Conartist`
03-23-2010, 04:57 AM
Greetings,
Okay so, as we all know the current :IronShield: requires the following :
:DuckBoots:+:DuckBoots:+:IronBuckler: = :IronShield:
And the Current Stats that it provides are :
Gives +6 Agility and a 100% chance to block 20 Damage when attacked by a Hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.
The chance to block damage is 60% when attacked by non-hero targets.
*******************
Due its current popularity of this item to mostly get it while farming woods, or laning, mostly getting this on Melee heroes reducing the creep hit chance, And hero damage on early actually means more than you think, -20 damage on early means much if that hero deals aprox 50 damage in all , (-20 from shield) gives 30 damage , or less which in longer periods means less dmg taken the better it is .
But, here is the Suggestion i am making :
Why not making Iron Buckler instead of just giving +6 Agility , to actually scale with these items too
:IronBuckler:+:MarkOfTheNovice:+:MarkOfTheNovice: = :IronShield:
Desc:
Gives +6 Intelligence and a 100% chance to block 20 Damage when attacked by a Hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.
The chance to block damage is 60% when attacked by non-hero targets.
Also,
:IronBuckler:+:CrushingClaws:+:CrushingClaws: = :IronShield:
Desc:
Gives +6 Strenght and a 100% chance to block 20 Damage when attacked by a Hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.
The chance to block damage is 60% when attacked by non-hero targets.
***************
This is simply to make the item be used for more heroes and gain a much better starting benefit from it on start, while giving its potential use on start for each hero as for hp or int or anything you need, for instance You can use the Str iron shield type on an int hero to gain a bit more hp with all the rest following stats OR use the Int iron shield type on a int hero to gain a bit int on start for mana Dependant skillz like Pebbles who lacks that little much mana on start for a successful combo.
Okay so, as we all know the current :IronShield: requires the following :
:DuckBoots:+:DuckBoots:+:IronBuckler: = :IronShield:
And the Current Stats that it provides are :
Gives +6 Agility and a 100% chance to block 20 Damage when attacked by a Hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.
The chance to block damage is 60% when attacked by non-hero targets.
*******************
Due its current popularity of this item to mostly get it while farming woods, or laning, mostly getting this on Melee heroes reducing the creep hit chance, And hero damage on early actually means more than you think, -20 damage on early means much if that hero deals aprox 50 damage in all , (-20 from shield) gives 30 damage , or less which in longer periods means less dmg taken the better it is .
But, here is the Suggestion i am making :
Why not making Iron Buckler instead of just giving +6 Agility , to actually scale with these items too
:IronBuckler:+:MarkOfTheNovice:+:MarkOfTheNovice: = :IronShield:
Desc:
Gives +6 Intelligence and a 100% chance to block 20 Damage when attacked by a Hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.
The chance to block damage is 60% when attacked by non-hero targets.
Also,
:IronBuckler:+:CrushingClaws:+:CrushingClaws: = :IronShield:
Desc:
Gives +6 Strenght and a 100% chance to block 20 Damage when attacked by a Hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.
The chance to block damage is 60% when attacked by non-hero targets.
***************
This is simply to make the item be used for more heroes and gain a much better starting benefit from it on start, while giving its potential use on start for each hero as for hp or int or anything you need, for instance You can use the Str iron shield type on an int hero to gain a bit more hp with all the rest following stats OR use the Int iron shield type on a int hero to gain a bit int on start for mana Dependant skillz like Pebbles who lacks that little much mana on start for a successful combo.