Sanctify
03-09-2010, 04:05 AM
Name: The Host
Afilliation : Hellbourne
Range : Range: 300
Damage : 59-69
Movement Speed : 295
Armor : 2.4
Attack Animation : 0.5/0.6
Cast Animation : 0.4/0.5
Base Attack Time : 2.0
Appearance : A skeleton like corpse, with parasites clearly moving along its exterior.
Attack animation : The host lifts its arm towards the enemy and parasites flow down the hosts arm to attack the enemy as a close range, ranged hero.
Background Information:
The host has not been risen from the dead and is actually a corpse purely animated by the parasites and other such creatures that call the hosts corpse their home.
Type: Strength
Skill 1: Parasitical Children (5 second cooldown. If used while the maximum amount of children is in use, the oldest child dies, replacing all health, stats and damage it took from the host, before creating a new child.)
When activated the host releases a maximum of 1/2/2/3 children from itself, with each child creature taking 5%/6%/8%/10% of hosts current health, stats and damage, reducing the hosts health, stats and damage by the said amount for the duration of the childs life.
When a child of the host attacks an enemy, the child applies parasitical connection to the enemy leeching 0.3% and 0.3% mana per attack (does stack).
Level 1: Maximum of 1 child, taking 5% of the hosts current health, stats and damage.
Level 2: Maximum of 2 children, each taking 6% of the host?s current health, stats and damage.
Level 3: Maximum of 2 children, each taking 8% of the host?s current health, stats and damage.
Level 4: Maximum of 3 children, each taking 10% of the host?s current health, stats and damage.
Skill 2: Growing Host (passive)
For every hero killed in a 600 radius the host gains 2 strength (1 charge). Removes half of all charges upon death.
Level 1: Maximum of +10 strength or 5 charges
Level 2: Maximum of +14 strength or 7 charges
Level 3: Maximum of +18 strength or 9 charges
Level 4: Maximum of +22 strength or 11 charges
Skill 3: Parasitical storm. 5 second channel. 110/130/150/175 mana usage. 10 seconds cooldown
Sends flying parasites in all directions for a radius of 500. The parasites leech 30/60/80/100 health and mana per second, distributing this to friendly units within the radius. Enemies within the radius have their vision reduced to 150 and a 40% slow applied.
Ultimate: Body Seeker. 50 second Cool down. 200 manage usage.
The host places a parasite within the target for a maximum of 8 seconds. Reveals the unit for the duration of Body Seeker. The parasite slowly grows within the target, reducing movement speed by 10% per second and has a continuous dot of 20/30/40 true damage per second. When ready (upon use of the ultimate again) the host can transfer its essence to the parasite and explode from within the target, dealing 200/300/400 magical damage to the target, applying +10/20/30 magic damage per charge in growing host and applying parasitical feeding to the host.
Parasitical feeding applies +50 health regeneration to the host for 3 seconds.
I look forward to all responses.
Afilliation : Hellbourne
Range : Range: 300
Damage : 59-69
Movement Speed : 295
Armor : 2.4
Attack Animation : 0.5/0.6
Cast Animation : 0.4/0.5
Base Attack Time : 2.0
Appearance : A skeleton like corpse, with parasites clearly moving along its exterior.
Attack animation : The host lifts its arm towards the enemy and parasites flow down the hosts arm to attack the enemy as a close range, ranged hero.
Background Information:
The host has not been risen from the dead and is actually a corpse purely animated by the parasites and other such creatures that call the hosts corpse their home.
Type: Strength
Skill 1: Parasitical Children (5 second cooldown. If used while the maximum amount of children is in use, the oldest child dies, replacing all health, stats and damage it took from the host, before creating a new child.)
When activated the host releases a maximum of 1/2/2/3 children from itself, with each child creature taking 5%/6%/8%/10% of hosts current health, stats and damage, reducing the hosts health, stats and damage by the said amount for the duration of the childs life.
When a child of the host attacks an enemy, the child applies parasitical connection to the enemy leeching 0.3% and 0.3% mana per attack (does stack).
Level 1: Maximum of 1 child, taking 5% of the hosts current health, stats and damage.
Level 2: Maximum of 2 children, each taking 6% of the host?s current health, stats and damage.
Level 3: Maximum of 2 children, each taking 8% of the host?s current health, stats and damage.
Level 4: Maximum of 3 children, each taking 10% of the host?s current health, stats and damage.
Skill 2: Growing Host (passive)
For every hero killed in a 600 radius the host gains 2 strength (1 charge). Removes half of all charges upon death.
Level 1: Maximum of +10 strength or 5 charges
Level 2: Maximum of +14 strength or 7 charges
Level 3: Maximum of +18 strength or 9 charges
Level 4: Maximum of +22 strength or 11 charges
Skill 3: Parasitical storm. 5 second channel. 110/130/150/175 mana usage. 10 seconds cooldown
Sends flying parasites in all directions for a radius of 500. The parasites leech 30/60/80/100 health and mana per second, distributing this to friendly units within the radius. Enemies within the radius have their vision reduced to 150 and a 40% slow applied.
Ultimate: Body Seeker. 50 second Cool down. 200 manage usage.
The host places a parasite within the target for a maximum of 8 seconds. Reveals the unit for the duration of Body Seeker. The parasite slowly grows within the target, reducing movement speed by 10% per second and has a continuous dot of 20/30/40 true damage per second. When ready (upon use of the ultimate again) the host can transfer its essence to the parasite and explode from within the target, dealing 200/300/400 magical damage to the target, applying +10/20/30 magic damage per charge in growing host and applying parasitical feeding to the host.
Parasitical feeding applies +50 health regeneration to the host for 3 seconds.
I look forward to all responses.