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xDayumm_
03-08-2010, 06:18 PM
Count Dracula (Hellbourne)
Movement speed: 285
Melee attack range: 100
Damage: 49-55
Armor: 2.2

Str 24 +2.5
Agi 19 +1.9
Int 15 +1.6

Hero concept :



Skills
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Ultrasonic Scream
Magic / AOE / Enemies
Casting range: 350
Mana cost: 90/100/110/120
Cooldown: 20s

Count Dracula makes a high pitched scream that only bats can hear to summon them to the battlefield. Count's vampire bats cover the area to cause great confusion to enemies for 5 seconds.


- AOE: 250/275/300/325
- deals 10/20/30 magic damage/second to every enemy units/heroes inside
- Count heals himself for 20% of every damage done by the bats
- slows ms and as of every enemy units/heroes inside by 5%

What I can't hear you
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Bat Transformation
Casted on self
Mana cost: 60/70/80/90
Cooldown: 45s

For a duration of time, Count Dracula transforms himself into a vampire bat that can fly over anything at highspeed. Upon attacking or casting, he will transform back into his original self. Applies Bat Transformation to self for up to 25 seconds.

- 10/15/20/25% ms added
- 5/5/10/10% extra damage taken
- applies Unitwalking, Treewalking, Cliffwalking, Buildingwalking

Catch me if you can...!
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Bat Illusion
Passive
-When targeted by an enemy

Using his vampire bats, Count Dracula can create an illusion identical to himself for a brief moment to take the damage instead of him while he reappears in front of his enemy.

- 9/11/13/15% chance for the targeted Count Dracula to be an illusion

*explanation: I think this is a bit hard to understand, just by the above so I will explain with an example scenario. Say FA attacked Dracula and this occurred. Then when FA's attack hits, Dracula will disappear with an animation of bats dispersing. And in that place he will reappear and take the damage for FA's next attack or her spell. This works for any debuff/magic/damage dealt by enemy. This whole animation should take 0.5 seconds or shorter, but not too fast to not see him disappearing with bat dispersion and reappearing in the middle of the dispersion, or else it would not be cool.:D And of course this is not evasion property, so it would stack with any items that give evasion.

Are you sure about that?
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Anemia (Ultimate)
Passive
- When attacking

Count Dracula sucks all the blood from his attack out of his prey causing anemia in the prey.

Causes Anemia every 11/8/5 attacks
- 80/90/100% Lifesteal based on his attack damage (stacks with lifesteal items)
- slows ms and as by 5/10/15% for 1s

Mmm.Fresh blood!
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Possible Item Build:
http://honwiki.net/w/images/7/7d/Null_Stoneitem.gif Makes him ultimate spell negator.
http://honwiki.net/w/images/1/15/Daemonic_Breast_Plateitem.gif Gives him armor for tanking and attackspeed for ult.
http://honwiki.net/w/images/4/47/Behemoth%27s_Heartitem.gifTank. Tank. Tank.
http://honwiki.net/w/images/d/d3/Barrier_Idolitem.gifPretty useful in team battles
http://honwiki.net/w/images/a/a8/Post_Hasteitem.gifJust because it looks nice and makes him fast*mostlikely steamboots but just because...

May consider these:
http://honwiki.net/w/images/a/a4/Shrunken_Headitem.gifhttp://honwiki.net/w/images/b/bc/Barbed_Armoritem.gifhttp://honwiki.net/w/images/5/53/Shaman%27s_Headdressitem.gif


http://honwiki.net/w/images/1/10/Symbol_of_Rageitem.gif!!!!!!!!!!!!!!!!!!!!!

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Possible roles:
Tanker / Ganker / Chaser / Initiator

-Tanking can be possible later on when Bat Illusion and Ult will be effective in a team battle

-Bat Transformation and Ultrasonic Scream can be used early/mid for gank.

-Those 2 can also be used to chase with Bat and Sonic.

-Initiating with Ultrasonic+Bat Transformation or Portal Key and Sonic maybe possible. (Or definitely secondary initiation)

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Change Log :


Increased mana cost for Ultrasonic Scream
Decreased ms/as slow
Slightly changed ult in effort to balance
Added Skill comment(?) thanks to [YNW]MIh1 (http://forums.heroesofnewerth.com/member.php?u=754905)

NinjaPants
04-01-2010, 03:59 PM
:eek: