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View Full Version : Landslide - AoE Str Hero



Nytemair
03-11-2010, 02:46 AM
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Landslide - Melee Strength

Story: Consisting of molten rock and toxic ashes, Landslide is the only recorded elemental to survive destruction when his sorcerer died. Kept alive by unholy magic, this beast of raging immolation is now intent on ravaging Newerth, incinerating all who inhabit it and crushing their wretched carcasses with rubble and ash.

Concept: A defensive pushback based hero, Landslide becomes more powerful as the fight continues, and is able to manipulate the battlefield as he sees fit.

Ravage - [Q]
Sending a wave of force in a ring away from him, Landslide ravages the surrounding landscape. Units hit by the ring are pushed along with it, while taking damage and becoming stunned. Cannot push across cliffs, destroys trees.

Action: Target Self Enemy Units
Mana Cost: 150
Cooldown: 20

Level 1: 250 AoE, deals 60 magic damage and stuns for 0.5 seconds.
Level 2: 300 AoE, deals 120 magic damage and stuns for 1.0 seconds.
Level 3: 350 AoE, deals 180 magic damage and stuns for 1.5 seconds
Level 4: 400 AoE, deals 240 magic damage and stuns for 2.0 seconds.

Comments: Units are pushed to the extents of the ring, regardless of how close they are to the centre. Stun begins once the ring dissipates, ring lasts 1 second at all levels.

Ash Wave - [W]
Landslide conjures a wave of sand and ash to surge forward. Units hit by the sand have reduced magic armour and are damaged when they strike targets.

Action: Target Point Enemy Units
Mana Cost: 75
Cooldown: 12

Level 1: Reduces magic armour by 1, 10% damage return.
Level 2: Reduces magic armour by 2, 15% damage return.
Level 3: Reduces magic armour by 3, 20% damage return.
Level 4: Reduces magic armour by 4, 25% damage return.

Comments: Slows by 20% at all levels, damage return dealt is magic damage. Covers an area similar to Zephyrs Gust, but twice as wide. Lasts 6 seconds.

Wounded Embers
When struck, Landslide releases toxic fumes and ash around him, the more wounded he is, the more gases are released. These toxins deal damage per second and increase his armour.

Level 1: 0.2 damage per second per 1% hp missing, passively grants 2+ armour.
Level 2: 0.4 damage per second per 1% hp missing, passively grants 4+ armour.
Level 3: 0.6 damage per second per 1% hp missing, passively grants 6+ armour.
Level 4: 0.8 damage per second per 1% hp missing, passively grants 8+ armour.

Comments: Damage dealt is magic damage, dealt in a 1000 AoE. Passive ability.
Calculations: Theoretically a maximum of 80 DPS.

Cataclysm - [R]
Landslide disperses into a river of molten rock, incinerating himself and enemies that come close. Drains mana until de-activated.

Level 1: Grants maximum movement speed, deals 50 magic damage per second to self and enemies that pass through the wave. Costs 30 mana per 100 distance travelled.
Level 2: Grants maximum movement speed and tree walking, deals 75 magic damage per second to self and enemies that pass through the wave. Costs 30 mana per 200 distance travelled.
Level 3: Grants maximum movement speed and cliff walking, unit walking, and tree walking, building walking and deals 100 magic damage per second to self and enemies that pass through the wave. Costs 30 mana per 300 distance travelled.

Comments: Works like Raijin Thunderkeg?s ult in dota, except it deals damage to the caster for a reduced mana cost. Also grants max move speed and no collision at level 3. Synergises with his other abilities well.

NinjaPants
04-03-2010, 07:32 PM
:eek: