Coxinator
03-10-2010, 01:33 PM
The Altruist
http://www.imagebanana.com/img/kv126x7m/TheAltruist.jpg
http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength-c.jpg http://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
25+3.2 | 14+1.3 | 16+1.6
http://www.playdota.com/img/site/as.gif
Affiliation: Legion
Movement Speed: 300
Attack Range: Melee
Damage: 53-61
Armor: 3
http://www.playdota.com/img/site/addinfo.jpg
The Altruist is really selfless, he will only be played to babysit carrys/supporter and tank their damage. He cant deal lots of damage.
http://www.imagebanana.com/img/ie28qdf/united_we_stand.pnghttp://www.imagebanana.com/img/e3zu1iln/rage_green.pnghttp://www.imagebanana.com/img/dkr8ntx/rage_red.pnghttp://www.imagebanana.com/img/a9d66zh/devotion.pnghttp://www.imagebanana.com/img/v2wjm3a8/burrow_punch.png
Uniten we stand
http://www.imagebanana.com/img/ie28qdf/united_we_stand.png
The Altruist gets stronger the more Heroes are around, giving him more magic defence for each Hero.
Skill Type: Passiv/Aura/Allies(only Heroes)
Radius: 1000
1. +1 magic defence per hero around
2. +2 magic defence per hero around
3. +3 magic defence per hero around
4. +4 magic defence per hero around
Visual: just an aura
Notes:
> At lvl 4 of this skill with all allys around, The Altruist gets +20 magic defence. Yes, he self counts too.
> Allys get only half of the magic armor through the aura.
> Boosts the teamplay imo.
> With this magic defence gain it synergies with Devotion ..
Burrow-Punch
http://www.imagebanana.com/img/v2wjm3a8/burrow_punch.png
The The Altruist uses all of his strenght, to hit the target right into the ground.
Skill Type: Active, Targed Hero
Damage Type: Physical
Range: 150
Manacost: 50/60/70/80
Cooldown: 18/16/14/12 seconds
1. vanished for 1 second, 25 damage
2. vanished for 2 second, 50 damage
3. vanished for 3 second, 75 damage
4. vanished for 4 second, 100 damage
Visual: He punches the opponents head from above, leaving a hump where the hero is.
Notes:
> An enemy hero gets his vision removed for that duration.
> Only enemy heroes take the damage.
> The burried hero has its experience gain stopped for that duration.
> The burried Hero is not targetable, its like he is not there for the duration.
> A hump shows where he was and where he will appear after..
Rage
http://www.imagebanana.com/img/e3zu1iln/rage_green.pnghttp://www.imagebanana.com/img/dkr8ntx/rage_red.png
The Altruist slowly gets in rage and sets up charges everytime he gets damage. He can unleash his rage after a while as damage or heal.
Skill Type: Active
Damage Type: magical
AoE: 650
Manacost: 75
Cooldown: 35 seconds
1. 1 Charge every 250 damage, cap of 5 charges
2. 1 Charge every 200 damage, cap of 10 charges
3. 1 Charge every 150 damage, cap of 15 charges
4. 1 Charge every 100 damage, cap of 20 charges
Visual: An smokelike explosion when he unleashes his rage. Green if healing, red if damaging.
Notes:
> Synergie with Devotion, where he gets mass damage and can build up charges.
> 2 Buttons like Malikens sword, red for releasing damage and green for heal.
> 1 Charge can heal or do 15 damage.
.
Devotion (Ultimate)
http://www.imagebanana.com/img/a9d66zh/devotion.png
The The Altruist connects with one ally (with staff two allys) and takes all his damage.
Skill Type: Active, Target Ally
Damage Type: transfered damage is magical
Cast Range: 500
Manacost: 200
Duration: 60 seconds or when it gets cancelled (see notes below).
Cooldown: 25 seconds
1. The damage transfered does 100% of its damage. (with staff 95%)
2. The damage transfered does 95% of its damage. (with staff 90%)
3. The damage transfered does 90% of its damage. (with staff 85%)
Visual: A shining string will be attached to the ally.
Notes:
> If used on a "devoted" hero, the devotion will be cancelled. No manacost.
> The allied hero in devotion has to stay within 1000 range, or Devotion will be cancelled.
> If The Altruists HP would drop below 400 HP, Devotion will be cancelled.
> Only damage is transferred, no stun or debuff.
example:
The Altruist uses lvl 2 Devotion on Glacius. Pyro uses his lvl 1 ulti on Glacius. (Lets just say there is no magic reduce...)
So instead of Glacius, The Altruist will get the damage. On lvl 2 the damage is reduced to 95%, so he gets 427 damage.
http://www.imagebanana.com/img/kv126x7m/TheAltruist.jpg
http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength-c.jpg http://www.playdota.com/img/site/agility.jpghttp://www.playdota.com/img/site/intelligence.jpg
25+3.2 | 14+1.3 | 16+1.6
http://www.playdota.com/img/site/as.gif
Affiliation: Legion
Movement Speed: 300
Attack Range: Melee
Damage: 53-61
Armor: 3
http://www.playdota.com/img/site/addinfo.jpg
The Altruist is really selfless, he will only be played to babysit carrys/supporter and tank their damage. He cant deal lots of damage.
http://www.imagebanana.com/img/ie28qdf/united_we_stand.pnghttp://www.imagebanana.com/img/e3zu1iln/rage_green.pnghttp://www.imagebanana.com/img/dkr8ntx/rage_red.pnghttp://www.imagebanana.com/img/a9d66zh/devotion.pnghttp://www.imagebanana.com/img/v2wjm3a8/burrow_punch.png
Uniten we stand
http://www.imagebanana.com/img/ie28qdf/united_we_stand.png
The Altruist gets stronger the more Heroes are around, giving him more magic defence for each Hero.
Skill Type: Passiv/Aura/Allies(only Heroes)
Radius: 1000
1. +1 magic defence per hero around
2. +2 magic defence per hero around
3. +3 magic defence per hero around
4. +4 magic defence per hero around
Visual: just an aura
Notes:
> At lvl 4 of this skill with all allys around, The Altruist gets +20 magic defence. Yes, he self counts too.
> Allys get only half of the magic armor through the aura.
> Boosts the teamplay imo.
> With this magic defence gain it synergies with Devotion ..
Burrow-Punch
http://www.imagebanana.com/img/v2wjm3a8/burrow_punch.png
The The Altruist uses all of his strenght, to hit the target right into the ground.
Skill Type: Active, Targed Hero
Damage Type: Physical
Range: 150
Manacost: 50/60/70/80
Cooldown: 18/16/14/12 seconds
1. vanished for 1 second, 25 damage
2. vanished for 2 second, 50 damage
3. vanished for 3 second, 75 damage
4. vanished for 4 second, 100 damage
Visual: He punches the opponents head from above, leaving a hump where the hero is.
Notes:
> An enemy hero gets his vision removed for that duration.
> Only enemy heroes take the damage.
> The burried hero has its experience gain stopped for that duration.
> The burried Hero is not targetable, its like he is not there for the duration.
> A hump shows where he was and where he will appear after..
Rage
http://www.imagebanana.com/img/e3zu1iln/rage_green.pnghttp://www.imagebanana.com/img/dkr8ntx/rage_red.png
The Altruist slowly gets in rage and sets up charges everytime he gets damage. He can unleash his rage after a while as damage or heal.
Skill Type: Active
Damage Type: magical
AoE: 650
Manacost: 75
Cooldown: 35 seconds
1. 1 Charge every 250 damage, cap of 5 charges
2. 1 Charge every 200 damage, cap of 10 charges
3. 1 Charge every 150 damage, cap of 15 charges
4. 1 Charge every 100 damage, cap of 20 charges
Visual: An smokelike explosion when he unleashes his rage. Green if healing, red if damaging.
Notes:
> Synergie with Devotion, where he gets mass damage and can build up charges.
> 2 Buttons like Malikens sword, red for releasing damage and green for heal.
> 1 Charge can heal or do 15 damage.
.
Devotion (Ultimate)
http://www.imagebanana.com/img/a9d66zh/devotion.png
The The Altruist connects with one ally (with staff two allys) and takes all his damage.
Skill Type: Active, Target Ally
Damage Type: transfered damage is magical
Cast Range: 500
Manacost: 200
Duration: 60 seconds or when it gets cancelled (see notes below).
Cooldown: 25 seconds
1. The damage transfered does 100% of its damage. (with staff 95%)
2. The damage transfered does 95% of its damage. (with staff 90%)
3. The damage transfered does 90% of its damage. (with staff 85%)
Visual: A shining string will be attached to the ally.
Notes:
> If used on a "devoted" hero, the devotion will be cancelled. No manacost.
> The allied hero in devotion has to stay within 1000 range, or Devotion will be cancelled.
> If The Altruists HP would drop below 400 HP, Devotion will be cancelled.
> Only damage is transferred, no stun or debuff.
example:
The Altruist uses lvl 2 Devotion on Glacius. Pyro uses his lvl 1 ulti on Glacius. (Lets just say there is no magic reduce...)
So instead of Glacius, The Altruist will get the damage. On lvl 2 the damage is reduced to 95%, so he gets 427 damage.