MightyMax
03-12-2010, 02:48 AM
Remember vote on concept not numbers.
http://i870.photobucket.com/albums/ab268/BigM_2010/BOB.jpg or http://i870.photobucket.com/albums/ab268/BigM_2010/Green_Devil.jpg
Muck is a player skill based hero and finally a new anti initiator hero like Vindicator.
Catch phrases:
I'll muck you (pwn you)
I see everything
EYE SPY
Why don't you stick around (after ultimate or when puking)
Slow down what's the hurry (when puking)
UH! OH! (then explodes)
Muck becomes the player's color or has a glow of the player?s color or his eye is the player's color.
Muck
Damage: 45-56
Attack range 125
Attack speed 0.59
Armor 2.90
Movement speed 285
Strength 22 (+2.5)
Agility 12 (+1.4)
Intelligence 16 (+1.8)
Muck's hero model starts off very small as a unit because he will be 100% bigger and a potential 200% bigger later in game.
http://i870.photobucket.com/albums/ab268/BigM_2010/Puke.jpg
Puke
Activation [Q]
Target Position
Type: Magic
Range: 800
Mana Cost: 30
Cooldown: 5 seconds
Uses a charge to spawn a Slime Ball at target position which is 1/4 of Mucks body. One charge is gained every 5 seconds with a maximum of 3 charges. For each charge lost Muck is affected by Exposed and shrinks ? of his size.
Muck grows 1/4 bigger which makes Slime Balls have a radius of 25/50/75/100 and if Muck hits enemy units directly they are stunned for 0.1/0.2/0.3/0.4 seconds and also take 25/50/75/100 magic damage then are affected by Sticky Slime. Also if enemy units walk over Slime Balls they are affected by Sticky Slime. Slime ball lasts for 5 seconds.
Exposed Effect (based on charges lost)
As Muck's charges diminishes so does his size. Muck becomes smaller, faster, physically weaker and more vulnerable without all his slime to cushion the incoming attacks. Each charge decreases Muck's size by 1/4 increases Muck movement speed by 20 and attack speed by 10%. Also, each charge makes Muck more vulnerable to any attacks by an additional 10 damage and his base attack is reduced -15. Muck can regain Puke charges by simply walking over the Slime Balls he has thrown or wait 5 seconds.
Sticky Slime Effect
Slows enemy units by -20% and also lowers armor by -2 with a damage over time of 10 magic damage per second for 5 seconds. Stacks 3 times but the two other stacks only reduce enemy units by an additional -5% and lowers armor by additional -1 with a damage over time of 5 magic damage per second for 5 seconds. Each stack refreshes timer.
http://i870.photobucket.com/albums/ab268/BigM_2010/Puke1.jpg
Slime Balls are the green circles.
http://i870.photobucket.com/albums/ab268/BigM_2010/Puke2.jpg
Enemy units are slowed by walking through Slime Ball. Can slow multiple targets that get hit or that runs through Slime Balls.
http://i870.photobucket.com/albums/ab268/BigM_2010/Absorption.jpg
Slimy Hold
Activation [W]
Target Unit
Type: Magic
Range: 400
Mana Cost: 115/125/140/150
Cooldown: 11 seconds
Transport self to target unit and perform mini stun on target then applies Suffocate for 1.5/2/2.5/3 seconds
Suffocate Effect
Disarmed
Immobilized
Revealed
Life steals 70 health per second plus effect of Digest (50 magic damage per sec)
Any incoming damage to Muck or target unit is shared between them by 50%
http://i870.photobucket.com/albums/ab268/BigM_2010/Digest.jpg
Digest
Activation [Q]
Target Position
Type: Magic
Radius: Self
Muck can disintegrate enemy or neutral unit by standing over them which reduces their movement speed by 10% slow and take 50 magic damage a second and giving him a charge after being digested with a maximum of 1/2/3/4 charges. When you die you lose all your charges.
Passive Bonuses
Unit walking
Muck grows 1/4 bigger per charge.
+5 movement speed per charge
+15 damage per charge to attacks
+25 radius added to Slime Balls per charge
http://i870.photobucket.com/albums/ab268/BigM_2010/Explode.jpg
Explode
Activation [R]
Target Position All Other Units and Trees
Type Magic Push
Range: Self
Radius: 600
Mana Cost: 150/200/250
Cooldown: 200/190/180 seconds
Muck Explodes causing 50/100/150 to 200/400/600 initial magic damage to all targets in radius, the damage dealt is reduced the further away from Muck the enemies are (think about zephyr's ultimate). An additional 100 magic damage is dealt per charge of Digest to random nearby enemy units (if there's just one unit it will take all the damage). Also all nearby units are pushed 100 to 800 units (100 initial plus 100 extra per charge of digest or puke) away from the impact point (the bigger Muck is the bigger the explosion) and all enemy units in radius are affected by Sticky Slime. After exploding, Muck is Completely Exposed and loses all his digest charges.
Exlpode's initial magic damage is based on how many Puke charges he has. If he has 3 he will do 200/400/600, 2 he will do 150/300/450, 1 he will do 100/200/300 and zero he will do 50/100/150 because he is much smaller.
Completely Exposed
Puke charges are at zero and Muck becomes smaller, faster, physically weaker and more vulnerable without all his slime to cushion the incoming attacks. Muck increases his movement speed by 60 and attack speed by 30%. Also Muck is more vulnerable to any attacks by an additional 30 damage and his base attack is reduced -45. Muck can regain Puke charges by simply waiting 5 second while slime returns to him and rebuilds himself back together.
http://i870.photobucket.com/albums/ab268/BigM_2010/Explode1.jpg
Green circle represents Muck and the red circle represents the radius of Explode (currently at 600).
http://i870.photobucket.com/albums/ab268/BigM_2010/Explode2.jpg
Green circle in the middle represents Muck and other green circles represent Sticky Slime Effect and white circle represent the 4 random targets of Digest Charges that take an additional 100 magic damage.
-----------------------------------------------------------------------
Special thanks to BigZak for bouncing ideas back and fort. Also thanx to Jizzlin for correcting my terrible english structured sentences and errors (basically making sense of it all to get my ideas through the audience)
Feedback would be nice, good or bad want to know what every one thinks.
Half man, half machine, all cop
RoboC0P :D
http://i870.photobucket.com/albums/ab268/BigM_2010/BOB.jpg or http://i870.photobucket.com/albums/ab268/BigM_2010/Green_Devil.jpg
Muck is a player skill based hero and finally a new anti initiator hero like Vindicator.
Catch phrases:
I'll muck you (pwn you)
I see everything
EYE SPY
Why don't you stick around (after ultimate or when puking)
Slow down what's the hurry (when puking)
UH! OH! (then explodes)
Muck becomes the player's color or has a glow of the player?s color or his eye is the player's color.
Muck
Damage: 45-56
Attack range 125
Attack speed 0.59
Armor 2.90
Movement speed 285
Strength 22 (+2.5)
Agility 12 (+1.4)
Intelligence 16 (+1.8)
Muck's hero model starts off very small as a unit because he will be 100% bigger and a potential 200% bigger later in game.
http://i870.photobucket.com/albums/ab268/BigM_2010/Puke.jpg
Puke
Activation [Q]
Target Position
Type: Magic
Range: 800
Mana Cost: 30
Cooldown: 5 seconds
Uses a charge to spawn a Slime Ball at target position which is 1/4 of Mucks body. One charge is gained every 5 seconds with a maximum of 3 charges. For each charge lost Muck is affected by Exposed and shrinks ? of his size.
Muck grows 1/4 bigger which makes Slime Balls have a radius of 25/50/75/100 and if Muck hits enemy units directly they are stunned for 0.1/0.2/0.3/0.4 seconds and also take 25/50/75/100 magic damage then are affected by Sticky Slime. Also if enemy units walk over Slime Balls they are affected by Sticky Slime. Slime ball lasts for 5 seconds.
Exposed Effect (based on charges lost)
As Muck's charges diminishes so does his size. Muck becomes smaller, faster, physically weaker and more vulnerable without all his slime to cushion the incoming attacks. Each charge decreases Muck's size by 1/4 increases Muck movement speed by 20 and attack speed by 10%. Also, each charge makes Muck more vulnerable to any attacks by an additional 10 damage and his base attack is reduced -15. Muck can regain Puke charges by simply walking over the Slime Balls he has thrown or wait 5 seconds.
Sticky Slime Effect
Slows enemy units by -20% and also lowers armor by -2 with a damage over time of 10 magic damage per second for 5 seconds. Stacks 3 times but the two other stacks only reduce enemy units by an additional -5% and lowers armor by additional -1 with a damage over time of 5 magic damage per second for 5 seconds. Each stack refreshes timer.
http://i870.photobucket.com/albums/ab268/BigM_2010/Puke1.jpg
Slime Balls are the green circles.
http://i870.photobucket.com/albums/ab268/BigM_2010/Puke2.jpg
Enemy units are slowed by walking through Slime Ball. Can slow multiple targets that get hit or that runs through Slime Balls.
http://i870.photobucket.com/albums/ab268/BigM_2010/Absorption.jpg
Slimy Hold
Activation [W]
Target Unit
Type: Magic
Range: 400
Mana Cost: 115/125/140/150
Cooldown: 11 seconds
Transport self to target unit and perform mini stun on target then applies Suffocate for 1.5/2/2.5/3 seconds
Suffocate Effect
Disarmed
Immobilized
Revealed
Life steals 70 health per second plus effect of Digest (50 magic damage per sec)
Any incoming damage to Muck or target unit is shared between them by 50%
http://i870.photobucket.com/albums/ab268/BigM_2010/Digest.jpg
Digest
Activation [Q]
Target Position
Type: Magic
Radius: Self
Muck can disintegrate enemy or neutral unit by standing over them which reduces their movement speed by 10% slow and take 50 magic damage a second and giving him a charge after being digested with a maximum of 1/2/3/4 charges. When you die you lose all your charges.
Passive Bonuses
Unit walking
Muck grows 1/4 bigger per charge.
+5 movement speed per charge
+15 damage per charge to attacks
+25 radius added to Slime Balls per charge
http://i870.photobucket.com/albums/ab268/BigM_2010/Explode.jpg
Explode
Activation [R]
Target Position All Other Units and Trees
Type Magic Push
Range: Self
Radius: 600
Mana Cost: 150/200/250
Cooldown: 200/190/180 seconds
Muck Explodes causing 50/100/150 to 200/400/600 initial magic damage to all targets in radius, the damage dealt is reduced the further away from Muck the enemies are (think about zephyr's ultimate). An additional 100 magic damage is dealt per charge of Digest to random nearby enemy units (if there's just one unit it will take all the damage). Also all nearby units are pushed 100 to 800 units (100 initial plus 100 extra per charge of digest or puke) away from the impact point (the bigger Muck is the bigger the explosion) and all enemy units in radius are affected by Sticky Slime. After exploding, Muck is Completely Exposed and loses all his digest charges.
Exlpode's initial magic damage is based on how many Puke charges he has. If he has 3 he will do 200/400/600, 2 he will do 150/300/450, 1 he will do 100/200/300 and zero he will do 50/100/150 because he is much smaller.
Completely Exposed
Puke charges are at zero and Muck becomes smaller, faster, physically weaker and more vulnerable without all his slime to cushion the incoming attacks. Muck increases his movement speed by 60 and attack speed by 30%. Also Muck is more vulnerable to any attacks by an additional 30 damage and his base attack is reduced -45. Muck can regain Puke charges by simply waiting 5 second while slime returns to him and rebuilds himself back together.
http://i870.photobucket.com/albums/ab268/BigM_2010/Explode1.jpg
Green circle represents Muck and the red circle represents the radius of Explode (currently at 600).
http://i870.photobucket.com/albums/ab268/BigM_2010/Explode2.jpg
Green circle in the middle represents Muck and other green circles represent Sticky Slime Effect and white circle represent the 4 random targets of Digest Charges that take an additional 100 magic damage.
-----------------------------------------------------------------------
Special thanks to BigZak for bouncing ideas back and fort. Also thanx to Jizzlin for correcting my terrible english structured sentences and errors (basically making sense of it all to get my ideas through the audience)
Feedback would be nice, good or bad want to know what every one thinks.
Half man, half machine, all cop
RoboC0P :D