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View Full Version : Handicap Option for Non-Pro Games



Fimiak
08-09-2009, 06:34 PM
Everyone knows how competitive and difficult HoN is for new players, and how one amazing player can outplay 2 or even 3 average players.. My suggestion is to allow for a handicap mode, which will determine if a team is being destroyed in levels (avg team level is 3 levels below the other team), and raise the exp earned by the losing team.

Also, if a player's K/D ratio is under .33, or 1kill to 3 deaths, that player no longer loses money on death.


This mode will not be available for Pro Only games, and will certainly not be allowed in competitive play. It is simply to help prevent frustrating pubstomps and to help players who are simply feeding the opposite team. Nobody wants to be on a losing team ten minutes into a game, only to have it stretch on for another 30 minutes of humiliation and disgrace.

dbel
08-09-2009, 07:08 PM
So instead of noobs learning, we should just hand them advantages?

Can't say I agree there champ.

saden99
08-09-2009, 07:14 PM
Yah, I don't see this being putting in. "Noobs" already have their own games and easy mode options that can be turned on by the host.

The best advice I can give is to try and learn each Hero one by one or even read the Heroes guides on this forum. They are unbelievably helpful and they definitely gave me insight on some heroes that I thought were completely useless.

The only Heroes I'm going to dread learning are those with "heals" and such. Can't play Ophelia, Pollywog, Demented, etc....just don't "like" them I guess.

You also need to pick your hero based on the other teams build. For instance, I choose Magebane if the other team gets a bunch of Int Heroes. Why? The int heroes generally have low HP and they are easy to kill. Most Int heroes don't carry well, but Magebane is the carry master. He only gets better the longer the game gets.

Jo
08-09-2009, 07:17 PM
The best advice is just playing games with people at your own skill level. em games will just make you learn slower. Join some newb games, get some experience, don't feel bad if you lose alot in the start just try to get better/understand what happend.

Primal_Zed
08-09-2009, 08:39 PM
The best advice is just playing games with people at your own skill level. em games will just make you learn slower. Join some newb games, get some experience, don't feel bad if you lose alot in the start just try to get better/understand what happend.
I'm actually learning better in games that aren't "noob only." Joining noob games just makes it more likely someone on one side or the other will be a feeder, in which case no one can really learn anything.

(The noob games that are measuring skill by K/D ratio are just silly)

tre
08-09-2009, 08:46 PM
You learn when thrown in the deep end, IMO.

Primal_Zed
08-09-2009, 08:54 PM
You learn when thrown in the deep end, IMO.
So long as there aren't sharks around (aka teammates who swear at you with no real constructive feedback)

berk_
08-09-2009, 09:10 PM
The best advice is just playing games with people at your own skill level. em games will just make you learn slower. Join some newb games, get some experience, don't feel bad if you lose alot in the start just try to get better/understand what happend.


Agreed.

Don't think that playing with people who are better than you will make YOU better, either... You'll just end up feeding the enemy and wondering how you managed to die 15 times to a lvl 19 Blood Hunter, 20 minutes into the game.

elNiuBi
08-09-2009, 09:32 PM
Being a multiplayer game, the idea is for you to interact with other players. Get to play with friends (also, that's what invitation keys are for), and play matches that will be fun and suitable for you to get beter. Nobody likes to get their asses kicked, but there are ways to solve this ingame. On the other hand, your handycap system might unbalance the game in favor to a guy that actually is an awesome player, but just started playing a few days ago (like me (?????) ).