View Full Version : Turn Belt + [Recipe] Enforced Belt
04-05-2010, 10:06 AM
Type: Basic Item
~Increases turn rate by 300.
Components: http://de.aiondatabase.com/res/icons/40/icon_item_belt_r02.png (Turn Belt) + http://www.3dprogramming.org/hon/HoN_Icons/Ringmail.jpg (Ringmail) + http://www.3dprogramming.org/hon/HoN_Icons/Scarab.jpg (Scarab)
Recipe costs: 400
Total costs: 1555
~Increases turn rate by 600
~Increases mana regeneration by 60%
Basicly this game features heroes who's weakness is their problem to turn around in an acceptable amount of time like Demented Shaman, also there are heroes like Armadon who want to be attacked from behind and Night Hound who you'd rather not turn your back to but you can't do anything about your turn speed yet though it's a common status just like movement or attack speed.
This could be a possibility to counter people who want to stay on your back, strenghen heroes who want to be attacked from behind and clear out the turn speed weakness of certain other heroes with a rather cheep item since turn speed is not a major factor but can still make a big difference in terms of mobility.
The reasoning behind the recipe is basicly that this item would be usefull for Armadon who can always use some mana and armor boosts or if it's used to counter an enemy, it's most likely bought by more support heavy heroes so they can get a small armor boost with it but don't ignore their mana at all.
It could also be usefull on Panda to position your Flurry faster while having a slight armor bonus and the mana regeneration to compensate for all his mana based abilties.
Thank you for reading.
04-05-2010, 11:27 AM
04-05-2010, 03:08 PM
Thanks, I'd appreciate some feedback. =)
04-05-2010, 03:35 PM
I can imagine this is usefull for Soulstealer for improved nuking.
04-05-2010, 04:56 PM
04-05-2010, 07:48 PM
Seems like a good idea to me.
I think increased turn speed should also be includet into other, more expencive, items.
T-Up to this. :)
Now that's a good idea, I approve of this.
Turn rates have been changed on some heroes like on Dark Lady lately so I think there should also be an item for this.
04-06-2010, 12:17 PM
Sounds like a pretty useful item...
I?d really like to see it ingame^^
Nice Idea -> T-up
04-06-2010, 12:20 PM
can you explain what its good for?
04-06-2010, 01:17 PM
Well I basicly did in the first post.
You can turn your hero faster, meaning for example Armadon would have a much easier time to auto-attack->turn abround to take less damage->auto-attack->turn aroud to take less damage or if Night Hound jumps at you, you can pretty prevent him from staying on your back side.
Also you could position spells which just fly to the front like Soulstealer's or Panda's much faster.
04-06-2010, 11:05 PM
I like the idea of adding turn speed. Haven't seen that in an item before. t-up.
04-07-2010, 05:23 AM
Sounds good to me. :)
04-07-2010, 06:19 AM
The combination should actually work. I like.
04-07-2010, 06:23 PM
Thanks for the support.
Plz leave comments if possible with feedback so I don't have to bump myself ;).
04-08-2010, 06:21 AM
Turn speed, huh.
Not a big factor but it's original and may certainly improve some heroes.
I'd set the cost lower though.
04-08-2010, 06:31 PM
Turn belt = :D
Enforced Belt = Eh.
I think the Armor/Managen buffs are just a little too imba (not necessarily in a good way), I think you should increase the turn speed by a lot more, keep the same amount of armor the item gives you, and decrease the managen. (After all, it IS taking up an inventory slot.)
But the turn belt is a great idea.
04-08-2010, 06:46 PM
Yea, basicly I had that thought of Turn Belt but thought I should add some kind if recipe to this since it's not very usefull if you can't make it into anything bigger so I tried to come up with a fitting recipe on the spot. ^^
I took your advice on the numbers.
I'm not playing any of those heroes but it sounds good.
Not sure how much of a difference 600 turn speed makes though.
04-09-2010, 08:32 PM
A big difference, actually
This was a genius idea.
WHY? you may ask.
**This is actually a VERY good item for ARACHNA, SLITHER, WRETCHED HAG, any RANGED HERO with a SLOW. This allows them to kite to the point of where if a Pro was kiting with lets say, slither, he could take no damage, yet be attacking someone that wants to attack slither. Because he is able to turn so quickly, its as if he was chasing someone, but backwards.**
There is always a counter to this(which is the counter to everything), which is stuns.
04-10-2010, 05:45 AM
I find it silly that this idea should be needed. just make all heroes have the same turn rate.
04-10-2010, 12:17 PM
Potential items that I think you could make from this:
Boots that have an active that temporarily gives you higher turn speed and a slight move speed buff.
An upgrade to tablet of command that slightly buffs range and adds turn rate when you buy an upgrade recipe and the belt.
Some sort of aura item that adds the turn speed increase to all nearby allied heroes maybe? If you make it part of nomes it could replace the recipe
04-10-2010, 01:58 PM
I think it is definitely worth giving a thought! T-ups
Though I'd say you need a better name... :P
"Girdle of Pirouettes"
04-12-2010, 02:40 PM
Though I'd say you need a better name... :P
"Girdle of Pirouettes"
True, my naming sense may not be the best. ^^
04-16-2010, 12:55 AM
Don't forget better tablet usage with this item.
04-21-2010, 08:53 PM
I know there are waaaay more random yes votes but I'd still like to hear any of the 8 No voter opinions.
04-24-2010, 02:09 AM
Very interesting mechanic. L'ANANAS point is incredibly valid, and would make for some interesting micro potential. It's a dynamic in the game that hasn't been explored, but certainly could and should.
05-09-2010, 12:17 AM
+1 Always hated having my flurries miss completely after a cannonball simply because I was facing the wrong way and was just mashing my buttons.
05-11-2010, 07:09 AM
Turn speed, interesting idea. Perhaps on some of the boots as well ?
05-20-2010, 01:03 PM
Dunno about the enhanced one but the idea of an item that improves your turn rate is FANTASTIC
Yeah Soul Stealer would become such a good nuker with this item. I dont know if thats a good thing or bad thing. Voting yes.
05-28-2010, 02:52 PM
Soulstealer is strong enough already, innit? I bet this is inteded for him. Someone who likes Arachna might ask for a belt of slowdown.
This would be godly.
06-07-2010, 11:34 AM
Perfect on soul stealer.
06-07-2010, 11:56 AM
Perfect on soul stealer.
Soulstealer's turn rate is already very fast.
06-25-2010, 06:52 PM
Seems like an "armdaon / Demented shaman only" item. not really what I would favor.
07-05-2010, 07:17 PM
Sounds like another awesome utility item. Would use on several Heroes.
07-28-2010, 09:11 AM
Good idea, i thought about this too, because sometimes i try to turn around with valkyrie and then leap, but i leap too early and jump somewhere stupid because i didnt turn around quick enough.
08-07-2010, 08:48 PM
lol at valk with 1560 turn rate. T-down, unnecessary item, it wouldn't be useful for anything besides kiting, meaning it would only get used by ~1 hero (slither).
10-22-2010, 01:02 AM
I really like the concept. this is something new that has not been implemented yet, and could help with countering juking, help with juking. getting that crucial spell off behind you in time, and a number of things that an increased turn rate would do.
for those that think it would be useless, it would be useless to you, since you clearly don't know how crucial turning around in time is.
10-22-2010, 06:35 AM
Useless isn't the word that describes it best, I think "unneeded" maybe. You trying to implement an item that half of the playing population doesn't even know what its bonus does. There are already many players out there not even looking at their armor stats for example to see how much reduction they got. Turnrat cannot even be seen at the in-game stats. Your suggestion changes things that are considered extreme detail.
What comes next? An item that reduces attack backswing? An item that stops attack animations? No you don't mess with such staff, each hero has it's own stats on these and shouldn't be changed.
Some will jump on me saying "omg noob you dont know how important turn rate is bla bla" . I should note then that the above text is not referring to competitive crowd, but mostly to pub players which luckily or not, they are the majority in HoN. It's like talking about denying creeps/trilanes when ppl where playing 6.03 Dota version, such things didn't exist back there. After some years, when (maybe) all pub players are familiar with turnrates, this suggestion will become viable.
10-22-2010, 08:25 AM
you have a very valid point.
however much i would like to see it, it would only help people who knew what it does, and half the people that see it would not even care.
i still would like to see it, but not everyone would understand it.
10-22-2010, 02:08 PM
exactly, i dont say it's bad as suggestion, but is just not a viable suggestion at this time period. After some years, probably would be viable.