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View Full Version : Mr. Chiprel's Vector Targeting Based Skills



kerespup
03-30-2010, 12:19 PM
I got bored so I decided to explore more into Vector Targeting, so anyways, here's some Chiprel skills I made for lulz.

Vector Targeting = Magical Detours (http://www.youtube.com/watch?v=9-xwdkahv-w)

Vector Targeting = Ricocheting Projectiles (http://www.youtube.com/watch?v=kqT6k-35DT0)

Vector Targeting = Linear Wards (http://www.youtube.com/watch?v=VPea_Tid_GA)

Vector Targeting = Piercing Javelin (http://www.youtube.com/watch?v=8D0xlB5Hjt8)

PysKo
03-30-2010, 12:24 PM
WHAT THE ****

rheumatism2
03-30-2010, 12:30 PM
great, gimme

Mepp
03-30-2010, 12:32 PM
aweesomeeeeee

z_
03-30-2010, 01:56 PM
nice

rndmz
03-30-2010, 02:17 PM
wow the teleportation device thingy looks really good, could be an interesting mechanic for actual gameplay.

vgr
03-30-2010, 02:18 PM
That was pretty cool, would like to see that 2nd spell on a hero :D

Nolifer
03-30-2010, 02:33 PM
That, is very very nice.

sneakysob
03-30-2010, 03:52 PM
WHAT THE ****
^^^^

Loli
03-30-2010, 04:33 PM
Loved the first skill.

Victo
03-30-2010, 04:56 PM
First skill is impressively useful!

Well_Shebber
03-30-2010, 04:57 PM
...

Whoa.

ApexPlayer
03-30-2010, 05:23 PM
The temp/internal name for our newest hero is acutally "the chipper" :)

JONI
03-30-2010, 05:31 PM
The Chipper? :D

Drasha
03-30-2010, 05:39 PM
Hm probably a chiprel themed meepo port :D

also i really like the first skill.

MaxGhost
03-30-2010, 05:42 PM
Please don't make multiple threads for the same mod.

mulk
03-30-2010, 05:52 PM
najs

Sye
03-30-2010, 06:54 PM
Is it actually possible to do curved vectors instead of linear ones? :)

kerespup
03-30-2010, 09:13 PM
Please don't make multiple threads for the same mod.

Couldn't really tell where to put it in. Can the two topics be merged then?

Numerio
03-30-2010, 10:13 PM
wow, very interesting!
how did you make it?

(and we are allowed/able to modifie the game in such a way? *surprised, but interested*)

Tyrando
03-30-2010, 11:15 PM
how bored were you Kere? lol

i always imagined that valk Javelin arriving eventually.

all it needs is some cheesy music

kerespup
03-30-2010, 11:23 PM
how bored were you Kere? lol

i always imagined that valk Javelin arriving eventually.

all it needs is some cheesy music

Find me some song about cheese and I'll put it in.

owner_strike
03-30-2010, 11:24 PM
wowd

`Jungle
03-30-2010, 11:35 PM
That is awesome. i want to use the chiprel in game :)

kerespup
03-31-2010, 02:29 AM
That is awesome. i want to use the chiprel in game :)

I'll make a downloadable version of it with the skills as soon as i can.

cpcraft
03-31-2010, 02:50 AM
NOICE

OhGawd
03-31-2010, 08:16 AM
The last skill is pretty much zephs first skill lol.
I like the 2nd skill. Would be awsome if it stuned like valks arrow, and u can stun people hiding behind creeps because it can change directions >_>

treUse
03-31-2010, 08:24 AM
Amazing, although I have to agree with HrMMMxD :rolleyes:. I'm really impressed by Magical Detours, awesome skill.
:smile:

Baer
03-31-2010, 08:32 AM
Chiprel for president.

Thysios
03-31-2010, 08:35 AM
wow the teleportation device thingy looks really good, could be an interesting mechanic for actual gameplay.

You mean Tablet of Command?

treUse
03-31-2010, 08:49 AM
Not at all, although I 've no idea about the mechanics of the ability, it would be used as an escapetool for your whole team, or used for setting up a gank :eek:

kerespup
03-31-2010, 09:25 AM
Not at all, although I 've no idea about the mechanics of the ability, it would be used as an escapetool for your whole team, or used for setting up a gank :eek:

It creates a 'pad' where if a hero steps on it, he will be thrown towards the direction specified.

kerespup
04-02-2010, 12:40 PM
bump

BombsO
04-03-2010, 06:07 PM
i hope s2 makes a terrain-modifying hero that uses something similar to that first skill :)

e:how did you make it?

kerespup
04-03-2010, 09:27 PM
i hope s2 makes a terrain-modifying hero that uses something similar to that first skill :)

e:how did you make it?

I created 2 affectators: Affectator_Jumping_Pad and Affectator_Landing_Point.

Whenever a hero steps on the Jumping_Pad he will be thrown towards Affectator_Landing_Point via a projectile bind.

BombsO
04-03-2010, 11:23 PM
Find me some song about cheese and I'll put it in.

this is my religion's favorite hymn
http://www.youtube.com/watch?v=S0TNftxcL1Y