Griddler
03-10-2010, 04:51 PM
Strength Hero
The Brute
General concept: This guy is a bruiser, big, mean, and always looking for a fight. He got a bit of barbarian flavour to him, but he could just as easily be a bouncer in a HoN tavern.
Str gain: slightly above avg
Agi gain: average
Int gain: horrid
Move speed: horrid
Skill 1: Grapple
The Brute grapples with his target (melee range), immobilizing it for 1.5/2/2.5/3s. When released the target is exhausted (slowed by 15% and str reduced by 15%) and the Brute is exhilarated (movement speed increase of 15% and str increase of 15%)
Mana cost: 75
Cooldown: 20/18/16/14s
Skill 2: Killer Instinct
Whenever an enemy hero is killed the brute gains a 10% strength increase for 30/40/50/60 seconds. This ability can stack up to 2/3/4/5 times and refreshes on each enemy death.
Global effect ? brute just needs to be alive when the enemy dies to gain the bonus.
Skill 3: Pummel
The brute pummels everything near him (300 radius), causing a knockdown effect every 3/2/1.5/1 second for 6 seconds. Each knockdown deals 50 damage. (The brute may move between pummels but will stop briefly to play his pummel animation)
Mana cost: 75
Cooldown: 12s
Ultimate: Feat of Strength
The brute grabs hold of up to 2 nearby enemy heroes (within 100 radius) and crushes the life from them for 3 seconds, dealing damage equal to 50/75/100% his strength per second to each gripped target.
Mana cost: 100
Cooldown: 60s
Some details: This is a character who bleeds into several traditional roles
He is a solid disabler with grapple (which deals no damage) and his ult. Pummel is disruptive enough to be considered a disable.
He also has late game carry potential with scaling damage on his ult and from killer instinct.
With his ult he wants a portal key as core to position to hit 2 enemies instead of 1, however he also wants +str items to improve his ult and killer instinct, and int items to enable him to use his abilities often.
What?s New here?
- global triggered temporary stat gain (versus the permanent but ranged stat gains of vindicator or devourer)
- a skill that goes off more often during the same time frame with additional levels (most skills add additional duration or more damage ? not more ?procs per second?)
- A skill that can hit exactly 2 heroes, or ?quasi-AoE?. Currently all skills are either single target or AoE. Feat of Strength is not targeted but has a limit of 2 characters it can hit within a small radius.
- Disables with no damage. High or Low as it may be, pollywog/elec/panda/tempest all have damage on their channeled disables. Brute has conditional damage if enemy is at full hp it will lose 15%, otherwise it will lose none.
In some ways this hero most closely approximates hammerstorm (disabler with carry potential), with shades of pebbles (2 activated ?disables? that cause mana issues) or electrician (channeled disables) or panda (channeled ult disable + disruption).
The key balance issue would be differentiating him enough from current disablers so that he has a niche without being strictly better or worse than current options. Conceptually its his damage/carry potential that puts him apart from electrician (offset by melee range disables). The ?cool? things about him should be getting a feat of strength off on 2 guys followed by pummeling both of them
Otherwise its a matter of looking at what the charcter could reasonably get in terms of strength at various stages of the game and balancing the % abilities around that so that it isn't OP if he just stacks 4x forified bracers or something.
Regards
The Brute
General concept: This guy is a bruiser, big, mean, and always looking for a fight. He got a bit of barbarian flavour to him, but he could just as easily be a bouncer in a HoN tavern.
Str gain: slightly above avg
Agi gain: average
Int gain: horrid
Move speed: horrid
Skill 1: Grapple
The Brute grapples with his target (melee range), immobilizing it for 1.5/2/2.5/3s. When released the target is exhausted (slowed by 15% and str reduced by 15%) and the Brute is exhilarated (movement speed increase of 15% and str increase of 15%)
Mana cost: 75
Cooldown: 20/18/16/14s
Skill 2: Killer Instinct
Whenever an enemy hero is killed the brute gains a 10% strength increase for 30/40/50/60 seconds. This ability can stack up to 2/3/4/5 times and refreshes on each enemy death.
Global effect ? brute just needs to be alive when the enemy dies to gain the bonus.
Skill 3: Pummel
The brute pummels everything near him (300 radius), causing a knockdown effect every 3/2/1.5/1 second for 6 seconds. Each knockdown deals 50 damage. (The brute may move between pummels but will stop briefly to play his pummel animation)
Mana cost: 75
Cooldown: 12s
Ultimate: Feat of Strength
The brute grabs hold of up to 2 nearby enemy heroes (within 100 radius) and crushes the life from them for 3 seconds, dealing damage equal to 50/75/100% his strength per second to each gripped target.
Mana cost: 100
Cooldown: 60s
Some details: This is a character who bleeds into several traditional roles
He is a solid disabler with grapple (which deals no damage) and his ult. Pummel is disruptive enough to be considered a disable.
He also has late game carry potential with scaling damage on his ult and from killer instinct.
With his ult he wants a portal key as core to position to hit 2 enemies instead of 1, however he also wants +str items to improve his ult and killer instinct, and int items to enable him to use his abilities often.
What?s New here?
- global triggered temporary stat gain (versus the permanent but ranged stat gains of vindicator or devourer)
- a skill that goes off more often during the same time frame with additional levels (most skills add additional duration or more damage ? not more ?procs per second?)
- A skill that can hit exactly 2 heroes, or ?quasi-AoE?. Currently all skills are either single target or AoE. Feat of Strength is not targeted but has a limit of 2 characters it can hit within a small radius.
- Disables with no damage. High or Low as it may be, pollywog/elec/panda/tempest all have damage on their channeled disables. Brute has conditional damage if enemy is at full hp it will lose 15%, otherwise it will lose none.
In some ways this hero most closely approximates hammerstorm (disabler with carry potential), with shades of pebbles (2 activated ?disables? that cause mana issues) or electrician (channeled disables) or panda (channeled ult disable + disruption).
The key balance issue would be differentiating him enough from current disablers so that he has a niche without being strictly better or worse than current options. Conceptually its his damage/carry potential that puts him apart from electrician (offset by melee range disables). The ?cool? things about him should be getting a feat of strength off on 2 guys followed by pummeling both of them
Otherwise its a matter of looking at what the charcter could reasonably get in terms of strength at various stages of the game and balancing the % abilities around that so that it isn't OP if he just stacks 4x forified bracers or something.
Regards