Green
03-10-2010, 02:44 AM
Berserker
Speed: 300
Range: Melee and Ranged (550)
Affiliation: Hellbourne
Primary Stat: STR
Stats
STR: 21+2.5
AGI: 19+2.3
INT: 16+1.9
http://www.yankleiman.com/images/2006/2006-56-Crossbowma.jpg
Visual Design
Heavily armored yet not "clunky" in the sense of Jereziah, Legionnaire or Accursed. Very dark armor with red features. A large bloody weapon (a spear or halberd) with a crossbow on his back.
Story
The Berserker appears calm and collected when not in the heat of battle. Those of the Legion unlucky enough to see him on the field know not of this side. He is as deadly with his crossbow as he is with his polearm. He spends his days training with both and lives to destroy. He finds fighting for the Hellbourne a great way to fulfill this desire.
Role
Two distinct playing roles. Ranged for harassment and safer distance as well as melee for brute force.
Stats
A STR hero that plays both ranged and melee. I can see him built with attack speed items for more procs or strength items.
http://images4.wikia.nocookie.net/wowwiki/images/6/68/Ability_warrior_rampage.png
Rage
The Berserker goes into a furious rage, enhancing his attacks as well as causing him to take more damage while active.
About: Self explanatory move. Mana cost to toggle it on but not for toggling off.
Mana Cost: 100/110/120/130
Cooldown: None
Cast Range: N/A
Duration: Infinite
1. Takes 25% more damage; Causes melee attacks to have a 15% chance to do a 100% cleave and deal 50 bonus damage; Causes ranged attacks to crit 5% of the time for 1.5x damage.
2. Takes 20% more damage; Causes melee attacks to have a 20% chance to do a 100% cleave and deal 75 bonus damage; Causes ranged attacks to crit 10% of the time for 1.5x damage.
3. Takes 15% more damage; Causes melee attacks to have a 25% chance to do a 100% cleave and deal 100 bonus damage; Causes ranged attacks to crit 15% of the time for 1.5x damage.
4. Takes 10% more damage; Causes melee attacks to have a 30% chance to do a 100% cleave and deal 125 bonus damage; Causes ranged attacks to crit 20% of the time for 1.5x damage.
Visual: Arrows will leave a red streak as they travel. The Berserker will have a slightly different stance while active. Melee attacks that proc will cause the Berserker to swing differently.
__________________________________________________
http://images1.wikia.nocookie.net/wowwiki/images/0/0b/Inv_spear_01.pnghttp://images2.wikia.nocookie.net/wowwiki/images/7/72/Inv_weapon_crossbow_10.png
Polearm/Crossbow
The Berserker wields his crossbow/polearm, allowing him to fire at range/attack in melee.
About: Changes Weapons
Mana Cost: None
Cooldown: 3 seconds
Cast Time: 1 Second
1. Bonus 10% Base Damage for 4 seconds. [Polearm Passive] 10% increased move speed. [Crossbow Passive] Can not miss.
2. Bonus 12% Base Damage for 5 seconds. [Polearm Passive] 10% increased move speed. [Crossbow Passive] Can not miss.
3. Bonus 14% Base Damage for 6 seconds. [Polearm Passive] 10% increased move speed. [Crossbow Passive] Can not miss.
4. Bonus 16% Base Damage for 7 seconds. [Polearm Passive] 10% increased move speed. [Crossbow Passive] Can not miss.
Visual: The berserker sheathes his polearm and brings out his crossbow or vice versa.
__________________________________________________
http://images3.wikia.nocookie.net/wowwiki/images/f/fd/Ability_rogue_murderspree.pnghttp://images3.wikia.nocookie.net/wowwiki/images/3/32/Ability_hunter_piercingshots.png
Dismember/Pierce
[To clarify, this move will do one of two of two things. First it will check the weapon equipped, then it will do one of two effects. For the polearm half the time it will do the stronger effect and half the time it will do the weaker effect. For the crossbow it is 40% vs 60%.]
The Berserker attacks violently and attempts to dismember the target's limbs./The Berserker fires an armor piercing arrow and attempts to penetrate the target's armor.
About: The Berserker's primary cast. His other three abilities are generally meant to be chosen at the start of the battle or near the end. If it is a bit hard to understand, this move basically is very "reckless" and will do one of two things. (One being better)
Mana Cost: 100/125/150/175
Cooldown: 20 seconds
Cast Range: Melee/Range (500)
1. [Polearm Equipped] Has a 50% chance to deal 200 damage and slow the target by 40% for 4 seconds and a 50% chance to only deal 50 damage. Has a .1 second mini stun
[Crossbow Equipped] Has a 40% chance to deal 250 damage and lower the target's armor by 25% for 10 seconds and a 60% chance to deal 100 damage.
2. [Polearm Equipped] Has a 50% chance to deal 250 damage and slow the target by 40% for 5 seconds and a 60% chance to only deal 100 damage. Has a .1 second mini stun
[Crossbow Equipped] Has a 40% chance to deal 300 damage and lower the target's armor by 30% for 10 seconds and a 60% chance to only deal 150 damage.
3. [Polearm Equipped] Has a 50% chance to deal 300 damage and slow the target by 40% for 6 seconds and a 50% chance to only deal 150 damage. Has a .1 second mini stun
[Crossbow Equipped] Has a 40% chance to deal 350 damage and lower the target's armor by 35% for 10 seconds and a 60% chance to only deal 200 damage.
4. [Polearm Equipped] Has a 50% chance to deal 350 damage and slow the target by 40% for 7 seconds and a 50% chance to only deal 200 damage. Has a .1 second mini stun
[Crossbow Equipped] Has a 40% chance to deal 400 damage and lower the target's armor by 40% for 10 seconds and a 60% chance to only deal 250 damage.
Visual: Large blood splatter if the better proc is triggered, small if it is not.
__________________________________________________
http://images3.wikia.nocookie.net/wowwiki/images/4/4b/Ability_warrior_intensifyrage.png
Fury
None can match the Berserker's fury.
About: Self buff where the Berserker will either move through different people in a way similar to madman/nerubian or will fire as a ranged hero would.
Mana Cost: 150
Cooldown: 100
Duration: 15
1. 30% Increased move speed; Immunity to Slows; [Polearm] Knocks back any enemy that makes contact with the Berserker 200 yards and deals 300 physical damage to them and stunning them for 2 seconds as well as 100 damage to the berserker. Can only happen once to each hero/unit.
[Crossbow] Every other arrow causes a .1 second mini stun and deals 100 bonus physical damage
2. 40% Increased move speed; Immunity to Slows; [Polearm] Knocks back any enemy that makes contact with the Berserker 200 yards and deals 400 physical damage to them and stunning them for 2 seconds as well as 100 damage to the berserker. Can only happen once to each hero/unit.
[Crossbow] Every other arrow causes a .1 second mini stun and deals 150 bonus physical damage.
3. 50% Increased move speed; Immunity to Slows; [Polearm] Knocks back any enemy that makes contact with the Berserker 200 yards and deals 500 physical damage to them and stunning them for 2 seconds as well as 100 damage to the berserker. Can only happen once to each hero/unit.
[Crossbow] Every other arrow causes a .1 second mini stun and deals 200 bonus physical damage
Visual: Targets that are thrown back tear up the ground and leave a dug up trail in their wake. (It also destroys trees in the way) The arrow mini stun has a small impact animation similar to valk's arrow. The Berserker glows red when it is active.
__________________________________________________
Thoughts: I can see the Berserker's ult used in melee at first then after contacting the desired targets swapping to ranged for that benefit. I also see the first move nearly always on except for when fleeing or heavily targetted.
Speed: 300
Range: Melee and Ranged (550)
Affiliation: Hellbourne
Primary Stat: STR
Stats
STR: 21+2.5
AGI: 19+2.3
INT: 16+1.9
http://www.yankleiman.com/images/2006/2006-56-Crossbowma.jpg
Visual Design
Heavily armored yet not "clunky" in the sense of Jereziah, Legionnaire or Accursed. Very dark armor with red features. A large bloody weapon (a spear or halberd) with a crossbow on his back.
Story
The Berserker appears calm and collected when not in the heat of battle. Those of the Legion unlucky enough to see him on the field know not of this side. He is as deadly with his crossbow as he is with his polearm. He spends his days training with both and lives to destroy. He finds fighting for the Hellbourne a great way to fulfill this desire.
Role
Two distinct playing roles. Ranged for harassment and safer distance as well as melee for brute force.
Stats
A STR hero that plays both ranged and melee. I can see him built with attack speed items for more procs or strength items.
http://images4.wikia.nocookie.net/wowwiki/images/6/68/Ability_warrior_rampage.png
Rage
The Berserker goes into a furious rage, enhancing his attacks as well as causing him to take more damage while active.
About: Self explanatory move. Mana cost to toggle it on but not for toggling off.
Mana Cost: 100/110/120/130
Cooldown: None
Cast Range: N/A
Duration: Infinite
1. Takes 25% more damage; Causes melee attacks to have a 15% chance to do a 100% cleave and deal 50 bonus damage; Causes ranged attacks to crit 5% of the time for 1.5x damage.
2. Takes 20% more damage; Causes melee attacks to have a 20% chance to do a 100% cleave and deal 75 bonus damage; Causes ranged attacks to crit 10% of the time for 1.5x damage.
3. Takes 15% more damage; Causes melee attacks to have a 25% chance to do a 100% cleave and deal 100 bonus damage; Causes ranged attacks to crit 15% of the time for 1.5x damage.
4. Takes 10% more damage; Causes melee attacks to have a 30% chance to do a 100% cleave and deal 125 bonus damage; Causes ranged attacks to crit 20% of the time for 1.5x damage.
Visual: Arrows will leave a red streak as they travel. The Berserker will have a slightly different stance while active. Melee attacks that proc will cause the Berserker to swing differently.
__________________________________________________
http://images1.wikia.nocookie.net/wowwiki/images/0/0b/Inv_spear_01.pnghttp://images2.wikia.nocookie.net/wowwiki/images/7/72/Inv_weapon_crossbow_10.png
Polearm/Crossbow
The Berserker wields his crossbow/polearm, allowing him to fire at range/attack in melee.
About: Changes Weapons
Mana Cost: None
Cooldown: 3 seconds
Cast Time: 1 Second
1. Bonus 10% Base Damage for 4 seconds. [Polearm Passive] 10% increased move speed. [Crossbow Passive] Can not miss.
2. Bonus 12% Base Damage for 5 seconds. [Polearm Passive] 10% increased move speed. [Crossbow Passive] Can not miss.
3. Bonus 14% Base Damage for 6 seconds. [Polearm Passive] 10% increased move speed. [Crossbow Passive] Can not miss.
4. Bonus 16% Base Damage for 7 seconds. [Polearm Passive] 10% increased move speed. [Crossbow Passive] Can not miss.
Visual: The berserker sheathes his polearm and brings out his crossbow or vice versa.
__________________________________________________
http://images3.wikia.nocookie.net/wowwiki/images/f/fd/Ability_rogue_murderspree.pnghttp://images3.wikia.nocookie.net/wowwiki/images/3/32/Ability_hunter_piercingshots.png
Dismember/Pierce
[To clarify, this move will do one of two of two things. First it will check the weapon equipped, then it will do one of two effects. For the polearm half the time it will do the stronger effect and half the time it will do the weaker effect. For the crossbow it is 40% vs 60%.]
The Berserker attacks violently and attempts to dismember the target's limbs./The Berserker fires an armor piercing arrow and attempts to penetrate the target's armor.
About: The Berserker's primary cast. His other three abilities are generally meant to be chosen at the start of the battle or near the end. If it is a bit hard to understand, this move basically is very "reckless" and will do one of two things. (One being better)
Mana Cost: 100/125/150/175
Cooldown: 20 seconds
Cast Range: Melee/Range (500)
1. [Polearm Equipped] Has a 50% chance to deal 200 damage and slow the target by 40% for 4 seconds and a 50% chance to only deal 50 damage. Has a .1 second mini stun
[Crossbow Equipped] Has a 40% chance to deal 250 damage and lower the target's armor by 25% for 10 seconds and a 60% chance to deal 100 damage.
2. [Polearm Equipped] Has a 50% chance to deal 250 damage and slow the target by 40% for 5 seconds and a 60% chance to only deal 100 damage. Has a .1 second mini stun
[Crossbow Equipped] Has a 40% chance to deal 300 damage and lower the target's armor by 30% for 10 seconds and a 60% chance to only deal 150 damage.
3. [Polearm Equipped] Has a 50% chance to deal 300 damage and slow the target by 40% for 6 seconds and a 50% chance to only deal 150 damage. Has a .1 second mini stun
[Crossbow Equipped] Has a 40% chance to deal 350 damage and lower the target's armor by 35% for 10 seconds and a 60% chance to only deal 200 damage.
4. [Polearm Equipped] Has a 50% chance to deal 350 damage and slow the target by 40% for 7 seconds and a 50% chance to only deal 200 damage. Has a .1 second mini stun
[Crossbow Equipped] Has a 40% chance to deal 400 damage and lower the target's armor by 40% for 10 seconds and a 60% chance to only deal 250 damage.
Visual: Large blood splatter if the better proc is triggered, small if it is not.
__________________________________________________
http://images3.wikia.nocookie.net/wowwiki/images/4/4b/Ability_warrior_intensifyrage.png
Fury
None can match the Berserker's fury.
About: Self buff where the Berserker will either move through different people in a way similar to madman/nerubian or will fire as a ranged hero would.
Mana Cost: 150
Cooldown: 100
Duration: 15
1. 30% Increased move speed; Immunity to Slows; [Polearm] Knocks back any enemy that makes contact with the Berserker 200 yards and deals 300 physical damage to them and stunning them for 2 seconds as well as 100 damage to the berserker. Can only happen once to each hero/unit.
[Crossbow] Every other arrow causes a .1 second mini stun and deals 100 bonus physical damage
2. 40% Increased move speed; Immunity to Slows; [Polearm] Knocks back any enemy that makes contact with the Berserker 200 yards and deals 400 physical damage to them and stunning them for 2 seconds as well as 100 damage to the berserker. Can only happen once to each hero/unit.
[Crossbow] Every other arrow causes a .1 second mini stun and deals 150 bonus physical damage.
3. 50% Increased move speed; Immunity to Slows; [Polearm] Knocks back any enemy that makes contact with the Berserker 200 yards and deals 500 physical damage to them and stunning them for 2 seconds as well as 100 damage to the berserker. Can only happen once to each hero/unit.
[Crossbow] Every other arrow causes a .1 second mini stun and deals 200 bonus physical damage
Visual: Targets that are thrown back tear up the ground and leave a dug up trail in their wake. (It also destroys trees in the way) The arrow mini stun has a small impact animation similar to valk's arrow. The Berserker glows red when it is active.
__________________________________________________
Thoughts: I can see the Berserker's ult used in melee at first then after contacting the desired targets swapping to ranged for that benefit. I also see the first move nearly always on except for when fleeing or heavily targetted.