View Full Version : Who are good laning partners for Tempest?
MrHowdie
03-15-2010, 02:02 PM
Hey all, I have been playing tempest for awhile now and im not too sure who will be a good laning partner with him. If there are a few that you know of or like to lane with, post the names and if you got time why.
Thanks!
DemoniWaari
03-15-2010, 02:02 PM
Go forest and be happy!
Voulture
03-15-2010, 02:04 PM
Neutral creeps.
iBringer
03-15-2010, 02:43 PM
Neutral creeps yup. Laning Temps make me rage.
YawningAngel
03-15-2010, 02:53 PM
You should NEVER EVER EVER EVER lane with Tempest.
MrHowdie
03-15-2010, 02:54 PM
got it, thanks
Shadowninjs
03-15-2010, 03:08 PM
Wouldn't it make sence though if your team doesn;t have the heros to solo mid + whatever lane tempest should be in that said tempest be helping in that lane? Or what if that lane he should be in is getting stomped? If it is more viable for tempest to be in a lane then to forest then he should be in the lane. I rather a tempest finish up an item ( usually portal key) a level or two later then have a lane get dominated and one of the enemies fed.
LadyGaga
03-15-2010, 03:23 PM
However, a high dps solo may allow you to take a break from jungling and pull off some nice ganks...
cobraaa`
03-15-2010, 03:30 PM
You should NEVER EVER EVER EVER lane with Tempest.
I hate people spreading dumb misinformation like this.
The truth is, while tempest is best in the jungle, a lot of times you won't have a team makeup that can handle a hero in the jungle. When this happens, your tempest should lane. If that tempest goes into the jungle, and leaves a weak solo hero going 2v1, you're gonna have two fed people on the other team in that lane, and have one useless solo.
Onto the topic of the thread, tempest lanes really well with almost anyone.
:swif: comes to mind.
tanis1
03-15-2010, 03:58 PM
The truth is, while tempest is best in the jungle, a lot of times you won't have a team makeup that can handle a hero in the jungle.
Then don't pick tempest.
RedRum
03-15-2010, 04:15 PM
Then don't pick tempest.
Or any other jungle hero.
cobraaa`
03-15-2010, 04:17 PM
Then don't pick tempest.
So, you're saying you have control of every hero that gets picked in your games? Obviously this would be so if you played only BP with friends. But in reality, someone on your team gets tempest and the rest of your team picks pretty much whatever they want to play while not picking to make a team around a jungler.
tanis1
03-15-2010, 04:28 PM
So, you're saying you have control of every hero that gets picked in your games? Obviously this would be so if you played only BP with friends. But in reality, someone on your team gets tempest and the rest of your team picks pretty much whatever they want to play while not picking to make a team around a jungler.
If your entire team decides to pick melee carries, then your best bet is still to jungle so that you can farm up as much as possible to carry the downies on your team anyway.
Really the only time tempest should consider laning is if your teammates managed to pick someone else who also needs to jungle (though in this case, you should probably just take the opposing team's jungle too...). By sharing a lane with someone, you're just splitting the already-dismal gold/xp even further, while not really giving your partner that much more farm because Tempest has such shitty laning presence.
Killstealing
03-15-2010, 04:31 PM
if you really have to lane with tempest, puppet would be an awesome pick. Load up your eles and let them loose, with 2 soft disables and a stun it should be hell for your enemies
pyr0teknyx
03-15-2010, 05:05 PM
Short list, just about anybody with some kind of offensive spell can lane well with him/her/it. To be honest, there are only a few early game heroes who really don't help their lane in any capacity, like :keep:/:dark:/:ramp:/:nigh:/:mage:/:warb:/:scou:, so laning with them probably wont give you any advantage. I think the best lane for :temp: to be in is with :slit:, since :slit: makes almost all lanes a little bit better. Great slow, damage over time, and with wards and elemental spawn things, you can put a hurting on whoever you lane against, as well as switch to a fast push strat if you deem it necessary. Squishy as hell though.
Unyazi
03-15-2010, 06:35 PM
anyone who is gonna push, or plague.. = ultimate xp denial from enemy with elementals and mana return thingy
Yoda``
03-15-2010, 07:01 PM
Jungle.
Have a good hero that can take care of themselves, farm and keep the wave in front of tower in the side lane next to jungle.
Gank when possible and take over the lane if the solo gets killed or has to heal (although there should be a courrier to prevent any need for fountain).
AlFany
03-15-2010, 07:02 PM
If you must lane (which is highly unlikely in most games with tempest), Try laning with an armadon. The stun can really help piling the counters on arma's quill/snot spam. But still pull some creeps or farm nearby camps to give you the supplementary gold and xp which all tempests need in the laning phase.
Marylinn
03-15-2010, 07:03 PM
The first time I'd ever played Tempest, he came up in ARAP with no repick on. I didn't really understand how to jungle with him yet (I was still fairly new) but thankfully the friend I was playing with randomed Nymphora.
I just leveled Meteor and Elementals and spammed both of them while he fed me mana. It was hilarious how quickly we not only pushed the enemy heroes out of the lane, but knocked down BOTH towers in our lane as well.
Davehz
03-15-2010, 07:05 PM
Elementals in the jungle. That is all.
sieneh
03-15-2010, 07:05 PM
Stats/Glacial burst works when on the lane and very effectively too.
Its true Tempest SHOULD jungle.
YawningAngel
03-15-2010, 07:06 PM
So, you're saying you have control of every hero that gets picked in your games? Obviously this would be so if you played only BP with friends. But in reality, someone on your team gets tempest and the rest of your team picks pretty much whatever they want to play while not picking to make a team around a jungler.
Then repick, because Tempest sucks if he has to lane.
xZiGGY
03-15-2010, 07:09 PM
The first time I played Tempest was in a SD 1500 game, some guy told me to get meteor first in the aggressive lane and then spent 10 minutes degrading me over vent when I didnt get a port key before we got 8dom8'd. Gotta love 1500 games :P
tanis1
03-15-2010, 07:31 PM
Stats/Glacial burst works when on the lane and very effectively too.
Its true Tempest SHOULD jungle.
By doing this you pretty much negate any ganking/pushing power you're supposed to have during midgame.
ElementUser
03-15-2010, 07:34 PM
If the option is somehow available & the lanes work out well this way, Plague Rider + Tempest gives 1 lane a very tough time.
arieLOL
03-15-2010, 07:35 PM
meh if you have another dedicated jungler (which you shouldnt but lets say it was an AR) tempest actually makes a great solo lane, can easily push a tower
Pandabro
03-15-2010, 07:35 PM
A lot of people think jungling means farming neutrals for 15-20 minutes. This is pretty poor play, you should be entering your lane and performing ganks quite often, farming the jungle gives you a significant advantage in the element of surprise. Two or three solid ganks can give your lane partner free farm as the opposing team will be too scared to push past their own tower.
That being said there are lots of good lane partners for Tempest, usually they are good soloers. :pupp::fors::wret::slit::defi::corr: all make really good lane partners because it becomes very easy to gank when tempest throws out a stun and a bit of damage from his elementals.
gatinholsta
03-15-2010, 07:35 PM
Tempest has the best single target stun in the game along with one of the best early game pushing skills in his elementals. With a competent lane partner he will destroy the other 2 in his lane, and get the tower down relatively early.
JailbaitKing
03-15-2010, 07:39 PM
Ive seen Tempest used in pushing teams with Defiler and Slither (plus whoever else, I can't remember). They had all first level towers down in about 10 minutes. He already had a decent farm going from that plus the lane, so then he swapped to jungle and farmed while the other team tried to catch up. Had his port key pretty soon and was wrecking the other team with his ult.
It doesn't work as well with him in lanes, true, but he can have other roles besides "port key farmer."
tanis1
03-15-2010, 08:16 PM
Tempest has the best single target stun in the game
lol. good joke.
but he can have other roles besides "port key farmer."
of course. tempest is a good ganker and pusher. but a good laner he is not. notice how so far almost all the recommended "good laning partners" are in fact good solo laners to begin with.
gatinholsta
03-15-2010, 08:54 PM
lol. good joke.
Feel free to counter point what skill is better than three stuns in one instead of trolling like a child.
Unyazi
03-15-2010, 11:02 PM
If the option is somehow available & the lanes work out well this way, Plague Rider + Tempest gives 1 lane a very tough time.
could at least have quoted me ;)
_Poliwhirl_h
03-16-2010, 01:50 AM
A push strat that I have seen in a recent dota game involved an enigma (tempest) trilaning bot (as scourge/hellbourne).
The combination of enigma(tempest) furion(no port, but has summons like the tempest elemental), and chen(ophelia) went behind the first sent(legion) bot tower and used all of their summons to kill the creeps between the two enemy towers.
This obviously takes a lot of coordination to pull off, but you could try it with tempest, ophelia, and maybe legion, slither, warbeast, or wildsoul as the 3rd hero.
These picks were done by bfb (now nirvana), and the two remaining picks was a pollwag priest mid and a soul reaper solo top.
...
As far as a conventional dual lane goes... perhaps tempest + slither. The combination of slithers slow + tempests elementals at level one is going to be a lot of dps.
Tempest is also a fairly strong solo mid. Using his elementals along with his hero is like having illusion runes up all of the time.
tanis1
03-16-2010, 02:10 AM
Feel free to counter point what skill is better than three stuns in one instead of trolling like a child.
it's hardly "three stuns in one".
pretty much any/every other stun is better than tempest's in most situations, because the short duration of tempest's individual stuns combined with the 2-second window between them makes it possible for people to either escape or fight back. it's particularly a joke against any hero that's able to invis or blink.
yes, these windows have the seeming effect of artificially making it seem like a much longer stun, but in reality, 3 1-second stuns over 7 seconds is vastly inferior to a single 3-second stun over 3 seconds (or, in the case of most stuns, a 2.5s stun over 2.5 seconds).
the only time tempest's stun is actually more useful than a normal stun is if he initiates too early and actually requires the full 7 seconds for his teammates to arrive. but even then, there's still been a full 4-second window in which the enemy has had the chance to get away.
SteveNick
03-16-2010, 02:23 AM
Glacial blast can be better than other stuns. Imagine that you're ganking a Succubus/someone else. You can apply glacial blast to interrupt succubus' ult even while disabled as long as you initiate with it.
SausageLinks
03-16-2010, 02:33 AM
Glacial blast can be better than other stuns. Imagine that you're ganking a Succubus/someone else. You can apply glacial blast to interrupt succubus' ult even while disabled as long as you initiate with it.
this applies to any channeler, really. having blast cast on you while trying to cast your ult as soulstealer really blows.
Nasakenai
03-16-2010, 02:43 AM
Ive used tempest on lanes before, and it works fine. You can rice more and get more exp in jungle, but if your lanes are stomped (as picking temp can some times end up doing) you should stick to a lane.
Tempest can be pretty dominant on lanes where the opponent does not have a viable AoE, as his minions can be used to creep very well, and hard to counter if you micro well. They are also a 100% deny every (30secs?)?
Him on a lane with a stunner can be good to use his minions for huge damage. Or you can put him with a hero requiring positioning and focus stuns (pred/SB/pyro/behe to name a few)
Just make sure to focus more on HP than you would in jungle, and get more stats than you would normally. He has very low base =(
glutamate
03-16-2010, 03:56 AM
Then don't pick tempest.
>implying that everyone plays a mode where they have a choice
sieneh
03-16-2010, 05:01 AM
By doing this you pretty much negate any ganking/pushing power you're supposed to have during midgame.
Plated Greaves pushes the lane fine enough, there are games where you can skip elementals completely.
Again, its situational, but having Tempest on the lane isn't a "ZOMG NO NO NO NO NEVAH", people are making it out to be.
Optimal build is still jungling/elementals, but this can work and decently too.
Pyrate
03-16-2010, 06:03 AM
If the option is somehow available & the lanes work out well this way, Plague Rider + Tempest gives 1 lane a very tough time.
yeah, this is possibly one of the stupidest lane combos ever, even if they dont get a single deny you still end up 2 levels down. Good thing normally at least one is banned.
gatinholsta
03-16-2010, 10:41 AM
it's hardly "three stuns in one".
pretty much any/every other stun is better than tempest's in most situations, because the short duration of tempest's individual stuns combined with the 2-second window between them makes it possible for people to either escape or fight back. it's particularly a joke against any hero that's able to invis or blink.
yes, these windows have the seeming effect of artificially making it seem like a much longer stun, but in reality, 3 1-second stuns over 7 seconds is vastly inferior to a single 3-second stun over 3 seconds (or, in the case of most stuns, a 2.5s stun over 2.5 seconds).
the only time tempest's stun is actually more useful than a normal stun is if he initiates too early and actually requires the full 7 seconds for his teammates to arrive. but even then, there's still been a full 4-second window in which the enemy has had the chance to get away.
You haven't listed one single target stun that's better.
_Poliwhirl_h
03-16-2010, 02:35 PM
You haven't listed one single target stun that's better.
There aren't that many single target stuns.
Lets see we have...
tempest, andromeda, blacksmith.
andros is best at level 1 since the duration is the longest then.
tempest's is the best at level 5-7 since it increases to 3 mini stuns then
then later on blacksmiths is the best since he can multicast.
Jayrod
03-16-2010, 02:53 PM
You should NEVER EVER EVER EVER lane with Tempest.
You should NEVER EVER EVER EVER give advice on the forums.
Tempest is fine in lane on a push team, in fact, I highly recommend him in lane on a pushing team than out of the lane.
You bads that pick tempest sit in the jungle far too long. You should be buying courier and 4 mana pots, buy bottle next, and start ganking the lanes while you jungle in between. If you're jungling ALWAYS level up glacial blasts as your 5th and 7th points for excellent gank potential. If you're gonna lane get your elementals maxed at 7 and if you dont already have a tower by now, start pushing. Don't rely on portal key, believe it or not, it can wait a little bit and those towers will afford you one really quickly if you go the laning route.
Tempest is an absolute beast in the lane, strong, but often misused in the jungle.
The only trick is looking at your lineup and seeing if you're a push team or not.
Build a team like
Mid: soulstealer/defiler
Side lane 1: Polywog and maybe a semi-carry ganker... or carry that has strong early game like swift... something that gives you some gank potential so you can gank then push if the game goes a little later.
Side lane 2: Tempest and engineer
Now, you're probably thinking... WHY NOT JUNGLE SO YOU LEVEL UP FASTER THEN PUSH DURRRRR?
Well, what you're forgetting... is that your second solo lane isn't winning that lane.... even if they arent losing the lane... they arent winning it and they arent messing up the other teams farm at all, only strengthening it. Going with the whole push idea, defiler would be a good 1v2 but only if the 2 were significantly lower skilled or a poor lane combo themselves.
I personally think hes strongest when you jungle a little bit, but come to the lane alot for help, then start pushing ASAP.
Here is a replay of my tempest last night. A couple people on our team were all worried cause one of them was a 3.5:1 and another was 2.3:1 over several hundred games, but we pretty much stomped them. I think this replay is a decent example of how an average player like myself (1750ish) can and probably should play tempest. Also, consider it a testament as to why bottle is a great item for tempest (see my haste rune escape in the face of certain doom!)
here it is.. very short game... I think I go 0-1-5, but its a completel slaughter and our mid was just all over the place helping out the oppoiste lane dominating them while I helped tort.
http://replays.heroesofnewerth.com/match_replay.php?mid=32517513
As far as good lane partners... doesnt matter. obvious stunners are always good lane partners and will allow your elementals to hit them more since they are pretty slow moving... tempest is so strong in the lane by himself it doesnt matter who he goes with, but I wouldnt put him with a carry that needs farm..
Also people, deny your ranged creep when you summon elementals if you're laning. much easier to protect them and its worth much more to do that than get 40 free gold from the spawn.