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FiddleStiX
03-28-2010, 07:44 PM
Hey guys, I just thought that Void Talisman is a very(very) underused item and thought that could think of something that could help it to be bought more
\:D/

http://i38.tinypic.com/nnml3n.jpg (1500)
+

http://i34.tinypic.com/2nixv04.jpg (1900)
+

http://i38.tinypic.com/ofvxad.jpg (600)
=

http://i34.tinypic.com/1180os3.jpg (This picture is just a reserve till a find a better one)


Alchemist's Talisman (4000)


(stock limit per team is 2, so that it cant be abused)




Alchemist's Talisman


Passive Bonuses
+10 to all stats
+40 attack speed


Activation

Target Unit Self, Ally Hero's and Enemy Units
Type : Magic
Range : 625
Manacost : 175 (Costs none if used on self or allies)
Cooldown : 95 seconds (25 seconds if used on self/allies)

Applies "Alchemist's Talismans protection/corruption" to the target for 4 seconds.

Alchemist's Talisman effects

Alchemist's Talismans protection(self,allies)
Renders you immune to all attacks and physical effects on use.

Alchemist's Talismans corruption(All enemy units)
Steals 330 of enemy hero's gold(Heroes) Gold earned from killed unit is multiplied by 4(Other units)
+20% damage taken from physical attacks/effects(only effects heroes)
Talismans corruption immunity(45 seconds)
Numbers still have to be worked on.



Please vote on the concept, not the numbers


Changelog : (Updated March 30, v2.1)


2.1

Max allowed per team is now 2.

If used on an enemy hero, it applies Talismans corruption immunity to target for 45 seconds. (This will just help so that 2 people can't nuke the gold steal on one person in a short amount of time) PS : Allys will still be able to use their Talisman on their ally hero with the immunity on. (Bad grammar ^.^ )

2.01

Amount stolen from heroes buffed up from 285 to 330

2.0

The item is now set to 1 per team, to prevent abuse.

Its now just one recipe, non upgradable.

Bonus stats from +8/9/10 to +10

Attack speed from 35/40/45 to 40

Range set to 625

Manacost set at 175

Cooldown set to 95 seconds

Amount stolen from enemy heroes from 225/275/325 to 285

Amount multiplied when used on an enemy unit (Non-hero) from 3 to 4

Extra amount of damage taken from 10/12.5/15 to 20%


1.0.1

Added a poll

1.0

Changed Alchemist's Talisman so it can also be used on other enemy units, not only heroes.

Changed cooldown(if used on enemies) from 100/92.5/85 to 100/97.5/95

Can now be used on Ally Hero's

Manacost increased from 125/160/195 to 145/170/195

Gumbie
03-28-2010, 10:33 PM
I -1'd purely because I don't think that the idea of stealing gold should be added to the game at all. With any gold-steal, it'll either be enough for the entire team to buy one and bully the opposing carry, or not enough for the item to be viable. There's no middle ground.

Runesinger
03-28-2010, 10:48 PM
the item would be useless to purchase because of its price too high and steal gold is ... something taboo...

FiddleStiX
03-29-2010, 12:18 AM
Made loads of changes, seems more "buyable" now. :0

Edit : This really looks like a gamble item, you can either save yourself, or ally.

You can steal money from an enemy or get the amount of gold you gain from a creep multiplied by 4, so its either make the enemy suffer and get a bit less, or get more and leave the enemy to farm, etc ;P