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riotice
08-09-2009, 09:16 PM
The math for XP per min is a simple equation so far... total xp divided by total time... but what i was wondering can we add a modifier to the coding at level 25 to simply stop the /time for that person. So that way the xp per minute stops at 25... or maybe add to cap to xp but just no more levels after 25... Does that make sense?

elNiuBi
08-09-2009, 09:22 PM
Probably the clock stops once you are at lvl 25, and also when creeps haven't spawned yet :P

riotice
08-09-2009, 10:06 PM
It doesn't though. Since I have had a number of games where I and others have hit 25 at different times. and at the end stat screen our xp per min was the same.

Slayn
08-10-2009, 10:52 AM
bug ^^

Qwernakus
08-10-2009, 12:23 PM
That would ruin the statistic, it would no longer be exp per minute.

Its like saying, K/D, but deaths from self damage and creeps shouldnt count.

riotice
08-10-2009, 07:10 PM
No it would still count the same... just remove the cap from xp that way you could get a more accurate number.