DeagleTColt
03-09-2010, 08:42 PM
Enjoy Ganking ?
Lanes Not For You ?
Havin' mana/hp problems WHILST being a good-boy support player and giving the carry all the kills ?
Then STOP!
This item is for you:
******************
SUPERIOR BOTTLE
******************
The Intro
Sensing a change to the meta-game in the addition of more roamer and ganker style heroes I decided to address one of the annoyances I personally have with playing this role which is The Scalability of The Bottle.
Sure, bottle is a sick-as-nuts-helpful-handy-helper at the start game. You get it, and suddenly the world of spam-fest is open for your enjoyment. Chuck a ward at a rune spot and enjoy almost perma-bottle-refills allowing you to live in the HoN dream; ganking, ganking, and ganking some more without a care in the world (of newerth). But then a dark nightmare cloud comes into your game...........
The Dark Cloud
You start maxing out the level of your abilities and suddenly that super cheap stun/nuke combo starts getting very less super cheap. You go "oh hooray i have level two silver bullet ima go own me som... IT COSTS HOW MUCH?! FFFFUUUUUUU!". Bottle starts getting less useful.
Your carry starts needing the runes and/or 3 of your teammates decide that "hell yeah, i want a bottle and rune whore too". Suddenly the only refills your getting are from hungry jacks as you compete with 3 other teammates, not even to mention ENEMIES.
You get to mid-late game and suddenly realize 6 slots is not that much when you already need wards, marchers of some type and homecoming stones for ganks/defense, not to mention any hp or regeneration items. Suddenly that regen from bottle seems very, very, very VERY inadequate and after a period of stubborn loyalty finally the flames of your teammates ("FFS!! WE NEED A HEX/PURGE/BARRIER/ASTRO/MINIONS/ETC!!!!!!!!) gets through and, with a tear in your eye, you bid adieu to your faithful, yet now redundant :bottle:
Hopefully, if this suggestion is successful it will introduce SCALABILITY that will see that trusty old jug own a spot in many late game item slots. :)
The Item
:Bottle:
+
:+1luck:
+
:+1luck:
+
:recipe:
Item:
Superior Bottle
Recipe Cost:
800
Gives:
+3 all stats
+5 movement speed PER CHARGE
+25 hp/mana per charge in bottle
Rune Grab Pro (passive)
Assistance Deluxe (passive)
The bonuses detailed here are not overwhelming as I believe it's best in the interest of balance to have a series of small advantages that one large that may even be too situation to help. The main advantage from SB will be in the passive abilities.
Rune Grab Pro:
The holder of SB may possess runes (same as normal bottle) at a range of 100.
This gives a small (read: small) advantage to the SB bearer, I don't foresee this being game breaking but nonetheless there are a few situations where it could definitely give a small edge.
Assistance Deluxe:
On obtaining a kill the SB will refill to it's max capacity.
On obtaining an assist the SB will refill 2 charges.
This is one of the biggest advantages SB gives and the reason for it's slightly higher priced recipe cost (that what might be expected). I like how this creates a conumdrum for the player. On one hand, they would like to gain as many charges as possible from a potential gank and so would want to regen as much as possible before killing the enemy hero. However, using charges decreases the bonus movement speed and hence might hinder the kill, creating no charges. It will be up to the player to use the charges responsibly and decide exactly how much mana/hp versus move-speed he will need for the upcoming battle.
************************************************** *
Still making changes, refining things but please let me know what you think of the initial idea. :)
I just wanted to make bottle more scalable and to promote ganking a little bit more.
************************************************** *
Lanes Not For You ?
Havin' mana/hp problems WHILST being a good-boy support player and giving the carry all the kills ?
Then STOP!
This item is for you:
******************
SUPERIOR BOTTLE
******************
The Intro
Sensing a change to the meta-game in the addition of more roamer and ganker style heroes I decided to address one of the annoyances I personally have with playing this role which is The Scalability of The Bottle.
Sure, bottle is a sick-as-nuts-helpful-handy-helper at the start game. You get it, and suddenly the world of spam-fest is open for your enjoyment. Chuck a ward at a rune spot and enjoy almost perma-bottle-refills allowing you to live in the HoN dream; ganking, ganking, and ganking some more without a care in the world (of newerth). But then a dark nightmare cloud comes into your game...........
The Dark Cloud
You start maxing out the level of your abilities and suddenly that super cheap stun/nuke combo starts getting very less super cheap. You go "oh hooray i have level two silver bullet ima go own me som... IT COSTS HOW MUCH?! FFFFUUUUUUU!". Bottle starts getting less useful.
Your carry starts needing the runes and/or 3 of your teammates decide that "hell yeah, i want a bottle and rune whore too". Suddenly the only refills your getting are from hungry jacks as you compete with 3 other teammates, not even to mention ENEMIES.
You get to mid-late game and suddenly realize 6 slots is not that much when you already need wards, marchers of some type and homecoming stones for ganks/defense, not to mention any hp or regeneration items. Suddenly that regen from bottle seems very, very, very VERY inadequate and after a period of stubborn loyalty finally the flames of your teammates ("FFS!! WE NEED A HEX/PURGE/BARRIER/ASTRO/MINIONS/ETC!!!!!!!!) gets through and, with a tear in your eye, you bid adieu to your faithful, yet now redundant :bottle:
Hopefully, if this suggestion is successful it will introduce SCALABILITY that will see that trusty old jug own a spot in many late game item slots. :)
The Item
:Bottle:
+
:+1luck:
+
:+1luck:
+
:recipe:
Item:
Superior Bottle
Recipe Cost:
800
Gives:
+3 all stats
+5 movement speed PER CHARGE
+25 hp/mana per charge in bottle
Rune Grab Pro (passive)
Assistance Deluxe (passive)
The bonuses detailed here are not overwhelming as I believe it's best in the interest of balance to have a series of small advantages that one large that may even be too situation to help. The main advantage from SB will be in the passive abilities.
Rune Grab Pro:
The holder of SB may possess runes (same as normal bottle) at a range of 100.
This gives a small (read: small) advantage to the SB bearer, I don't foresee this being game breaking but nonetheless there are a few situations where it could definitely give a small edge.
Assistance Deluxe:
On obtaining a kill the SB will refill to it's max capacity.
On obtaining an assist the SB will refill 2 charges.
This is one of the biggest advantages SB gives and the reason for it's slightly higher priced recipe cost (that what might be expected). I like how this creates a conumdrum for the player. On one hand, they would like to gain as many charges as possible from a potential gank and so would want to regen as much as possible before killing the enemy hero. However, using charges decreases the bonus movement speed and hence might hinder the kill, creating no charges. It will be up to the player to use the charges responsibly and decide exactly how much mana/hp versus move-speed he will need for the upcoming battle.
************************************************** *
Still making changes, refining things but please let me know what you think of the initial idea. :)
I just wanted to make bottle more scalable and to promote ganking a little bit more.
************************************************** *