Izual
03-17-2010, 02:43 AM
Ingredients
http://i36.tinypic.com/96cj9v.jpg (Marchers)
+
http://i34.tinypic.com/sff52q.jpg (Power Supply)
+
http://i38.tinypic.com/ofvxad.jpg (Recipe)
=
http://www.hiveworkshop.com/forums/resource_images/10/icons_9514_btn.jpg (Supply Boots)
Information
Marchers - 500
+50 move speed
+
Power Supply - 606
+3 strength
+3 agility
+3 intelligence
+1 charge every time an enemy hero in range casts a spell.
Radius 1600
Enemy Heroes
Activation
Self
Cooldown 17 seconds
Restores 15 health and mana per charge.
Maximum of 15 charges.
+
Recipe - 200
=
Supply Boots - 1306
+60 move speed
+5 strength
+5 agility
+5 intelligence
+2% slow reduction resistance per charge.
+1 charge every time an enemy hero in range casts a spell.
Radius 1600
Enemy Heroes
Activation
Self
Cooldown 17 seconds
Restores 18 health and mana per charge.
Maximum of 15 charges.
Mechanics
Maximum reduction of 30% resistance with 15 charges. The % reduction is based off of the slow. So if you were to be slowed by 20%, you would resist 30% of that making the slow approximately 14% (ie 30% of 20).
Pros
-3rd tier for Mana Battery
-Combines boots and Power Supply.
-Reduces slow effects.
Cons
-Better upgrades in terms of boots.
-Requires charges to gain slow reduction.
http://i36.tinypic.com/96cj9v.jpg (Marchers)
+
http://i34.tinypic.com/sff52q.jpg (Power Supply)
+
http://i38.tinypic.com/ofvxad.jpg (Recipe)
=
http://www.hiveworkshop.com/forums/resource_images/10/icons_9514_btn.jpg (Supply Boots)
Information
Marchers - 500
+50 move speed
+
Power Supply - 606
+3 strength
+3 agility
+3 intelligence
+1 charge every time an enemy hero in range casts a spell.
Radius 1600
Enemy Heroes
Activation
Self
Cooldown 17 seconds
Restores 15 health and mana per charge.
Maximum of 15 charges.
+
Recipe - 200
=
Supply Boots - 1306
+60 move speed
+5 strength
+5 agility
+5 intelligence
+2% slow reduction resistance per charge.
+1 charge every time an enemy hero in range casts a spell.
Radius 1600
Enemy Heroes
Activation
Self
Cooldown 17 seconds
Restores 18 health and mana per charge.
Maximum of 15 charges.
Mechanics
Maximum reduction of 30% resistance with 15 charges. The % reduction is based off of the slow. So if you were to be slowed by 20%, you would resist 30% of that making the slow approximately 14% (ie 30% of 20).
Pros
-3rd tier for Mana Battery
-Combines boots and Power Supply.
-Reduces slow effects.
Cons
-Better upgrades in terms of boots.
-Requires charges to gain slow reduction.