ONYX
03-10-2010, 11:17 PM
Norndon, the rigid larva
http://i75.photobucket.com/albums/i310/O-NYX/model_hon.jpg
ps. concept art would be something similar to this XD
RAW idea: This hero would be the "first" hero that associate with the armor things so would be nice if u guys comment about the concept thing not numbers since numbers could be balanced later
Name: Norndon, the rigid larva
Role: Tanker/Nuker theme: Armor manipulator***
Based stats:
Str:22 + 1.9
Agi:25 + 2.1
Int:18 + 1.3
movement speed: 300
1. http://www.hiveworkshop.com/forums/resource_images/11/icons_10785_btn.jpg
Gnash (A)
Norndon bites an enemy..lol
Skill Mechanics: ministun (0.1 sec) and deals "physical" damage to the targeted enemy. Total dmg is calculated by intial dmg + Norndon's Armor * 2
[1] - ministun 50 damage + Lust current Armor*2 dmg
[2] - ministun 100 damage + Lust current Armor*2 dmg
[3] - ministun 150 damage + Lust current Armor*2 dmg
[4] - ministun 200 damage + Lust current Armor*2 dmg
Skill Type: Active, Enemy, Single target
Damage Type: Physical
Cast Range: 200
Mana: 80/90/100/110
Cooldown: 14
Sample case: if base armor of Norndon?s armor = 20, the total dmg of Gnash (at lv.4) would be 200+ 2*20 = 240 physical dmg.
Synergy: can cooperate with any +armor items, plague rider's skill, keeper of the forest's skill and even Norndon's skill itself.
Personal though: I think it would be cool if we have a skill that relate to hero armors. Even though Gnash can be buffed by +armor skill, it can be reduced by -armor skill too. Anyway, the number can be balanced later tho :D
2. http://www.hiveworkshop.com/forums/resource_images/11/icons_10784_btn.jpg
Rolling stone (A)
Norndon turns himself into a ball and spins to the chosen direction. Ones who block his path will be blow away
Skill Mechanics: Norndon moves with 522 speed and deals 200 ?physical? AoE dmg Effects: only first unit who get hit would be stunned for 2 seconds, the others unit (including Allies) in 300 AoE skill would be "knocked back" away from Norndon. The "knocked back distance" calculated by the total distance that norndon had moved "divide by 2"
ps. can roll through trees but not cliffs
[1] - 500 distance/ 50 dmg AoE / stun 2 sec for direct unit / knockback surround units
[2] - 700 distance/ 100 dmg AoE / stun 2 sec for direct unit / knockback surround units
[3] - 900 distance/ 150 dmg AoE / stun 2 sec for direct unit / knockback surround units
[4] - 1100 distance/ 200 dmg AoE / stun 2 sec for direct unit / knockback surround units
Skill Type: Active, 300 AoE
Damage Type: Physical
Cast Range: 500/700/900/1100
Mana: 100/100/100/100
Cooldown: 20
Sample case:
http://i75.photobucket.com/albums/i310/O-NYX/rollingstone.jpg
Synergy: works with Gnash, since Gnash has a low cast range. Rolling stone could be used as an initial skill for team or escape skill.
Personal though: the funniest part of this hero would be using this skill. Imagine when you play bowling and see how your bowling ball does with pins!! XD
3. http://www.hiveworkshop.com/forums/resource_images/11/icons_10789_btn.jpg
Potentiation (toggle/Buff)
Norndon strengthen himself by using armors as his power source
Skill Mechanics: +atk buff work as a mana drain skill
[1] - +1 dmg per 2 Armor (0.5 dmg per 1 Armor)
[2] - +1 dmg per 1 Armor
[3] - +3 dmg per 2 Armor (1.5 dmg per 1 Armor)
[4] - +2 dmg per 1 Armor
Skill Type: Buff, Self
Duration: as long as he has enough mana
Mana: 10 per second
Cooldown: -
Sample case: no need..I guess..it's so simple lol
Synergy: same as Gnash
Personal though: Since I think Norndon should spend his money for +armor item and +hp item so basicly his dmg would be signicantly increase by this skill not +atk items. The only problem would be balancing the associated number between armors and buffed dmg.
4. http://www.hiveworkshop.com/forums/resource_images/11/icons_10781_pas.jpg
Living Carapace (P)
The more units surround him, the stronger Nornd is.
Skill Mechanics: Norndon's Armor will increase due to ?all? units around him (including himself)
Minor effect: whoever attacks Norndon will be burn mana per hit
[1] - + 3 armor per 1 hero, + 1 armor per creep in 300 AOE and burn 18 mana/hit when atk Norndon
[2] - + 3 armor per 1 hero, + 1 armor per creep in 500 AOE and burn 24 mana/hit when atk Norndon
[3] - + 3 armor per 1 hero, + 1 armor per creep in 1000 AOE and burn 32 mana/hit when atk Norndon
Skill Type: Passive, self
Sample case: For instance, let say Norndon has 20 based armors. In the common situation 5v5 with 2 groups of creep (5 for each), the total armor of Norndon would be 20+(10*3)+(10) = 60!! Armors!
Synergy: combos with Gnash and Potentiation; Therefore, for the previous example (while every single unit is alive), Gnash will deal 200 + (60*2) = 320 physical dmg? and Potentiation will increase Norndon's dmg by 120 dmg!
Personal though: I think Living Carapace is the only one skill that judge Norndon is OP or not. Since the strongest time of Norndon would be in the huge battle field, not the ganking forest or river. Some people might think that, from the sample case, his dmg will be buffed too much. But while units are dying, his dmg will decrease too. Comparing with the dmg buff skills (like hammer storm, Blood hunter or DL) Living Carapace shouldn't be too imbalance.
Recommended Item:
Early: :PlatedGreaves::PowerSupply::FortifiedBracelet:
Mid: :Astrolabe::BarbedArmor::BarrierIdol:
Late: :DaemonicBreastplate:FrostfieldPlate::HackNSlash: :Mock:
Syn heroes:
Anti: :pred: (since most skills do the physical damage so it can be use thru pred's magic immune skill)
Pro: :pest: (Pest's ulitimate = -dmg Gnash, Potentiate :()
:mage: (since Norndon has a low int growth, thus no mana = gg )
Buddies: :keep::jera::plag::deme::accu:
Baddies::pest::deme::andr::arma::mage:
Lastly, Why Norndon should be picked?
1. He has completely new concept: the armor manipulator. His skills most rely on number of his current armor which would be totally unconventional and original.
2. His skills have a good synergy with himself, friend and items.
3. Skill2 is fun like you have to aim and bang! (just like how we love devourer's hook or Valkyrie's spear)
4. Not easy to play as well as not hard to play; He got a rolling stone that players need skills to use, and also simple skills like Gnash or Potentiation that newbies can play too.
5. According to (4.), he will not stand out form our current heroes.
6. He is both cute and scary XD
http://i75.photobucket.com/albums/i310/O-NYX/model_hon.jpg
ps. concept art would be something similar to this XD
RAW idea: This hero would be the "first" hero that associate with the armor things so would be nice if u guys comment about the concept thing not numbers since numbers could be balanced later
Name: Norndon, the rigid larva
Role: Tanker/Nuker theme: Armor manipulator***
Based stats:
Str:22 + 1.9
Agi:25 + 2.1
Int:18 + 1.3
movement speed: 300
1. http://www.hiveworkshop.com/forums/resource_images/11/icons_10785_btn.jpg
Gnash (A)
Norndon bites an enemy..lol
Skill Mechanics: ministun (0.1 sec) and deals "physical" damage to the targeted enemy. Total dmg is calculated by intial dmg + Norndon's Armor * 2
[1] - ministun 50 damage + Lust current Armor*2 dmg
[2] - ministun 100 damage + Lust current Armor*2 dmg
[3] - ministun 150 damage + Lust current Armor*2 dmg
[4] - ministun 200 damage + Lust current Armor*2 dmg
Skill Type: Active, Enemy, Single target
Damage Type: Physical
Cast Range: 200
Mana: 80/90/100/110
Cooldown: 14
Sample case: if base armor of Norndon?s armor = 20, the total dmg of Gnash (at lv.4) would be 200+ 2*20 = 240 physical dmg.
Synergy: can cooperate with any +armor items, plague rider's skill, keeper of the forest's skill and even Norndon's skill itself.
Personal though: I think it would be cool if we have a skill that relate to hero armors. Even though Gnash can be buffed by +armor skill, it can be reduced by -armor skill too. Anyway, the number can be balanced later tho :D
2. http://www.hiveworkshop.com/forums/resource_images/11/icons_10784_btn.jpg
Rolling stone (A)
Norndon turns himself into a ball and spins to the chosen direction. Ones who block his path will be blow away
Skill Mechanics: Norndon moves with 522 speed and deals 200 ?physical? AoE dmg Effects: only first unit who get hit would be stunned for 2 seconds, the others unit (including Allies) in 300 AoE skill would be "knocked back" away from Norndon. The "knocked back distance" calculated by the total distance that norndon had moved "divide by 2"
ps. can roll through trees but not cliffs
[1] - 500 distance/ 50 dmg AoE / stun 2 sec for direct unit / knockback surround units
[2] - 700 distance/ 100 dmg AoE / stun 2 sec for direct unit / knockback surround units
[3] - 900 distance/ 150 dmg AoE / stun 2 sec for direct unit / knockback surround units
[4] - 1100 distance/ 200 dmg AoE / stun 2 sec for direct unit / knockback surround units
Skill Type: Active, 300 AoE
Damage Type: Physical
Cast Range: 500/700/900/1100
Mana: 100/100/100/100
Cooldown: 20
Sample case:
http://i75.photobucket.com/albums/i310/O-NYX/rollingstone.jpg
Synergy: works with Gnash, since Gnash has a low cast range. Rolling stone could be used as an initial skill for team or escape skill.
Personal though: the funniest part of this hero would be using this skill. Imagine when you play bowling and see how your bowling ball does with pins!! XD
3. http://www.hiveworkshop.com/forums/resource_images/11/icons_10789_btn.jpg
Potentiation (toggle/Buff)
Norndon strengthen himself by using armors as his power source
Skill Mechanics: +atk buff work as a mana drain skill
[1] - +1 dmg per 2 Armor (0.5 dmg per 1 Armor)
[2] - +1 dmg per 1 Armor
[3] - +3 dmg per 2 Armor (1.5 dmg per 1 Armor)
[4] - +2 dmg per 1 Armor
Skill Type: Buff, Self
Duration: as long as he has enough mana
Mana: 10 per second
Cooldown: -
Sample case: no need..I guess..it's so simple lol
Synergy: same as Gnash
Personal though: Since I think Norndon should spend his money for +armor item and +hp item so basicly his dmg would be signicantly increase by this skill not +atk items. The only problem would be balancing the associated number between armors and buffed dmg.
4. http://www.hiveworkshop.com/forums/resource_images/11/icons_10781_pas.jpg
Living Carapace (P)
The more units surround him, the stronger Nornd is.
Skill Mechanics: Norndon's Armor will increase due to ?all? units around him (including himself)
Minor effect: whoever attacks Norndon will be burn mana per hit
[1] - + 3 armor per 1 hero, + 1 armor per creep in 300 AOE and burn 18 mana/hit when atk Norndon
[2] - + 3 armor per 1 hero, + 1 armor per creep in 500 AOE and burn 24 mana/hit when atk Norndon
[3] - + 3 armor per 1 hero, + 1 armor per creep in 1000 AOE and burn 32 mana/hit when atk Norndon
Skill Type: Passive, self
Sample case: For instance, let say Norndon has 20 based armors. In the common situation 5v5 with 2 groups of creep (5 for each), the total armor of Norndon would be 20+(10*3)+(10) = 60!! Armors!
Synergy: combos with Gnash and Potentiation; Therefore, for the previous example (while every single unit is alive), Gnash will deal 200 + (60*2) = 320 physical dmg? and Potentiation will increase Norndon's dmg by 120 dmg!
Personal though: I think Living Carapace is the only one skill that judge Norndon is OP or not. Since the strongest time of Norndon would be in the huge battle field, not the ganking forest or river. Some people might think that, from the sample case, his dmg will be buffed too much. But while units are dying, his dmg will decrease too. Comparing with the dmg buff skills (like hammer storm, Blood hunter or DL) Living Carapace shouldn't be too imbalance.
Recommended Item:
Early: :PlatedGreaves::PowerSupply::FortifiedBracelet:
Mid: :Astrolabe::BarbedArmor::BarrierIdol:
Late: :DaemonicBreastplate:FrostfieldPlate::HackNSlash: :Mock:
Syn heroes:
Anti: :pred: (since most skills do the physical damage so it can be use thru pred's magic immune skill)
Pro: :pest: (Pest's ulitimate = -dmg Gnash, Potentiate :()
:mage: (since Norndon has a low int growth, thus no mana = gg )
Buddies: :keep::jera::plag::deme::accu:
Baddies::pest::deme::andr::arma::mage:
Lastly, Why Norndon should be picked?
1. He has completely new concept: the armor manipulator. His skills most rely on number of his current armor which would be totally unconventional and original.
2. His skills have a good synergy with himself, friend and items.
3. Skill2 is fun like you have to aim and bang! (just like how we love devourer's hook or Valkyrie's spear)
4. Not easy to play as well as not hard to play; He got a rolling stone that players need skills to use, and also simple skills like Gnash or Potentiation that newbies can play too.
5. According to (4.), he will not stand out form our current heroes.
6. He is both cute and scary XD