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View Full Version : Suggestion for Hammerstorm Tweak.



FuriousPeon
06-23-2009, 03:48 AM
A very solid hero, but the problem with him in dota is that his +5 to armor is virtually useless. I'll list reasons why, and then suggest a fix


Having + armor on creeps early is a BAD idea because it increases your push (Which means last hitting, forced creep pulling, having their carry get kills, not being able to gank.)
Even if you wanted this ability, stats are agreed by almost anyone playing his dota counterpart, to be more useful for his stun spam and hp gain.
By late game, the armor on heroes is high enough where 5+ armor means little to nothing. The only purpose I Can find in this is having minor resistance against armor reduction skills (Demented Shaman's ult, Pestilence's ult) 4 Points into a skill to get +5 armor is what? 10% more reduction to physical damage? Carries will be eating through it.
Unlike Soulstealer, this doesn't create an opportunity to get kills easier. Buffing creeps on your side will not make it any easier for you to last hit.


I propose a slight tweak. Make it +5 overall. BUT also 3.5 Magic armor, (Something around 10.5, that's assuming it's 3% reduction per 1 magic armor.) <--- I find this is balanced. Others think 5 Magic armor would be fine. (but I'm being modest with numbers and trying to stay fair.

Comment for concept.

altaks
06-23-2009, 04:17 AM
Isn't it like +8 or something in DotA ?

altaks
06-23-2009, 04:23 AM
They have actually remade that skill in the latest patch, just checked. Here, I'll paste it.

Warcry
With the righteous anger of one wielding Justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain 12% movespeed and increased armor for 6 seconds. 350 AoE.

Level 1 - 12% Movement Speed. +3 Armor
Level 2 - 12% Movement Speed. +6 Armor
Level 3 - 12% Movement Speed. +9 Armor
Level 4 - 12% Movement Speed. +12 Armor

Cooldown: 36/30/24/18
Level 1: 25 mana, 36 sec cooldown.
Level 2: 25 mana, 30 sec cooldown.
Level 3: 25 mana, 24 sec cooldown.
Level 4: 25 mana, 18 sec cooldown.

FuriousPeon
06-23-2009, 05:20 AM
They have actually remade that skill in the latest patch, just checked. Here, I'll paste it.

Warcry
With the righteous anger of one wielding Justice, Sven lets loose a mighty Warcry, heartening his allies for battle. Sven and nearby allies gain 12% movespeed and increased armor for 6 seconds. 350 AoE.

Level 1 - 12% Movement Speed. +3 Armor
Level 2 - 12% Movement Speed. +6 Armor
Level 3 - 12% Movement Speed. +9 Armor
Level 4 - 12% Movement Speed. +12 Armor

Cooldown: 36/30/24/18
Level 1: 25 mana, 36 sec cooldown.
Level 2: 25 mana, 30 sec cooldown.
Level 3: 25 mana, 24 sec cooldown.
Level 4: 25 mana, 18 sec cooldown.

You're right. The new remake of this ability is good. But I'm jsut posting a tweak, though if they put Warcry in place of his armor, I'd have no problem.

altaks
06-23-2009, 05:50 AM
You're right. The new remake of this ability is good. But I'm jsut posting a tweak, though if they put Warcry in place of his armor, I'd have no problem.


I like the idea of magic armor though.
Or to make it more interesting (just crossed my mind). Remove the +armor, and lets focus on magic armor.

What if it would give +10 magic armor at level 4 to all allied heroes near him, BUT not on himself

OR...

+10 magic armor global at level 4, BUT not on himself

OR...

+10 magic armor near him, including himself

OR....something like that :p

wait, one more suggestion

similar to warcry, same movement speed buff, but instead of +12 armor, give it +5 magic armor when used.

Ok, back to work.

FuriousPeon
06-23-2009, 06:16 AM
I honestly think 10 is too much and 5 might even be too much. Maybe 3 or 4 would be better off? I'll experiment and edit my original post if so. (need to do some testing.)