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View Full Version : New hero : Doomsday knight



Envor
06-25-2009, 08:41 AM
This is a melee strength hero for hellbourne, he should carry a spear or other long two handed weapon.

Background story.

All that is known about him is that he became immortal before the invasion of hellbournes. During the war with them, he lost all he knew in this world to fire of hell. Immortality din't allow him to die and rest with other fallen ones, but instead forced him to feal the pain and suffer everytime he was killed. He would come back to life after few days to try and fight hordes of demons, but with each death his mind was filled with chaos and dark visions. At some point he became one of hell warriors.

Abilities

Dark vision
Takes 3 sec to start and 3 to end, for it to work must be near creeps/heroes (same range for exp gain) and creeps/heroes must fight (take damage), while in this state he can't move and his armor slowly becomes weaker (even negative), but his regeneration will slowly increase.

No cooldown or mana cost

For each second his armor goes down by 16/14/12/10% of his max armor
For each second he gains +0.9/1.2/1.8/2.7 to hp and mana regenaration
Exit state duration 3/2.5/2/1.5 sec.
During exit state his armor stays at minimum and no regenaration.
For each creep death within range, hero gets +1% line of sight permanantly.
If died in this state no death penalty (maybe not needed)

This should act like a long self stun with increasing regeneration and reducing armor. Because you have to stay near creeps to get the effect, it will be like a gamble vs stealth heroes or any fast hero.

At lvl 1 of this skill your hp and mp regen per sec will be 9 at 10 sec mark and your armor will go down by 160% and later ingame more armor means more penalty.

Weapon mastery

Allows hero to change from single target melee to AOE melee (sweeping hits)

While in single target mode gets armor penetration 2/4/6/8
and critical 15/22/31/38% for 1.5 damage

While in aoe does less damage -30/23/16/10%
Reduced attack speed -30%

Nightmare strike

60 mana cost 30/25/20/15 sec cooldown

Does silence and slow(all types of slow) 10/15/20/25% for 3/4/5/6 secs

If in aoe mode does aoe debuff and damages them with spear for 90/120/160/210 damage

If in single target mode damages target for 120/160/210/270 and debuffs him,
aplies self buff for 4/5/6/7 that doubles critical chance on weapon mastery

Chaos mark (ultimate)

100/150/200 mana cost 30/20/15 sec cooldown

Buffs allies or self with chaos mark.

Mark activates on third hit (on enemy heroes only) and damages enemy for 250/330/450 damage and replenishes attackers hp for same amount.

Mark can be cast on total of 2/3/4 targets. Can't be recast on a target that trigered the ability for 10 secs. Does not stack on single person. Lasts until used.



This a melee hero with disable, buff and risky self heal, that could lead to easy death. While dark vision might be the last thing you take, it also allows to stay in lane much longer, if used right.

If you think full weapon mastery+nightmare strike+ultimate is op, look at devour with his double stunlock combo.

Straza
06-27-2009, 08:26 AM
This is a melee strength hero for hellbourne, he should carry a spear or other long two handed weapon.

Background story.

All that is known about him is that he became immortal before the invasion of hellbournes. During the war with them, he lost all he knew in this world to fire of hell. Immortality din't allow him to die and rest with other fallen ones, but instead forced him to feal the pain and suffer everytime he was killed. He would come back to life after few days to try and fight hordes of demons, but with each death his mind was filled with chaos and dark visions. At some point he became one of hell warriors.

Abilities

Dark vision
Takes 3 sec to start and 3 to end, for it to work must be near creeps/heroes (same range for exp gain) and creeps/heroes must fight (take damage), while in this state he can't move and his armor slowly becomes weaker (even negative), but his regeneration will slowly increase.

No cooldown or mana cost

For each second his armor goes down by 16/14/12/10% of his max armor
For each second he gains +0.9/1.2/1.8/2.7 to hp and mana regenaration
Exit state duration 3/2.5/2/1.5 sec.
During exit state his armor stays at minimum and no regenaration.
For each creep death within range, hero gets +1% line of sight permanantly.
If died in this state no death penalty (maybe not needed)

This should act like a long self stun with increasing regeneration and reducing armor. Because you have to stay near creeps to get the effect, it will be like a gamble vs stealth heroes or any fast hero.

At lvl 1 of this skill your hp and mp regen per sec will be 9 at 10 sec mark and your armor will go down by 160% and later ingame more armor means more penalty.

Weapon mastery

Allows hero to change from single target melee to AOE melee (sweeping hits)

While in single target mode gets armor penetration 2/4/6/8
and critical 15/22/31/38% for 1.5 damage

While in aoe does less damage -30/23/16/10%
Reduced attack speed -30%

Nightmare strike

60 mana cost 30/25/20/15 sec cooldown

Does silence and slow(all types of slow) 10/15/20/25% for 3/4/5/6 secs

If in aoe mode does aoe debuff and damages them with spear for 90/120/160/210 damage

If in single target mode damages target for 120/160/210/270 and debuffs him,
aplies self buff for 4/5/6/7 that doubles critical chance on weapon mastery

Chaos mark (ultimate)

100/150/200 mana cost 30/20/15 sec cooldown

Buffs allies or self with chaos mark.

Mark activates on third hit (on enemy heroes only) and damages enemy for 250/330/450 damage and replenishes attackers hp for same amount.

Mark can be cast on total of 2/3/4 targets. Can't be recast on a target that trigered the ability for 10 secs. Does not stack on single person. Lasts until used.



This a melee hero with disable, buff and risky self heal, that could lead to easy death. While dark vision might be the last thing you take, it also allows to stay in lane much longer, if used right.

If you think full weapon mastery+nightmare strike+ultimate is op, look at devour with his double stunlock combo.

there may be a list of things imperfect here, i just skimmed it because im really very tired. But i notices +1% LoS increase permanantly?? think about what that would do after every creep thats killed near him give him that much sight range. he'd practically see the entire map mid game. i'll comment on the rest after ive had a good nap.

Envor
06-28-2009, 05:57 AM
he gets +1%los or a constant number of vision (I don't know the real vision range, so I said 1%)added permanantly WHILE in dark vision state, you might die while in it very fast

Though some numbers on the list make skills overpowered, it gives the idea of what he will do.