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View Full Version : Rune Check (v 1.4)



revan_xp
03-30-2010, 03:06 PM
WARNING: I got a dota2 key so i'm no longer interested in playing this game (wich i don't like anymore after some $2 decisions). I won't support this mod anymore. Fell free to keep it updated or modify it. Thank you for downloading and using it in the past. Bye

Rune Check

MOD UPDATED

This mod is a remake of RuneTimer Pickelfish mod & BardUi Rune timer
It helps you to take control of rune spawns adding a resizable & movable panel showing how much time left before next rune spawns.
Every two minutes it play a clear sound and warn you in Game chat.

Changelog

v 1.4 - Added no sound option

v 1.3 - Added options to change rune sound from mod options panel
Fixed the mod to work with latest hon client version
Mod is now autoupdateable

Download HonMod Here
http://revangfx.altervista.org/RC/rune_check.honmod

Mirror
http://www.mediafire.com/?4rsmse3artr7t56


Preview

http://i44.tinypic.com/25re904.png

MaxGhost
03-30-2010, 05:51 PM
Nice work :)

Great improvement over picklefish's version. I'm not a big fan of the sound though, it's a pretty annoying one in my opinion.

Sunthorn
03-30-2010, 07:19 PM
how can i change the sound??

FzeroX
03-30-2010, 07:23 PM
lol snake

Apothecary
03-30-2010, 09:22 PM
I have not used the mod myself. Can anybody tell me if it actually shows what rune it is? In the preview it shows a double damage.

Paris`
03-31-2010, 12:45 AM
Wish I could change the sound.

Zekers
03-31-2010, 02:56 AM
Looks great, is it compatible with picklefish's mod?

Minimized
03-31-2010, 04:03 AM
I have not used the mod myself. Can anybody tell me if it actually shows what rune it is? In the preview it shows a double damage.
I believe that isn't possible unless you have vision of the rune.

revan_xp
03-31-2010, 04:46 AM
Looks great, is it compatible with picklefish's mod?
If you want to make the warning appears 15 sec before the rune spawn i will release a second version soon.


I have not used the mod myself. Can anybody tell me if it actually shows what rune it is? In the preview it shows a double damage.
no That's impossible and pretty lame :P
I put dd to make it clear it's a rune. I'm looking for a pic of a rune but i couldn't find any.


Sound is from metal Gear Solid (when you're spotted).
I thought it was the best clear and loud sound to warn people.
You can change it easily. Open honmod with winrar. Cahnge rune.wav with any wav sound you want. Be sure you call it rune.wav

BadAssKicker
03-31-2010, 05:06 AM
Can you add a timer somewhere to the screen? Something like "Rune in: 0:49" and it counts to zero, showing your message at zero or a warning 15 seconds before.

Headbusta
03-31-2010, 07:44 AM
Good job but i think i'll wait for the version with the advance warning :-)

lEn_gEnK
03-31-2010, 10:16 AM
I would love this mod so much if you could change it to 15 sec before the rune spawns =)

Snakezoor
03-31-2010, 10:21 AM
If you want to make the warning appears 15 sec before the rune spawn i will release a second version soon.can you make rune spawns in 15 seconds and warn also when rune spawned and this: Can you add a timer somewhere to the screen? Something like "Rune in: 0:49" and it counts to zero

please add these 3 things and i would love you forever <3

ill download if u do these three things or at least 2

Therzok
03-31-2010, 10:39 AM
Does it actually say which rune spawns? :/

revan_xp
03-31-2010, 12:11 PM
Does it actually say which rune spawns? :/
No. Taht would be impossible and pretty lame (so mod banned in few patches).
I will change the rune pic soon to make it clear

a_black_man9
04-01-2010, 10:15 AM
this is basically 99% straight up copy pasted code from picklefish's mod, if u want this mod to give rune warnings at the 15 seconds before mark, go in the runecheck.package, find this line

ontrigger="if( (runecheck_lastTime != Floor(param0/1000))
and ( (Floor(param0/1000)) % 120 == 0 ),

change to

ontrigger="if( (runecheck_lastTime != Floor(param0/1000))
and ( (Floor(param0/1000) +15) % 120 == 0 ),

also u can change the rune icon to whatever you want, instead of the default directory of /items/powerups/damage/icon.tga

why its complete copy pasting from picklefish's mod:

this mod's code:

<?xml version="1.0" encoding="UTF-8"?>
<package>
<template name="runecheck">
<panel
width="0h"
height="0h"

onload="CreateInt('runecheck_lastTime', -1 )"

watch="MatchTime"
ontrigger="if( (runecheck_lastTime != Floor(param0/1000))
and ( (Floor(param0/1000)) % 120 == 0 ),
Split(
set('runecheck_lastTime', Floor(param0/1000)),
PlaySound('/ui/rune.wav'),
Trigger('bang_smurf_message', '*Rune Spawned*', '', 'cyan', '2', '/items/powerups/damage/icon.tga'))
)
);"
/>
</template>
</package>

picklefish's code:

<?xml version="1.0" encoding="UTF-8"?>
<package>
<template name="picklefish_runetimer">
<panel
width="0h"
height="0h"

onload="CreateInt('picklefish_runetimer_lastTime', -1 )"

watch="MatchTime"
ontrigger="if( (picklefish_runetimer_lastTime != Floor(param0/1000))
and ( (Floor(param0/1000) +15) % 120 == 0 ),
Split(
set('picklefish_runetimer_lastTime', Floor(param0/1000)),
PlaySound('/ui/rune.wav')
)
);"
/>
</template>
</package>


as anybody can see, only file name, DD rune icon image, lack of 15 second warning beforehand and Bangability are the only changes made to picklefish's mod


gj

Herandcosch
04-01-2010, 10:59 AM
as anybody can see, only file name, DD rune icon image, lack of 15 second warning beforehand and Bangability are the only changes made to picklefish's mod


gj


This mod is a remake of RuneTimer Pickelfish mod.

As anybody can see, its exactly what he said :o

BadAssKicker
04-03-2010, 01:36 PM
Sooo, are you going to add a timer? It would be awesome. Something like in Bard's UI.

revan_xp
04-16-2010, 12:15 PM
Mod updated and reworked.
Now show a 2 min timer to constantly check the rune's spawn.

I'll ask Bangerz to remove the incompatibility with some of his mods since now it's fully compatible with any mod

Zekers
04-16-2010, 07:18 PM
I edited the updated version and changed the rune sound to something a little less... ear piercing (picklefishs' sound).

http://www.mediafire.com/?txaonniqbd1

revan_xp
04-17-2010, 04:52 AM
I edited the updated version and changed the rune sound to something a little less... ear piercing (picklefishs' sound).
http://www.mediafire.com/?txaonniqbd1
Good, i'll add this to the first post :)

revan_xp
05-13-2010, 04:55 AM
Mod Updated for retail version

Angelics
05-13-2010, 07:27 PM
awesome mod


~_~

Awan`Afuqya
05-16-2010, 02:28 PM
Could you add a rounded border (optional) like in MiniUI?

revan_xp
05-16-2010, 06:45 PM
Could you add a rounded border (optional) like in MiniUI?
Weird request :P I'll try to implement it

Awan`Afuqya
05-19-2010, 01:42 PM
Weird request :p I'll try to implement it
I'd like to have an UI where all frames look alike. Right now your Rune Check and Seph's Time Reader are the only ones left without "round" borders.
Thanks for even considering it :p!

HeavySoul
05-21-2010, 03:16 AM
Auto-updateable soon?

Vestatius
05-22-2010, 07:46 PM
guys, where do i put this file? in the heroes of newerth game folder?

revan_xp
05-23-2010, 01:47 AM
guys, where do i put this file? in the heroes of newerth game folder?
You can find all the info you need in the modmanager thread:
http://forums.heroesofnewerth.com/showthread.php?t=25883
( Scrool down to Installation & Usage )

Loydl
06-06-2010, 04:36 AM
thx for link

WCdesign
06-07-2010, 12:26 PM
plz check ur links, I cant download it, it seems to be deleted

revan_xp
06-07-2010, 12:52 PM
plz check ur links, I cant download it, it seems to be deleted
both links are working fine. Mediafire sometimes goes down. Just try again after some minutes

alu
06-08-2010, 01:28 PM
Great. Love MGS.

K1NDER102
06-10-2010, 03:34 AM
the mirror he has puted isnt working.Is there another to download it?

revan_xp
06-10-2010, 03:57 AM
the mirror he has puted isnt working.Is there another to download it?
Can you read posts above yours before?
Link is working

Shnozzberry
06-10-2010, 04:50 AM
How do I move it to a different location? It appears in the middle of my screen.

revan_xp
06-10-2010, 05:36 AM
How do I move it to a different location? It appears in the middle of my screen.
If you have already installed Movable Frames (you can find the link in the first post) then just open Movable Frames Men? and move the panel to your desired location

JerryTheKid
06-13-2010, 07:53 AM
how can I get hon mod manager 1.2...I only found 1.0 -.-

revan_xp
06-13-2010, 09:02 AM
Modmanager thread. Download the latest version
http://forums.heroesofnewerth.com/showthread.php?t=25883
1.3.6

lKhain
06-19-2010, 01:54 PM
this is basically 99% straight up copy pasted code from picklefish's mod, if u want this mod to give rune warnings at the 15 seconds before mark, go in the runecheck.package, find this line

ontrigger="if( (runecheck_lastTime != Floor(param0/1000))
and ( (Floor(param0/1000)) % 120 == 0 ),

change to

ontrigger="if( (runecheck_lastTime != Floor(param0/1000))
and ( (Floor(param0/1000) +15) % 120 == 0 ),


Is this still possible? The code looks different now from what he said:


<package>
<panel color="0 0 0 0.6" x="53h" y="53h" width="8h" height="2.8h" noclick="true" visible="true" name="runep" >
<label
onload="CreateFloat('rune_next', 120000);
CreateFloat('rune_left', 120000);
CreateBool('rune_pre_spawn', 1);"
textalign="center"
textvalign="center"
font="dyn_11"
color="white"
watch="MatchTime"
ontrigger="if((!!param1) != (!!rune_pre_spawn),
Split(Set(rune_pre_spawn, param1),
Set(rune_next, 120000),
Set(rune_left, 120000),
PlaySound('/ui/rune.wav'),
GameMessage('^r*Rune Spawned*')
)
);
if(!param1,
if(rune_left lt 20,
Split(Set(rune_next, (Floor((param0 + 1000) / 120000) + 1) * 120000),
PlaySound('/ui/rune.wav'),
GameMessage('^r*Rune Spawned*')
)
)
);
if(!param1, Set(rune_left, (rune_next - param0)));
if(param1,
SetText(FtoT(param0, 1, 0, '-')),
SetText(FtoT(rune_left, 1, 0, '-')));
"
noclick="1"
/>
</panel>
<instance
name="movf_frame"
id="runep"
textid="Rune Check"
visible="true"
resizable="true" />
</package>


What do i add/change to have it alert me 15 secs before runespawn?

ThaBrazzer
06-24-2010, 06:06 AM
Can I get a new rune timer that says: "Rune in 15 seconds"?

revan_xp
06-24-2010, 06:16 AM
almost done with my university tests. Then i will update all my mods including this on.
I will add some new feature and the ability to choose when you want to hear the alert (x seconds before)

ORANUTAN
06-30-2010, 01:37 PM
I have been trying to download this mod for over 2 days and the link still seems not working. Can you please do something about it?
:D

revan_xp
06-30-2010, 02:25 PM
weird. Any error message? I just tried and works

DracroniC
06-30-2010, 04:20 PM
I just downloaded it fine from both links.

ORANUTAN
07-01-2010, 01:20 AM
no error but the link just lead to mediafire main page, not where the file is located

ORANUTAN
07-01-2010, 02:34 AM
okay stupid me, I got it working now
the prob is I copy the whole line including metal gear solid sound ROFLD:eek:

Psychel
07-16-2010, 02:34 PM
ty !!!!

Witblitz
07-23-2010, 01:55 PM
*removed*

Ok sorry, at least I have it working the way I want now. (team chat + rune in 15 seconds)

revan_xp
07-23-2010, 02:19 PM
Lol, you updated my mod and you posted it as an official update.
A good behaviour would have been asking to implement an idea. Please at least remove that big colored "UPDATE". It's misleading

DemKy
08-29-2010, 12:01 AM
why dont u make it with "config mode" so we can config what we want like :

("config mode" dont know the real name, bu i know there is a mod that allow mod-maker to let people config their mode and is easy to use for the mod-maker.)

- Play sound : [ ]
- Write alert message in team chat [ ]
- Timer before alert - in secondes (timer for sound and/or chat message): [ ]



- Play sound : [X]
- Write alert message in team chat [X]
- Timer before alert - in secondes (timer for sound and/or chat message): [ 15 ]
Edit :

This Mod Options Framework
http://forums.heroesofnewerth.com/showthread.php?t=66975

if you make it with that, it can be the best addon ever :)

Fire_Master
09-06-2010, 06:08 PM
realy good i test it

Rich
09-06-2010, 11:19 PM
Great addon. Do you know when you'll be able to update it with x seconds before rune option?

Thanks.

revan_xp
09-07-2010, 03:33 AM
i'd like to update all my current mods but i have no time right now because i need to study for some university tests.

Rich
09-07-2010, 06:47 PM
Will your university tests love you as much as we do?

Jokes aside, good luck with your tests and I look forward to the updates!

apm120
09-16-2010, 08:50 AM
how the hell do i open package file in windows????


it should say announcer at 15 seconds left as well. currently it says RUNE when rune already spawned. brighter text would be nicer too

Dryvnt
09-21-2010, 08:14 AM
The mediafire link seems to be broken. Can someone reupload?

revan_xp
09-21-2010, 09:02 AM
working on the update.

Mediafire link is fine. Jsut wait and try few minutes later

Dryvnt
09-21-2010, 09:14 AM
I can't even connect to mediafire, that's what I mean.
But if it works for you, it might be a problem on my end.

Dryvnt
09-21-2010, 09:44 AM
Can't anyone upload to another site?
It's not like it's that big of a hassle and I would really appreciate it.

revan_xp
09-21-2010, 10:12 AM
Can't anyone upload to another site?
It's not like it's that big of a hassle and I would really appreciate it.

http://www.megaupload.com/?d=OAVRAGVN (Original mod - mgs sound)
http://www.megaupload.com/?d=Y1X74LU7 (female sound)

shok
09-21-2010, 10:15 AM
http://www.megaupload.com/?d=OAVRAGVN (Original mod - mgs sound)
http://www.megaupload.com/?d=Y1X74LU7 (female sound)


the second file ist not available.

revan_xp
09-21-2010, 11:13 AM
the second file is not available.
It is

PR0ximo
09-23-2010, 03:43 AM
awesome mod :D good job

could you do the same but with Kongor Time respawn too? Bang Timer is good, but not enough (your spawner will be better in my opinion)

revan_xp
09-23-2010, 04:43 AM
awesome mod :D good job

could you do the same but with Kongor Time respawn too? Bang Timer is good, but not enough (your spawner will be better in my opinion)
there'a already a mod for that by xhomicide

revan_xp
10-02-2010, 05:16 AM
Mod has been updated

Roderg
10-03-2010, 11:20 AM
just as small annotation

can you make the option "no sound" be available when the rune spawns

atm i just deleted the lines in the code, but a no sound button would be nice :D

revan_xp
10-03-2010, 11:39 AM
just as small annotation
can you make the option "no sound" be available when the rune spawns
atm i just deleted the lines in the code, but a no sound button would be nice :D
weird request but i can add it easily

Darkshine
10-04-2010, 10:46 AM
weird request but i can add it easily

Yea i'd be interested in a no-sound option too.
Better yet if you could have a chat message display "<rune spawned>" every two minutes, similar as the rune timer integrated in bardui.

GodSuckU
10-21-2010, 11:31 AM
how to make team chat 15sec rune ?

Gara
10-26-2010, 10:51 AM
Can you put an option for no sound?

Thanks for the mod ^^

revan_xp
10-26-2010, 11:22 AM
UPDATE 1.4

v 1.4 - Added no sound option

TungPung
12-04-2010, 07:53 AM
Here you have a version where you can choose if you want the "Rune Spawned!" Alert as GameMessage or Team-Chat(You'll say [xx:xx:xx] Playername: Rune Spawned!), the options are at their usual place.

http://dl.dropbox.com/u/14269558/rune_check.honmod

ZF
01-31-2011, 01:43 AM
cool thanks
download here? (http://revangfx.altervista.org/RC/rune_check.honmod)

DJowel
02-08-2011, 11:22 AM
Hi, just me who is a noob or is it possible to move around the timer on the screen so i can place it wherever i want? if so, please tell me how :)

revan_xp
02-08-2011, 12:40 PM
Hi, just me who is a noob or is it possible to move around the timer on the screen so i can place it wherever i want? if so, please tell me how :)
Go to options> mods > Movable Frames.
Look for rune check panel and move it

x3vilPenguin
02-20-2011, 08:08 PM
Any way you could make it like picklefish's a little more with an option to have it say rune spawning in 15 seconds to your team rather than saying the rune spawned?

Ikaruga
03-19-2011, 05:38 AM
I tried to modify the script to make it say :

"Rune in 15s"

but I didn't succeed.

Here's what I did :



<package>
<panel color="0 0 0 0.6" x="53h" y="53h" width="8h" height="2.8h" noclick="true" visible="true" name="runep" >
<label
onload="CreateFloat('rune_next', 120000);
CreateFloat('rune_left', 120000);
CreateBool('rune_pre_spawn', 1);"
textalign="center"
textvalign="center"
font="dyn_11"
color="white"
watch="MatchTime"
ontrigger="if((!!param1) != (!!rune_pre_spawn),
Split(Set(rune_pre_spawn, param1),
Set(rune_next, 120000),
Set(rune_left, 120000),
if (!rcheck_se,
if(rcheck_sound, PlaySound('/ui/runef.wav'), PlaySound('/ui/mgs.wav'))
),
if(rcheck_alert, TeamChat('^gRune^w Spawned !'), GameMessage('^gRune^w Spawned!'))
)
);
if(rune_next == 15000,
TeamChat('^gRune^w Spawns in 15 s!')
);
if(!param1,
if(rune_left lt 20,
Split(Set(rune_next, (Floor((param0 + 1000) / 120000) + 1) * 120000),
if (!rcheck_se,
if(rcheck_sound, PlaySound('/ui/runef.wav'), PlaySound('/ui/mgs.wav'))
),
if(rcheck_alert, TeamChat('^gRune^w Spawned !'), GameMessage('^gRune^w Spawned!'))
)
)
);
if(!param1, Set(rune_left, (rune_next - param0)));
if(param1,
SetText(FtoT(param0, 1, 0, '-')),
SetText(FtoT(rune_left, 1, 0, '-')));
"
noclick="1"
/>
</panel>
<instance
name="movf_frame"
id="runep"
textid="Rune Check"
visible="true"
resizable="true" />
</package>


This is the part I added :



if(rune_next == 15000,
TeamChat('^gRune^w Spawns in 15 s!')
);

Can someone tell me where I went wrong, please ?

revan_xp
03-19-2011, 06:02 AM
if(rune_next == 15000,
TeamChat('^gRune^w Spawns in 15 s!')
);
Can someone tell me where I went wrong, please ?
You added random code.

Ikaruga
03-19-2011, 07:22 AM
Could you be more helpful, please ?

CoteLO
04-07-2011, 03:46 PM
ty!!!!!!

Pikarya
04-08-2011, 09:34 PM
IMO this addon should be IN HoN by default. The only thing that needs fixing is that it that it will say "RUNE SPAWNED" @ 0:00 and so on.

HeavySoul
04-13-2011, 11:08 PM
I know it's been requested before and I'm going to again.

Please add an option to have it say "Rune" at -15seconds to rune spawn time. This is more elegant than picklefish's was, but it completely misses the "remind you ahead of time" functionality.

Thanks for your efforts, HS.

revan_xp
04-14-2011, 04:26 AM
I know it's been requested before and I'm going to again.
Please add an option to have it say "Rune" at -15seconds to rune spawn time. This is more elegant than picklefish's was, but it completely misses the "remind you ahead of time" functionality.
Thanks for your efforts, HS.
I thought alot about adding that feature but unless pickelfish mod, you can constantly see how much time is missing before rune spawn anytime so i don't see why you want that feature.

I'll try to add it as an option as soon as i find some free time

puppapuppa
04-14-2011, 05:23 PM
good job

HeavySoul
04-14-2011, 09:25 PM
I thought alot about adding that feature but unless pickelfish mod, you can constantly see how much time is missing before rune spawn anytime so i don't see why you want that feature.

I'll try to add it as an option as soon as i find some free time

Glad to hear you're considering it. Thanks.

As far as what it adds/why I want it: I don't really have an issue with looking at the game clock and figuring out how much time is remaining, the nice part about the other version is that when you're caught up in gameplay, it's easy to forget to look at the time - the game clock OR your mod timer - and the 15s advance notice is really nice.

DarkStylaZz
04-16-2011, 02:47 PM
is it possible to add a feature that says where did the rune spawn? or is it illegal or something?

hsram
04-16-2011, 03:47 PM
is it possible to add a feature that says where did the rune spawn? or is it illegal or something?

not possible.

Pikarya
04-16-2011, 06:17 PM
Shouldn't be legal anyways, the addon as is does a miracle. Check runes manually.

ky0ushu
04-17-2011, 05:52 AM
wow... remembering that a rune spawns every 2 minutes is so hard?

K4R1M
07-20-2011, 01:40 PM
I got two questions about this mod:
-how can i move/choose the location of the timer?
-can you add the [rune in 15 seconds] in the chat for all the team?

Nice mod by the way :)

V1rTu
09-04-2011, 09:11 AM
Update pls mod. Rune spawn not in 1 min!

SnickleBear
10-21-2011, 08:21 PM
the timer does not show up at all. how do i activate it ?

Pikarya
10-22-2011, 04:46 PM
honmod manager?

revan_xp
11-12-2011, 05:20 PM
WARNING: I got a dota2 key so i'm no longer interested in playing this game (wich i don't like anymore after some $2 decisions). I won't support this mod anymore. Fell free to keep it updated or modify it. Thank you for downloading and using it in the past. Bye

handi
11-13-2011, 03:47 AM
WARNING: I got a dota2 key so i'm no longer interested in playing this game (wich i don't like anymore after some $2 decisions). I won't support this mod anymore. Fell free to keep it updated or modify it. Thank you for downloading and using it in the past. Bye
RIP honrevan

Mahatt
05-11-2012, 12:29 PM
how to delete the rune spawn timer? or at least get it to stay in the corner? cus it is placed almost in the middle of my screen

fdsafas
05-20-2012, 11:37 AM
Enter a game of some kind. Go to the main Menu, go to options and click mods the "movable frames" and now you're free to move it where it suits you. Oh if you wanna Uninstal the mod, find where you Installed HoN. For me its C:/Programs/Heroes of Newerth the go to mods wich is in the "game" folder it should look something like this C:/programs/Heroes of Newerth/game/mods

Iam_urGOD23
08-10-2012, 06:22 PM
Hey there mr. modder umm this mod works for me but i cant seem to move it.... i dont know why though, could you please help me? thank you =)