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Fallout
05-15-2009, 02:32 PM
A quick and dirty guide to

Jereziah
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Jereziah is a melee combatant with strong longevity and support capacity. He has terrific AoE capacity thanks to his cleave ability and an AoE nuke/heal. He also has an amazing team support buff that can turn the tide of battle easily.


Skills
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Inner Light:
Target Unit: Ally Units
Type: Magic
Range: 400
Radius: 250
Mana cost: 100/120/140/160
Cooldown: 12 seconds

Heals target for 90/180/270/360 hp
Damages enemies in radius for 90/180/270/360 True damage*

*True damage means this damage is not mitigated by Magic Armor?

This ability is your bread and butter. Not only can you use it to heal yourself, or your allies, but it also damages everything around what you heal by a HUGE amount. By huge, I mean this is (I think) the most damaging non-ultimate spell in the game so far (moreso if you consider the AoE). This spell severely punishes melee heroes that try to hurt Jereziah, or anyone else for that matter.


Protective Charm:
Target Unit: Ally Units
Range: 500
Mana cost: 60/70/80/90
Cooldown: 20 seconds

Applies Protective Charm to target for 5/8/11/14 seconds.

+10% Movement Speed
Immunity

This spell is great as well. It makes you immune to spells for a short period of time. Caution, this also makes you immune to your own Inner Light. A great way to use this, is to use it to support your team. Certain heroes need to dive into the fray to be at their best, and sometimes when they do that, they're met with a tidal wave of enemy spells. Not if they have this beautiful spell on them.


Righteous Strike:

Applies 12/24/36/50 bonus Physical damage to next attack, and causes that attack to deal 100% splash damage in a radius of 350, applying Righteous Strike to enemies for 3 seconds.

Cooldown 15/12/9/5 seconds.

Righteous Strike Effects: 50% movement speed slow, decreases to 0% over duration.

This is a great passive ability that helps out a lot with farming, harassing, and chasing down an enemy hero. The added damage makes it great for getting last hits on creeps.

Sol's Blessing:
Self Position Organic Ally Units
Type: Physical
Radius: 600
Mana cost: 125/175/250
Cooldown: 150 seconds

Applies Sol's Blessing to targets in radius for 5/6/7 seconds.

+1000 Armor
+25 Health Regeneration

This spell is just the best. It makes you and anyone in 600 radius (hopefully your team in a push) near invincible to physical attacks, and it heals them significantly. When the teams collide, and the you know what hits the fan, you'll want Jereziah on your team. This spell can turn a dire situation into an easily controlled encounter. I cannot stress enough how powerful this buff is.


Item Build
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Starting Items:

1 Ring of the Teacher
1 Runes of Blight

The Ring of the Teacher gives you mana regen and armor. This helps you keep some mana for healing yourself early game. And of course the Runes of Blight are pretty standard healing item.

Mid Game Items:

1 Abyssal Skull
1 Steamboots
1 Runed Axe

Abyssal Skull is for more mana regen, some life leech, and armor/damage. Steamboots are standard movespeed/attack speed. Runed Axe gives you a good damage boost, cleave, and more regen. With all this regen, you're free to use your heal Offensively or to help your team more. The cleave and damage from Runed Axe synergizes extremely well with Righteous Strike, and results in creep waves falling in seconds.

End Game Items:

1 Abyssal Skull
1 Steamboots
1 Runed Axe
1 Hack and Slash

By the time you have the Runed Axe really, the game should be close to over. If its not, then the heroes must be giving you some problems. A Hack and Slash gives you many bonuses including Movement/attack speed, damage, health, and a chance on hit to snare an enemy. If the game still doesn't end, then you can buy a Daemonic Breastplate I guess. Its a little overkill at that point.

Skill Build Order
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1 Inner Light
2 Righteous Strike
3 Inner Light
4 Righteous Strike
5 Inner Light
6 Sol's Blessing
7 Inner Light
8 Righteous Strike
9 Righteous Strike
10 Protective Charm
11 Sol's Blessing
12 Protective Charm
13 Protective Charm
14 Protective Charm
15 Stats
16 Sol's Blessing
17-25 Stats


Notes
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

If the enemy team is heavy in nuking, you may want to get Protective Charm sooner. Thunderbringer is a hero you'll definitely want Protective Charm for.

There are other ways to play Jereziah, other item builds that work, other strategies. This post is just one way to play him that I find to be simple and efficient.

exezic
05-15-2009, 04:23 PM
skilling 1 in protective charm early is always useful :p

Jason
05-15-2009, 04:33 PM
Nice work Fallout, I'm sure a lot of people will find this helpful.

Fallout
05-15-2009, 04:37 PM
Thanks Jason, and to about the early Protective charm, I would agree more than I would disagree to that statement. However if you need that charm that early, I would suggest taking it out of a righteous strike level. The damage on Inner Light is far too valuable.

purdticker
05-19-2009, 06:15 PM
I found this guide really helpful!

An extra tip for Jereziah's:

One of the components of Runed Axe is a Mana Tube. You can pick these up at secret shops. I like picking this item up early game for the extra mana. Also, try to get the lane that has the secret shop closest, so you don't have to do a long run to get it.

PTGunder
06-04-2009, 01:27 PM
Good it helped a lot

Euphoria
06-04-2009, 08:08 PM
This build is more for a battle Jereziah. Don't forget about support Jereziah, either Arcane Ring or Eul's for spamming of heal for farming/fights. Going H&S will guarantee you only about 500 mana come mid-late game which is not much more than a heal or two. Since he has no passives and his righteous strike is not as important as his heal, he's far better played as a support instead of a off-tank. This is the build most people will expect players to do as he's meant for this role and the chaser/killer is meant more for the higher level players who knows how to farm quick. Also, due to his new effect on righteous strike and no degen aura, phase boots is far superior than ptreads due to 5 seconds phase/5second cd on righteous strike, which allows you to chase any hero down in the game without wasting your repel until needed.

kgargs
06-10-2009, 02:35 PM
I just tried this build exactly. Not a huge fan. The abyssal skull doesn't make much sense considering he can heal himself and isn't really known for his attack/needing health.

The mana regen on the ring is .65 and doesn't make a huge difference as
1) it's very low mana regen and
2) your mana pool is so low it's hard to do a lot in a fight

I like:
Early game
Arcane ring (dunno what it's called)
Marchers (boots)
2x null talismans (int bracers in initiation)

Mid game:
Runed Axe (for farming) (if you righteous strike and heal you can clear a creep wave)
Phase boots (dunno the name)

Late game:
Behemoth's heart

I'd also work @ least 1 point into protective charm. Very helpful in nullifying early game int heroes

Cheese
06-18-2009, 11:37 AM
Man, I was just about to say that Runed Axe would never be a suitable item for an Omniknight clone, but his new skill...a BUFFED version of Tidebringer? That sounds like it would make for a grossly imbalanced carry. Like Pirate, if he had even better team spells than he already does.

Kietharr
06-18-2009, 11:04 PM
Eh, Abyssal Skull (vlads) is an ok item for mana regen but I feel ring of sorcery is much more useful, especially as it lets you give instant mana to allies as well as boosting your own mana pool. Just start with Ring of the Teacher and x1 Runes of Blight, farm 1k gold, go to secret shop and buy pickled brain, farm another 1k then back to base, break down RotT and use the Guardian Ring to build Ring of Sorcery, buy boots, and keep the scarab you get from breaking down RotT.

Scarab's regen is 50% while Skull has a flat rate of regen, so as the game carries on that spare scarab will start regenning more mana than Skull unless the mechanics have changed since DotA.

After RoS I usually go for phase boots then depends on whatever heroes i'm facing. If I don't have anyone in particular to beat I'm partial to Frostfield Plate for the extra mana, armor, slow aura, and the nice clicky nuke/slow which has great synergy with his slow attack. If they have invis heroes definitely go for Puzzle Box though, the dps and mana burn are also nice from them. Eul's is also a viable option for the speed boost (alongside clicky on enhanced marchers this is quite considerable) and cyclone.

If the game really drags on I'll break down enhanced marchers, sell the chainmail and blades, and buy post haste. Then I get puzzlebox or frostfield (whichever one I don't already have) and possibly buy refresher orb for double ulti, but that's very rare. Refresher can't be discounted against a primarily physical damage team though.

As for S&Y (or H&S now I guess), its a very common pick on him but frankly suboptimal, he's a support hero, not a chasing hero. You want to primarily focus on having enough mana to keep spamming heal and spell immunity infinitely. S&Y does aid him in getting kills if he has poor team mates though, so I can definitely see its usefulness in public games where you can never be quite sure how competant your team will be.

As for runed axe, I'd say hell no on old Omniknight, but with his new tidebringer style skill it probably works fine considering how damn imba pirate is. It also provides regen which I admit is always nice on Omni, I might try going for axe on him next game I play, but I just feel so naked without Ring of Sorcery :(

Fallout
06-19-2009, 12:25 AM
I'll admit, in a more competitive atmosphere, I'll get a ring of sorcery as well. However my original intent for this build was to give the new people a decent beginner's build that didn't require any extra micromanaging.

xyZ2
07-07-2009, 07:21 AM
I don't ever lvl protective charm beyond lvl 2. The duration is too long for people to not be able to be healed, especially since the movespeed bonus does not increase per lvl. Personally I get protective charm at lvl 7 right after the ult as a second early survival tool. I play a more supportive Jereziah, usually getting Astrolabe, Ring of Sorcery, and a Stormspirit. Just find a good carry str/agi hero to support.

Liquidsword
07-07-2009, 07:27 AM
Arcane ring (dunno what it's called)


Instead of taking a shotgun approach to your heals, saving them for well timed moments and using mana potions for more mana if needed is more than adequate until you can get your runed axe or at the very least the mana tube part of it.

The time spent getting the ring of sorcery is really shooting your foot on time farming with the runed axe + cleave.

pungkow
07-07-2009, 03:03 PM
Instead of taking a shotgun approach to your heals, saving them for well timed moments and using mana potions for more mana if needed is more than adequate until you can get your runed axe or at the very least the mana tube part of it.

The time spent getting the ring of sorcery is really shooting your foot on time farming with the runed axe + cleave.

Ring of sorcery lets you spam heals...get in the front of a creep wave,Righteous strike, heal yourself (most or all will die), ring of sorcery... That strategy Gives gets you tons of creep kills, and the item build gives you usefullness in a team fight (especially with a mana heavy team). If you'd rather just farm creeps rather than fight the other team, go ahead and get the axe.

Kietharr
07-07-2009, 10:53 PM
Yes, RoS is only about 1,700 and it gives you nearly infinite mana. One cleave of your passive combined with the heal damage will slaughter entire creepwaves, you don't really need more farming power than that.

skawaii
07-11-2009, 12:58 AM
... break down RotT and use the Guardian Ring to build Ring of Sorcery, buy boots...

How do you break a recipe back into its ingredients? I asked in a game, but no one seemed to know.

RPZip
07-11-2009, 01:07 AM
Put the item in your stash and then click on it to activate it (same way you would activate an item in your inventory). It'll turn into its component parts.

skawaii
07-11-2009, 12:26 PM
Put the item in your stash and then click on it to activate it (same way you would activate an item in your inventory). It'll turn into its component parts.

Oh, ok. I tried clicking on it, but not while it was in my stash, so all it did was activate the item. Thanks for the tip!

G91
07-13-2009, 12:10 PM
I'd stay away from H&S. Without omni's slow aura, this isn't nearly as useful. Unless you trigger your passive to slow first, they may or may not be hard to catch. Unlike the original omni, who could run for miles. I like arcane ring really early as well, because once the mana starts flowing, you can farm up like nobody's business. I like your guide though, things are well thought out.

07-13-2009, 12:16 PM
yeah, arcane ring, hackNslash then vlad imo

JeffEmming
07-22-2009, 12:51 AM
Thank you very much for this guide.

FuzzyWuzzy
07-22-2009, 03:20 AM
Jereziah is not an Omni port guys, so don't play him as pure support

He has a incredibly imbalanced Cleave + slow, which is what made Kunkha a beast in dota. Combined with a Heal and Repel, he can pretty much go solo mid and destroy everyone in sight (even Zeus is not a big problem)

As you have solo and thus better farm, you go straight for Phase/Steam Boots + 2/3 Bracers + Runed Axe + some kind of crit for the cleave (typical Kunkha builds)

SoleSurvivor
07-30-2009, 01:21 AM
I liked the new shop interface.

willtsay
07-30-2009, 01:29 AM
Jereziah is not an Omni port guys, so don't play him as pure support

He has a incredibly imbalanced Cleave + slow, which is what made Kunkha a beast in dota. Combined with a Heal and Repel, he can pretty much go solo mid and destroy everyone in sight (even Zeus is not a big problem)

As you have solo and thus better farm, you go straight for Phase/Steam Boots + 2/3 Bracers + Runed Axe + some kind of crit for the cleave (typical Kunkha builds)

w00t runed ax3 l0v3 >:D gives him enough regen to do duh spells, moar splash+ cheap dmg >:D id go phase over steam so you can catch up between smacks with tide bringer .

but i think we really need to chnger him into Omni, what happens when people want kunka DX

Astray1
07-30-2009, 03:55 AM
I personally like the new shop very much.

Xelxiuz
07-30-2009, 04:12 AM
Jereziah is not an Omni port guys, so don't play him as pure support

He has a incredibly imbalanced Cleave + slow, which is what made Kunkha a beast in dota. Combined with a Heal and Repel, he can pretty much go solo mid and destroy everyone in sight (even Zeus is not a big problem)

As you have solo and thus better farm, you go straight for Phase/Steam Boots + 2/3 Bracers + Runed Axe + some kind of crit for the cleave (typical Kunkha builds)

This game is less balanced than dota to begin with. And yeah, it's not an Omni port, it's a Pirate Port with Omni plug ins. Only difference is they nerfed the range quite a bit in exchange for helluva rigged utility.

Adeny
07-30-2009, 05:02 AM
How-to: Support Jereziah, the proper approach.


1 Righteous Strike (Extra harass over level 1 heal)
2 Inner Light
3 Inner Light
4 Righteous Strike
5 Inner Light (With strong lane partners* you can start going for kills)
6 Righteous Strike
7 Inner Light
8 Righteous Strike
9 Sol's Blessing
10 Protective Charm
11 Sol's Blessing
12 Protective Charm
13 Protective Charm
14 Protective Charm
15 Stats
16 Sol's Blessing
17-25 Stats

Item-build:

Start: Courier + armor ring (w/e the name is) + 2x runes.

Then finish ring of the teacher, remember to switch the aura to hero.

If you're having a difficult lane, get a necklace of regen, if you're not facing alot of harass you get it later (when making Abyssal Skull).

Get pickled brain then finish Ring of Sorcery.

If your team is being aggressive you get Marchers, then finish Abyssal Skull. Skip to next step if your team is playing passively and not doing alot of team-battles.

Survivability time, this'll depend on your opponent's team composition. You'll want to get a mix of Shaman's Headdress', Bracer's (if you are poor) or Helm of the Black Legion's. Finish Abyssal Skull and get Marchers.

Finish Steamboots (str).

Pretty cheap item build centered on keeping people alive with heal+arcane ring and being able to take enough of a beating to be able to get more than a single spell off before you die. The Abyssal Skull is there so that carrie's or other important hero's won't have to waste their precious gold on it. If you are farming more than this you are definately not participating in enough team-battles which is your ultimate purpose. Stick with people who deal damage and keep them alive so that they can deal more damage.

End build should be: Ringe of Sorcery, Steamboots, Abyssal Skull, Bracers, Bracers, Shaman's Headdress.

One important thing to note is that when you are playing support, one of your main goals is to have 0 kills, X deaths, X assists. There's no reason for you to take gold away from other hero's but by all means finish someone off if others aren't around to.

On strong lane combo's, any hero with a disable is deadly with Jereziah, especially levels 5-7. Feel free to be creative but here are some to give you an idea:
Madman (stealths up, heal madman, he attacks, cleave a creep to slow your target while madman finishes him).

Scout (see Madman).

Electrician (drags the target to himself, you heal him, pretty basic stuff).

Puppet Master (holds the target in place while you run up to it and heal, puppet master can also harass early and with your cleave added on top, you'll be able to get someone very low before you go in for the kill).

Blood Hunter (BH's ulti on target. Now he can't run or stand still because he will get hit by your heal, almost guaranteed kill).

TurpinoS
07-30-2009, 10:59 AM
This game is less balanced than dota to begin with. And yeah, it's not an Omni port, it's a Pirate Port with Omni plug ins. Only difference is they nerfed the range quite a bit in exchange for helluva rigged utility.

3 skills of omni and 1 skill of pirate.

ITS DEFINATELY AN OMNI PORT, WITH A PIRATE PLUG-IN

OT, Jereziah should be played as a true support hero, if you want an alternative build, for a carry jereziah abyssal skull and hack and slash is definately not the way to go.

ANd

taking ulti at 6 is a waste, no team battle will occure there and you need the extra points in charm / light / strike

Gr1m1
08-01-2009, 10:38 AM
i actually build him abit differently (item wise)
i usually get:
tangosx1
mantle of intelligencex3

i usually take the lane closest 2 the side shop and rush 2 make a 2 sustainers(healthtube) can be bought from that lane and then mana tube is at secret shop.
this gives me enuf mana 2 spam my heal which allows me 2 harass melees and keep myself/lane supported alive. this added hp regen is also a help. Once i have 2 i get marchers then rush 2 rune axes. ive found the new 100% cleave rocks with 2 rune axes. and from their i usually get soulstone then refresher. Its a bit of a strange build i no but ive found it works most of the time.

RS_Opium
08-01-2009, 12:01 PM
good guide, can rly help newbies...great job

Tenet
08-03-2009, 01:03 PM
The OP guide is confusing people into bad play, it should be clearly labeled as "alternative/secondary" because that's what it is, at best.

A teammate learning the game tried to use this guide which resulted in sub-par performance mid-game and gold loss as he was advised to sell off items to rush the proper build.

The proper build dominates, because it amplifies the Jereziah's strength as an early support in team fights and ganks, and also makes him a superior farmer. Ring of Sourcery (Arcane Ring) supports the lanemate and team fights.

Teaching people to play the game as a team-game makes them much stronger then selfish individual "carry" builds on support heroes.

Thumbs down on first page of thread.

Slopko
08-03-2009, 07:12 PM
The OP guide is confusing people into bad play, it should be clearly labeled as "alternative/secondary" because that's what it is, at best.

A teammate learning the game tried to use this guide which resulted in sub-par performance mid-game and gold loss as he was advised to sell off items to rush the proper build.

The proper build dominates, because it amplifies the Jereziah's strength as an early support in team fights and ganks, and also makes him a superior farmer. Ring of Sourcery (Arcane Ring) supports the lanemate and team fights.

Teaching people to play the game as a team-game makes them much stronger then selfish individual "carry" builds on support heroes.

Thumbs down on first page of thread.Agreed. OP should note in his guide that it is a subpar / alternative build and make another guide for the good support build.

QQmonster
08-09-2009, 09:35 AM
I'm new to HoN but I have played games at a top competative level in the past, (it feels almost exactly like Guild Wars if anyone has played that).

I've been playing Jereziah almost exclusively, and a bit of the accursed(who I find is a pretty similar character).

That said, the item build I've found to be pretty good has been the following, feel free to give me some tips because as I said, I'm still learning the game and all of the item combinations.

Phase 1 items:

Ring of Protectionx1
Runes Of Blightx1
Iron Bucklerx1

Phase 2 items:

Pickled Brainx1
Ring of Sorcery Recipex1(finishes off Ring of Sorcery)

Phase 2.5 items:

Enhanced Marchers(I usually have enough gold at this point to buy all three components at once, if not I go Boots of Speed-> Ringmail item-> +9 damage item)

Phase 3 items:

Beast Heartx1
Life Tubex1 (completes Helmet of the Black Legion)

Phase 4 items:

(Item I forgot the name of, in between Pickled Brain and Beastheart in the shop)
Beast Heartx1
Pickled Brainx1(finishes off Idol of the Godess)

Phase 4.5 items(End Game Scenario):

Mana Tube x1
Life Tube x1(finishes off Sustainer for the Sacrificial Stone)
Behemoths Heart x1(if there is time)

tl;dr I get the Ring of Sorcery, Enhanced Marchers, Helm of the Black Legion, Sacrificial Stone and a Behemoths Heart if there is time for it.

I have not made a habit of buying the courier yet, but I buy things like dust and wards as the need for them develops

Build Order:

I start by getting righteous strike for an early advantage in last hitting, then I put priority on my spells in this order: Inner Light, Sol's Blessing, Protective Charm, Rightious Strike.

The only aggrivating thing I find about this character is my kill to death ratio is terrible even when I think I'm playing well, which is sometimes discouraging to a newer player who has friends with much better scores.

Tenet
08-10-2009, 11:06 PM
I just played a game where I was trying to instruct one novice on the team while another more experienced (novice) was following the OP guide (without my knowledge, noticed too late). Apparently he didn't read past the terrible praising on the first page.

The lack of early Protective Charm, and more importantly, the lack of early Ring of Sorcery made him lose on his lane to Defiler. Partially because during fights he didn't have the mana recharge to keep going, or the protection spell to prevent the nukes. I'm not sure if Jereziah can equal Defiler on a solo lane, perhaps not, but he could have delayed and made the confrontation much closer - opening better opportunities for ganks.

If he was reading Hunter_'s proper build this possibly could have been averted and we would have had a much closer game.

This threads is malicious in it's affect, however unintentional and the title should be edited to reflect that.... or it can be just completely removed because a superior alternative exists.

Number9
08-22-2009, 01:27 AM
Hey guys - can we try our VERY BEST to use HoN names and terms? I have no idea what the hell an Arcane ring is and since no one provided a description of what it does, what am I (a lowly newbie) to do?

OpT1mUs
08-27-2009, 07:37 PM
While I strongly agree on using HoN names, you could use this topic to help you out:
http://forums.heroesofnewerth.com/showthread.php?t=521

Wolfsong
08-27-2009, 07:51 PM
I just tried this build exactly. Not a huge fan. The abyssal skull doesn't make much sense considering he can heal himself and isn't really known for his attack/needing health.

The mana regen on the ring is .65 and doesn't make a huge difference as
1) it's very low mana regen and
2) your mana pool is so low it's hard to do a lot in a fight

I like:
Early game
Arcane ring (dunno what it's called)
Marchers (boots)
2x null talismans (int bracers in initiation)

Mid game:
Runed Axe (for farming) (if you righteous strike and heal you can clear a creep wave)
Phase boots (dunno the name)

Late game:
Behemoth's heart

I'd also work @ least 1 point into protective charm. Very helpful in nullifying early game int heroes

A much better build that is much more suitable for competitive games.

And yes no point in protective charm early game is just silly in competitive games, you get kicked out if you say you did not level protective charm.

_Piranha_
08-28-2009, 07:20 AM
I must say that I tried kgargs build and it worked a treat. Its a bit hard at the start (cos i died a couple of times against sucubus and swift) but once i got runed axe it was all over. Had loads of mana to spend as well. Top build!

Aggnog
09-01-2009, 04:02 PM
Any tips for staying alive against silencing heroes like predator or night hound? I often get focused and with no heal I'm pretty much dead meat. Any defensive items that are good for Jereziah?

Paragon
09-01-2009, 04:21 PM
The original post is for a carry Jereziah, which is really only viable in pubs.

Ring of Sorcery is as core an item on Jereziah as Portal Key on Behemoth or Tempest. I do not believe that you can play Jereziah effectively without one. Even if you're planning to build as a carry, Ring of Sorcery fuels your early and mid-game so much that not having one is punishing to your performance.

Mana regen is not enough - you also need to boost the size of his base mana pool, which (since he's a STR hero) is painfully small to begin with. If you don't go Ring of Sorcery, you need at least a couple Talismans of Exile. All the mana regen in the world won't do you any good if you can only cast two heals before you're OOM.


Any tips for staying alive against silencing heroes like predator or night hound? I often get focused and with no heal I'm pretty much dead meat.
Predator can't silence you. Did you mean Blood Hunter? The only answer to Night Hound is to get the heck out from under Smoke Bomb. If he's picked up a Nullfire Blade, well, Nullfire Night Hound is as close to a hard counter as Jereziah will meet. If it's Blood Hunter or other silences that you're worried about, Charm yourself proactively. You cannot silence Jereziah through Protective Charm.

Can anyone confirm / deny whether or not Smoke Bomb affects heroes who are magic immune?

Aggnog
09-01-2009, 04:26 PM
Yes I meant blood hunter sorry. As a side note, would astrolabe be a good investment, considering his support role? I used to take it on omniknight and it would have good benefit in team fights or pushes.

Paragon
09-02-2009, 10:04 AM
I frequently buy Astrolabe on Jereziah. You should consider that it's only really a good investment after your Ring of Sorcery, and only if you can finish it within 25 minutes or so. It really diminishes in effectiveness in longer games - but if you finish it early, it adds a ton of burst healing to your game and really amplifies your support role.

jonfivexn
09-02-2009, 12:45 PM
bad guide, pc at lvl 10 and cleave at lvl 2, HACK AND SLASH? i beg you learn the game

Proccor
09-18-2009, 01:30 PM
bad guide, pc at lvl 10 and cleave at lvl 2, HACK AND SLASH? i beg you learn the game


Would you care to explain? Or are you just going to bash the OP?

EnragedCamel
09-18-2009, 01:48 PM
Early game, one level in Righteous Strike is enough. Against competent and/or caster-heavy teams, you need to level up Protective Charm along with your Inner Light so that your carry doesn't get owned.

keepor
10-14-2009, 02:44 PM
Start Items:
- Ring of Teacher
- Runes of Blight

=> Pickel Head on the Outpost
Complete RoS

Next will be Abysaal Skull or Nomes ( If Laning or Teamfights)

If you have:
- Steam Boots
- Abysaal Skull
- Nomes
- Sacrifical Stone

In Teamfights, just Shield yourself and support the others with your slow and heals.
In hard ganks just use ulti & GG in ~25 Minutes ;D

Gorgarax
11-10-2009, 10:51 PM
yeah, I like toilets and stuff.

CaptZav
12-14-2009, 05:38 AM
I hope people don't actually follow this guide. Getting runed axe and hack n slash on jere? No one should ever get hack n slash, esp on a mana heavy support healer. Power supply, bracer, ring of sorc, astrolobe, nomes, heart, even sheepstick are all much better items that Rune axe, hns, and abysall. Every time I see jere built and played like a carry, I kick the next puppy I see as hard as I can.

WSLaFleur
12-14-2009, 10:56 AM
Very battle-oriented, but remember that they changed Jeraziah's Righteous Strike to 30% stable. If Arcane Ring is a waste of farm, and Runed Axe is a waste on a support hero, then we could consider SS for regeneration, movement speed and extra versatility as support. Right?

MrKoreanGuy
12-14-2009, 05:43 PM
i like to tank with jereziah. i like to end with plated greaves, behemoths heart, frostfield plate, mana ring, and HotBL. HotBL is just if you really want it but i like to have it. I May if i have that much money to spend also get demonic breastplate. with these items no one will be able to kill you and you will be able to get kills

ZabatieI
12-14-2009, 11:42 PM
noob guide. Fail!

KEENGAMER
12-22-2009, 10:54 PM
Awful guide

Diffusion
12-23-2009, 03:23 AM
Jeriziah lacks the awesome that iron man has.

12-23-2009, 05:05 AM
I found puzzlebox to be really effective for jereziah. Don't really need astrolobe because his ulti makes everyone invulnerable for 7 seconds anyways. The point is to dish out as much damage in those 7 secs as possible.

Jereziah + Ulti + puzzle box = Hat trick