Cavallero
03-13-2010, 12:15 AM
http://cavallero.mercs.nafoto.net/images/photo20100312015406.jpg
Dreadmor the Corrupter - Hellbourne
Before the war, the world had peace. But without anyone noticed, one entity kept feeding from suffering, fear, despair. No one asked why those feelings were so weak, or why some didn’t even feel them. When he finally got enough strength to face the whole army of the Legion, a Demon appeared. Just his presence made the weak suffer and corrupt their bodies. The ones who survive his presence become his slaves, feeding in his corrupted blood and spreading his corruption through Newerth. Until one man defied his power. Ganfgarion the Brave, a king so true, that his presence could save souls from corruption. Another battle started. So intense that Sol wanted o see by himself. When Dreadmor finally faced Ganfgarion in battle, they were weakened even more. Than Sol sealed both away. Keeping them until they could finally met in battle again. Now once more the war raged in the battle field, and the two of them are free to light up the fire of battle and corruption!
Concept:
He will be a pain in the ass hard to kill. Despite he uses Health for one of his skills, he gets a good str bonus in his ult, making him one hell of a Demon. His main purpose is DPS and small disable. And as a true leader, he motivates his allies and demoralizes his enemies. Making him a great addition to every attack to the enemies. His first skill is the base of his synergy. Since you need to use it, and have a change to add a charge, you can’t just go all out spending charges like hell. So you must decide, keep annoying your enemy or heal yourself. And you can use it to deny creeps, making a very usefull skill.
His second skill is his basic damage dealing skill. Making damage over time and having a chance to immobilize the target. Also, it may switch target, scaring coward allies fearing the damage from the slave, or making a brave ally rush to try to take the slave away from his friend.
The third skill is a self disabling healing skill, I don’t really know if the numbers are OP or not. But spending 10 charges, he get 50% Health back, but has to stay still during long 20 seconds.
His Ultmate only makes him stronger, but sacrificing health over time. But he can deal more damage with his first skill. Hold longer and making more use of his badass aura. Buffing alies and debuffing enemies.
Voice/Body Language:
His voice is an echoed fearful voice, chilling the spine of the player. When he get less than 50% Health, Blood start to drench from his body, making a pool if he stays still too long.
Attack description:
He attacks with his claws like a savage beast, using both hands as alternating randomly between left and right strikes. If he has some Crit, bash or other effect like that, item, he strikes with both hand like he would grab the enemy. The first strike is always with his left hand.
Movement description:
He moves savagely running with his right arm ready to strike and his left arm shielding his body.
Words:
On spawn: I’ll corrupt these lands…
Movement: (Sounds of heavy breathing) | Slaves everywhere…
Attack: Corruptives! | Slaves…
On death: Ugaaaaaaaaaaarrrrrghhh!!!
Using First skill: Feel my corruption!
Initial attributes / progression:
STR: 20 (3.0 per level) | AGI: 15 (1.0 per level) Main | INT: 20 (2.0 per level)
Armor: 6.5 | Magic armor: 5.5 | Attack type: Melee | Damage: 42 - 47
Move Speed: 300 | Attack Range: Melee
Skills:
First Skill - Corruption(Active): Dreadmor blood drags a powerful disease that degenerates the body and soul of the victim. Every time a victim dies under the effect of the disease, have a chance to survive coming back to life as a servant to Dreadmor. The strength of the disease is base on how strong the body of Dread more is. When a none hero/mechanical unit dies under the effect of Corruption it has 15/25/35/45% chance to add a charge to Corrupted Slave.
Animation: Dreadmor cuts his arm, and with a swing spits his blood on the victim.
Damage: Dealing 3% of Dreadmore Total HP over 5/8/11/14 seconds to the target
Mana Cost: 80/100/120/140
Cooldown: 30 seconds all levels
Cast Range: 600
Especial: Can target ally none hero/mechanical units.
Second Skill - Corrupted Slave(Active): When Dreadmor don’t want to waste his strength, he uses one of his slaves to weaken the enemies. Since he doesn’t care for his minions, he don’t even bother controlling them. And sometimes the slaves may switch targets as they get near each other. The slaves feast on the targets Health and mana, while making it hard to move.
Animation: Dreadmor spits his blood on the floor, and one slave rises from it, rushing and then jumping to grabing the first target he see in the casting range.
Damage: 10/15/20/25 Health and 1/5/10/15 Mana every second over 10 seconds
Health and Mana cost Cost: 100/150/200/250 (Each)
Cooldown: 45 seconds all levels
Range: 600/700/800/900
Max charge: 6/8/10/12
Channeling: 2 seconds
Especial: Every second under effect, the slave has 25% chance to Immobilize or disarm the target. Dreadmor can’t cast if life is bellow 500. If cast on a hero, it has a chance, whenever another hero is in range of 400, the slave have 25% chance to switch target, keeping the duration. Every second a test is made to see if he change target or stay in his target. Can' be casted twice one the same hero. If a hero is already under the effect of this skill he Slave won't try to jump on him.
Third skill - Sacrifice(Active): Dreadmor may feast on his slaves to recover lost strength, he call his slaves that happily agree to be his food.
Animation: Slaves start rising from the blood pool left from Dreadmor weakened body, while he feast of their bodies.
Heal: 2/3/4/5% Hp regen over 2 seconds.
Mana Cost: 100/140/180/220
Cooldown: 45 seconds all levels
Channeling: 2 seconds per charge spent
Especial: Uses one charge from Corrupted slave every 2 seconds. During the sacrifice, Dreadmore is immobilized and disarmed. And after he stop feeding, he gets slowed by 20% MS.
Ultimate - Corrupted hell (Passive): As Dreadmor gets stronger, his corruption starts to escape from his body, corrupting everything near him. With the power from his blood, his allies gets stronger and faster. But get addicted by his blood, making them get a little weak when he dies.
Animation: Blood red gases starts do cover the ground whenever he is while the gas escapes his body. Allies get drenched with a little of blood, while slaves hands starts to appear beneath the enemy heroes trying to hold their legs.
Effect Allies: Every ally hero in range get 5/10/20 MS and AS. As well as 1/2/3 dmg for every charge Dreadmore has.
If any ally hero is in range when Dreadmore dies, he gets -10%MS and AS over 5 seconds
Effect enemies: Every enemy hero in range is slowed by 5/10/20 MS and have 5/7/10% chance to get immobilized during a second. A enemy hero can only be immobilized again after 3/2/1 second after freeing themselves from the previous immobilize.
Effects on Dreadmor: Dreadmor receive a bonus 10/17/25 strength, but gets 20/40/60 Health degeneration.
Range: 600/750/900
Dreadmor the Corrupter - Hellbourne
Before the war, the world had peace. But without anyone noticed, one entity kept feeding from suffering, fear, despair. No one asked why those feelings were so weak, or why some didn’t even feel them. When he finally got enough strength to face the whole army of the Legion, a Demon appeared. Just his presence made the weak suffer and corrupt their bodies. The ones who survive his presence become his slaves, feeding in his corrupted blood and spreading his corruption through Newerth. Until one man defied his power. Ganfgarion the Brave, a king so true, that his presence could save souls from corruption. Another battle started. So intense that Sol wanted o see by himself. When Dreadmor finally faced Ganfgarion in battle, they were weakened even more. Than Sol sealed both away. Keeping them until they could finally met in battle again. Now once more the war raged in the battle field, and the two of them are free to light up the fire of battle and corruption!
Concept:
He will be a pain in the ass hard to kill. Despite he uses Health for one of his skills, he gets a good str bonus in his ult, making him one hell of a Demon. His main purpose is DPS and small disable. And as a true leader, he motivates his allies and demoralizes his enemies. Making him a great addition to every attack to the enemies. His first skill is the base of his synergy. Since you need to use it, and have a change to add a charge, you can’t just go all out spending charges like hell. So you must decide, keep annoying your enemy or heal yourself. And you can use it to deny creeps, making a very usefull skill.
His second skill is his basic damage dealing skill. Making damage over time and having a chance to immobilize the target. Also, it may switch target, scaring coward allies fearing the damage from the slave, or making a brave ally rush to try to take the slave away from his friend.
The third skill is a self disabling healing skill, I don’t really know if the numbers are OP or not. But spending 10 charges, he get 50% Health back, but has to stay still during long 20 seconds.
His Ultmate only makes him stronger, but sacrificing health over time. But he can deal more damage with his first skill. Hold longer and making more use of his badass aura. Buffing alies and debuffing enemies.
Voice/Body Language:
His voice is an echoed fearful voice, chilling the spine of the player. When he get less than 50% Health, Blood start to drench from his body, making a pool if he stays still too long.
Attack description:
He attacks with his claws like a savage beast, using both hands as alternating randomly between left and right strikes. If he has some Crit, bash or other effect like that, item, he strikes with both hand like he would grab the enemy. The first strike is always with his left hand.
Movement description:
He moves savagely running with his right arm ready to strike and his left arm shielding his body.
Words:
On spawn: I’ll corrupt these lands…
Movement: (Sounds of heavy breathing) | Slaves everywhere…
Attack: Corruptives! | Slaves…
On death: Ugaaaaaaaaaaarrrrrghhh!!!
Using First skill: Feel my corruption!
Initial attributes / progression:
STR: 20 (3.0 per level) | AGI: 15 (1.0 per level) Main | INT: 20 (2.0 per level)
Armor: 6.5 | Magic armor: 5.5 | Attack type: Melee | Damage: 42 - 47
Move Speed: 300 | Attack Range: Melee
Skills:
First Skill - Corruption(Active): Dreadmor blood drags a powerful disease that degenerates the body and soul of the victim. Every time a victim dies under the effect of the disease, have a chance to survive coming back to life as a servant to Dreadmor. The strength of the disease is base on how strong the body of Dread more is. When a none hero/mechanical unit dies under the effect of Corruption it has 15/25/35/45% chance to add a charge to Corrupted Slave.
Animation: Dreadmor cuts his arm, and with a swing spits his blood on the victim.
Damage: Dealing 3% of Dreadmore Total HP over 5/8/11/14 seconds to the target
Mana Cost: 80/100/120/140
Cooldown: 30 seconds all levels
Cast Range: 600
Especial: Can target ally none hero/mechanical units.
Second Skill - Corrupted Slave(Active): When Dreadmor don’t want to waste his strength, he uses one of his slaves to weaken the enemies. Since he doesn’t care for his minions, he don’t even bother controlling them. And sometimes the slaves may switch targets as they get near each other. The slaves feast on the targets Health and mana, while making it hard to move.
Animation: Dreadmor spits his blood on the floor, and one slave rises from it, rushing and then jumping to grabing the first target he see in the casting range.
Damage: 10/15/20/25 Health and 1/5/10/15 Mana every second over 10 seconds
Health and Mana cost Cost: 100/150/200/250 (Each)
Cooldown: 45 seconds all levels
Range: 600/700/800/900
Max charge: 6/8/10/12
Channeling: 2 seconds
Especial: Every second under effect, the slave has 25% chance to Immobilize or disarm the target. Dreadmor can’t cast if life is bellow 500. If cast on a hero, it has a chance, whenever another hero is in range of 400, the slave have 25% chance to switch target, keeping the duration. Every second a test is made to see if he change target or stay in his target. Can' be casted twice one the same hero. If a hero is already under the effect of this skill he Slave won't try to jump on him.
Third skill - Sacrifice(Active): Dreadmor may feast on his slaves to recover lost strength, he call his slaves that happily agree to be his food.
Animation: Slaves start rising from the blood pool left from Dreadmor weakened body, while he feast of their bodies.
Heal: 2/3/4/5% Hp regen over 2 seconds.
Mana Cost: 100/140/180/220
Cooldown: 45 seconds all levels
Channeling: 2 seconds per charge spent
Especial: Uses one charge from Corrupted slave every 2 seconds. During the sacrifice, Dreadmore is immobilized and disarmed. And after he stop feeding, he gets slowed by 20% MS.
Ultimate - Corrupted hell (Passive): As Dreadmor gets stronger, his corruption starts to escape from his body, corrupting everything near him. With the power from his blood, his allies gets stronger and faster. But get addicted by his blood, making them get a little weak when he dies.
Animation: Blood red gases starts do cover the ground whenever he is while the gas escapes his body. Allies get drenched with a little of blood, while slaves hands starts to appear beneath the enemy heroes trying to hold their legs.
Effect Allies: Every ally hero in range get 5/10/20 MS and AS. As well as 1/2/3 dmg for every charge Dreadmore has.
If any ally hero is in range when Dreadmore dies, he gets -10%MS and AS over 5 seconds
Effect enemies: Every enemy hero in range is slowed by 5/10/20 MS and have 5/7/10% chance to get immobilized during a second. A enemy hero can only be immobilized again after 3/2/1 second after freeing themselves from the previous immobilize.
Effects on Dreadmor: Dreadmor receive a bonus 10/17/25 strength, but gets 20/40/60 Health degeneration.
Range: 600/750/900