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Nome
04-07-2010, 04:42 PM
Welcome to S2's first Community Hero Contest. Over the past month, forum members have submitted their Strength hero ideas. Now, after weeks of of judging, we're down to the final four. Please review the four entries and cast your vote--the winner will be implemented into the game!

Please keep in mind that theme, numbers, and even mechanics are all subject to change by S2, so you should vote according to concept.

Disclaimer: Entries were edited to reduce bias as much as possible. Fraud will be checked for and investigated thoroughly. Offending votes will be removed.

Nome
04-07-2010, 04:42 PM
HERO 1

Skill 1

Skill Mechanics: Vector-targeting. Deal damage to targeted enemy and push him in vector direction. If the target collides with a tree, cliff, or wall, he takes additional damage. The target is slowed upon landing.http://i43.tinypic.com/351d2qb.png
(1) 50 damage, 300 distance. 75 additional damage on collision. 20% slow for 2 seconds.
(2) 75 damage, 350 distance. 100 additional damage on collision. 25% slow for 3 seconds.
(3) 100 damage, 400 distance. 125 additional damage on collision. 30% slow for 4 seconds.
(4) 125 damage, 450 distance. 150 additional damage on collision. 35% slow for 5 seconds.

Skill Type: Active, Single-Enemy, Vector Targeting
Damage: Physical
Range: 250
Cast Time: 0.6
Mana: 70/80/90/100
Cooldown: 12
Skill 2

Skill Mechanics: Leap at targeted location, dealing damage. Hitting an enemy will reduce the cooldown, while missing will increase the cooldown.http://i40.tinypic.com/qrdyc5.png


Hero 1 is in the air for 0.5 seconds.

(1) 75 damage. -20s on success, +5s on fail.
(2) 100 damage. -16s on success, +5s on fail.
(3) 125 damage. -12s on success, +5s on fail.
(4) 150 damage. -8s on success, +5s on fail.

Skill Type: Active, Target Ground
Damage: Physical
Range: 650
AoE: 150
Cast Time: 0.5
Mana: 35/40/45/50
Cooldown: 25/20/15/10
Skill 3

Skill Mechanics: Propel forward up to 350 distance towards a target, silencing and disarming it.http://i42.tinypic.com/bdpma8.png
(1) Lasts 1.5 seconds.
(2) Lasts 2.0 seconds.
(3) Lasts 2.5 seconds.
(4) Lasts 3.0 seconds.

Skill Type: Active, Single Enemy
Type: Physical
Range: 350
Cast Time: 0.1
Mana: 40/50/60/70
Cooldown: 8
Ultimate

Skill Mechanics: Vector-targeting. Summons impassible walls at targeted location, stretching in the direction of the vector. If cast on an enemy, the enemy is stunned for one second and receives damage. However, the wall is destroyed instantly. Walls use charges.http://i39.tinypic.com/el45ft.png

Walls have HP and may be destroyed.

Enemies thrown by Skill 1 may hit walls for damage.
One charge is restored every 20 seconds.


(1) 150 HP, 100 damage. 2 charges maximum.
(2) 200 HP, 125 damage. 3 charges maximum.
(3) 250 HP, 150 damage. 4 charges maximum.

Skill Type: Active, Ground, Vector-Targeting
Type: Physical
Range: 1000
Cast Time: 0.5
Mana: 75/80/85
Cooldown: 0
Duration: 5

Nome
04-07-2010, 04:42 PM
HERO 2

Skill 1

Skill Mechanics: Fire a projectile in target direction. Impacts first non-neutral enemy unit, dealing damage and slow. If Skill 1 is activated again, Hero 2 will be propelled to his target.http://i44.tinypic.com/9jpqid.png


Projectile travels at 1500 ms.
Hero 2 travels to his target in 1 second flat and is invulnerable for the duration.


(1) 75 damage, 50% slow for 2 seconds.
(2) 150 damage, 50% slow for 3 seconds.
(3) 225 damage, 50% slow for 4 seconds.
(4) 300 damage, 50% slow for 5 seconds.

Skill Type: Active, Ground Target
Range: 1500
AoE: 270
Cast Time: 1
Mana: 100/110/120/130
Cooldown: 12
Skill 2

Skill Mechanics: Attach a tether to an enemy, dealing initial damage. If the target leaves 700 distance within Hero 2, he is dealt additional damage and stunned.http://i44.tinypic.com/9j2ds3.png
(1) 65 damage, .75 second stun.
(2) 85 damage, 1.5 second stun.
(3) 105 damage, 2 second stun.
(4) 125 damage, 2.5 second stun.

Skill Type: Active, Single Enemy
Range: 350
Duration: 4
Mana: 85/95/105/115
Cooldown: 11
Skill 3

Skill Mechanics: Passive 25% chance to perform extra damage and knockback on attack. Bash modifier.http://i43.tinypic.com/119b2wy.png

Knockback lasts a flat 1 second.


(1) 25 damage, 200 distance.
(2) 50 damage, 230 distance.
(3) 75 damage, 260 distance.
(4) 100 damage, 290 distance.

Skill Type: Passive
Type: Magical
Cooldown: 2
Ultimate

Skill Mechanics: Launches a projectile that deals AoE damage and a 1.25 second stun after a 2.5 second delay. Three charges maximum, no cooldown.http://i42.tinypic.com/2u6ckk2.png
(1) 250 AoE, 150 damage. Gain a charge every 40 seconds.
(2) 300 AoE, 225 damage. Gain a charge every 35 seconds.
(3) 350 AoE, 300 damage. Gain a charge every 30 seconds.

Skill Type: Active, Ground
Range: 1500
Mana: 60

Nome
04-07-2010, 04:42 PM
HERO 3

Skill 1

Skill Mechanics: Fire a projectile at target location. Damages and stuns enemies, leaving a temporary impassable obstacle. Special interactions with Skill 2 and Ultimate.http://i39.tinypic.com/n55u8w.png

Obstacle lasts 8 seconds.


(1) 100 damage, 1 second stun.
(2) 150 damage, 1.25 second stun.
(3) 200 damage, 1.5 second stun.
(4) 250 damage, 1.75 second stun.

Skill Type: Active, Ground Target
Damage: Physical
Range: 1000
AoE: 400
Cast Time: 1
Mana: 125/140/155/170
Cooldown: 15
Skill 2

Skill Mechanics: Deal knockback and slow to an enemy. Special interaction with Skill 1.http://i44.tinypic.com/1553wnl.png

Special interaction with Skill 1: enemies knocked into obstacle will take damage and stun according to Skill 1's level.


(1) 160 distance, 80% slow recovered to 0% in 5 seconds.
(2) 180 distance, 80% slow recovered to 0% in 6 seconds.
(3) 200 distance, 80% slow recovered to 0% in 7 seconds.
(4) 220 distance, 80% slow recovered to 0% in 8 seconds.

Skill Type: Active, Single Enemy
Damage: Physical
Range: Melee
Mana: 100
Cooldown: 30/25/20/15
Skill 3

Skill Mechanics: On activation, increase allied STR while decreasing enemy STR in an AoE.http://i41.tinypic.com/30rqn93.png
(1) +/- 4 STR.
(2) +/- 6 STR.
(3) +/- 8 STR.
(4) +/- 10 STR.

Skill Type: Active, No Target
AoE: 600
Mana: 75
Duration: 10
Cooldown: 30/25/20/15
Ultimate

Skill Mechanics: Propel Hero 3 1500 distance towards target direction. Hero 3 grabs the first non-siege unit he impacts. If the unit is an enemy, it is stunned at the end. Enemies within 250 AoE of Hero 3 will be knocked back and slowed. Special interaction with Skill 1.http://i44.tinypic.com/6r62q8.png

Nearby enemies are dealt 150 distance knockback and 20% slow for 4 seconds.
Special interaction with Skill 1: enemies knocked into obstacle will take damage and stun according to Skill 1's level. Ultimate ends if obstacle is hit.
SotM reduces cooldown to 15 seconds.


(1) 1000 distance over 0.5 seconds. 1 second stun.
(2) 1250 distance over 0.5 seconds. 1.25 second stun.
(3) 1500 distance over 0.5 seconds. 1.5 second stun.

Skill Type: Active, Ground
Range: 1000/1250/1500
Cast Time: 0.1
Mana: 150
Cooldown: 60/50/40

Nome
04-07-2010, 04:42 PM
HERO 4
This hero uses a special mechanic. Skill 1, Skill 2, and Ultimate all revolve around the use of a single Gadget which may be manipulated. The default position for Gadget is 100 units in front of Hero 4, and it may be manipulated by Skill 2 and Ultimate.

Skill 1

Skill Mechanics: 3 seconds after activation, deals AoE damage at the current position of Gadget. Special interaction with Skill 2 and Ultimate.http://i42.tinypic.com/243l08w.png

Default Gadget position is 100 units in front of Hero 4.
Special Interaction with Skill 2 and Ultimate: Gadget position may be manipulated by these skills.

If Hero 4 is caught in the blast, he takes 15% of the damage.
Hero 4 may move, attack, and otherwise operate normally during this skill.


(1) 110 damage.
(2) 180 damage.
(3) 250 damage.
(4) 320 damage.

Skill Type: Active, No Target
AoE: 200
Mana: 60/70/80/90
Cooldown: 15/12/9/6
Skill 2

Skill Mechanics: Vector-targeting. Fires Gadget 350 distance towards initial point of target vector. Gadget then changes direction towards end point of target vector and moves 350 distance. Collides with first enemy target. Upon collision, the target and Hero 4 are propelled towards each other and meet at a midway point. Target is disarmed, silenced, and slowed. Special interaction with Skill 1 and Ultimate.http://i44.tinypic.com/2q2e0sm.png

Gadget moves at 900 ms.
Special Interaction with Skill 1: manipulate position of blast.
Special Interaction with Ultimate: Gadget position may be manipulated.
Hero 4 and target are propelled at 700 MS.


(1) 60 damage. 10% slow for 2.5 seconds.
(2) 100 damage. 20% slow for 2.5 seconds.
(3) 140 damage. 30% slow for 2.5 seconds.
(4) 180 damage. 40% slow for 2.5 seconds.

Skill Type: Active, Vector-Targeting
Mana: 95
Cooldown: 10/10/9/8
Skill 3

Skill Mechanics: Passively decreases nearby heroes' magic armor based on their AGI and slowly drains their health.http://i44.tinypic.com/2uqivsy.png

Health drain is divided amongst the number of enemy heroes.
Hero 4 gains HP from the drain.


(1) -0.03 magic armor/AGI. 5 HP drain per second.
(2) -0.06 magic armor/AGI. 10 HP drain per second.
(3) -0.09 magic armor/AGI. 15 HP drain per second.
(4) -0.12 magic armor/AGI. 20 HP drain per second.

Skill Type: Passive
Range: 155
Ultimate

Skill Mechanics: Fire Gadget towards a target direction. Gadget will return after a certain distance or upon collision with an enemy hero. The affected hero takes damage and is purged. Special interactions with Skill 1 and Skill 2.http://i41.tinypic.com/1q4c93.png

Special Interaction with Skill 1: manipulate position for blast.
Special Interaction with Skill 2: manipulate initial position for Gadget.

Using Skill 1 or Skill 2 during Ultimate will stop the Gadget and activate the ability.
After Skill 1 or Skill 2 are used, Gadget will return to Hero 4.
Hero 4 may move, attack, and otherwise operate normally during this skill.

Gadget travels at 700 MS.


(1) Deals attack damage + 40 True Damage.
(2) Deals attack damage + 80 True Damage.
(3) Deals attack damage + 120 True Damage.

Skill Type: Active, Ground
Range: 550/700/850
Cooldown: 30/28/26
Mana: 40/80/120

Harblax
04-07-2010, 04:47 PM
First
AWESOME!!! ^^

DemoniWaari
04-07-2010, 04:47 PM
Cool concepts! Me likey...

Atticus
04-07-2010, 04:49 PM
Voted for the first concept...


All in All your just another brick in the wall!

SirGallagher
04-07-2010, 04:51 PM
Yay! Me and my friend made it into the final four... very happy. All are awesome concepts

Patchurii
04-07-2010, 04:59 PM
I want deceiver

Simpler
04-07-2010, 05:05 PM
Sweeeet

i`Big
04-07-2010, 05:05 PM
The 3rd hero looks really different from what we have seen so far. I like the idea of really tank (like in MMO) way of playing.

BuuK
04-07-2010, 05:07 PM
Sounds too OP...

KiryeEleison
04-07-2010, 05:15 PM
The hero n.-3 seems realy unique and different, this is what the game needs!.

krs
04-07-2010, 05:16 PM
People get tired of reading after 20 secs, Hero 1 wins.

w4rLord
04-07-2010, 05:17 PM
briing alchemist this game !!!!!!! voted hero 4

Rassiter
04-07-2010, 05:18 PM
People get tired of reading after 20 secs, Hero 1 wins.

that's what I'm thinking too...

Oppo
04-07-2010, 05:19 PM
Voted hero 1, I remember giving feedback earlier on in the contest to the creator and he's done a nice job with it. Btw, Nome, I love your sig. Anderson Silva is a beast

Gwydion
04-07-2010, 05:20 PM
GO HERO 4!!!

Hero 4 seems to be the most interesting of the 4 heroes as he increases allied intel lategame potential by making agility carries vulnerable to magic damage based on their agility.

The gadget mechanic also makes the hero very skill orientated as precise timing and aim will drastically increase the heroes viability in combat.

Combined with interesting synchronization of the various mechanics involved, the heroes ability to completely change the flow of the game and viability of certain carries makes hero 4 far superior to the other three cookie cutter stunning heroes.

s0v4
04-07-2010, 05:22 PM
Hero 1 seems like the best concept

Really like his CD reduction if he hits skill

docterj208
04-07-2010, 05:26 PM
Could non theme imagery be added to help describe abilities?

Save the 1st hero, I cannot picture some of the abilities.

Skyve
04-07-2010, 05:28 PM
Just my 2 cents:

First heroes first ability and ulti remind me a lot of a hero I once made, I always liked the synergy of creating walls and smashing enemies against them :D
I don't get why there is an effect on both, the hitting enemies and missing enemies part on skill 2 though. Since one of the two events will have to happen eventually, one of the two events should have the "normal" cooldown imo, just makes the ability easier to read.
I dislike the potential 4 second stun with 600 damage from the ulti though. I know it's single targeted, but since the ability has uses beyond being a nuke it has great potential for being overpowered.

Skill 1 of hero two reminds me a lot of Maliken's Sword Throw. But I do like the synergy between this skill and skill 2. What I'd like to know though is whether the protectile can only be used for teleporting before it impacts, or if it will be possible to teleport after the impact too.
With the first two skills, this hero reminds me of Puck. The second skill being a single target version of Puck's Ultimate.
Skill two might deal too little damage, considering it is only single targeted and has a conditional stun. Other heroes get away with having twice the damage and an AoE effect in addition to a 2 second stun. (Edit: Okay, my bad, I didn't see the "additional damage" part)
Skill 3 just seems to be the same as Rampage's Horned Strike, and sadly it doesn't seem to have any synergy with the second skill, since the second skill states that the enemy has to move away from Hero 2 and not a mark on the ground.
Ultimate has a lot of Potential to be too strong, but requires a capable hand to work, so it probably will be okay.

Hero 3 reminds me of a hero contest once made on the playdota forums, where skill one of this hero was the ability the hero should be built around. In total I don't really like the hero, especially skill 3 which doesn't seem to have any real synergy with the skillset.

Is the Hero 4's Gadget always 100 units in front of him, or is it only there after Skill 1 is used? Also, will there be a timer on Skill 1 like there is one on Forsaken Archers Skeletons to indicate when the blast is going to occur? I like the general idea, but this feels more like you'd need to see it to fully understand how it would work out.

In total, I like heroes 2 and 4 the most I think, while 3 is my least favourite.

docterj208
04-07-2010, 05:28 PM
Also, hero 2 - skill 2. No damage bonus mentioned.

SLASHER`
04-07-2010, 05:35 PM
Besides numbers, is there a difference between hero 2's passive and Rampage's passive?

Scione
04-07-2010, 05:36 PM
Hero 1 has all the vector integration and synergy... definitely my vote

SLASHER`
04-07-2010, 05:37 PM
I'm trying to decide between 3 and 4. gotta read 4 a couple more times.

Oppo
04-07-2010, 05:40 PM
GO HERO 4!!!

Hero 4 seems to be the most interesting of the 4 heroes as he increases allied intel lategame potential by making agility carries vulnerable to magic damage based on their agility.

The gadget mechanic also makes the hero very skill orientated as precise timing and aim will drastically increase the heroes viability in combat.

Combined with interesting synchronization of the various mechanics involved, the heroes ability to completely change the flow of the game and viability of certain carries makes hero 4 far superior to the other three cookie cutter stunning heroes.

Did you make and/or know who made hero 4? lol

Gwydion
04-07-2010, 05:46 PM
Did you make and/or know who made hero 4? lol

Naw, the other three just seem really boring and use mechanics that are already being used by current heroes (behemoth, panda etc.) compared to that one and 4 isn't in the lead in votes :(

Taz
04-07-2010, 05:51 PM
Hero 4 is my favorite.
Hero 3 is just a pebbles/pharaoh hybrid lol

ZabatieI
04-07-2010, 05:56 PM
I voted for 3, but if he dont win, I'm hoping for hero 1 win!

Stranger
04-07-2010, 05:57 PM
I'll be quite sad if hero 4 does not win this.

Lathariel
04-07-2010, 05:59 PM
Hero 4 should be really interesting to play.

04-07-2010, 06:00 PM
who were they 4 heroes
anybody knows?

Ahab
04-07-2010, 06:01 PM
Voted for Hero 1, would have voted for Hero 2 BUT skill 3 and ultimate was too booring.

banderlog
04-07-2010, 06:02 PM
Hero 4 seems most unique and fun of the options given.

H1pster
04-07-2010, 06:03 PM
Voted for Hero 1, some really cool synergies between his abilities.

banderlog
04-07-2010, 06:09 PM
How will multiple account voting be handled on this one? Just curious.

ZabatieI
04-07-2010, 06:13 PM
Voted for Hero 1, would have voted for Hero 2 BUT skill 3 and ultimate was too booring.
yeah this rampage bash skill is so horrible!!

Patrickrp2
04-07-2010, 06:13 PM
Voted for 4 because of I'm quiet interested in the "Gadget" very unique and original concept.

Izual
04-07-2010, 06:13 PM
Ugh :(

HeavySoul
04-07-2010, 06:15 PM
People get tired of reading after 20 secs, Hero 1 wins.

Worried about this too. First solution that occurs is that the thread be edited daily to rotate Hero 1 to the bottom, then Hero 2 to the bottom, etc. but I'm thinking Nome won't be excited by that idea...any other solutions people have?

NyM
04-07-2010, 06:16 PM
Am I the only one that thinks these are all kind of shatty? They all have at least one ability that makes me go like, wtf so OP, and one skill that makes me go, wtf what a piece of crap. Hero 4 is the only one that doesn't have at least one skill that makes me go, wtf ripoff/been there done that.

argnoferich
04-07-2010, 06:18 PM
Hated all but number 4.

Purge, disarm, silence, chasing? Everything a ganker should have.

radiomaryja
04-07-2010, 06:18 PM
hero 4 sounds best to me, looking forward to play something like this :)

banderlog
04-07-2010, 06:18 PM
Am I the only one that thinks these are all kind of shatty? They all have at least one ability that makes me go like, wtf so OP, and one skill that makes me go, wtf what a piece of crap. Hero 4 is the only one that doesn't have at least one skill that makes me go, wtf ripoff/been there done that.

qft! :legi:

Animal`
04-07-2010, 06:31 PM
It took me a while to understand what hero 4's skill #3 meant.

Initially my thoughts were: Why would you want to divide such a small number by AGI...?

Then I realized it was an amount per unit of AGI, just saying it's a little more difficult to understand than the others.

Hope either 1 or 4 gets chosen.

PolarVargen
04-07-2010, 06:32 PM
These four heroes are disappointing...

SLASHER`
04-07-2010, 06:33 PM
Man, there were a lot of heroes I liked, but none of these are them. That's kind of sad.

dandylion
04-07-2010, 06:35 PM
Man, there were a lot of heroes I liked, but none of these are them. That's kind of sad.

QFT!

Unzki
04-07-2010, 06:36 PM
Voted for hero 1.. Like the idea but seems pretty op with those numbers.

Baer
04-07-2010, 06:37 PM
I hate all these melees with pharao like skills (range 1000+).
Hero 1 concept is quite interesting and Hero 4, too. I'll think about my actual vote once more.

Mentalis
04-07-2010, 06:37 PM
my list from best to worst goes like this:
Hero 1 (i really love him, cc's blocks, self movement and opponent movement)
Hero 4 (great idea with a gadget like that)
hero 3 also has some potential, even though it seems like he has too much stun.

Hero 2 is just ****ed... another randomprocc attack stun :(, but on a hero that has 3 stuns in his ultimate and a potential stun in skill 2, and a great get away or chase tool that slows like chronos(this one gives 1 sec immunity though)

Mentalis
04-07-2010, 06:38 PM
hero 1 isnt winning because people are lazy and wont read the whole thing, it wins because it's the best suggestion!

fatrend1
04-07-2010, 06:43 PM
Hero 1 is basically a LoL hero port (Poppy), Hero 2 is dreadfully boring. Had to vote for 4. 3 looked interesting but maybe boring.

YeahVeryeah
04-07-2010, 06:45 PM
ffffs misclick on my vore :(

SLASHER`
04-07-2010, 06:47 PM
Hero 1 is basically a LoL hero port (Poppy), ...

if that's true can we get a ban from the contest?

NinjaPants
04-07-2010, 06:49 PM
Poppy (http://leagueoflegends.wikia.com/wiki/Poppy_The_Iron_Ambassador)

I don't see much similarity to be honest. Except for the charge. Am I missing something?

War_Mech
04-07-2010, 06:52 PM
Eh, you shouldn't be able to view the poll before voting next time.

Nome
04-07-2010, 06:57 PM
Eh, you shouldn't be able to view the poll before voting next time.

This unfortunately cannot be disabled.

yyr_
04-07-2010, 06:57 PM
Man, there were a lot of heroes I liked, but none of these are them. That's kind of sad.

I know exacly what you mean.

Beroya
04-07-2010, 06:59 PM
Essentially, hero 4 has a single gadget of some sort that is manipulated based on the skills used. When the gadget isn't ordered to move via the hero's skills, it is 100 distance in front of the hero. Skill one causes it to explode after 3 seconds, skill 2 makes it move very quickly up to 700 range from wherever it currently is, and the ultimate is another movement skill for the gadget.

Skill two also pulls both the player and the target toward each other. Hero 4 definitely has my vote.

Vanarchy
04-07-2010, 06:59 PM
Can someone explain to me why the 2nd ability of the 4th hero is vector targetting? Why can't it be *target position, fire the projectile, first enemy hit will be locked and both you and that hero will be dragged 350 units towards each other*. I really don't get the current version of this skill, especially how it can interact with the 1st one. Overall, 4th hero concept compells to me more then others, though the numbers on his first skill are funny: AoE nuke with 3 (!!!!) seconds delay and 200 (!!!!!) AoE? Even the Ultimate-launch of that nuke won't help the 3 seconds delay. -_-


Man, there were a lot of heroes I liked, but none of these are them. That's kind of sad.

Absolutely.

Atticus
04-07-2010, 07:00 PM
Personally I would like to know what is going to happen to the round two concepts that didn't make this cut. There are some really good abilities specifically that were unique and would add to the game in general.

FZeroRacer
04-07-2010, 07:00 PM
Can't say I honestly like any of the heroes. I mean hell, there are already enough heroes with a blink-esque mechanic in HoN and it's kinda annoying.

Not every ganker needs a blink skill.

yyr_
04-07-2010, 07:04 PM
The bash instantly lost my vote on that hero :P

Bash is hands down the worst mechanic in the game.

Nome
04-07-2010, 07:07 PM
Personally I would like to know what is going to happen to the round two concepts that didn't make this cut. There are some really good abilities specifically that were unique and would add to the game in general.

Nothing as far as this contest goes. There will be more contests though.

Vanarchy
04-07-2010, 07:07 PM
The bash instantly lost my vote on that hero :P

+1. Why cloning the rampage's skill? I would accept it if the ability was an active with long pushback distance like 450/550/650/750, long cooldown and some effect when the pushed unit collides into other objects, but the current version is ****.

War_Mech
04-07-2010, 07:07 PM
The bash instantly lost my vote on that hero :P

Bash is hands down the worst mechanic in the game.
Yeah I remember I posted on the first time the creator posted the hero. I don't like how Hero 2 has skills just like Pharo (1) and Rampage (3), but he never changed them, so...

War_Mech
04-07-2010, 07:08 PM
Nothing as far as this contest goes. There will be more contests though.
Any idea if anymore of the hero tests will be based on attributes or roles?

Falkman
04-07-2010, 07:08 PM
Hero 1 and 3 are by far the most interesting, the synergy between their skills sounds like lots of fun. Don't understand why hero 4 has so many votes, just seems way too fidgety compared to what you get from it. Not especially interesting either.

Voted for hero 1.

Would be really great to have both 1 and 4 implemented though if they keep being this close in votes.

Passthechips
04-07-2010, 07:09 PM
Voted for hero 1 as it adds something new and interesting to the table through its ult.

It seems that S2 chose the most boring concept heroes as opposed to heroes like Erth, Tidal Elder and Mossdemar who were extremely interesting with really nice mechanics.

Also it is pretty easy to tell who the original heroes were and unfortunately I didn't like any of them at all, except for my own vote of course.

NinjaPants
04-07-2010, 07:09 PM
I could make graphical representations of every hero ability if it's needed.

banderlog
04-07-2010, 07:09 PM
Essentially, hero 4 has a single gadget of some sort that is manipulated based on the skills used. When the gadget isn't ordered to move via the hero's skills, it is 100 distance in front of the hero. Skill one causes it to explode after 3 seconds, skill 2 makes it move very quickly up to 700 range from wherever it currently is, and the ultimate is another movement skill for the gadget.

Skill two also pulls both the player and the target toward each other. Hero 4 definitely has my vote.

This sounds exciting :) I really hope Hero 4 wins.

Nome
04-07-2010, 07:09 PM
Any idea if anymore of the hero tests will be based on attributes or roles?

Absolutely no clue.

`ABPO
04-07-2010, 07:10 PM
hero 4 is like a footballist, nice idea VOTE HERO 4

Vanarchy
04-07-2010, 07:10 PM
Nothing as far as this contest goes. There will be more contests though.

Reminds me of the old Hero Contests thread (http://forums.heroesofnewerth.com/showthread.php?t=59840).

SMDandGTFO
04-07-2010, 07:15 PM
People running into walls. Win.
Voted for 1.

Pyus
04-07-2010, 07:20 PM
Hero Two. Chain stun ult, Stun tethering ability, passive (saves mana on a str character), and :phar: ult as a skill?

YES PLEASE!

Pedosaurus
04-07-2010, 07:27 PM
hero 2 i would really enjoy encountering/playing either way its a challenge although 4 has its perks too

Agamenon
04-07-2010, 07:30 PM
techies! techies! techies!

CuteGirl1
04-07-2010, 07:35 PM
No techies no vote.

pakoito
04-07-2010, 07:36 PM
I could make graphical representations of every hero ability if it's needed.
Please do, I don't get heros 3 and 4 at all...

PS: Hero 1 ulti is plainly IMBA, you can close paths withouth positioning, anyone who has played Behemoth a bit knows how gamechanging that is.

War_Mech
04-07-2010, 07:38 PM
Oh yeah, I am assuming all heroes were melee? Sense nothing like that is posted.

Haasth
04-07-2010, 07:41 PM
Hero 1 is dull. Hero 2 sounds like how Rampage should be... Hero 3... Like the obstacle, ultimate sounds too much like Pharoahs. Hero 4... sounds the most original to me as he has a whole different system; with the gadget at and all. Hero 4 will get my vote.

Got to say though... a lot of way more interesting ideas got destroyed. A LOT.

pakoito
04-07-2010, 07:41 PM
STR -> Melee. Only one exception in a 120 hero pool (HoN + DOTA).

PerZn
04-07-2010, 07:42 PM
I'm voting for the cool and original hero. Oh wait, there are none left. They already got axed. No vote here.

Hippie
04-07-2010, 07:47 PM
Not to be a dick, but... I'm less than impressed. No votes from me.

There's pretty much 2 copies of Pharaoh's ult in there, as well as a single target Puck ult, and Zephyr gust, a Rampage bash... meh. I'm just not impressed.

It's gonna sound biased since Sabre's my clanmate, but I really thought Ashraf was a solid hero. Sure, maybe not the best, but better than heroes where 3/4 skills are just plain derivative.

HeavySoul
04-07-2010, 07:48 PM
It was close but it's Hero 3 for me. Reasons below.

Hero 1 - If so, then only for the Ult. The other heroes are better.
S1 - Single target Zephyr Gust? Meh.
S2 - I like the cooldown related consequence for hitting/missing, but if there are only two options, then it should read that way. Otherwise give a neutral or "normal" outcome.
S2 & S3 - Two Panda-like leap abilities?
Ult - New mechanic! This I like.

Hero 2 - Hmmm, derivative and a mechanic that's already annoying in the current game. Not this one for me.
S1 & Ult - Modified Valk arrows. Bleh.
S2 - A la Puck...
S3 - Ugh. One of the biggest issues with Rampage is the random knockback that ends up helping your enemy get away or puts you in a bad position if you chase. Please no more % chance knockback abilities.

Hero 3 - Interesting. Good synergy, multiple new mechanics.
S1 - Love the obstacle on the board. Like dropping a boulder in the middle of the fight.
S2 - A controlled knockback, much better idea than the earlier or current % chance proc.
S3 - About the right AoE and since DW no longer does AoE Str reduction it would be a useful mechanic. The 20 Str differential at level 4 would translate to 380hp. Not insignificant but doesn't scale well into late game, would likely need to be buffed.
Ult - Love this. Similar to Pharoah yes, but with the ability to move your enemy after contact. Imagine, if you were standing next to them, you could drag them 1500 units away in a half a second. Fantastic.

Hero 4 - A bit confusing, might be cool, might be excessively labor intensive driving the "Gadget". Once again, thumbs-up for new mechanics.
S1 - 3 sec delayed explosion. Seems like without using the other skills it would often be useless. Makes me think it should just be combined with Skill 2 or Ult.
S2 - 900 move speed, two vectors to input in the time it takes to move 700 units? So about a second? Wow.
S3 - Unique and interesting. Not sure about numbers but this might provide a way to counter the turtle-->hard-carry metagame and that would be good.
Ult - Once again, Gadget-driving. Not sure.

I'm intrigued by the unique idea and this whole thing might turn out to be great but I'm having a tough time visualizing it and am concerned it's just going to be tedious.

Hero 3 or Hero 4...Hero 3 or Hero 4??? I'm voting for Hero 3.

If Hero 4 seems really good to S2, they will surely utilize the idea in the future.

bazookatooth
04-07-2010, 07:48 PM
sounds really boring to me no offense to those involved

andpancakes
04-07-2010, 07:50 PM
Hero 4 all the way. Anti late-game AGI carry via more power to the INT!

Sabre
04-07-2010, 07:57 PM
I feel really let down by the final selection here. Very disappointing.

konetix
04-07-2010, 07:58 PM
I honestly don't like any of them, but the innovative skillset hero 4 brings to the table is enough to warrant my vote.

Twilight33
04-07-2010, 08:01 PM
im upset that some of the more interesting and unique heroes didn't make it. i feel like S2 just doesn't want to put the effort into implementing some of these heroes so they copped out and picked heroes with abilities that mimicked other abilities in the game.

ButtDoofus
04-07-2010, 08:06 PM
How these 4 heroes got picked out of all those interesting ones is beyond me.

AnimeSteez69
04-07-2010, 08:07 PM
Most of them seem gimmicky or overcomplicated. I rather like Hero 2, but the bash passive seems REALLY out of place. Ruins the completeness. Hero 4 is clever, but overdesigned. Either way, I hope one of those two wins.

Atticus
04-07-2010, 08:10 PM
Yeah I am kinda disappointed atm. The more I look at my hero compared to these I am baffled.

dandylion
04-07-2010, 08:11 PM
Most of them seem gimmicky or overcomplicated. I rather like Hero 2, but the bash passive seems REALLY out of place. Ruins the completeness. Hero 4 is clever, but overdesigned. Either way, I hope one of those two wins.

I felt the exact same way about number 2, but I voted for it nonetheless. Hero 4 was a close second. Just wish 2 hadn't had the lame little bash.

dandylion
04-07-2010, 08:13 PM
For all those saying "blah, they're so boring" or "oh geez, you just changed an ability that's in the game already" that's just about what every ability already in the game is like. They' play off of each other. Torturer's stun and Pyromancers stun are for all intents and purposes, pretty much the same. Hag's ult is Slither's blast with more upfront damage and in a different shape. Really, so many abilities in the game are modified mimics of other abilities. They're there because they work, so why not do the same with future heroes? Not everything can be purely original and still have function/cohesion on a game that's already established.

/rant off

Nome
04-07-2010, 08:19 PM
If you guys are wondering why some of the more complicated, innovative heroes did not make it, the answer is time constraints in adding masses of new code. Don't worry, as I said, there will be more opportunities in the future.

Vanguardian
04-07-2010, 08:23 PM
voted hero 3 but looks like it's gonna be hero 1 or hero 4. Both are awesome in their own rights but I like the ideas behind number 3 the most.

Jawohl
04-07-2010, 08:27 PM
I will assume that Hero 1's ultimate came from me so I can feel spedcial.

FALLENLEGION
04-07-2010, 08:33 PM
So far hero 4 has the most unique skills and synergy from what i can imagine, Hero 1 with walls seems like it would promote a turtling defense strategy which i dont want HoN to become.

If there were some art i think i would be swayed toward hero 3.

Stalias
04-07-2010, 08:37 PM
Hero 4. Complicated heroes win. Hero1 promotes turtling and creep block.

dandylion
04-07-2010, 08:41 PM
Suggestion for next time: Leave poll results blank. Not that I think it's a huge deal, but people that may have voted for heroes 2 or 3 are likely not going to do so now. Within hours the poll has already been cut down to two heroes, 1 and 4. Voting for 2 or 3 at this point is, in the eyes of voters, a lost cause because they're so far behind. My 2 cents.

Pwyll
04-07-2010, 08:43 PM
Ehhhhhh, I must also express my disappointment that so many creative heroes were left out. This contest was proposed with the expressed purpose of making new and innovative heroes and I feel it's a shame that S2 did not select the final four based on that criteria.

I would pick Asterion, Erth, and Shrekk (to name very few) over all those heroes. :(

No vote from me.

p.s. Hero 2 is basically :phar: on crack

WhiTdeMoN
04-07-2010, 08:43 PM
just voted n? 3 but, dandylion has a point!

Cooties
04-07-2010, 08:46 PM
The polls only barely opened this afternoon, and they're going to be running all weekend. Although heroes 1 and 4 may "double" heroes 2 and 3, the actual numerical difference between all four is still really close.

With that in mind, I voted for Hero 3!

Nome
04-07-2010, 08:48 PM
Suggestion for next time: Leave poll results blank. Not that I think it's a huge deal, but people that may have voted for heroes 2 or 3 are likely not going to do so now. Within hours the poll has already been cut down to two heroes, 1 and 4. Voting for 2 or 3 at this point is, in the eyes of voters, a lost cause because they're so far behind. My 2 cents.

Impossible with the forum software.

dandylion
04-07-2010, 08:56 PM
Impossible with the forum software.

Well that is one heck of a boner kill. Bringing out the sad face.

http://www.usask.ca/communications/ocn/06-july-07/images/sad_face.jpg

Idea: Tedious as it may be, you could have people write their vote into a simple message on a forum that had posted responses hidden. It would be a pain to count, but would "hide" the poll. Could work similar to the way heroes were submitted for this contest.

Kozon
04-07-2010, 08:57 PM
p.s. Hero 2 is basically :phar: on crack



Agreed.

whoslynx
04-07-2010, 08:58 PM
Hero 3 for sure!

Hero 1 is like an old Zephyr/New Zephyr which just looks stupid with the amount he can chase. Basically a chasing character from the looks of it - there is enough characters you can't outrun as is!

Hero 2 - Basically like Devourer but the grip pulls you to them instead of them to you.. Already seen this in a strength hero...

Hero 4 - This seems annoying from a player and enemy standpoint. Will take a fair amount of skill to play this character. Please don't put me on the same team as someone starting with this character. His skills seem fairly useless as a team perspective.. just someone who can gank if they get skilled enough with it

Grimace
04-07-2010, 09:00 PM
In my opinion, these are kind of disappointing. Hero 1 is one of the better ones, with a few interesting abilities, and the silence to help him out.

Hero 2 is damage + slow, damage + disable, damage + disable (wtf rampage), and finally: damage + disable with charges. Woooohooo, there's some serious innovation going on right here. How did this hero get in?

Hero 3: kind of meh. More projectiles and knockbacks and slows (I'm sensing a pattern...) Carrying people is cool. The strength aura thing is really, really out of place, though - if all of his other skill revolve around knocking people about, why do we have this random AoE aura?

Hero 4 has the interesting gadget thing, but skill 2 and skill 4 seem like almost the same thing, except it seems like skill 2 should be the ultimate. Disarm and silence and slow and displacement? C'mon. I also don't like the passive ability at all: it has no mechanic or anything, just punishes agility heroes for being agility heroes. Hello pushing strats!

You also have to consider the current hero lineup. If hero 2 makes it in, who would pick Electrician or Rampage? They're instantly super outclassed by the AoE disables and better bash.

I guess I understand that simpler heroes are easier to code, but I didn't expect the final four to be this lackluster.

Blue_Kitten
04-07-2010, 09:06 PM
I also don't like the passive ability at all: it has no mechanic or anything, just punishes agility heroes for being agility heroes. Hello pushing strats!

Could be a new interesting carry counter (although maliken and puppet would still rape)
Anyways HERO 4 FTW, I can't wait to see what is that gadget xD. COMPLICATED STUFF FTW.

Azura
04-07-2010, 09:10 PM
First one looks very nice

Klimax
04-07-2010, 09:12 PM
Hero 2 ftw puck is teh best! but wait he's str? HAR MOAR WIN

Tufresh
04-07-2010, 09:13 PM
Hero 1

Grimace
04-07-2010, 09:15 PM
Could be a new interesting carry counter (although maliken and puppet would still rape)

Thing is, it's not an "aimed" counter, it's a direct counter. For example, I'd consider abilities like Succubus's Smitten or Plague Rider's Armor skill to be aimed counters. They reduce one's ability to attack, but you can still do other things like cast spells, or purge the buffs off, or whatever. They are also useful for other situations besides just stopping carries. But that aura has one job and one job only. It punishes agility heroes for being themselves - scaling - in a very skill-less, arbitrary way. Direct counters in games are usually a designer's way of saying "I don't know what to do about this, so I'll just nullify it and it won't be a problem anymore."

Nome
04-07-2010, 09:17 PM
Once this competition is said and done I'll give you guys a full dissemination on how exactly things went down, what the criteria were, how they came to be, etc. Rest assured that every gripe you guys have with just about everything has a justified answer behind it, disappointing as that may be.

Landrick
04-07-2010, 09:25 PM
hero 2 looks like the guy from just cause 2

KorokFanNr1
04-07-2010, 09:26 PM
Hero 1: Zephyr's gust mixed with some original skills
Hero 2: Maliken sword hybrid, Puck's ulti in single target, Rampage's passive, don't understand the ulti really, but I rather see puck ported in than another STR hero taking skills from him.
Hero 3: Pharaoh, but stronger?
Hero 4: Mix of nymphora with something else.

I think I'll vote for #1, otherwise I'd vote for #4

Pwyll
04-07-2010, 09:31 PM
Once this competition is said and done I'll give you guys a full dissemination on how exactly things went down, what the criteria were, how they came to be, etc. Rest assured that every gripe you guys have with just about everything has a justified answer behind it, disappointing as that may be.

Well "justified" is a relative word, depending on who's doing the justifying, but I guess we'll just have to wait for the details.

I'm not sure why you'd say we be disappointed if S2 has a reasonable explanation for why we creators got jerked around so much and why they didn't select the most creative heroes. It's actually quite a bit more disappointing not knowing why.

Saberau
04-07-2010, 09:39 PM
Hero 4 wins.

eXDeeNZ
04-07-2010, 09:40 PM
Hero 1 wins.
Fixed.

rizeN1
04-07-2010, 09:42 PM
I think Hero 1 should win this competition.

War_Mech
04-07-2010, 09:43 PM
Once this competition is said and done I'll give you guys a full dissemination on how exactly things went down, what the criteria were, how they came to be, etc. Rest assured that every gripe you guys have with just about everything has a justified answer behind it, disappointing as that may be.
Thanks, I still just wonder why they were so 'secretive' about it.

Svendetta
04-07-2010, 09:45 PM
They were secretive because they did not want people to tailor their suggestions to their specification. This lets you be as imaginative as possible within the theme as possible, without making gimmick skills to fit the criteria and get to the next round.

Cooties
04-07-2010, 09:51 PM
Will this be the only voting period for the contest or will the last place be trimmed and have another voting period?

As in, on the 12th when voting is over, will the 4th place hero be eliminated and have a new voting session with the 3 remaining heroes? That way the votes from the 4th place hero could be applied to the others.

I'm asking because I voted for hero 3 and I'm just trying to be hopeful that there's more chances for hero 3 to win if the current trend keeps up. Also, if hero 3 was eliminated I'd want to vote for hero 1 instead.

docterj208
04-07-2010, 09:51 PM
I think heroes 1 and 4 are the most original while heroes 2 and 3 are mostly just things we have already seen with a few twists.


I voted hero 1

_Archangel_
04-07-2010, 09:54 PM
Voted hero 1, excellent concept.

RenoFox
04-07-2010, 10:04 PM
Good luck to all 4 hero and their creators :D my vote goes for Hero 1.

Scione
04-07-2010, 10:06 PM
Wow this is awesome! So many people caught up in complaining they cant see the "NEW HERO" aspect of this. New hero to play...thanks S2 for releasing such a fun game. Wanna see hero 1 with all the vector synergy in action!

Raptor_Jesus
04-07-2010, 10:09 PM
Aside from the fact that all of these heroes are broken as hell, with way too much utility.....

DEFIANTNESS
04-07-2010, 10:11 PM
Awsome. Hero 1, of course.

I have a question: Were the original ideas changed in any way besides numbers and explantions?

CrazyBabble
04-07-2010, 10:23 PM
All would be better then Chipper.

Also... @2. Luck based moves are terrible

Oppo
04-07-2010, 10:33 PM
Well I'm glad to know we'll get the scoop as soon as this is all said and done..and we get a new hero! I am personally looking forward to the next hero contest which I hope is agi, since I have a hero brewing.

Spetsnasz
04-07-2010, 10:38 PM
Hero 1 is like Ish'Kafel the Dark Seer and it is tweaked... Good, but it depends on the heroes u are allied with (e.g. Soulstealer, Magmus, AoE Tanks)

Hero 2 is like a tweaked Leviathan; a good tank but uhh... I don't like it.

Hero 3 has a good concept and has a good set up of skills from 1st to Ult

Hero 4 is just another Engineer, Summoning things in the battlefield ;)

________________________
So my decision : Hero 3 :)

Nome
04-07-2010, 10:39 PM
Hero 1 is like Ish'Kafel the Dark Seer and it is tweaked... Good, but it depends on the heroes u are allied with (e.g. Soulstealer, Magmus, AoE Tanks)

Hero 2 is like a tweaked Leviathan; a good tank but uhh... I don't like it.

Hero 3 has a good concept and has a good set up of skills from 1st to Ult

Hero 4 is just another Engineer, Summoning things in the battlefield ;)

________________________
So my decision : Hero 3 :)

Hero 4 summons nothing.

Connatic
04-07-2010, 10:40 PM
Wish there was more love for Hero 3. His skills/theme just seem so interesting.

Zarent
04-07-2010, 10:40 PM
Meh.

Hero 1 is a pretty cool combo character, with cool skill synergy [that isn't overtly forced] between the 2nd and 3rd skills, as well as the 1st and 4th. Overall, a great ganker and fun. Seems like it'll be mana intensive as hell, though, and I dunno how well that would work out in practice. Also, potential imbalances in the fact that this guy is an absurd chaser and a one on one hero, as well as having a gamebreaking ultimate for teamfights, if only in the hands of a skilled player.

Hero 2 I don't really like that much, other than the ultimate. Would be *very* interesting with knockback as opposed to just a flat stun - you could alter the battle so much; would make the hero very fun to play. Alas.

Hero 3 is overall very meh. The synergies are forced, and skill 3 feels very tacked on.

Hero 4 is the other hero that I was kind of liking, but it *really* doesn't feel like a Strength hero to me. Seems to be changed just for the contest. Also, forced synergy is a huge turn off for me.

Vote goes to 1.

Poodle
04-07-2010, 10:40 PM
i like hero 4; hero 1 also sounds OK but I'm not digging 2 or more vector targeting skills

NinjaPants
04-07-2010, 10:41 PM
Finished the graphics. Hopefully they can ease away some confusion.

Edit: They are being added in right now.

Yasai
04-07-2010, 10:45 PM
Voting for 2. :[

I miss Puck...

Son
04-07-2010, 10:51 PM
Before I vote, I need a little bit of clarification on Hero 4. Here is my my understanding of his/her/its abilities:

The gadget itself is a permanent fixture of the hero, which positions itself 100 units in front of the hero by default.

Activating ability 1 causes it to remain stationary for 3 seconds then deal aoe damage, after which it returns to its default position in front of the hero.

Activating ability 2 causes it to move 350 units towards the start point of the vector, then another 350 in the vector's direction, so the ability only requires a single click-and-drag. Regardless of if it hits an enemy or misses, the gadget ultimately ends up back in its default position.

Ability 3 is self-explanatory. Seems a little strong to me.

The ultimate is targeted in a direction with a single click. It runs 550/700/850 units or until it hits an enemy hero (can the ultimate hit creeps?), then returns. Ability 1 or 2 can be activated at any point after the ultimate. So, for instance, you can hit an enemy hero with the ultimate, then immediately use ability 2 to send the now returning gadget back at the hero, dragging you both to a central point, where you activate ability 1 and beat on them.

Can I get some confirmation that my understanding of this hero is correct?

Felagund
04-07-2010, 10:55 PM
meh don't like 4

3 is ok


1 seems more fun ... pushing people into trees, silencing them, disarming them

and vector targeting ftw!

NinjaPants
04-07-2010, 10:58 PM
Before I vote, I need a little bit of clarification on Hero 4. Here is my my understanding of his/her/its abilities:

The gadget itself is a permanent fixture of the hero, which positions itself 100 units in front of the hero by default.

Activating ability 1 causes it to remain stationary for 3 seconds then deal aoe damage, after which it returns to its default position in front of the hero.

Activating ability 2 causes it to move 350 units towards the start point of the vector, then another 350 in the vector's direction, so the ability only requires a single click-and-drag. Regardless of if it hits an enemy or misses, the gadget ultimately ends up back in its default position.

Ability 3 is self-explanatory. Seems a little strong to me.

The ultimate is targeted in a direction with a single click. It runs 550/700/850 units or until it hits an enemy hero (can the ultimate hit creeps?), then returns. Ability 1 or 2 can be activated at any point after the ultimate. So, for instance, you can hit an enemy hero with the ultimate, then immediately use ability 2 to send the now returning gadget back at the hero, dragging you both to a central point, where you activate ability 1 and beat on them.

Can I get some confirmation that my understanding of this hero is correct?

Yes, it's a permanent fixture on the hero.
Ability 1 only activates the charging up of the explosion, the gadget will still follow the hero around.
Ability 2 is correct.
Ability 3 is correct.
Ability 4 will go through creeps, and otherwise is correct.

Cord
04-07-2010, 10:59 PM
Voting for hero four because it sounds insane and really interesting.

docterj208
04-07-2010, 11:03 PM
when does voting end?

Son
04-07-2010, 11:04 PM
Yes, it's a permanent fixture on the hero.
Ability 1 only activates the charging up of the explosion, the gadget will still follow the hero around.
Ability 2 is correct.
Ability 3 is correct.
Ability 4 will go through creeps, and otherwise is correct.

Well then, after my initial feeling that all of these heroes were pretty lacklustre, Hero 4 actually seems decent and original. I shall vote accordingly.

Pogrom
04-07-2010, 11:07 PM
I was suprised to see #2 so far behind when its very similar to Puck, one of my favorite characters.

pakoito
04-07-2010, 11:14 PM
I'm leaning towards 4, but it surely needs some tweaks i.e. changing that -marm debuff from AGI to MAIN ATRIBUTE. And maybe swapping 2nd skill with ultimate, so it's initially a boomerang but your ult makes you WTFcontrol it in mid flight.

PS: Hero1 ulti is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too IMBA. 600 dmg and 4 sec stun for 350 mana, PLUS skill 1 sinergies? shutting down paths at will? and double leap? way too overpowered.

Mateui
04-07-2010, 11:19 PM
Voted for hero 4 due to the fact that he's got unique skills and is such a great potential lategame anticarry, something that we desperately need to keep down the turtle to win with your AGI carry strategies.

SRS_SAM
04-07-2010, 11:23 PM
hero 1 is such a badass.

Nome
04-07-2010, 11:25 PM
I'm leaning towards 4, but it surely needs some tweaks i.e. changing that -marm debuff from AGI to MAIN ATRIBUTE. And maybe swapping 2nd skill with ultimate, so it's initially a boomerang but your ult makes you WTFcontrol it in mid flight.

PS: Hero1 ulti is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too IMBA. 600 dmg and 4 sec stun for 350 mana, PLUS skill 1 sinergies? shutting down paths at will? and double leap? way too overpowered.

Numbers can be changed. They're changed all the time.

docterj208
04-07-2010, 11:26 PM
Numbers can be changed. They're changed all the time.

Most people don't look at it this way unfortunately.... :(


As you have said to me before. 1st impressions count.

Svendetta
04-07-2010, 11:39 PM
I was suprised to see #2 so far behind when its very similar to Puck, one of my favorite characters.

I wouldnt think he is that similar to puck.

lemonfang
04-07-2010, 11:54 PM
Go hero 4 go!

Blaky039
04-08-2010, 12:08 AM
First 3 heroes were boring, one of those felt like rampage even.

The fourth was kinda strange I can't see how it would work in the game but it's the one that seems more interesting so I'll vote for Hero 4.

pakoito
04-08-2010, 12:14 AM
Numbers can be changed. They're changed all the time.
Tell idejder and the + speed/armor debuffs xD

Skylighter
04-08-2010, 12:14 AM
4th hero might be fun, and a bit chalenging aswell

BLAMO
04-08-2010, 12:20 AM
Why don't we put number 4's passive on number 2 and just get rid of the bash. It's just a filler so he's not all actives anyways. 1 and 4 don't even sound like str heroes. They'll just be str heroes you get int items on if they're implemented =/. I voted for 2 because he sounds like a str hero... If they're gonna be more contests, we don't need attribute confused heroes running around in every game blocking people and sending orbs everywhere.

Cavallero
04-08-2010, 12:22 AM
Both Hero 1 and 4 are the most fun... I didn't really liked any of the for, but 4 god me interested in clicking around and doing stuff with the gadget... But, complexity isn' always the best... I'm voting for Hero 1 simplicity... A hero don't need to be all click and drag and scream and trash your keyboard and mouse... A good hero makes you think on what to do and when...

MajorZarev
04-08-2010, 12:36 AM
Voted for 4... some additional explanations of the skills would be nice.

Ryper7
04-08-2010, 12:51 AM
Before I vote, I need a little bit of clarification on Hero 4. Here is my my understanding of his/her/its abilities:

The gadget itself is a permanent fixture of the hero, which positions itself 100 units in front of the hero by default.

Activating ability 1 causes it to remain stationary for 3 seconds then deal aoe damage, after which it returns to its default position in front of the hero.

Activating ability 2 causes it to move 350 units towards the start point of the vector, then another 350 in the vector's direction, so the ability only requires a single click-and-drag. Regardless of if it hits an enemy or misses, the gadget ultimately ends up back in its default position.

Ability 3 is self-explanatory. Seems a little strong to me.

The ultimate is targeted in a direction with a single click. It runs 550/700/850 units or until it hits an enemy hero (can the ultimate hit creeps?), then returns. Ability 1 or 2 can be activated at any point after the ultimate. So, for instance, you can hit an enemy hero with the ultimate, then immediately use ability 2 to send the now returning gadget back at the hero, dragging you both to a central point, where you activate ability 1 and beat on them.

Can I get some confirmation that my understanding of this hero is correct?


Yes, it's a permanent fixture on the hero.
Ability 1 only activates the charging up of the explosion, the gadget will still follow the hero around.
Ability 2 is correct.
Ability 3 is correct.
Ability 4 will go through creeps, and otherwise is correct.


guys i think you need to put an explanation like this in with hero 4.

basically you need to say that
1) the gadget is always there in 100 units in front of him.
2) that skill 1 doesnt place the gadget, its always there, and that it doesnt cause the gadget to remain stationary.
theyre the 2 main points that i think people are getting confused with it.

but after hearing that explanation then hell yeah my vote goes to hero 4, much much better than the other 3, which are pretty boring and dissappointing.

ima rage if hero 4 doesnt win.

Kaiven
04-08-2010, 12:57 AM
HERO 4
I like the whole gadget concept combined with the vector mechanics. The third skill is quite interesting as there will be more builds you can test with due to the benefits of magic armor reduction over time.

DEFIANTNESS
04-08-2010, 01:17 AM
Hero 1 or 4, don't matter. Both should be implemented, one for legion, one for hellbourne.

pakoito
04-08-2010, 01:21 AM
1 and 4 don't even sound like str heroes. They'll just be str heroes you get int items on if they're implemented =/.:magm::behe::pebb:

Bernat
04-08-2010, 01:29 AM
Hero 4.

KazeOokami
04-08-2010, 01:32 AM
I read through all of them and they all seem pretty interesting though hero 4 seems to have a stronger team use and to be more skill and precision based. I liked the other heroes alot like hero 1 but id like to see hero 4 in the game more and I think it is more of a team hero which the game is based upon being a team :P

Jaycoob
04-08-2010, 02:53 AM
I have a question though, when a hero gets implemented cause he won, will it still have the same theme he had when suggested? or will S2 make the hero their own theme and appearance thus keeping the skillsets as much as possible?

Twilight33
04-08-2010, 03:01 AM
I have a question though, when a hero gets implemented cause he won, will it still have the same theme he had when suggested? or will S2 make the hero their own theme and appearance thus keeping the skillsets as much as possible?

they said they reserve the right to change it. now that doesn't necessarily mean they will change it, but that doesn't say they wont either.

PROtotypeLOL
04-08-2010, 03:11 AM
dear god please impliment windrunner. she is quite similar to some of these ideas and a completely perfect candidate to not throw off balances in the game.

seriously she is perfect exactly like she is. i would vote for her in 1/16th of a second if it was like that.

since not.. i'm voting for one, since shackleshot is similar to that skill :\

Gambit
04-08-2010, 03:33 AM
Like this guys, thanks S2! (And obviously community for creating these heroes) Voted 4.

Medusae
04-08-2010, 03:43 AM
Voted 4, seems like the coolest of the four. Definitely sounds like fun mechanics!

UN
04-08-2010, 03:45 AM
why not port Rexxar, great hero not this op shits...

stegalt
04-08-2010, 04:03 AM
I was thinking between hero 1 and 3, voted 3. Found out 4 is winning and gaged. Really I don't like the sound of hero 4 at all, I hope hero 1 beats him at the end cause id prefer him over hero 4 to be honest.

boreas
04-08-2010, 04:04 AM
What is the gadget on hero 4 meant to be? Having something hovering ahead of him constantly would look a bit stupid, wouldn't it?

I think it'd be a shame to not have a vector-placed wall skill, it was quite popular amongst the other (not final 4) contest heroes. Voted Hero 1 :)

I7aggoHok
04-08-2010, 04:17 AM
hero 2 = unbalanced rampage

Harblax
04-08-2010, 04:23 AM
Idejder voted for hero 1..

yyr_
04-08-2010, 04:33 AM
If you guys are wondering why some of the more complicated, innovative heroes did not make it, the answer is time constraints in adding masses of new code. Don't worry, as I said, there will be more opportunities in the future.

Thats really frustrating, i think a number of zephyr'd heroes were alot more interesting than the finalists and its a bit lame they miss out because of coding issues. Id much prefer waiting longer for more innovative heroes than just having rushed ones because they are easier to code.

Note: i am not complaining at you Nome as your heroes would have required more code than most, just think it's lame if thats the only reason they werent picked :(

ZePlasma
04-08-2010, 05:07 AM
Hero one, just cant pass up the ability to make walls

dewatempur
04-08-2010, 05:18 AM
i vote no 1. but put no 1 and 4 to the game please

ouTPut`
04-08-2010, 06:01 AM
If HERO 2 did not have a passive ability it would be epic - unfortunately the maker of this is stupid and decides to put a random factor on a great looking hero and ruin it all, way to go!

HERO 4 wins this easily, best set of skills with unique goals, impressive.

banderlog
04-08-2010, 06:24 AM
Go go Hero 4!

It will simply be outrageous if he doesn't win!

Beuteltier
04-08-2010, 06:30 AM
What is the gadget on hero 4 meant to be? Having something hovering ahead of him constantly would look a bit stupid, wouldn't it?

I think it'd be a shame to not have a vector-placed wall skill, it was quite popular amongst the other (not final 4) contest heroes. Voted Hero 1 :)

I imagined something like the Orb of Corrupted Disciple or a Steampunk guy with a small helicopter flying around him.

Kaee
04-08-2010, 06:35 AM
Whoot!! , Renofox hero is No#1 (and also #1)

maeckes
04-08-2010, 06:35 AM
Voted Hero 1, Hero 4 will be just a "what the **** is going on!?" type of hero.

Dr`Dope
04-08-2010, 06:58 AM
First of all I'd like to give props to all four of the hero's inventors...:) They all look really fun to play and are (in most ways) different than the heroes already there.

Although I liked all of them a lot, I'll choose for hero 4. I just think he has the best synergy between spells and I really really liked the spells on itself. Sounds like a hard and fun hero to play to me, plus it has the most original skills of all four in my eyes. So that's why it deffo haz my vote :)

TripleTollum
04-08-2010, 07:25 AM
Voted for 1st, for the concept. All of them would be freaking op in their current form and need major re-balancing

Falkman
04-08-2010, 07:47 AM
Hero 1 or 4, don't matter. Both should be implemented, one for legion, one for hellbourne.
This. A hundred times this. Don't let the contest eliminate the opportunity for both to be implemented please. Both seem to have a fair amount of votes and are actually pretty close to each other, so implement both please S2 :)

Jonsson
04-08-2010, 08:15 AM
Voted for #1 but yeah, both #1 and #4 would be nice if possible.

Aleste
04-08-2010, 08:25 AM
4 is the most skill based and thus gets the vote.

No.1 Wall is a fun skill albeit very OP, as a previous user said. Think of how gamebreaking can Behemoths path block be, now think of it with 1000 range and without the need to position yourself.

KobisJeruk
04-08-2010, 08:30 AM
i believe almost all who vote on #4 likes it more for the passive than anything else because seriously, that is one completely OP passive skill to have on a hero (re: tauren chieftain of DotA fame)
the rest of the skillset involve manipulating gadget which can be quite taxing while you're in a team fight (read: things dont go the way you planned more often than not)

i myself vote for Hero #1 because it have some unique approach to ganking (creepblocked? talk about being blocked/pushed intentionally) and some simple point and click skills which are pleasing for most of the community (read: newbs) instead of the convoluted gadget-ridden skills of #4. and plus, who doesnt like another blinker? ;)

so join me in voting #1 for the next STR hero
you wont regret it

SlaVe
04-08-2010, 08:31 AM
This vote is not relevant, if you really want a hero to go through you can just create new accounts and vote.
You should restrain the vote and make it possible only for pre-purchased account to vote in my opinion.

Ryper7
04-08-2010, 08:45 AM
i believe almost all who vote on #4 likes it more for the passive than anything else because seriously, that is one completely OP passive skill to have on a hero (re: tauren chieftain of DotA fame)
the rest of the skillset involve manipulating gadget which can be quite taxing while you're in a team fight (read: things dont go the way you planned more often than not)

i myself vote for Hero #1 because it have some unique approach to ganking (creepblocked? talk about being blocked/pushed intentionally) and some simple point and click skills which are pleasing for most of the community (read: newbs) instead of the convoluted gadget-ridden skills of #4. and plus, who doesnt like another blinker? ;)

so join me in voting #1 for the next STR hero
you wont regret it
nah i voted 4 cos i dont like the other ones.

i dont want number one, i dont want that annoying wall s**t. there will be too many exploits and itll be incredibly annoying. plus, hes got like 2 pseudo blink moves, no thanks.

Skyve
04-08-2010, 08:45 AM
This vote is not relevant, if you really want a hero to go through you can just create new accounts and vote.
You should restrain the vote and make it possible only for pre-purchased account to vote in my opinion.

The reason this vote is public is so that it is possible to check whether someone used multiple accounts to vote or not.

Baer
04-08-2010, 09:01 AM
I would pick Asterion, Erth, and Shrekk (to name very few) over all those heroes. :(

No vote from me.

p.s. Hero 2 is basically :phar: on crack
Haha, Shrekk would've been my pick too.
2 and 3 look like Pharao's brothers. 1 and 4? mhhh.
I think I take 4, till everything after the votes depend on S2, so the direct AGI disabler will be balanced too.
Hero 1? I would like more skills like this "push against the wall"-sheme, but the ulti will be used of course for stunning only or creep blocking.

Atticus
04-08-2010, 09:23 AM
Once this competition is said and done I'll give you guys a full dissemination on how exactly things went down, what the criteria were, how they came to be, etc. Rest assured that every gripe you guys have with just about everything has a justified answer behind it, disappointing as that may be.

Will any details be given to authors of hero's that directly request feedback? Or will this just be general post?

Sintheros
04-08-2010, 09:38 AM
This. A hundred times this. Don't let the contest eliminate the opportunity for both to be implemented please. Both seem to have a fair amount of votes and are actually pretty close to each other, so implement both please S2 :)

This. Defintely this. It'd be a waste to lose one of these great concepts. They really should both be brought in.

Dandy
04-08-2010, 09:50 AM
HERO 1 is the best IMO.

Dandy
04-08-2010, 09:54 AM
I don't like hero number four that well. His only real ability is his gadget. The rest involves pushing the gadget around. I would like more than one of these heroes implemented though, you should AT LEAST implement the two with the most votes.

wiLson
04-08-2010, 10:13 AM
hero 3.-

dongtator
04-08-2010, 10:17 AM
the first 3 heroes are like identical

HeavySoul
04-08-2010, 10:31 AM
Will this be the only voting period for the contest or will the last place be trimmed and have another voting period?

As in, on the 12th when voting is over, will the 4th place hero be eliminated and have a new voting session with the 3 remaining heroes? That way the votes from the 4th place hero could be applied to the others.

I'm asking because I voted for hero 3 and I'm just trying to be hopeful that there's more chances for hero 3 to win if the current trend keeps up. Also, if hero 3 was eliminated I'd want to vote for hero 1 instead.

This is a great idea. Nome? If this wasn't the plan, can it be done this way? Even better, with the display order changed?

Avraker
04-08-2010, 10:35 AM
gogo hero 2 =D

Jonsson
04-08-2010, 10:37 AM
Is it just me or does hero 3s third skill seem kind of.... bad?

ubidat
04-08-2010, 10:40 AM
Hero 1 is definately the better of the four; Concept and mechanics...
I don't know why so many people are voting for Hero 4...
It seems a bit silly to me... :S

-ubi

Nakke`
04-08-2010, 10:58 AM
i read Hero 1-2 and they seem really overpowered. Especially the leap with 2sec cooldown if u hit the enemy and 150 damage 0.o and nr 2 the pharaoh/devo/valk with bash?

RenoFox
04-08-2010, 10:59 AM
Please remember that the numbers don't matter at the moment it's all about the concept as the numbers will be rebalanced before they're implemented into the game.

Forfeit
04-08-2010, 11:06 AM
All 4 heroes seem overpowered. Do not like. And it's not even the numbers, it's the concepts.

Hero 1 gets a vector push, a leap, and a charge. That's too much position control for one hero.

Hero 2 gets to choose between a 1500 range Pharaoh ult and a single target Puck ult at level 1, and Rampage's bash.

Hero 3 gets an Engineer Keg that leaves behind a Behemoth Fissure, a nuke/slow push that will also stun if knocked into the Keggure, a team version of Undying's Str steal, and then a Pharaoh ult with a better cooldown.

Hero 4 is just ridiculous, gadget with two vector jumps that results in a push, disarm, silence, and slow. And I can't even begin to describe the rest of it.

Why is there not a None Of The Above option?

Arnald1
04-08-2010, 11:14 AM
I've only liked hero 4 and maybe 1 the other 2 seem'd like a forced mix of other stuffs

Skyforger
04-08-2010, 11:30 AM
Gogo hero 3!!

xarun1
04-08-2010, 11:54 AM
Can the gadget of heroe 4 die? If yes without gadget he sux....

Medieve
04-08-2010, 12:10 PM
All 4 heroes seem overpowered. Do not like. And it's not even the numbers, it's the concepts.

Hero 1 gets a vector push, a leap, and a charge. That's too much position control for one hero.

Hero 2 gets to choose between a 1500 range Pharaoh ult and a single target Puck ult at level 1, and Rampage's bash.

Hero 3 gets an Engineer Keg that leaves behind a Behemoth Fissure, a nuke/slow push that will also stun if knocked into the Keggure, a team version of Undying's Str steal, and then a Pharaoh ult with a better cooldown.

Hero 4 is just ridiculous, gadget with two vector jumps that results in a push, disarm, silence, and slow. And I can't even begin to describe the rest of it.

Why is there not a None Of The Above option?

Yeah... I'm a bit surprised how dumb suggestions sound after they've been stripped to pure mechanics.

Argo
04-08-2010, 12:14 PM
I'm voting for #4. I just really hope that they don't make the gadget a rock or something stupid, and is instead like a pet monkey or something. are we allowed to see the original for #4 btw? if so can someone post a link.

Oppo
04-08-2010, 12:26 PM
I'm voting for #4. I just really hope that they don't make the gadget a rock or something stupid, and is instead like a pet monkey or something. are we allowed to see the original for #4 btw? if so can someone post a link.

I'm sure they will be released after the contest is over. It would be unfair to release one hero (hero 4) and not the others. And the entire purpose was to strip them down to straight abilities so theme etc. is not a factor.

BrokenSaint
04-08-2010, 12:30 PM
Voted for 4. Seems like one of those heroes that is going to be very powerful i the hands of a pro, while very weak in the hands of a noob.

Toobaditsmeh
04-08-2010, 12:49 PM
All 4 heroes seem overpowered. Do not like. And it's not even the numbers, it's the concepts.

Hero 1 gets a vector push, a leap, and a charge. That's too much position control for one hero.

Hero 2 gets to choose between a 1500 range Pharaoh ult and a single target Puck ult at level 1, and Rampage's bash.

Hero 3 gets an Engineer Keg that leaves behind a Behemoth Fissure, a nuke/slow push that will also stun if knocked into the Keggure, a team version of Undying's Str steal, and then a Pharaoh ult with a better cooldown.

Hero 4 is just ridiculous, gadget with two vector jumps that results in a push, disarm, silence, and slow. And I can't even begin to describe the rest of it.

Why is there not a None Of The Above option?

Not to be a downer, but I agree. They all seem overly complicated/ do way too much. While cool concepts, there is such thing as too much to do on a hero, and I don't think str heroes really play like that.

:arma: Two passives. Slow/armor reduc and aoe damage.
:hamm: A passive, two steroid buffs, and a single target stun.
:pebb: Two passives. Chuck/stun.

This is what I think of when I think str hero. Nice concepts guys, but I would like to see good hero design in ability/item synergy, not see how many things one ability can do.

Voulture
04-08-2010, 12:59 PM
http://i43.tinypic.com/30c10zp.jpg

Nome
04-08-2010, 01:05 PM
This is a great idea. Nome? If this wasn't the plan, can it be done this way? Even better, with the display order changed?

I don't think so. The number one constraint we have with this contest is time.

Cavallero
04-08-2010, 01:16 PM
When will the contest be over??

SUNSfan
04-08-2010, 01:16 PM
http://i43.tinypic.com/30c10zp.jpg

haha, i definitely lolled

Atrim3ntus
04-08-2010, 01:45 PM
Voted for 1...sounds like a really fun

Kaliuz
04-08-2010, 02:23 PM
Holy sh1t! Someone plagiarized someone here.

But the first hero's skills are VERY similar to my Astral Mage. VERY, VERY SIMILAR. The only difference is that my hero is an INT Ranged hero... WTF? Check it out in my signature and see for yourself!

Has S2Games discovered that my suggestion is really good and even though he is an INT-hero, they adapted him into a STR hero, entered him into the Contest with a fake account just to get it into the game? Or am i getting paranoid?

Milkyslice
04-08-2010, 02:48 PM
first hero seems op b4 release ;) placing walls with no cd and low manacosts that cant be passed (we all know that killin arachna spider/turret is a long time in a teamfight, especially with less people)

Nome
04-08-2010, 02:50 PM
Holy sh1t! Someone plagiarized someone here.

But the first hero's skills are VERY similar to my Astral Mage. VERY, VERY SIMILAR. The only difference is that my hero is an INT Ranged hero... WTF? Check it out in my signature and see for yourself!

Has S2Games discovered that my suggestion is really good and even though he is an INT-hero, they adapted him into a STR hero, entered him into the Contest with a fake account just to get it into the game? Or am i getting paranoid?

All entries were made by the community. And the only thing your hero has in common with hero 1 is the wall, which multiple heroes had.

Asator
04-08-2010, 02:51 PM
Hero 1 sounds like a lame combination of zephyr, legionaire and behemoth. DO NOT WANT.

I'm not even gonna discuss 2 and 3..

Hero 4 is original, we need original heroes. I voted on 4.

There. :blac:

tzason
04-08-2010, 02:54 PM
People get tired of reading after 20 secs, Hero 1 wins.

truth, i stopped reading and looked at the comments

Pwyll
04-08-2010, 03:02 PM
Holy sh1t! Someone plagiarized someone here.

But the first hero's skills are VERY similar to my Astral Mage. VERY, VERY SIMILAR. The only difference is that my hero is an INT Ranged hero... WTF? Check it out in my signature and see for yourself!

Has S2Games discovered that my suggestion is really good and even though he is an INT-hero, they adapted him into a STR hero, entered him into the Contest with a fake account just to get it into the game? Or am i getting paranoid?

No you're not paranoid, both the wall and push abilities of Hero 1 are pretty much a carbon copy of your hero. It also is much more fitting on an int ranged as well. Why? Because a melee hero doesn't want to push its enemy away! If you do that to a ranged hero it actually helps them kill you better because now there's some distance between you. Not to mention that the Hero's wall makes Behemoth rather useless.

Hero 4 is basically a gimmick with a bunch of unnecessary vector-targeting skills and feels like it's been needlessly complicated. The other two are pharaoh copies.

I still can't believe we had fun, effective, and original heroes like Shrekk, Erth, and Babel and yet managed to pick four of the most "meh" heroes on the list for the finals. I don't even care if Golemite doesn't get in, but at least give us more than two decent choices and two boring choices. I felt all the creators put in too much effort to let it come down to this.

@Nome - I know you're just the messenger (besides being a creator in the same boat as us) and I'm not directing this at you in any way, but you gotta understand my (and probably many others') disappointment at how things turned out.

WebitoRico
04-08-2010, 03:10 PM
number 4 seems a bit more pro friendly.

not so much noob focus.

hats off to the concept guy

http://www.funmunch.com/events/patricks/st_patricks_day_graphics/st_patricks_day_animated_gifs/st_patricks_day_animated_gif_2.gif

edxs
04-08-2010, 03:16 PM
Hero 4 has too much forced synergy and a bad 3rd skill, otherwise it's alright. Voted Hero 1 despite movement skill overload. Doesn't need leap, push AND charge.

ScatterSpasm
04-08-2010, 03:33 PM
S2: MAN! The community LOVES us for giving zephyr vector targeting! All we have to do to feel really original and different from dota is to implement tons of vector skills, and the community will love it! Cant believe how smart we are!!!!!

Nome
04-08-2010, 03:43 PM
No you're not paranoid, both the wall and push abilities of Hero 1 are pretty much a carbon copy of your hero. It also is much more fitting on an int ranged as well. Why? Because a melee hero doesn't want to push its enemy away! If you do that to a ranged hero it actually helps them kill you better because now there's some distance between you. Not to mention that the Hero's wall makes Behemoth rather useless.

Hero 4 is basically a gimmick with a bunch of unnecessary vector-targeting skills and feels like it's been needlessly complicated. The other two are pharaoh copies.

I still can't believe we had fun, effective, and original heroes like Shrekk, Erth, and Babel and yet managed to pick four of the most "meh" heroes on the list for the finals. I don't even care if Golemite doesn't get in, but at least give us more than two decent choices and two boring choices. I felt all the creators put in too much effort to let it come down to this.

@Nome - I know you're just the messenger (besides being a creator in the same boat as us) and I'm not directing this at you in any way, but you gotta understand my (and probably many others') disappointment at how things turned out.

No, I understand 100%. Believe me, however disappointed you are, I am doubly so.
The difference between us though, is that I am confident that there will be many, many chances in the future to set things right, if you will.

Forfeit
04-08-2010, 03:57 PM
Still waiting for the "Back to the drawing board" poll option.

ChickenLamp
04-08-2010, 04:08 PM
Allot of whines in this thread and the chipper threads O_o NEW HERO HATE! only one option... PORT PORT POOOOOOORT :P hehe

Whity
04-08-2010, 04:15 PM
No you're not paranoid, both the wall and push abilities of Hero 1 are pretty much a carbon copy of your hero. It also is much more fitting on an int ranged as well. Why? Because a melee hero doesn't want to push its enemy away! If you do that to a ranged hero it actually helps them kill you better because now there's some distance between you. Not to mention that the Hero's wall makes Behemoth rather useless.

Hero 4 is basically a gimmick with a bunch of unnecessary vector-targeting skills and feels like it's been needlessly complicated. The other two are pharaoh copies.

I still can't believe we had fun, effective, and original heroes like Shrekk, Erth, and Babel and yet managed to pick four of the most "meh" heroes on the list for the finals. I don't even care if Golemite doesn't get in, but at least give us more than two decent choices and two boring choices. I felt all the creators put in too much effort to let it come down to this.

@Nome - I know you're just the messenger (besides being a creator in the same boat as us) and I'm not directing this at you in any way, but you gotta understand my (and probably many others') disappointment at how things turned out.

Anyone noticed that this Pwyll guy joined today? Maybe I'M paranoid but smells like same guy as the guy he quoted:P

Pwyll
04-08-2010, 04:24 PM
Same as you, buddy.


<<< Join Date: Aug 2009




No, I understand 100%. Believe me, however disappointed you are, I am doubly so.
The difference between us though, is that I am confident that there will be many, many chances in the future to set things right, if you will.

Knowing the amount of work you put into this, I believe you on that. But that's enough negativity out of me, if you're confident there will be more opportunities like this in the future then fair enough I suppose. Good luck to the 4 heroes that made it, may the best one win.

ARCHAON
04-08-2010, 04:27 PM
I want deceiver

^this

Atticus
04-08-2010, 04:29 PM
No, I understand 100%. Believe me, however disappointed you are, I am doubly so.
The difference between us though, is that I am confident that there will be many, many chances in the future to set things right, if you will.

Nome....
I am going to hold you to this man. I feel strong, not so much about my hero, but the certain abilities he had that would add to the game, and I look forward to being able to submit him again in the future.


It also looks like hero 4 is starting to move away from the pack!

Kaliuz
04-08-2010, 04:39 PM
No, I understand 100%. Believe me, however disappointed you are, I am doubly so.
The difference between us though, is that I am confident that there will be many, many chances in the future to set things right, if you will.


Yeah. The only thing that conforts me is the fact that the hero that copied my skills will not be the victor. And my hero will win the INT Contest.

dongtator
04-08-2010, 04:39 PM
Believe me, however disappointed you are, I am doubly so.

Huh, why? At the picked heroes? I thought you guys picked the top 4, or were those chosen by S2?

Anyway yeah what the hell H1 has too many mobility skills.

04-08-2010, 04:46 PM
I don't know what I think of them, I can't really vote on the mechanics alone to be honest, I understand partially what the abilities do but I would have liked if I had a concept to look at aswell. If I really had to choose, I would go with Hero 4.

One queston, how does Hero 4's Gadget work?
Does each ability summon the Gadget?
Can you only summon it with ability 1 and the manipulate it with the other 2 abilities?
Is the Gadget a passive feature of the hero itself?
Thanks for the help

Nome
04-08-2010, 04:48 PM
Huh, why? At the picked heroes? I thought you guys picked the top 4, or were those chosen by S2?

Anyway yeah what the hell H1 has too many mobility skills.

All of the problems can be traced back to time restraints.

Stalias
04-08-2010, 04:53 PM
I don't know what I think of them, I can't really vote on the mechanics alone to be honest, I understand partially what the abilities do but I would have liked it is I had a concept to look at aswell. If I really had to choose, I would go with Hero 4.

One queston, how does Hero 4's Gadget work?
Does each ability summon the Gadget?
Can you only summon it with ability 1 and the manipulate it with the other 2 abilities?
Is the Gadget a passive feature of the hero itself?
Thanks for the help

I may be wrong, but the it does say,
"Default Gadget position is 100 units in front of Hero 4."
So I'm assuming it will always be a little in front of Hero 4, unless moved by a spell.

Caligula
04-08-2010, 04:55 PM
All of the problems can be traced back to time restraints.

So basically these for heroes were chosen because there wasn't enough time to implement anything that required coding for the new abilities in the concept?

GGreenBass
04-08-2010, 04:57 PM
As cool as all the gadget abilities are, I really like that STR aura more than anything else.

kovak
04-08-2010, 05:10 PM
seriously...don't use these concepts...

Nome
04-08-2010, 05:11 PM
So basically these for heroes were chosen because there wasn't enough time to implement anything that required coding for the new abilities in the concept?

I'll spill the beans when the contest is over.

Blot
04-08-2010, 05:54 PM
no 4 is what I really would like to see.
That is some cool stuff going on there. It took me a while to figure out what the hell was going on there, but when I realized how it worked, I was like "MAAAN! THAT IS SOO AWESOME AND WILL TAKE SOOO MUCH SKILL!". Then i voted for it.

This game needs more skill.

GoddamnHam
04-08-2010, 06:12 PM
As cool as all the gadget abilities are, I really like that STR aura more than anything else.

Hey GGreenBass, I'm real happy for you and Imma let you finish, but HERO 4 HAS THE BEST AURA OF ALL TIME.

Seriously. A Magic Armor de-buff aura that targets hard agi carries. Maybe make it so random noob teams think twice before picking a fistfull of carries.

Terces
04-08-2010, 06:13 PM
Hero 1 looks like a SSJ from dragonball.