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View Full Version : The Blade Slinger [Ganker / semi-carry]



Carnade
03-11-2010, 02:01 PM
Zartaka, the Blade Slinger

http://www.waterdeepmud.com/img_wd/class_mercenary.jpg



Favored mercenary of Hellbourne, Zartaka has a reputation of that speaks
of a effcient and ruthless man lacking basic human emotions such as
empathy and compassion.

http://www.playdota.com/img/site/hs.gif
http://www.playdota.com/img/site/strength.jpg http://www.playdota.com/img/site/agility-c.jpghttp://www.playdota.com/img/site/intelligence.jpg
22 + 2.5 | 19 + 2.1 | 20 + 1.8

Affiliation: Hellbourne

http://www.playdota.com/img/site/as.gif
Movement Speed: 300
Attack Range: 450
Damage: 53-59
Armor: 4.12

Base Attack Time: 1.45

http://www.playdota.com/img/site/addinfo.jpg

Role

The blade slinger could probably be played as a ganker or fill a
role as a semi-carry. He can also use his ult to initiate team fights.


Visuals / Attack animation
A dark armored muscular man carrying two blades that are attached to his
wrists by chains. When he attacks the "throws" one of these blades and
some mechanics attached to his wrist retracts the blade.


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Eviscerate [Q]
http://www.guildwars.com/images/professions/skillicons/assassin/cripplingdagger.jpg

[Visuals]
Zartka "throws" both his blades and uses the chains to create a flurry of strikes at their max distance.

Skill Mechanics:
Targeted spell that also affects everyone within 150 AOE of the target with a debuf.

Debuf:
Slows 50% reduced to 0 over debuf duration
Damage 4% hp - armor / second

Cooldown: 15
Mana cost: 70/85/100/115
Debuff Duration: 3/4/5/6 Seconds
Casting range: 450
Casting time: 0.5 Seconds

Math example:
lvl 1 on 500hp with 2 armor -> 20*3 = 54 damage
lvl 2 on 800hp with 4 armor -> 36*4 = 112 damage
lvl 4 on 1500hp with 10 armor -> 50*6 = 300 damage
lvl 4 on 2500hp with 18 armor -> 82*6 = 492 damage

[Uses] Use to initate a chase/gank. Use after landing a Gut Lift to chase longer.
[Synergy] Improves with tainted blades. Easier to catch up for Gut Lift.



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Gut lift [W]

http://www.guildwars.com/images/professions/skillicons/assassin/locustsfury.jpg

[Visuals]
Zartaka makes a short dash towards his victim and takes his both blades and jabs them upward into the victims belly/back.

Skill Mechanics:
Deals initial 25/50/75/100 physical damage. Deal basedamage times duration as in true damage as "dot" (max base + min base / 2 * duration). Channeled spell.

Cooldown: 20
Mana cost: 110
Channeling Time: 1/1,5/2/2,5 Seconds
Casting range: 175
Casting time: 0.1 Seconds

Math without items and flat 20% physical damage reduction (inital damage*0,8 + (max base + min base / 2 * duration))
lvl 1: 20 + 56 damage = 76 damage
lvl 6: lvl 1 -> 20 + 70 = 90, lvl 3 -> 60 + 140 = 200
lvl 12: lvl 4 -> 80 + 207,5 = 287,5
lvl 18: lvl 4 -> 80 + 245 = 325
lvl 25: lvl 4 -> 80 + 295 = 375

With bracer, shrunken head
lvl 18: lvl 4 -> 80 + 337,5 = 417,5

With bracer, shrunken head, behemoth heart
lvl 25: lvl 4 -> 80 + 470 = 550

[Uses] Hold a foe so your team can pound on them. Good damage 1vs1.
[Balance] Fairly long stun with decent damage. But low range so needs to get close to use. Situational since if the channeling is abrupted then low damage otherwise quite high damage.
[Synergy] Easier to get into range after Eviscerate.


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Tainted blades [E]

http://www.guildwars.com/images/professions/skillicons/assassin/wayofthefox.jpg

[Visuals]
His blades turn a malevolent red.

Skill Mechanics:
Toggleable skill. Will apply -2 armor on autoattack. Effect stacks with skill level.

[1] 1 stack
[2] 2 stacks
[3] 3 stacks
[4] 4 stacks

Cooldown: -
Mana cost: 20
Debuff Duration: 5 Seconds, refreshes

[Uses] Either focus one foe to drop them fast or spread attacks to help team pull prople down faster.

[Synergy] Synergy with Eviscerate due to the armor reduction.


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Alt 1:
Corruption of the land [R]
http://www.guildwars.com/images/professions/skillicons/assassin/disruptingstab.jpg

[Visuals]
Zartaka slams his dual blades into the ground, unleashing the dark energies ofthe netherworld which seep out and affect the ground. This results in a initial pulse and when it has reached is outer range the ground will turn a bit darker.

Skill Mechanics:
A channeled spell. Caster gains 15/25/35 armor for the duration. One inital pulse (that reassembles corrupted deciples) travels outward (700 speed) from where the blade slinger stands. This deals 100/200/300 magic damage. When the pulse reaches 1000 AOE it stops and the ground around him darkens. A debuff is applied to all enemies when standing on the tainted ground.

Debuff:
Deal 70 damage per second, movement reduced by 30/40/50%, mana cost of spells increased by 30/40/50%

Cooldown: 150
Mana cost: 200/250/300
Channeling rime: 4/5/6 Seconds

[Uses] Initiation plain and simple.

NinjaPants
04-01-2010, 03:59 PM
:eek: