: Width: 1680, Height: 1050, Bpp: 32, Refresh rate: 24<br />
Vid: D3D mode 47: Width: 1768, Height: 992, Bpp: 32, Refresh rate: 25<br />
Vid: D3D mode 48: Width: 1768, Height: 992, Bpp: 32, Refresh rate: 29<br />
Vid: D3D mode 49: Width: 1768, Height: 992, Bpp: 32, Refresh rate: 30<br />
Vid: D3D mode 50: Width: 1920, Height: 1080, Bpp: 32, Refresh rate: 59<br />
Vid: D3D mode 51: Width: 1920, Height: 1080, Bpp: 32, Refresh rate: 29<br />
Vid: D3D mode 52: Width: 1920, Height: 1080, Bpp: 32, Refresh rate: 60<br />
Vid: D3D mode 53: Width: 1920, Height: 1080, Bpp: 32, Refresh rate: 50<br />
Vid: D3D mode 54: Width: 1920, Height: 1080, Bpp: 32, Refresh rate: 30<br />
Vid: D3D mode 55: Width: 1920, Height: 1080, Bpp: 32, Refresh rate: 25<br />
Vid: D3D mode 56: Width: 1920, Height: 1080, Bpp: 32, Refresh rate: 23<br />
Vid: D3D mode 57: Width: 1920, Height: 1080, Bpp: 32, Refresh rate: 24<br />
Vid: D3D mode 58: Width: 800, Height: 600, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 59: Width: 1024, Height: 768, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 60: Width: 1152, Height: 864, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 61: Width: 1176, Height: 664, Bpp: 16, Refresh rate: 50<br />
Vid: D3D mode 62: Width: 1176, Height: 664, Bpp: 16, Refresh rate: 59<br />
Vid: D3D mode 63: Width: 1176, Height: 664, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 64: Width: 1280, Height: 720, Bpp: 16, Refresh rate: 59<br />
Vid: D3D mode 65: Width: 1280, Height: 720, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 66: Width: 1280, Height: 720, Bpp: 16, Refresh rate: 50<br />
Vid: D3D mode 67: Width: 1280, Height: 768, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 68: Width: 1280, Height: 800, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 69: Width: 1280, Height: 960, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 70: Width: 1280, Height: 1024, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 71: Width: 1360, Height: 768, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 72: Width: 1366, Height: 768, Bpp: 16, Refresh rate: 59<br />
Vid: D3D mode 73: Width: 1366, Height: 768, Bpp: 16, Refresh rate: 29<br />
Vid: D3D mode 74: Width: 1366, Height: 768, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 75: Width: 1366, Height: 768, Bpp: 16, Refresh rate: 50<br />
Vid: D3D mode 76: Width: 1366, Height: 768, Bpp: 16, Refresh rate: 30<br />
Vid: D3D mode 77: Width: 1366, Height: 768, Bpp: 16, Refresh rate: 25<br />
Vid: D3D mode 78: Width: 1366, Height: 768, Bpp: 16, Refresh rate: 23<br />
Vid: D3D mode 79: Width: 1366, Height: 768, Bpp: 16, Refresh rate: 24<br />
Vid: D3D mode 80: Width: 1600, Height: 900, Bpp: 16, Refresh rate: 59<br />
Vid: D3D mode 81: Width: 1600, Height: 900, Bpp: 16, Refresh rate: 29<br />
Vid: D3D mode 82: Width: 1600, Height: 900, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 83: Width: 1600, Height: 900, Bpp: 16, Refresh rate: 50<br />
Vid: D3D mode 84: Width: 1600, Height: 900, Bpp: 16, Refresh rate: 30<br />
Vid: D3D mode 85: Width: 1600, Height: 900, Bpp: 16, Refresh rate: 25<br />
Vid: D3D mode 86: Width: 1600, Height: 900, Bpp: 16, Refresh rate: 23<br />
Vid: D3D mode 87: Width: 1600, Height: 900, Bpp: 16, Refresh rate: 24<br />
Vid: D3D mode 88: Width: 1600, Height: 1024, Bpp: 16, Refresh rate: 59<br />
Vid: D3D mode 89: Width: 1600, Height: 1024, Bpp: 16, Refresh rate: 29<br />
Vid: D3D mode 90: Width: 1600, Height: 1024, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 91: Width: 1600, Height: 1024, Bpp: 16, Refresh rate: 50<br />
Vid: D3D mode 92: Width: 1600, Height: 1024, Bpp: 16, Refresh rate: 30<br />
Vid: D3D mode 93: Width: 1600, Height: 1024, Bpp: 16, Refresh rate: 25<br />
Vid: D3D mode 94: Width: 1600, Height: 1024, Bpp: 16, Refresh rate: 23<br />
Vid: D3D mode 95: Width: 1600, Height: 1024, Bpp: 16, Refresh rate: 24<br />
Vid: D3D mode 96: Width: 1680, Height: 1050, Bpp: 16, Refresh rate: 59<br />
Vid: D3D mode 97: Width: 1680, Height: 1050, Bpp: 16, Refresh rate: 29<br />
Vid: D3D mode 98: Width: 1680, Height: 1050, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 99: Width: 1680, Height: 1050, Bpp: 16, Refresh rate: 50<br />
Vid: D3D mode 100: Width: 1680, Height: 1050, Bpp: 16, Refresh rate: 30<br />
Vid: D3D mode 101: Width: 1680, Height: 1050, Bpp: 16, Refresh rate: 25<br />
Vid: D3D mode 102: Width: 1680, Height: 1050, Bpp: 16, Refresh rate: 23<br />
Vid: D3D mode 103: Width: 1680, Height: 1050, Bpp: 16, Refresh rate: 24<br />
Vid: D3D mode 104: Width: 1768, Height: 992, Bpp: 16, Refresh rate: 25<br />
Vid: D3D mode 105: Width: 1768, Height: 992, Bpp: 16, Refresh rate: 29<br />
Vid: D3D mode 106: Width: 1768, Height: 992, Bpp: 16, Refresh rate: 30<br />
Vid: D3D mode 107: Width: 1920, Height: 1080, Bpp: 16, Refresh rate: 59<br />
Vid: D3D mode 108: Width: 1920, Height: 1080, Bpp: 16, Refresh rate: 29<br />
Vid: D3D mode 109: Width: 1920, Height: 1080, Bpp: 16, Refresh rate: 60<br />
Vid: D3D mode 110: Width: 1920, Height: 1080, Bpp: 16, Refresh rate: 50<br />
Vid: D3D mode 111: Width: 1920, Height: 1080, Bpp: 16, Refresh rate: 30<br />
Vid: D3D mode 112: Width: 1920, Height: 1080, Bpp: 16, Refresh rate: 25<br />
Vid: D3D mode 113: Width: 1920, Height: 1080, Bpp: 16, Refresh rate: 23<br />
Vid: D3D mode 114: Width: 1920, Height: 1080, Bpp: 16, Refresh rate: 24<br />
Vid: Starting Direct3D<br />
Vid: Using Direct3D 9 EX mode<br />
Vid: Using Direct3D exclusive mode<br />
Vid: Creating pure hardware transform and lighting device<br />
Vid: DXT1 supported<br />
Vid: DXT2 supported<br />
Vid: DXT3 supported<br />
Vid: DXT4 supported<br />
Vid: DXT5 supported<br />
Vid: DepthStencil supported<br />
Vid: R32F supported<br />
Vid: A8 supported<br />
Vid: A8L8 supported<br />
Vid: A8R8G8B8 render targets supported<br />
Vid: R32F render targets supported<br />
Vid: NULL render targets supported<br />
Vid: Vertex shader version: vs_3_0<br />
Vid: Pixel shader version: ps_3_0<br />
Resource: Loading ResourceReference '!skin'<br />
Resource: Loading ResourceReference '!sky'<br />
Resource: Loading ^gTexture^* '/world/sky/cloud_shadows/cloud_shadows1.tga'<br />
Resource: Loading VertexShader 'simple'<br />
Vid: Compiling vertex shader: simple.vsh (vs_3_0)<br />
Vid: Wrote shadercache descriptor<br />
Vid: Compiling vertex shader: simple.vsh (vs_3_0)<br />
Vid: Wrote shadercache descriptor<br />
Vid: Compiling vertex shader: simple.vsh (vs_3_0)<br />
Vid: Wrote shadercache descriptor<br />
Resource: Loading PixelShader 'simple'<br />
Vid: Compiling pixel shader: simple.psh (ps_3_0)<br />
Vid: Wrote shadercache descriptor<br />
Vid: Compiling pixel shader: simple.psh (ps_3_0)<br />
Vid: Wrote shadercache descriptor<br />
Vid: Compiling pixel shader: simple.psh (ps_3_0)<br />
Vid: Wrote shadercache descriptor<br />
Vid: Compiling pixel shader: simple.psh (ps_3_0)<br />
Vid: Wrote shadercache descriptor<br />
Vid: Compiling pixel shader: simple.psh (ps_3_0)<br />
Vid: Wrote shadercache descriptor<br />
Resource: Loading VertexShader 'mesh_depth'<br />
Vid: Compiling vertex shader: mesh_depth.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: mesh_depth.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: mesh_depth.vsh (vs_3_0)<br />
Resource: Loading PixelShader 'mesh_depth'<br />
Vid: Compiling pixel shader: mesh_depth.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_depth.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_depth.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_depth.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_depth.psh (ps_3_0)<br />
Resource: Loading VertexShader 'simple_color_flat'<br />
Vid: Compiling vertex shader: simple_color_flat.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: simple_color_flat.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: simple_color_flat.vsh (vs_3_0)<br />
Resource: Loading PixelShader 'simple_color_flat'<br />
Vid: Compiling pixel shader: simple_color_flat.psh (ps_3_0)<br />
Vid: Compiling pixel shader: simple_color_flat.psh (ps_3_0)<br />
Vid: Compiling pixel shader: simple_color_flat.psh (ps_3_0)<br />
Vid: Compiling pixel shader: simple_color_flat.psh (ps_3_0)<br />
Vid: Compiling pixel shader: simple_color_flat.psh (ps_3_0)<br />
Resource: Loading VertexShader 'line'<br />
Vid: Compiling vertex shader: line.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: line.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: line.vsh (vs_3_0)<br />
Resource: Loading PixelShader 'line'<br />
Vid: Compiling pixel shader: line.psh (ps_3_0)<br />
Vid: Compiling pixel shader: line.psh (ps_3_0)<br />
Vid: Compiling pixel shader: line.psh (ps_3_0)<br />
Vid: Compiling pixel shader: line.psh (ps_3_0)<br />
Vid: Compiling pixel shader: line.psh (ps_3_0)<br />
Resource: Loading VertexShader 'gui'<br />
Vid: Compiling vertex shader: gui.vsh (vs_3_0)<br />
Vid: Wrote shadercache descriptor<br />
Resource: Loading PixelShader 'gui'<br />
Vid: Compiling pixel shader: gui.psh (ps_3_0)<br />
Vid: Wrote shadercache descriptor<br />
Resource: Loading PixelShader 'gui_grayscale'<br />
Vid: Compiling pixel shader: gui_grayscale.psh (ps_3_0)<br />
Resource: Loading PixelShader 'gui_blur'<br />
Vid: Compiling pixel shader: gui_blur.psh (ps_3_0)<br />
Resource: Loading ^gTexture^* '$fogofwar'<br />
Resource: Loading ^gTexture^* '$fogofwar0'<br />
Resource: Loading ^gTexture^* '$fogofwar1'<br />
Vid: Using Hardware Shadow Map 1024 x 1024<br />
Vid: Using A8R8G8B8 Scene Buffer 1920 x 1080<br />
Resource: Loading ^gTexture^* '$scene'<br />
Vid: Using A8R8G8B8 Post Buffer 1920 x 1080<br />
Resource: Loading ^gTexture^* '$postbuffer0'<br />
Resource: Loading ^gTexture^* '$postbuffer1'<br />
Resource: Loading Material '/core/null/post.material'<br />
Resource: Loading VertexShader 'mesh_outline_alpha'<br />
Vid: Compiling vertex shader: mesh_outline_alpha.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: mesh_outline_alpha.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: mesh_outline_alpha.vsh (vs_3_0)<br />
Resource: Loading PixelShader 'mesh_outline_alpha'<br />
Vid: Compiling pixel shader: mesh_outline_alpha.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_outline_alpha.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_outline_alpha.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_outline_alpha.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_outline_alpha.psh (ps_3_0)<br />
Resource: Loading VertexShader 'mesh_color_unit_paper'<br />
Vid: Compiling vertex shader: mesh_color_unit_paper.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: mesh_color_unit_paper.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: mesh_color_unit_paper.vsh (vs_3_0)<br />
Resource: Loading PixelShader 'mesh_color_unit_paper'<br />
Vid: Compiling pixel shader: mesh_color_unit_paper.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_color_unit_paper.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_color_unit_paper.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_color_unit_paper.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_color_unit_paper.psh (ps_3_0)<br />
Resource: Loading ResourceReference '!post_color'<br />
Resource: Loading ^970Post effect^*: /core/post/bloom.posteffect<br />
Resource: Loading Material '/core/post/bright.material'<br />
Resource: Loading VertexShader 'post'<br />
Vid: Compiling vertex shader: post.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: post.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: post.vsh (vs_3_0)<br />
Resource: Loading PixelShader 'post_bright'<br />
Vid: Compiling pixel shader: post_bright.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post_bright.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post_bright.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post_bright.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post_bright.psh (ps_3_0)<br />
Resource: Loading Material '/core/post/down4.material'<br />
Resource: Loading VertexShader 'post_down4'<br />
Vid: Compiling vertex shader: post_down4.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: post_down4.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: post_down4.vsh (vs_3_0)<br />
Resource: Loading PixelShader 'post_down4'<br />
Vid: Compiling pixel shader: post_down4.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post_down4.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post_down4.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post_down4.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post_down4.psh (ps_3_0)<br />
Resource: Loading Material '/core/post/bloom_h.material'<br />
Resource: Loading VertexShader 'post_blur_h'<br />
Vid: Compiling vertex shader: post_blur_h.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: post_blur_h.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: post_blur_h.vsh (vs_3_0)<br />
Resource: Loading PixelShader 'post_bloom'<br />
Vid: Compiling pixel shader: post_bloom.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post_bloom.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post_bloom.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post_bloom.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post_bloom.psh (ps_3_0)<br />
Resource: Loading Material '/core/post/bloom_v.material'<br />
Resource: Loading VertexShader 'post_blur_v'<br />
Vid: Compiling vertex shader: post_blur_v.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: post_blur_v.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: post_blur_v.vsh (vs_3_0)<br />
Resource: Loading Material '/core/post/up4_combine_add.material'<br />
Resource: Loading VertexShader 'post_up4'<br />
Vid: Compiling vertex shader: post_up4.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: post_up4.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: post_up4.vsh (vs_3_0)<br />
Resource: Loading PixelShader 'post'<br />
Vid: Compiling pixel shader: post.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post.psh (ps_3_0)<br />
Vid: Compiling pixel shader: post.psh (ps_3_0)<br />
Initializing SpeedTree rendering<br />
Vid: Direct3D initialization successful<br />
Vid: Using mode 0: 1920x1080x32<br />
Resource: Loading VertexShader 'mesh_shadow'<br />
Vid: Compiling vertex shader: mesh_shadow.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: mesh_shadow.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: mesh_shadow.vsh (vs_3_0)<br />
Resource: Loading PixelShader 'mesh_shadow'<br />
Vid: Compiling pixel shader: mesh_shadow.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_shadow.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_shadow.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_shadow.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_shadow.psh (ps_3_0)<br />
Resource: Loading VertexShader 'mesh_color'<br />
Vid: Compiling vertex shader: mesh_color.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: mesh_color.vsh (vs_3_0)<br />
Vid: Compiling vertex shader: mesh_color.vsh (vs_3_0)<br />
Resource: Loading PixelShader 'mesh_color'<br />
Vid: Compiling pixel shader: mesh_color.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_color.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_color.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_color.psh (ps_3_0)<br />
Vid: Compiling pixel shader: mesh_color.psh (ps_3_0)<br />
Resource: Loading ^gTexture^* '$yellow_checker'<br />
Resource: Loading ^gTexture^* '$flat'<br />
Resource: Loading ^gTexture^* '$white'<br />
Resource: Loading ^gTexture^* '$black'<br />
Resource: Loading ^gTexture^* '$checker'<br />
Resource: Loading ^gTexture^* '$invis'<br />
Resource: Loading Model '/core/null/null.mdf'<br />
Resource: Finished loading model '/core/null/null.mdf'<br />
Resource: Loading FontFace '/core/fonts/game_ru.ttf'<br />
Resource: family: FrizQuadrataCTT, style: Regular, glyphs: 242<br />
Resource: Loading FontMap 'dyn_6'<br />
Resource: Loading ^gTexture^* '*/core/fonts/game_ru.ttf 8 0x0 0x5 1.51.72799993'<br />
Resource: Created FontMap: dyn_6 from /core/fonts/game_ru.ttf at 8 pixels in 21379 us and 262144 bytes<br />
Resource: Loading FontMap 'dyn_7'<br />
Resource: Loading ^gTexture^* '*/core/fonts/game_ru.ttf 9 0x0 0x5 1.51.72799993'<br />
Resource: Created FontMap: dyn_7 from /core/fonts/game_ru.ttf at 9 pixels in 21472 us and 262144 bytes<br />
Resource: Loading FontMap 'dyn_8'<br />
Resource: Loading ^gTexture^* '*/core/fonts/game_ru.ttf 11 0x0 0x5 1.51.72799993'<br />
Resource: Created FontMap: dyn_8 from /core/fonts/game_ru.ttf at 11 pixels in 21389 us and 262144 bytes<br />
Resource: Loading FontMap 'dyn_9'<br />
Resource: Loading ^gTexture^* '*/core/fonts/game_ru.ttf 12 0x0 0x5 1.51.72799993'<br />
Resource: Created FontMap: dyn_9 from /core/fonts/game_ru.ttf at 12 pixels in 22063 us and 262144 bytes<br />
Resource: Loading FontMap 'dyn_10'<br />
Resource: Loading ^gTexture^* '*/core/fonts/game_ru.ttf 14 0x0 0x5 1.51.72799993'<br />
Resource: Created FontMap: dyn_10 from /core/fonts/game_ru.ttf at 14 pixels in 23211 us and 524288 bytes<br />
Resource: Loading FontMap 'dyn_11'<br />
Resource: Loading ^gTexture^* '*/core/fonts/game_ru.ttf 15 0x0 0x5 1.51.72799993'<br />
Resource: Created FontMap: dyn_11 from /core/fonts/game_ru.ttf at 15 pixels in 22994 us and 524288 bytes<br />
Resource: Loading FontMap 'dyn_12'<br />
Resource: Loading ^gTexture^* '*/core/fonts/game_ru.ttf 16 0x0 0x5 1.51.72799993'<br />
Resource: Created FontMap: dyn_12 from /core/fonts/game_ru.ttf at 16 pixels in 22792 us and 524288 bytes<br />
Resource: Loading FontMap 'dyn_14'<br />
Resource: Loading ^gTexture^* '*/core/fonts/game_ru.ttf 19 0x0 0x5 1.51.72799993'<br />
Resource: Created FontMap: dyn_14 from /core/fonts/game_ru.ttf at 19 pixels in 25770 us and 1048576 bytes<br />
Resource: Loading FontMap 'dyn_16'<br />
Resource: Loading ^gTexture^* '*/core/fonts/game_ru.ttf 22 0x0 0x5 1.51.72799993'<br />
Resource: Created FontMap: dyn_16 from /core/fonts/game_ru.ttf at 22 pixels in 24298 us and 1048576 bytes<br />
Resource: Loading FontMap 'dyn_18'<br />
Resource: Loading ^gTexture^* '*/core/fonts/game_ru.ttf 25 0x0 0x5 1.51.72799993'<br />
Resource: Created FontMap: dyn_18 from /core/fonts/game_ru.ttf at 25 pixels in 25199 us and 1048576 bytes<br />
Resource: Loading FontFace '/core/fonts/system.ttf'<br />
Resource: family: Bitstream Vera Sans Mono, style: Roman, glyphs: 269<br />
Resource: Loading FontMap 'system_small'<br />
Resource: Loading ^gTexture^* '*/core/fonts/system.ttf 10 0x0 0x1 1.52'<br />
Resource: Created FontMap: system_small from /core/fonts/system.ttf at 10 pixels in 12649 us and 262144 bytes<br />
Resource: Loading FontMap 'system_medium'<br />
Resource: Loading ^gTexture^* '*/core/fonts/system.ttf 12 0x0 0x1 1.52'<br />
Resource: Created FontMap: system_medium from /core/fonts/system.ttf at 12 pixels in 12496 us and 262144 bytes<br />
Resource: Loading FontMap 'system_large'<br />
Resource: Loading ^gTexture^* '*/core/fonts/system.ttf 22 0x0 0x1 1.52'<br />
Resource: Created FontMap: system_large from /core/fonts/system.ttf at 22 pixels in 14112 us and 524288 bytes<br />
Resource: Loading FontFace '/core/fonts/game.ttf'<br />
Resource: family: FrizQuaReg, style: Regular, glyphs: 249<br />
Resource: Loading FontMap 'littletextpopup'<br />
Resource: Loading ^gTexture^* '*/core/fonts/game.ttf 22 0x0 0x1 1.51.72799993'<br />
Resource: Created FontMap: littletextpopup from /core/fonts/game.ttf at 22 pixels in 19158 us and 524288 bytes<br />
Resource: Loading ^079Cursor^*: /core/cursors/arrow.cursor<br />
Resource: arrow.tga - 4096 bytes (RGBA)<br />
Resource: Loading ^gTexture^* '$arrow.tga'<br />
Resource: Loading ^gTexture^* '$alphagrad'<br />
Resource: Loading ^gTexture^* '/textures/logo.tga'<br />
Resource: Loading ^gTexture^* '/core/textures/console_blank.tga'<br />
Resource: Loading StringTable '/stringtables/client_messages_en.str'<br />
Resource: Loading StringTable '/stringtables/client_messages.str'<br />
Net: Created CSocket &quot;Server list&quot;<br />
Net: [Server list] Initializing...<br />
Net: [Server list] Attempting to open port: 0<br />
Net: [Server list] Successfully opened port: 51916<br />
Error: CSystem::LoadLibrary() - The specified module could not be found.<br />
Error: CClientGameLib::CClientGameLib() - Couldn't load client library: cgame<br />
Error: CHost::StartClient() - CHostClient::Init() - Failed to load client library<br />
Client System Details:<br />
OS: Microsoft Windows 8 Pro, Version 6.2.9200<br />
Processor: Intel(R) Core(TM) i7-3770K CPU @ 3.50GHz (3500 MHz)<br />
Video: NVIDIA GeForce GTX 680 (2.00 GB)<br />
RAM: 5.82 GB/7.95 GB<br />
Resource: Loading ^gTexture^* '$glow'<br />
&gt;quit<br />
Wrote: c:/Users/Thanh/Documents/Heroes of Newerth (Garena)/game/startup.cfg<br />
Vid: Direct3D shutting down...<br />
Network Shutdown<br />
Dev: CZip::WriteToDisk() - Calculated total size of #/shadercache/shadercache.s2z to be 16987 bytes.<br />
Dev: CZip::WriteToDisk() - Successfully wrote 16987 bytes.</code><hr />
</div></div>

]]></content:encoded>
			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?176-Crashes">Crashes</category>
			<dc:creator>ILTG</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?497299-Crash-on-start-up-to-console-(Windows-8-x64)</guid>
		</item>
		<item>
			<title><![CDATA[[K2: Generic Error] Crash at S2 Logo?]]></title>
			<link>http://forums.heroesofnewerth.com/showthread.php?496388-Crash-at-S2-Logo&amp;goto=newpost</link>
			<pubDate>Mon, 13 May 2013 20:49:28 GMT</pubDate>
			<description><![CDATA[So I recently downloaded HoN and I started it up and right at the S2 logo, my game crashed with a message that said a "K2 error has occured".  I...]]></description>
			<content:encoded><![CDATA[<div>So I recently downloaded HoN and I started it up and right at the S2 logo, my game crashed with a message that said a &quot;K2 error has occured&quot;.  I checked my Heroes of Newerth documents folder and the crash report was named this: crash_3.1.0.0_0000.dmp. Thanks on advance for the help.</div>

]]></content:encoded>
			<category domain="http://forums.heroesofnewerth.com/forumdisplay.php?176-Crashes">Crashes</category>
			<dc:creator>ArrPeeEmm</dc:creator>
			<guid isPermaLink="true">http://forums.heroesofnewerth.com/showthread.php?496388-Crash-at-S2-Logo</guid>
		</item>
	</channel>
</rss>
