View Full Version : leMi's Big Map (v0.5) [2010.04.03]
Features
This mod adds a bindable key that when held down, will show a big map. The map is clickable.
http://piclair.com/data/u5urm.jpg
Requirements
Mod Options Framework (http://forums.heroesofnewerth.com/showthread.php?t=66975)
Download
leMi_bigmap.honmod (http://dl.dropbox.com/u/5491181/leMi_bigmap.honmod)
Known problems
None.
Changelog
- v0.5 -
Removed from BETA. This mod should now work for everyone.
Fixed screen blinking at the start.
- v0.4 -
Fixed keybind not working.
- v0.3.2 -
Added requirement Mod Options Framework v0.8
- v0.3.1 -
Removed the panel fading in and out.
- v0.3 -
The bind is now in the Mod Options Menu. Hopefully this will fix incompatibility with other mods. You will not find the bind in the Controls menu anymore.
The panel fades in and out.
- v0.2 -
Pings have been fixed, you will see them in the minimap. But you won't see them in the big map.
Applied transparency to the map.
- v0.1 -
Initial beta public release.
chibi22
04-01-2010, 10:45 AM
wow NICE!! is the map clickable??
Read again. It was there the first time.
chibi22
04-01-2010, 11:03 AM
ow sorry wasnt readin pretty excited my bad
redx1
04-01-2010, 11:19 AM
Nice one, put intensity on it and it'll be wondefull.
I'm working mainly on my Scoreboard. when I'm done with it's beta I'll update this to a nicer version.
I put this out in 5 minutes. It uses a lot of lines from my scoreboard to make it appear so it was easy enough.
Improved UI by Barter (discontinued) had the same feature, glad to see a similar, stand-alone version.
his had transparency, so that may be a good feature to implement
RG_PankO
04-01-2010, 04:24 PM
Improved UI by Barter (discontinued) had the same feature, glad to see a similar, stand-alone version.
his had transparency, so that may be a good feature to implement
Barter UI is one of the mods I most value!
It has great info on selected unit like DPS - atak speed x dmg, the best team icons that I can really easily check if they have ultimates or don't and the older version for FE1 had the rune timer and some other extra things.
Released v0.2
- v0.2 -
Pings have been fixed, you will see them in the minimap. But you won't see them in the big map.
Applied transparency to the map.
MaxGhost
04-01-2010, 05:25 PM
Barter UI is one of the mods I most value!
It has great info on selected unit like DPS - atak speed x dmg, the best team icons that I can really easily check if they have ultimates or don't and the older version for FE1 had the rune timer and some other extra things.
Barter made improved versions of all features in BarterUI. I suggest you check them out :)
Tulita
04-01-2010, 09:17 PM
this mod with a juking map texture would be awesome
MaxGhost
04-02-2010, 01:13 PM
BarterUI already has the juking map.
pk_thunder
04-02-2010, 01:48 PM
OMFG :D
Herandcosch
04-02-2010, 04:10 PM
Got an update to v0.3, what's new? :D
EDIT: Sorry, overreacted, but didnt knew when update came, got an other time zone :(
- v0.3 -
The bind is now in the Mod Options Menu. Hopefully this will fix incompatibility with other mods. You will not find the bind in the Controls menu anymore.
The panel fades in and out.
Note: You might need to rebind your key.
Herandcosch
04-02-2010, 04:19 PM
Note: You might need to rebind your key.
What does that mean?
Keybinding in Mod Options does not work :(
- v0.3.1 -
Fixes the map not hiding.
Removed the fade.
Make sure you have the latest Mod Options (0.8)
Herandcosch
04-02-2010, 04:36 PM
Make sure you have the latest Mod Options (0.8)
I have, keybinding also does not work on your FPS Scoreboard...
What do you mean with rebind hotkeys?
I can't get this thing to accept a keybind.
I'm gonna try again. It was working for me...
Added requirement for Mod Options Framework v0.8
An outdated version of that mod will cause errors.
If you still experience errors, PM me with all the mods you have and their version.
- v0.4 -
Fixed keybind not working.
- v0.5 -
Removed from BETA. This mod should now work for everyone.
Fixed screen blinking at the start.
You made the requirement of Mod Options Framework a lower version than that most up to date version.
I tried editing the requirement in the mod.xml but no matter what I did Mod Manager absolutely refused to even accept the fact the file was there.
Aha, after a bit of irritation I finally tricked the Hon Mod Manager into accepting it.
Final Edit: I really like the mod, you should add an option to make it a toggle feature or a hold feature, and add a fade time after the hold ends. Hopefully that's not too much to ask :D
Also found a bug; right-clicking on the map to move makes it flash
Dotatod
04-04-2010, 04:46 AM
http://www.mediafire.com/?t3n0hw2rrwn
<requirement name="Mod Options Framework" version="0.9.2-*" />
all i did was replace this line in the mod.xml
Download fixed, sorry for the extra wait.
Spades68
04-04-2010, 06:25 PM
WoW Thanks a lot Lemi for making my idea into a reality, I can't wait to test it out once I get it working.
This will make unreliable missing calls irrelevant for me.
EDIT: Works great, I do have a pet-peeve or 2.
1.) The map glitches in and out when I click for some odd reason, its just a little annoying glitch but nothing of any concern.
2.) Map lingers when I just tap TAB, it doesn't leave immediately, this is a big annoyance.
Other than those 2 things its everything I want it to be, but I'm sure others have different aspirations for it. Again thank you for making this man <3.
WoW Thanks a lot Lemi for making my idea into a reality, I can't wait to test it out once I get it working.
This will make unreliable missing calls irrelevant for me.
EDIT: Works great, I do have a pet-peeve or 2.
1.) The map glitches in and out when I click for some odd reason, its just a little annoying glitch but nothing of any concern.
2.) Map lingers when I just tap TAB, it doesn't leave immediately, this is a big annoyance.
Other than those 2 things its everything I want it to be, but I'm sure others have different aspirations for it. Again thank you for making this man <3.
1. I think I can find a way to make it stay up.
But for the map not hiding right away, there is nothing I can do about it. The current engine doesn't allow to see if a key is being held down or released. I had to find another way to have that almost same functionality, except for the 1st second, the key will be registered as held down even though it was released at 0.4 seconds. That is a bug that won't be fixed. I'm sorry.
HeavySoul
04-05-2010, 09:16 PM
First of all, great idea. Thanks for your hard work.
1. I think I can find a way to make it stay up.
But for the map not hiding right away, there is nothing I can do about it. The current engine doesn't allow to see if a key is being held down or released. I had to find another way to have that almost same functionality, except for the 1st second, the key will be registered as held down even though it was released at 0.4 seconds. That is a bug that won't be fixed. I'm sorry.
Sad to hear. It would be really nice if when you held the button down it was there and as soon as you let it go it was gone.
Is there no way to just make the default display time shorter whenever a keystroke is registered? 0.1 seconds? Or if others like the 1 second display then add an option to change/toggle it?
Also, can you add an option to turn off transparency? Not sure if others find seeing through useful, I just find the transparency makes it hard to read the map and isn't sufficiently transparent to track gameplay through it. Kind of worst of both worlds...opacity option for the win!
Once again, thanks very much!
-HS
First of all, great idea. Thanks for your hard work.
Sad to hear. It would be really nice if when you held the button down it was there and as soon as you let it go it was gone.
Is there no way to just make the default display time shorter whenever a keystroke is registered? 0.1 seconds? Or if others like the 1 second display then add an option to change/toggle it?
Also, can you add an option to turn off transparency? Not sure if others find seeing through useful, I just find the transparency makes it hard to read the map and isn't sufficiently transparent to track gameplay through it. Kind of worst of both worlds...opacity option for the win!
Once again, thanks very much!
-HS
I will make the option when I have time.
The way the key works is each time the key is registered, I add 0.1 seconds to the time before it disappears. The first registration is longer though. Like when you hold done a key in a textbox, it takes a while before it is "pressed" again. This is how I managed to make the "pressed down" work. It doesn't work the way it would be best.
HeavySoul
04-06-2010, 12:59 PM
I will make the [transparency toggle] option when I have time.
Awesome. Thanks.
While not as critical since the scoreboard is a less cluttered image, but maybe add the option to that mod as well?
_Archangel_
04-07-2010, 03:59 AM
Dumb question, but how do you use this? I installed it and no idea how to use it
grohn
04-07-2010, 05:06 PM
The way the key works is each time the key is registered, I add 0.1 seconds to the time before it disappears. The first registration is longer though. Like when you hold done a key in a textbox, it takes a while before it is "pressed" again. This is how I managed to make the "pressed down" work. It doesn't work the way it would be best.
If it helps, the first press is 500ms, then it cycles every 33.3ms
Yourself
04-12-2010, 08:04 PM
The download is down once more... :-/
THEKRAKEN
04-12-2010, 11:35 PM
This map ping buttons to the left of your portrait in that screenshot - which mod is that? I liked them in bard, but i didnt like the rest of his UI haha
edit - derp derp found it in your sig :D
HeavySoul
04-14-2010, 03:07 PM
If it helps, the first press is 500ms, then it cycles every 33.3ms
Does this mean the first press of the key could be set to show the map for only 0.5 secs (500ms) instead of 1 sec?
leMi, any hope of that time to make transparency/opacity an option? I saw that you put that option into the scoreboard...hopes are high it will be here soon too!
Thanks again for your work!
grohn
04-14-2010, 08:37 PM
Does this mean the first press of the key could be set to show the map for only 0.5 secs (500ms) instead of 1 sec?
Yes.
Does this mean the first press of the key could be set to show the map for only 0.5 secs (500ms) instead of 1 sec?
leMi, any hope of that time to make transparency/opacity an option? I saw that you put that option into the scoreboard...hopes are high it will be here soon too!
Thanks again for your work!
I am going to release an update with all the ideas this weekend (or sooner).
DailyDozo
04-17-2010, 12:36 AM
Any chance you could make this show juking lanes like in Barter's old UI? He already said you could use his juking map for anything if you let him know first.
f1r3f0x
04-23-2010, 03:00 PM
Any chance you could make this show juking lanes like in Barter's old UI? He already said you could use his juking map for anything if you let him know first.
That, and i seem to get a bug on modman showing this mod updating to v0.6 ALL the time.
arnold_swe
05-09-2010, 11:36 AM
Movable :D Want it "WoW-like" to fill the whole screen.
KingDonFlon
05-13-2010, 04:58 AM
Offline :/
Yakuza
05-27-2010, 02:43 AM
Update?
Vindicavi
11-08-2010, 02:36 PM
Broken Link :/
YOUFACK
11-08-2010, 03:07 PM
God its old from May 2010, its a half year ago... what u expact!
Vindicavi
11-09-2010, 02:00 PM
W/e, i don't saw any post that tells it's a broken mod... So even if it's old, i'd like to have a link to try at least =/
ManaCostly
01-13-2011, 02:25 PM
Link is broken :<
Silv3ri
01-14-2011, 02:12 AM
W/e, i don't saw any post that tells it's a broken mod... So even if it's old, i'd like to have a link to try at least =/
Here's a link to the version that I happened to have: LeMi's Big Map (v0.5) (http://dl.dropbox.com/u/7150186/Big%20Map%20%28v0.5%29%20%28by%20leMi%29.honmod)
It probably won't work, but there it is.
RANGED
01-14-2011, 08:39 PM
An update for this would be so freaking awesome.
Nine_Tailed
02-28-2011, 07:42 PM
link is broken or somthing? i get dropbox- 404 error