View Full Version : Hero Suggestion - Algos, The Enhancer
Straza
06-24-2009, 07:40 PM
Algos - The Enhancer
Strength
Legion
Algos the Enhancer was born with the power to manipulate the elements.His love for swordsmanship and his power to control the 3 elements makes him a formidable foe against any who are
foolish enough to stand in his way. he doesnt outright use his power, yet, imbues his weapon with them.
EDIT: Added an alternative ability to 3rd level skill. Need feedback.
----Abilities----
Imbue
Manacost 40/60/80/100
Cooldown 5 seconds
Algos imbues his weapon with either, fire, frost, or lightning. The player can click the Skill button and change the element to Fire,
frost, or lightning, respectivly. Imbue will last until Hurl Blade is cast, at which Imbue will need to be cast again. What effects the blade has is determined by what element it is imbued with. it goes as followed:
Fire - Single target fire damage. 20/25/35/40 damage per skill rank respectivly.
Frost - Slows enemy movement speed and attack speed. Movement effects -10/15/20/25%, attack speed -5/10/15/20%.
Lightning - Has a chance to critically strike a target. chance to crit for 2x normal dmg: 10/15/20/25%.
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Hurl Blade
Manacost 110/120/130/140
Cooldown 30 seconds
500 Range
Algos launches his blade at a target enemy causing 75/100/125/175 dmg/per skill rank. The weapon will remain attached to target
for 6 seconds, after which it will phase out and return to Algos. while the blade is still on target algos's attack damage is reduced by 50%.
If his weapon is imbued with an element, it will do the following:
Fire - puts a DoT on the target dealing 10/15/20/25 dmg per second for 6 seconds.
Frost - causes the target to occasionally freeze (stop) and nova, dealing 30/40/50/60 damage each nova within 200 AoE for 4 seconds.
maximum of 3 novas and freezes.
Lightning - when the blade connects to its target it charges and releases its electric power, dealing short pulses of electric discharge around
the effected unit (300 AOE) causeing damage to any unit around it for the duration of Hurl blade. 25/35/45/55 damage per discharge.
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Elemental Instability(Passive) - If a weapon imbuement is active, algos will Gain elemental charges. before a charge can be released he has to
attack a fixed number a times. 8/7/6/5/.
Fire - The weapon explodes dealing minor damage to enemies in a 150 radius. 13/16/26/32
Frost - sends an ice shard bouncing between 2/2/3/4 enemies and deals 17/24/28/32 damage to the initial target, each bounce reduces damage by 5%
Lightning - when he charge is release lightning slams the ground, dazing enemy units within 200 range for .50/1/1.5/2 seconds.
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Blade God's Fury (Ulti)
Manacost 250/350/450
Cooldown 140/130/120
Algos tune's into all 3 elements' vibrations and imbues his weapon with all of them, gaining every status effect from every
element for 10/15/20 seconds. Normal attacks effect the target with all 3 elements' effects. THe status effects are included with Hurl blade while ultimate is active, But the effect will be a random element and it will cancel out the untilmate even if you have time left on it. Meahwhile he is immune to all forms of Disabling.
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Other notes -
A couple people i've presented this idea to (dont worry they are in beta as well) have asked if Imbue's effects worked with Hurl blade. The freeze skill does NOT harm the effected when it nova's, it only stops them, the nova is more designed for crowd damage to the heroes and creeps around it.
No, they are completely seperate skills with their own abilities. However on another note the imbue effect from the weapon is dispelled after it returns to algos, so it needs to be recast.
EDIT: Re-explained the freeze effect. in Other Notes.
Removed Enchance and replaced with Elemental Instability.
lowered Hurl Blade's Fire DoT
Changed Imbue's fire effect to sigle from Splash
Reversed cooldown on Ultimate per skill rank
Removed retireve blade for balancing purposes.
increased Elemental instability damage on fire and frost.
Increased mana cost of Imbue and lowered Frost effects.
Changed the number of attack charge requied to gain a discharge effect on Elemental Instability.
Changed Elemental instability 's Lightning daze duration. from .75.1/2/3, to .50/1/1.5/2. Buffed. Fire and frost up a bit.
Nerfed Hurl Blade's Nova damage.
Changed/explained ultimate better.
OpMindcrime
06-24-2009, 08:09 PM
Where's the heal blade? :p :D
antigrav
06-24-2009, 08:14 PM
Cool hero concept. I won't bother talking about numbers but the targetted hit(stun) + blink right up to their face seems very imbalanced unless you add more restriction to the blink part itself otherwise it's a strictly superior version of blink strike which is pushing it in terms of power.
Walterion
06-24-2009, 08:19 PM
Cool hero concept. I won't bother talking about numbers but the targetted hit(stun) + blink right up to their face seems very imbalanced unless you add more restriction to the blink part itself otherwise it's a strictly superior version of blink strike which is pushing it in terms of power.
It doesn't stun you, if you are talking about Hurl Blade: Lightning.
Also, Blink strike has a lower cooldown, and Hurl blade has a static 30 second cd. For this I would rather stick to BS.
Netukka
06-24-2009, 08:25 PM
Sounds coolsauce to me. Interesting concept and S2 can just slack and make it with maliken names/animations.
Cool hero concept. I won't bother talking about numbers but the targetted hit(stun) + blink right up to their face seems very imbalanced unless you add more restriction to the blink part itself otherwise it's a strictly superior version of blink strike which is pushing it in terms of power.
Well, the cooldown/mana costs are waaaaaaaayyy above of blink strike. More worried about how much you can deal damage with just one skill (Throw fire sword at lvl 2 = 75 + 240) and how long the cooldown of his ultimate is. Because with 3min cooldown hes just gonna get spam cc'd when its activated.
Oh well, numbers can always change.
FuriousPeon
06-24-2009, 09:32 PM
I like the concept. I'll better examine the numbers later, but I do think it's a very very interesting idea.
Straza
06-24-2009, 10:04 PM
Sounds coolsauce to me. Interesting concept and S2 can just slack and make it with maliken names/animations.
Well, the cooldown/mana costs are waaaaaaaayyy above of blink strike. More worried about how much you can deal damage with just one skill (Throw fire sword at lvl 2 = 75 + 240) and how long the cooldown of his ultimate is. Because with 3min cooldown hes just gonna get spam cc'd when its activated.
Oh well, numbers can always change.
took your advice, didnt think of CC with the Ulti. now its a somewhat powered down version of Jez's magic shield being only limited to to disables, so he can still take magic damage.
exezic
06-24-2009, 10:54 PM
wow, cool idea, tho I think his name would be maliken :p
Initial thoughts reading this -
Imbue - Not bad I like it, lightning may be kind of overpowered though, fire too if the splash damage includes his attack damage but I assume it doesn't.
Hurl Blade - Does ridiculous damage along with a blink...since you can just blink to a target after you cast it the -50% damage doesn't seem like it will do much.
Enhance - Pretty much just a way better version of Sven's armor aura...don't really like it at all on this hero. The movement speed % especially at level 1 is quite high as well.
Ultimate - Seems like an interesting ability, though you should make it more obvious in the skill decription that it doesn't work with hurl blade. Other than that the mana cost seems quite high on it for a strength hero.
Straza
06-24-2009, 11:47 PM
Initial thoughts reading this -
Imbue - Not bad I like it, lightning may be kind of overpowered though, fire too if the splash damage includes his attack damage but I assume it doesn't.
Hurl Blade - Does ridiculous damage along with a blink...since you can just blink to a target after you cast it the -50% damage doesn't seem like it will do much.
Enhance - Pretty much just a way better version of Sven's armor aura...don't really like it at all on this hero. The movement speed % especially at level 1 is quite high as well.
Ultimate - Seems like an interesting ability, though you should make it more obvious in the skill decription that it doesn't work with hurl blade. Other than that the mana cost seems quite high on it for a strength hero.
All of which can be powered down. i was mainly focusing him towards team fights and Solo battles. i know there arent many versatile heroes as of yet except for maybe Slither or nymphora(could be wrong). on another note this is just a template all of which of course, needs balancing.
As for the blink ability, you wont get the full effect from the imbue if you just blink immediatly after. that being said if you hurl the blade while its imbued not only do you not get the additional effects from the imbument, you have to recast the imbue element.
Inconmon
06-25-2009, 02:04 AM
First, I like the basic idea. But there are two things..
1) Hurl Blade Balance
So I hurl the blade at a target and deal 175 damage, followed by 70*5=350 DoT damage and finally I teleport to the target dealing 55 damage.
So I can attack a hero from distance, deal 580 damage, teleport next to it as melee hero and start attacking it thereby reducing movement speed by 40% and attack speed by 28%?
2) Enhance Balance
The skill is badly overpowered if it is passive instead of aura, but right now it looks just ridiculous. Not to mention that Rank 1 is so good that people will pick one level early and the others very late.
Plus... why waste a active ability with a stupid passive ability on a cool hero? Go with another elemental skill.
TurooX
06-25-2009, 07:19 AM
Geif!
Elaeli
06-25-2009, 07:26 AM
You can SLOW on melee hits, RUN FASTER with a passive, MINISTUN a ranged target, TELEPORT to him, and DO DAMAGE at the same time? Sure.
Walterion
06-25-2009, 11:53 AM
You can SLOW on melee hits, RUN FASTER with a passive, MINISTUN a ranged target, TELEPORT to him, and DO DAMAGE at the same time? Sure.
Slow on melee hits, Run faster. Sure.
now, Stunning on RANGE ? Where ? Teleport to him on a 500 yrds, which is less than range area (600 yrds). And to make things better, it has a LONG ASS cooldown, 30 seconds, compared to rank 4 blink strike, 10 seconds.
I don't see any problem with this hero, you are just whinning for the sakes of it to be quite honest.
Edit: Also, the passive it's good as it is. If it was only armour, it would have the same problem as Sven.. Armour is USELESS on endgame. And if it was DMG% or Atk speed, it would have been quite stupid. Now tell me, movement speed is bad ? It's not like it's global or anything.. right ?
Illyrian
06-25-2009, 12:02 PM
Hilariously overpowered hero.
These suggestions for heroes that can do everything but heal are ludicrous, this is just another lousy gank hero.
Elaeli
06-25-2009, 12:33 PM
Frost - causes the target to occasionally freeze (stop) and nova, dealing 40/50/60/70 damage each nova within 200 AoE for 4 seconds.
maximum of 3 novas.
Enhance(Passive) - All allied players within 600 Area
No, i'm not whining for the purpose of whining, I'm pointing out how stupid of a concept this hero is.
Inconmon
06-25-2009, 01:42 PM
I don't see any problem with this hero, you are just whinning for the sakes of it to be quite honest.
l2p ...
So I hurl the blade at a target and deal 175 damage, followed by 70*5=350 DoT damage and finally I teleport to the target dealing 55 damage.
So I can attack a hero from distance, deal 580 damage, teleport next to it as melee hero and start attacking it thereby reducing movement speed by 40% and attack speed by 28%?
Straza
06-25-2009, 02:29 PM
Hilariously overpowered hero.
These suggestions for heroes that can do everything but heal are ludicrous, this is just another lousy gank hero.
if you want a healer, get nym, jester or jez, there are a few that can heal not all of them need. to.
Walterion
06-25-2009, 04:54 PM
l2p ...
Erm... you know that you soak some of that damage... right ? Also, in any case.. you would be able to counter him quite easily if you have any class. If you want to complain about damage, go and complain about Moon queen or thunder bringer... they both deal a little bit more the damage in less than 10 seconds (Each nuke spell has 7 seconds Cooldown.. 300/350 x 2 = 600/700 damage). Also, let me point out this... the spell is NOT spamable.. it has huge mana cost and a long cooldown. Plus, this hero is a Strength hero, thus his mana pool won't be really big. Probably on that attack you used 1/4th of your mana pool.
Last thing to point out, it's not like you don't regenerate HP during the whole thing... right ?
Straza
06-25-2009, 04:55 PM
First, I like the basic idea. But there are two things..
1) Hurl Blade Balance
So I hurl the blade at a target and deal 175 damage, followed by 70*5=350 DoT damage and finally I teleport to the target dealing 55 damage.
So I can attack a hero from distance, deal 580 damage, teleport next to it as melee hero and start attacking it thereby reducing movement speed by 40% and attack speed by 28%?
2) Enhance Balance
The skill is badly overpowered if it is passive instead of aura, but right now it looks just ridiculous. Not to mention that Rank 1 is so good that people will pick one level early and the others very late.
Plus... why waste a active ability with a stupid passive ability on a cool hero? Go with another elemental skill.
on that note the cooldown is raised and the manacost is high, unless you play him as a caster i doubt hed have enough mana to execute practically all of those skills at one time. and even if you did play him as a caster hed be pretty easy to kill for the lack of health. regneration comes into mind there but you cant regen so much if youd have a buncha people on you. Moon queen and thunderbringer can nuke the piss outta him and he wouldnt survive.
summ1else
06-25-2009, 05:00 PM
Can I ask the OP what his suggestion for leveling the elements is? Have you played DotA? Serious question: Does this liken to the way that Invoker levels his skills quas/wex/exort?
I believe if you apply that concept to this hero you will have something a little less OP and a LOT more fun to play in a strategic sense. Let me know if you have questions about how that works and I can explain it.
Straza
06-25-2009, 05:11 PM
Can I ask the OP what his suggestion for leveling the elements is? Have you played DotA? Serious question: Does this liken to the way that Invoker levels his skills quas/wex/exort?
I believe if you apply that concept to this hero you will have something a little less OP and a LOT more fun to play in a strategic sense. Let me know if you have questions about how that works and I can explain it.
good question and yes thats what i was kind of getting at, with the invokers element orbs. if you can elaborate on what you mean in your second paragraph?
summ1else
06-25-2009, 05:23 PM
My point was, and I'm sorry if I've missed it, you should elaborate on this heroes details a little more. My suggestions:
You incorporate your elements into all skills. At lvl 1 you have access to all 3 skills; bear with me. Instead of placing points in the skills, you place them in the elements. At lvl 6 you have the option of placing a point in your ult or in your elements. The more points you have in your elements, the greater effect they will have when you use them in each skill.
Now for the fun part, you can only have 3 elements in use at once, like invoker. At lvl1 you can only have 1 orb. Lvl2 - lvl 4 you can have 2 elements, and at lvl 5 and above the third element appears. I really don't care how that works itself out. The point is reorganize it so the player only has the effects for the skills if he has chosen to have those orbs around him. I just think that would add depth.
In invoker it works a little different in that you have 10 different skills and you invoke a skill based on which orbs you have, and those skills are impacted by the level invested in the different elements. There are also no stat upgrades with invoker, just 9lvls of each stat and 4 lvls of ult (something that could be done, if they are tweaked right).
Adjust all your skills to take advantage of the elements around you. Idk, just spit-balling here.
summ1else
06-25-2009, 05:28 PM
I see your point now. I misread at the beginning. I'm an anxious kind of guy, but your third skill should really take advantage the different elements as well. Go back to the drawing board and I'm sure you can come up with something there. I think you should be able to see the orbs around him like you can with invoker and a hotkey or click changes all of them to fire/frost/lightning so the allies/enemies can see it. TBH I just miss actual invoker, and this would be a slimmed down version of that, but still quite fun.
Straza
06-25-2009, 05:33 PM
I see your point now. I misread at the beginning. I'm an anxious kind of guy, but your third skill should really take advantage the different elements as well. Go back to the drawing board and I'm sure you can come up with something there. I think you should be able to see the orbs around him like you can with invoker and a hotkey or click changes all of them to fire/frost/lightning so the allies/enemies can see it. TBH I just miss actual invoker, and this would be a slimmed down version of that, but still quite fun.
yes i see. of course there'd be a way for the other team to see. and i wasnt too happy with the 3rd skill either but i needed an idea there and have been working on something else. thanks for you input!
summ1else
06-25-2009, 05:37 PM
I know that heroes are about ideas rather than numbers, but in my experience, first impressions are everything and when the numbers look close to right, they get more thumbs ups. Here's some ideas of re-balancing some of your numbers to what you might actually find.
There should be a separate cooldown on changing the properties the weapon is imbued with. Should be able to change while attached to target on Hurl Blade
Imbue:
Fire needs to be rescaled. My suggestion is 15/30/45/65 Cooldown: 7/5/3/0
45 mana is a lot of mana, for the 65 dmg you're getting. Maybe mana cost 20/25/30/40 would be better. I know these are small but they make a big difference. You will PLOW through mana at 45 a cost, and 5 second cd means you cast this at most 4 times in a team fight at a 5 second cd, which is why scaled it back to an auto-attack orb at lvl 4. Then it becomes more about being smart about mana.
Frost looks good at scale, but scale back the move speed debuff a little bit and you got something.
Lightning is not well done for something that cost mana. If you're spending mana on it, make it 15% chance to do 1.5/2/2.5/3x dmg
More to come on other skills.
summ1else
06-25-2009, 05:50 PM
Hurl Blade:
Fire - 40dps/6secs is too strong for a lvl 1 nuke again. (75 + 240 dmg for 110 mana cost right out of the gate. That's more than half of some heroes hp at lvl 2 [imbue and hurl])
I see that he does half dmg while this is happening, but he doesn't need to do ANY dmg to be ridiculous. 10/20/30/40 dps over 5 seconds is PLENTY if not too much. at lvl 7 you have your ult + 175 hurl dmg + 200 dmg. That's about 375 on just 1 lvl of imbue and lvl 4 of hurl. Good enough. Your Numbers are like 420 + 175.. ridiculous when you think you still have your ult.
Frost again is better balanced. Remove the stop, apply a 10% slow on each nova for .75 seconds. Stacking up to the three times, but have the novas MUST occur 3 times, but randomly within the 4 seconds. Could be all at the middle, back end, or beginning, or spread out. Really brings chance into it. Dmg on novas isn't terrible since there will be three of them. 3x70 = 210 + 175 = 385 (so maybe scaled more like 40/45/50/60 nova dmg [you ARE getting a slow with these, and an aoe effect])
Lightning: I like lightning if you make the blade stay on for 3-4 seconds and have the charges ONLY affect units that around the target, not the target itself. Occuring every .75 - .85 seconds should be fine. One of those don't stand by me right now cause i have gas skills.
Inconmon
06-25-2009, 05:51 PM
it doesnt matter if some caster can cast nukes every now and then which deal good damage. he deals 500+ damage with a non-ultimate and teleports to the target and will then beat the crap out of it with 40% slow.
He doesnt need to spam it. Doing that combo once is enough for a kill.
Walterion
06-25-2009, 05:55 PM
it doesnt matter if some caster can cast nukes every now and then which deal good damage. he deals 500+ damage with a non-ultimate and teleports to the target and will then beat the crap out of it with 40% slow.
He doesnt need to spam it. Doing that combo once is enough for a kill.
On what ? We are talking in a case where level hero is level 7.. and as far as I know.. most of the heroes are over that amount of HP.
Also, why don't you just try to suggest something to change then ? Unless you ran out of ideas on ''how to balance Scout'' even though he can be killed really easily with some thinking.
summ1else
06-25-2009, 06:00 PM
it doesnt matter if some caster can cast nukes every now and then which deal good damage. he deals 500+ damage with a non-ultimate and teleports to the target and will then beat the crap out of it with 40% slow.
He doesnt need to spam it. Doing that combo once is enough for a kill.
Agreed with the teleport. Please remove this and have the ability return the weapon to Algos instead of him going to get it. The hero is good enough without this. And we have enough blink strikes to come from DoTA still, assuming S2 will be cool and bring them.
Straza
06-25-2009, 06:17 PM
ive changed a few things. have a looksee.
summ1else
06-25-2009, 06:25 PM
imbue: buff fire, you may have missed my point. You can't make someone pay 45 mana for 35 damage, that's for certain. Go back and look at my numbers. If you have lvl 4 imbue you'll never use fire if it's only a 35 dmg buff. Never.
Buff everything about your passive and you might have something. Can you build up charges? Or are they released on the 10/9/8/7th hit on their own?
How long does imbuement last? One attack? 5 seconds which is same as cd?
Straza
06-25-2009, 06:29 PM
imbue: buff fire, you may have missed my point. You can't make someone pay 45 mana for 35 damage, that's for certain. Go back and look at my numbers. If you have lvl 4 imbue you'll never use fire if it's only a 35 dmg buff. Never.
Buff everything about your passive and you might have something. Can you build up charges? Or are they released on the 10/9/8/7th hit on their own?
How long does imbuement last? One attack? 5 seconds which is same as cd?
Charges are released after lets say rank 1 skill is 10 attacks. on the 11th it will release the charge. As for imbue it lasts until you use hurl blade and then recast. Rebuffed imbue: fire, somewhat balanced manacost:damage ratio.
Inconmon
06-25-2009, 06:34 PM
On what ? We are talking in a case where level hero is level 7.. and as far as I know.. most of the heroes are over that amount of HP.
Also, why don't you just try to suggest something to change then ? Unless you ran out of ideas on ''how to balance Scout'' even though he can be killed really easily with some thinking.
Obviously you dont need to "one-shot" a hero to get the kill. Dealing 500 damage by casting a non-ultimate spell is bullshit when 9 out of 10 spells deal around 200-300 damage on level 4, not to mention that you teleport to the target AND slow its movement speed by 40%.
But I dont expect you to understand this. (Same goes for Scout, btw, as you clearly missed the point)
Straza
06-25-2009, 06:38 PM
Obviously you dont need to "one-shot" a hero to get the kill. Dealing 500 damage by casting a non-ultimate spell is bullshit when 9 out of 10 spells deal around 200-300 damage on level 4, not to mention that you teleport to the target AND slow its movement speed by 40%.
But I dont expect you to understand this. (Same goes for Scout, btw, as you clearly missed the point)
Relax im not out to try and submit a retardedly imba hero im actually trying to make changes, ive removed the blade retreival and balanced the damage output for the fire dot. and MQ's ulti can be pretty imba with its wide range and the fact that she can cast an addtional Moonbeam immediatly after her ulti AND bouncing attack all in the process.
summ1else
06-25-2009, 06:49 PM
I didn't understand that imbue was lasting until hurl was cast. Nerf Frost and Imbue is fine as long as it costs mana to change from one element to the next (recast imbue). Re-up the mana cost of imbue. 40/60/80/100 (trust me on these numbers needing to be higher, they're for balance, and to keep you from switching too frequently).
Straza
06-25-2009, 07:05 PM
Done and Done. anything else?
Netukka
06-25-2009, 07:44 PM
The fire/frost damage components of his 3rd skill (the passive) seem TINY unless they get multiplied by the amount of "charges" you took to gather them. As in, whether its 25 damage or 175 for fire splash for max rank. Also, 7 attacks sounds a bit high for me, I suggest just having it at flat out 5, keep fire/frost intact but change lightning daze to .5/1/1.5/2 sec.
Hero still looks awesomesauce!
Straza
06-25-2009, 07:48 PM
The fire/frost damage components of his 3rd skill (the passive) seem TINY unless they get multiplied by the amount of "charges" you took to gather them. As in, whether its 25 damage or 175 for fire splash for max rank. Also, 7 attacks sounds a bit high for me, I suggest just having it at flat out 5, keep fire/frost intact but change lightning daze to .5/1/1.5/2 sec.
Hero still looks awesomesauce!
thanks for the compliment. that suggestion is a good one. the damage isnt based on stored charges, it is only 1 charge that is accumulated through the number of attacks and released on the attack after the charge has been made.
summ1else
06-25-2009, 07:51 PM
thanks for the compliment. that suggestion is a good one. the damage isnt based on stored charges, it is only 1 charge that is accumulated through the number of attacks and released on the attack after the charge has been made.
yeah i agree with the poster you're quoting. These numbers are tiny and too far apart. Buff this passive skill. Buff the fire moderately, the frost just a bit and nerf the lightning just a bit and lower the procs just a fuzz more and i think that's good
edit keep changing my mind. Buff the frost to about the same as the fire, maybe a shade more, but still buff the fire a fuzz
Straza
06-25-2009, 07:59 PM
yeah i agree with the poster you're quoting. These numbers are tiny and too far apart. Buff this passive skill. Buff the fire moderately, the frost just a bit and nerf the lightning just a bit and lower the procs just a fuzz more and i think that's good
edit keep changing my mind. Buff the frost to about the same as the fire, maybe a shade more, but still buff the fire a fuzz
Done.
Netukka
06-25-2009, 08:25 PM
Nitpicking time. The wording of his 3rd skill is still a bit on the confusing side, suggest to change it to "After X attacks, the charge is released, doing Y depending on the weapon imbuement" for example and have Y just be the damage it deals in total, separate of the amount of charges required.
Impeeched
06-25-2009, 10:06 PM
I'm not liking Imbue because of the mana cost. I can accidentally easily spend tons of mana just killing creeps. The concept is still interesting though.
summ1else
06-25-2009, 10:31 PM
Nah, it's a one time mana cost and your weapon stays imbued (no more mana cost) until you throw it (hurl). That's the way it is currently.
Straza
06-25-2009, 11:20 PM
I'm not liking Imbue because of the mana cost. I can accidentally easily spend tons of mana just killing creeps. The concept is still interesting though.
you only cast imbue once until its dispalled by casting Hurl Blade. so you can keep it on as long as you want until you use that skill.
Impeeched
06-26-2009, 09:36 AM
Ah! cool.
Straza
06-28-2009, 01:53 AM
i wonder if the mods ever really come look at any of this... =/
Netukka
06-28-2009, 10:53 AM
Maybe they look but don't comment to give any cookies out to anyone yet. Haven't seen any comments on the items yet either.
Piranha1
06-28-2009, 12:46 PM
i wonder if the mods ever really come look at any of this... =/
Noone even seems to comment on your hero unless there is a flaw, or so i have found out, and the occasional S2 mod descends to check them out, but original ideas are floating towards the bottom of the page and becoming largely forgotten.
Straza
07-02-2009, 02:03 AM
bump for a hopeful mod look.
Krangry
07-02-2009, 11:14 AM
This hero sounds like it would be a TON of fun to play. I hope this gets looked into
Straza
07-04-2009, 12:19 PM
This hero sounds like it would be a TON of fun to play. I hope this gets looked into
Thanks! ya i think he'd bring something different to the game.
Dustin1
07-07-2009, 10:02 PM
Make it! Or I will when the editor comes out!
Straza
07-09-2009, 08:48 PM
bamp
Walterion
07-09-2009, 10:33 PM
Make it! Or I will when the editor comes out!
Damn you Chubby!!! :(
Straza
07-19-2009, 01:00 AM
Make it! Or I will when the editor comes out!
it'd still be nice to see him integrated into normal gameplay.
MickeyC
07-22-2009, 08:47 PM
I like it, Straza. Seems like an original concept without being so ridiculously overpowered he can solo three heroes at once. I hope it makes it.
Straza
07-23-2009, 07:56 PM
I like it, Straza. Seems like an original concept without being so ridiculously overpowered he can solo three heroes at once. I hope it makes it.
as do I good friend.
Mrnoblepig
07-25-2009, 08:15 AM
Cool idea indeed but it could be a bit overpowered, what with the stun+blink+damage...
Straza
07-25-2009, 05:49 PM
Cool idea indeed but it could be a bit overpowered, what with the stun+blink+damage...
blink is no longer a skill this guy has. it was removed for that reason.
Microchaton
07-28-2009, 07:58 PM
Is it me or is the 3rd skill a little underpowered
I mean, this is 32 damage at level 4 ? Buff the fire/frost damage ! At least double it :/
On the other hand....2secs stun every five hit ? On creeps okay, but thats rly too much for an hero. PASSIVE AOE 2 SECS STUN ? Imagine with high attack speed and blacksmith's buff and packed enemy heroes.
YAY passive full team permastun ! >:D Make it single target and it's MORE than enough.
It's a complex hero, but I rly like it. I think the 2 first skills are okay (maybe lower the fire damage at lower level and buff it a little at higher, +20 dg at lvl 1 is INSANE )
I'd say something like 10/20/30/45.
And how much time does the frost debuff last ? Make it short. REALLY short, 1 sec is more than enough. You can chase/hit someone to death even without boots with this...
How many discharges too (hurl blade lightning effect) ? 3 should do.
Oh, and lower the ultimate's manacost at lvl 2/3 oO
450 on a strength hero ? Seriously ?
200/250/300, 250/300/350 or 200/300/400 at most
Wow I Only intended to post a line or 2 but I really like your hero ! Need more feedbacks to balance him a little and see him ingame in a while!
LordBAMF
08-05-2009, 11:28 PM
If already disabled, for example, in pollywog priests shackles, then can he use ultimate to get out, or does he have to use before?