FuriousPeon
06-23-2009, 03:48 AM
A very solid hero, but the problem with him in dota is that his +5 to armor is virtually useless. I'll list reasons why, and then suggest a fix
Having + armor on creeps early is a BAD idea because it increases your push (Which means last hitting, forced creep pulling, having their carry get kills, not being able to gank.)
Even if you wanted this ability, stats are agreed by almost anyone playing his dota counterpart, to be more useful for his stun spam and hp gain.
By late game, the armor on heroes is high enough where 5+ armor means little to nothing. The only purpose I Can find in this is having minor resistance against armor reduction skills (Demented Shaman's ult, Pestilence's ult) 4 Points into a skill to get +5 armor is what? 10% more reduction to physical damage? Carries will be eating through it.
Unlike Soulstealer, this doesn't create an opportunity to get kills easier. Buffing creeps on your side will not make it any easier for you to last hit.
I propose a slight tweak. Make it +5 overall. BUT also 3.5 Magic armor, (Something around 10.5, that's assuming it's 3% reduction per 1 magic armor.) <--- I find this is balanced. Others think 5 Magic armor would be fine. (but I'm being modest with numbers and trying to stay fair.
Comment for concept.
Having + armor on creeps early is a BAD idea because it increases your push (Which means last hitting, forced creep pulling, having their carry get kills, not being able to gank.)
Even if you wanted this ability, stats are agreed by almost anyone playing his dota counterpart, to be more useful for his stun spam and hp gain.
By late game, the armor on heroes is high enough where 5+ armor means little to nothing. The only purpose I Can find in this is having minor resistance against armor reduction skills (Demented Shaman's ult, Pestilence's ult) 4 Points into a skill to get +5 armor is what? 10% more reduction to physical damage? Carries will be eating through it.
Unlike Soulstealer, this doesn't create an opportunity to get kills easier. Buffing creeps on your side will not make it any easier for you to last hit.
I propose a slight tweak. Make it +5 overall. BUT also 3.5 Magic armor, (Something around 10.5, that's assuming it's 3% reduction per 1 magic armor.) <--- I find this is balanced. Others think 5 Magic armor would be fine. (but I'm being modest with numbers and trying to stay fair.
Comment for concept.