Brazzergs
03-11-2010, 02:56 PM
CURSED JACK
http://www.hhnvault.com/images/haunts/hhn10/icon_04full.jpg
BIO
"Cursed by Voodoo Jester, Jack was doomed to live within a box until someone released him. In his exile, he wasn't aware of the magnitude of this curse, 20 years later, legioneers found a strange box with a crank, after turning the crank, Jack was finally released, but he didn't like what he was turned into, driving him completely crazy. Nowadays, he works with the hellbourne, in order to have his enemies closer."
PLAYSTYLE/ROLE
Cursed Jack is a reactive hero with team dependance, you will only get your best out of this hero if you're able to time your skills perfectly, and also, if your mates are able to see your intentions.
Its role is to gank/initiate/finish
SKILLS
Cursed Path
http://i44.tinypic.com/2qwol4y.jpg
Jack throws his elastic arms in a chosen direction and holds onto the floor with his hands, making it impossible for enemies to scape or enter from the sides.
Cursed Path is a directional/preemptive skill, like pharaoh's ulti. It gives the enemies caught into his arms one direction only to scape, with reduced movement speed. His arms are elastic, so enemies can bend the path slightly, like with Puppet Master hold, but they end up turning back to the middle of the road.
Allies can use this in your favor too, since they are able to push the arms from outside and make enemies rebound inside the path. The enemies will rebound, "stunning" them for 1 second. You can scape from this path with blinks, using tablet of command/disabling on Jack or following the path marked by his arms. You may also attack jack inside the path.
Range: 1500
30/25/20/15 cooldown
Level 1: 20% slow, path lasts 5 seconds
Level 2: 20% slow, path lasts 7 seconds
Level 3: 20% slow, path lasts 9 seconds
Level 4: 20% slow, path lasts 11 seconds
Shameful bounce
http://i42.tinypic.com/fmopis.jpg
Passive
Every time Jack is hit, his head rebounds, damaging any enemy who is in the opposite direction of the attack.
Basically, this is a kind of counter attack that goes against those who are behind you. You are able to use your ultimate, in combo with this skill if you think it's the right time to do so.
So, Imagine witch slayer hits you with autoattack from the front, and blacksmith is doing the same to a mate who is behind you, your head will rebound from the witch slayer attack and hit blacksmith.
3 seconds cooldown
Level 1: 30% chance, hits for 80 damage
Level 2: 40% chance, hits for 120 damage
Level 3: 50% chance, hits for 180 damage
Level 4: 50% chance, hits for 250 damage
Crank
http://i43.tinypic.com/2144115.jpg
Jack's crank becomes hittable, so an ally might hit it in order to turn it. The more your ally hits it, the longer your head will reach.
Your movement is restricted when you pull the crank out.
This skill's intention is to catch your enemies, with a speed burst, so you see a running corrupted disciple with 200 HP left? get your crank out, make an ally hit it and you will catch him.
Creeps will automatically hit the crank instead of you, which is good to set up some forest ganks.
You can toogle this skill in order to stop enlarging your neck. Huge laning harrash.
Crank increases your head's attack power by 200/250/300/400%. Max Range is 1500. 30 seconds cooldown
Level 1: Max 6 hits to the crank. Your head moves 250 units (in 2 seconds) every hit.
Level 2: Max 5 hits to the crank. Your head moves 300 units (in 2 seconds) every hit.
Level 3: Max 4 hits to the crank. Your head moves 375 units (in 2 seconds) every hit.
Level 4: Max 3 hits to the crank. Your head moves 500 units (in 2 seconds) every hit.
Headache
http://i44.tinypic.com/fd4vmt.jpg
Jack's head explodes damaging enemies nearby.
If used when your head is in its normal place, it will damage you, meaning you may only use it under crank or shameful bounce's effects.
Huge sinergy with crank and shameful bounce. Huge nuke damage in area as it is hard to land, the radius is small.
Level 1: 600 damage
Level 2: 900 damage
Level 3: 1200 damage
SINERGY
Basicaly, you can catch enemies inside the cursed path, get out your crank and see how your allies hit it. Once you're in range, you use headache to damage them and then the attack damage bonus to finish them off.
You can also explode your head after shameful bounce has procced if you've hit an enemy.
It has great sinergy with heroes like valkyrie, pharaoh, and any kind of hard disable.
Enemies can try to scape your headache by bending your arms if caught inside the cursed path, if bended enough, head explosion won't affect them, so your enemies must time it perfectly.
Work in progress, as always, waiting to hear some more ideas/suggestions/improvements!
http://www.hhnvault.com/images/haunts/hhn10/icon_04full.jpg
BIO
"Cursed by Voodoo Jester, Jack was doomed to live within a box until someone released him. In his exile, he wasn't aware of the magnitude of this curse, 20 years later, legioneers found a strange box with a crank, after turning the crank, Jack was finally released, but he didn't like what he was turned into, driving him completely crazy. Nowadays, he works with the hellbourne, in order to have his enemies closer."
PLAYSTYLE/ROLE
Cursed Jack is a reactive hero with team dependance, you will only get your best out of this hero if you're able to time your skills perfectly, and also, if your mates are able to see your intentions.
Its role is to gank/initiate/finish
SKILLS
Cursed Path
http://i44.tinypic.com/2qwol4y.jpg
Jack throws his elastic arms in a chosen direction and holds onto the floor with his hands, making it impossible for enemies to scape or enter from the sides.
Cursed Path is a directional/preemptive skill, like pharaoh's ulti. It gives the enemies caught into his arms one direction only to scape, with reduced movement speed. His arms are elastic, so enemies can bend the path slightly, like with Puppet Master hold, but they end up turning back to the middle of the road.
Allies can use this in your favor too, since they are able to push the arms from outside and make enemies rebound inside the path. The enemies will rebound, "stunning" them for 1 second. You can scape from this path with blinks, using tablet of command/disabling on Jack or following the path marked by his arms. You may also attack jack inside the path.
Range: 1500
30/25/20/15 cooldown
Level 1: 20% slow, path lasts 5 seconds
Level 2: 20% slow, path lasts 7 seconds
Level 3: 20% slow, path lasts 9 seconds
Level 4: 20% slow, path lasts 11 seconds
Shameful bounce
http://i42.tinypic.com/fmopis.jpg
Passive
Every time Jack is hit, his head rebounds, damaging any enemy who is in the opposite direction of the attack.
Basically, this is a kind of counter attack that goes against those who are behind you. You are able to use your ultimate, in combo with this skill if you think it's the right time to do so.
So, Imagine witch slayer hits you with autoattack from the front, and blacksmith is doing the same to a mate who is behind you, your head will rebound from the witch slayer attack and hit blacksmith.
3 seconds cooldown
Level 1: 30% chance, hits for 80 damage
Level 2: 40% chance, hits for 120 damage
Level 3: 50% chance, hits for 180 damage
Level 4: 50% chance, hits for 250 damage
Crank
http://i43.tinypic.com/2144115.jpg
Jack's crank becomes hittable, so an ally might hit it in order to turn it. The more your ally hits it, the longer your head will reach.
Your movement is restricted when you pull the crank out.
This skill's intention is to catch your enemies, with a speed burst, so you see a running corrupted disciple with 200 HP left? get your crank out, make an ally hit it and you will catch him.
Creeps will automatically hit the crank instead of you, which is good to set up some forest ganks.
You can toogle this skill in order to stop enlarging your neck. Huge laning harrash.
Crank increases your head's attack power by 200/250/300/400%. Max Range is 1500. 30 seconds cooldown
Level 1: Max 6 hits to the crank. Your head moves 250 units (in 2 seconds) every hit.
Level 2: Max 5 hits to the crank. Your head moves 300 units (in 2 seconds) every hit.
Level 3: Max 4 hits to the crank. Your head moves 375 units (in 2 seconds) every hit.
Level 4: Max 3 hits to the crank. Your head moves 500 units (in 2 seconds) every hit.
Headache
http://i44.tinypic.com/fd4vmt.jpg
Jack's head explodes damaging enemies nearby.
If used when your head is in its normal place, it will damage you, meaning you may only use it under crank or shameful bounce's effects.
Huge sinergy with crank and shameful bounce. Huge nuke damage in area as it is hard to land, the radius is small.
Level 1: 600 damage
Level 2: 900 damage
Level 3: 1200 damage
SINERGY
Basicaly, you can catch enemies inside the cursed path, get out your crank and see how your allies hit it. Once you're in range, you use headache to damage them and then the attack damage bonus to finish them off.
You can also explode your head after shameful bounce has procced if you've hit an enemy.
It has great sinergy with heroes like valkyrie, pharaoh, and any kind of hard disable.
Enemies can try to scape your headache by bending your arms if caught inside the cursed path, if bended enough, head explosion won't affect them, so your enemies must time it perfectly.
Work in progress, as always, waiting to hear some more ideas/suggestions/improvements!