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Notausgang
03-09-2010, 04:45 PM
Click Click Item

__________________________________________________

About this mod

Adds meaning to doubleclicking for certain items and abilities:
:nymp:Nymphora's Teleport teleports home
:Portalkey:Portal Key, :mage:Magebane's Flash, :wret:Wretched Hag's Flash of Darkness and :doct:Doctor Repulsor's Ludicruous Speed blink/charge towards home
:glac:Glacius' Ice Imprisonment, :glad:Gladiator's Showdown and :pebb:Pebbles' Chuck are used on self.

Update: S2 implemented this mechanism in patch 1.0.3!
Their version is coded properly into the game and just as good as (if not better than) this mod, save for a few abilities they decided not to support (Ice Imprisonment, Teleport, Chuck, Flash, Flash of Darkness and Showdown).

The items and abilities supported by their implementation have since been removed from this mod, and you may now use this mod alongside their implementation to add the doubleclicking semantics for the not supported items and abilities as listed above.

__________________________________________________

Download

.honmod version (http://newerth.com/notausgang/ccitem/ccitem.honmod) (requires the Mod Manager (http://forums.heroesofnewerth.com/showthread.php?t=25883))

No .s2z version as it'd be incompatible with most other mods out there anyway (any editing ui/game.interface).

__________________________________________________

Will this work with the keystrokes?

Yes, but only if you rebind your hotkeys on this mod's options page.

__________________________________________________

Changelog

v1.6.2 [21.01.12]: Updated to work after the game interface's large scale move to lua in patch 2.5.7.

v1.6.1 [18.02.11]: Updated to work with the new inventory slot numbers from patch 2.0.14.

v1.6 [08.02.11]:
- Removed support for all abilities and items which are supported by S2's implementation and made this mod able to work alongside.
- Now uses the variable S2's implementation uses to determine doubleclick speed (that speed can now be edited for both implementations using the slider in this mod's options).
- Removed camera centering after blinking (which was broken in that would move the camera to where you were before the blink).
- Removed option to "use on selected unit instead of on self".

v1.5.7 [02.02.11]: Removed "Boom Dust" (Bombardier) since with self-cast it's very difficult to cast multiple instances on other units. Added "Ludicruous Speed" (Doctor Repulsor) to charge towards home (until mana is empty).

v1.5.6 [08.01.11]:
- Added teleport positions for Grimm's Crossing and adjusted those for existing maps.
- Made it show up in options without a "Mod Options Framework" dummy.

v1.5.5 [14.12.10]: Updated for HoN 2.0, added support for "Boom Dust" (Bombardier).

v1.5.4 [02.07.10]: Added support for "Showdown" (Gladiator).

v1.5.3 [12.05.10]: Updated for game release.

v1.5.2 [05.05.10]: Removed incompatibility tag for Bangerz' update of Ignorance's Game Keys Replacement.

v1.5.1 [12.04.10]: Added support for The Chipper's Focus Buffer.

v1.5 [07.04.10]: Made "using on currently selected unit (if any)" optional, by default turned off.

v1.4.3 [30.03.10]: Fixed support for Watchtower and Darkwood Vale plus another minor bug.
v1.4.2 [25.03.10]: Adapted to new Mod Options Framework.
v1.4.1 [25.03.10]: Fixed for FE2.

v1.4 [24.03.10]: Cleaned up code *a lot*. Completely circumventing the alias fudge up bug now - should be working for EVERYONE now. Also fixes the console spam bug occurring when watching a replay before playing a game.

v1.3 [19.03.10]:
- Added Chuck (Pebbles).
- Fixed spamming centering the camera on the hero / the well.
- Fixed a bug where this mod would stop working for everyone but me (cause still unknown, but I managed to fix it!).
- Added MiniUI compatibility as requested by popular demand.

v1.2 [15.03.10]: Now supports abilities as well! (+ minor optimizations)
v1.1 [10.03.10]: Now creates an alias for each inventory slot so you can easily manually create bind. Now also supports Tisser's Mod Options Framework allowing easy binding and changing the doubleclick speed.
v1.0 [09.03.10]: Initial release.

EspritFort
03-09-2010, 05:02 PM
Awesome =)

BadaBing
03-09-2010, 05:05 PM
Can you also make it so double hotkey'ing an item, casts it on yourself? E.g. if you have a healthpotion on the first slot, then ALT+Q->ALT+Q will cast it on yourself?

EspritFort
03-09-2010, 05:07 PM
Can you also make it so double hotkey'ing an item, casts it on yourself? E.g. if you have a healthpotion on the first slot, then ALT+Q->ALT+Q will cast it on yourself?

More like Alt-Q-Q

ChuckNorris
03-09-2010, 05:08 PM
check it out, it might work already!

BadaBing
03-09-2010, 05:11 PM
More like Alt-Q-Q

Maybe. My point is that you need to hold the ALT-button during both Q-clicks.

ChuckNorris
03-09-2010, 05:12 PM
well hes working on it right now :)

Mordiggian
03-09-2010, 05:18 PM
Niiiice, now just make this work for spells too! (If possible)

Zka_
03-09-2010, 05:20 PM
omg wow.. nice mod!! :D

Notausgang
03-09-2010, 05:31 PM
Well, mods cannot alter game binds properly, but you can manually rebind your keys to this more complex "action":

1. Unbind the key strokes you want to use (e.g. ALT+Q, ALT+W, etc) in HoN.
2. Close HoN.
3. Go to My Documents\Heroes of Newerth\game\ and open startup.cfg with a text editor.
4. Paste the following lines at the end of the file and save it.


SetSave useitem28do "ActivateTool(28); Set(cci_tBool, HostTime - cci_lc28 le cci_speed); If (cci_tBool, If (StringEquals(cci_28, '/items/basic/homecoming_stone/icon.tga') or StringEquals(cci_28, '/items/recipes/post_haste/icon.tga') or StringEquals(cci_28, '/items/basic/portal_key/icon.tga'), MinimapClick(cci_x, cci_y))); If (cci_tBool, If (StringEquals(cci_28, '/items/basic/health_potion/icon.tga') or StringEquals(cci_28, '/items/basic/mana_potion/icon.tga') or StringEquals(cci_28, '/items/recipes/push_staff/icon.tga') or StringEquals(cci_28, '/items/recipes/stormspirit/icon.tga') or StringEquals(cci_28, '/items/recipes/charged_hammer/icon.tga') or StringEquals(cci_28, '/items/recipes/nullfire_blade/icon.tga'), SelectUnit(GetSelectedEntity()))); Set(cci_lc28, HostTime);"
SetSave useitem29do "ActivateTool(29); Set(cci_tBool, HostTime - cci_lc29 le cci_speed); If (cci_tBool, If (StringEquals(cci_29, '/items/basic/homecoming_stone/icon.tga') or StringEquals(cci_29, '/items/recipes/post_haste/icon.tga') or StringEquals(cci_29, '/items/basic/portal_key/icon.tga'), MinimapClick(cci_x, cci_y))); If (cci_tBool, If (StringEquals(cci_29, '/items/basic/health_potion/icon.tga') or StringEquals(cci_29, '/items/basic/mana_potion/icon.tga') or StringEquals(cci_29, '/items/recipes/push_staff/icon.tga') or StringEquals(cci_29, '/items/recipes/stormspirit/icon.tga') or StringEquals(cci_29, '/items/recipes/charged_hammer/icon.tga') or StringEquals(cci_29, '/items/recipes/nullfire_blade/icon.tga'), SelectUnit(GetSelectedEntity()))); Set(cci_lc29, HostTime);"
SetSave useitem30do "ActivateTool(30); Set(cci_tBool, HostTime - cci_lc30 le cci_speed); If (cci_tBool, If (StringEquals(cci_30, '/items/basic/homecoming_stone/icon.tga') or StringEquals(cci_30, '/items/recipes/post_haste/icon.tga') or StringEquals(cci_30, '/items/basic/portal_key/icon.tga'), MinimapClick(cci_x, cci_y))); If (cci_tBool, If (StringEquals(cci_30, '/items/basic/health_potion/icon.tga') or StringEquals(cci_30, '/items/basic/mana_potion/icon.tga') or StringEquals(cci_30, '/items/recipes/push_staff/icon.tga') or StringEquals(cci_30, '/items/recipes/stormspirit/icon.tga') or StringEquals(cci_30, '/items/recipes/charged_hammer/icon.tga') or StringEquals(cci_30, '/items/recipes/nullfire_blade/icon.tga'), SelectUnit(GetSelectedEntity()))); Set(cci_lc30, HostTime);"
SetSave useitem31do "ActivateTool(31); Set(cci_tBool, HostTime - cci_lc31 le cci_speed); If (cci_tBool, If (StringEquals(cci_31, '/items/basic/homecoming_stone/icon.tga') or StringEquals(cci_31, '/items/recipes/post_haste/icon.tga') or StringEquals(cci_31, '/items/basic/portal_key/icon.tga'), MinimapClick(cci_x, cci_y))); If (cci_tBool, If (StringEquals(cci_31, '/items/basic/health_potion/icon.tga') or StringEquals(cci_31, '/items/basic/mana_potion/icon.tga') or StringEquals(cci_31, '/items/recipes/push_staff/icon.tga') or StringEquals(cci_31, '/items/recipes/stormspirit/icon.tga') or StringEquals(cci_31, '/items/recipes/charged_hammer/icon.tga') or StringEquals(cci_31, '/items/recipes/nullfire_blade/icon.tga'), SelectUnit(GetSelectedEntity()))); Set(cci_lc31, HostTime);"
SetSave useitem32do "ActivateTool(32); Set(cci_tBool, HostTime - cci_lc32 le cci_speed); If (cci_tBool, If (StringEquals(cci_32, '/items/basic/homecoming_stone/icon.tga') or StringEquals(cci_32, '/items/recipes/post_haste/icon.tga') or StringEquals(cci_32, '/items/basic/portal_key/icon.tga'), MinimapClick(cci_x, cci_y))); If (cci_tBool, If (StringEquals(cci_32, '/items/basic/health_potion/icon.tga') or StringEquals(cci_32, '/items/basic/mana_potion/icon.tga') or StringEquals(cci_32, '/items/recipes/push_staff/icon.tga') or StringEquals(cci_32, '/items/recipes/stormspirit/icon.tga') or StringEquals(cci_32, '/items/recipes/charged_hammer/icon.tga') or StringEquals(cci_32, '/items/recipes/nullfire_blade/icon.tga'), SelectUnit(GetSelectedEntity()))); Set(cci_lc32, HostTime);"
SetSave useitem33do "ActivateTool(33); Set(cci_tBool, HostTime - cci_lc33 le cci_speed); If (cci_tBool, If (StringEquals(cci_33, '/items/basic/homecoming_stone/icon.tga') or StringEquals(cci_33, '/items/recipes/post_haste/icon.tga') or StringEquals(cci_33, '/items/basic/portal_key/icon.tga'), MinimapClick(cci_x, cci_y))); If (cci_tBool, If (StringEquals(cci_33, '/items/basic/health_potion/icon.tga') or StringEquals(cci_33, '/items/basic/mana_potion/icon.tga') or StringEquals(cci_33, '/items/recipes/push_staff/icon.tga') or StringEquals(cci_33, '/items/recipes/stormspirit/icon.tga') or StringEquals(cci_33, '/items/recipes/charged_hammer/icon.tga') or StringEquals(cci_33, '/items/recipes/nullfire_blade/icon.tga'), SelectUnit(GetSelectedEntity()))); Set(cci_lc33, HostTime);"
Alias useitem28 UICall main_panel Evaluate(useitem28do)
Alias useitem29 UICall main_panel Evaluate(useitem29do)
Alias useitem30 UICall main_panel Evaluate(useitem30do)
Alias useitem31 UICall main_panel Evaluate(useitem31do)
Alias useitem32 UICall main_panel Evaluate(useitem32do)
Alias useitem33 UICall main_panel Evaluate(useitem33do)
BindImpulse game ALT+Q Cmd "useitem28"
BindImpulse game ALT+W Cmd "useitem29"
BindImpulse game ALT+E Cmd "useitem30"
BindImpulse game ALT+A Cmd "useitem31"
BindImpulse game ALT+S Cmd "useitem32"
BindImpulse game ALT+D Cmd "useitem33"


To undo this just rebind the ALT+Q, ALT+W, etc keys in HoN options.

You must have this mod installed or these binds won't work!

THIS IS LARGELY UNTESTED, USE AT YOUR OWN RISK.

edit: I might actually try and incorporate the complicate part of this into the mod one day, but not today :)




I won't do this for spells as it's based on enumerating all the items it should activate on; and there are just too many spells, and I'm lazy.

BadaBing
03-09-2010, 06:39 PM
http://www.h4h.fm/heart/img/smiles/smiley_bow.gif

Magnets1
03-09-2010, 06:40 PM
Great.

Mordiggian
03-09-2010, 07:45 PM
Well, mods cannot alter game binds properly, but you can manually rebind your keys to this more complex "action":

1. Unbind the key strokes you want to use (e.g. ALT+Q, ALT+W, etc) in HoN.
2. Close HoN.
3. Go to My Documents\Heroes of Newerth\game\ and open startup.cfg with a text editor.
4. Paste the following lines at the end of the file and save it.


SetSave useitem28do "ActivateTool(28); Set(cci_tBool, HostTime - cci_lc28 le cci_speed); If (cci_tBool, If (StringEquals(cci_28, '/items/basic/homecoming_stone/icon.tga') or StringEquals(cci_28, '/items/recipes/post_haste/icon.tga') or StringEquals(cci_28, '/items/basic/portal_key/icon.tga'), MinimapClick(cci_x, cci_y))); If (cci_tBool, If (StringEquals(cci_28, '/items/basic/health_potion/icon.tga') or StringEquals(cci_28, '/items/basic/mana_potion/icon.tga') or StringEquals(cci_28, '/items/recipes/push_staff/icon.tga') or StringEquals(cci_28, '/items/recipes/stormspirit/icon.tga') or StringEquals(cci_28, '/items/recipes/charged_hammer/icon.tga') or StringEquals(cci_28, '/items/recipes/nullfire_blade/icon.tga'), SelectUnit(GetSelectedEntity()))); Set(cci_lc28, HostTime);"
SetSave useitem29do "ActivateTool(29); Set(cci_tBool, HostTime - cci_lc29 le cci_speed); If (cci_tBool, If (StringEquals(cci_29, '/items/basic/homecoming_stone/icon.tga') or StringEquals(cci_29, '/items/recipes/post_haste/icon.tga') or StringEquals(cci_29, '/items/basic/portal_key/icon.tga'), MinimapClick(cci_x, cci_y))); If (cci_tBool, If (StringEquals(cci_29, '/items/basic/health_potion/icon.tga') or StringEquals(cci_29, '/items/basic/mana_potion/icon.tga') or StringEquals(cci_29, '/items/recipes/push_staff/icon.tga') or StringEquals(cci_29, '/items/recipes/stormspirit/icon.tga') or StringEquals(cci_29, '/items/recipes/charged_hammer/icon.tga') or StringEquals(cci_29, '/items/recipes/nullfire_blade/icon.tga'), SelectUnit(GetSelectedEntity()))); Set(cci_lc29, HostTime);"
SetSave useitem30do "ActivateTool(30); Set(cci_tBool, HostTime - cci_lc30 le cci_speed); If (cci_tBool, If (StringEquals(cci_30, '/items/basic/homecoming_stone/icon.tga') or StringEquals(cci_30, '/items/recipes/post_haste/icon.tga') or StringEquals(cci_30, '/items/basic/portal_key/icon.tga'), MinimapClick(cci_x, cci_y))); If (cci_tBool, If (StringEquals(cci_30, '/items/basic/health_potion/icon.tga') or StringEquals(cci_30, '/items/basic/mana_potion/icon.tga') or StringEquals(cci_30, '/items/recipes/push_staff/icon.tga') or StringEquals(cci_30, '/items/recipes/stormspirit/icon.tga') or StringEquals(cci_30, '/items/recipes/charged_hammer/icon.tga') or StringEquals(cci_30, '/items/recipes/nullfire_blade/icon.tga'), SelectUnit(GetSelectedEntity()))); Set(cci_lc30, HostTime);"
SetSave useitem31do "ActivateTool(31); Set(cci_tBool, HostTime - cci_lc31 le cci_speed); If (cci_tBool, If (StringEquals(cci_31, '/items/basic/homecoming_stone/icon.tga') or StringEquals(cci_31, '/items/recipes/post_haste/icon.tga') or StringEquals(cci_31, '/items/basic/portal_key/icon.tga'), MinimapClick(cci_x, cci_y))); If (cci_tBool, If (StringEquals(cci_31, '/items/basic/health_potion/icon.tga') or StringEquals(cci_31, '/items/basic/mana_potion/icon.tga') or StringEquals(cci_31, '/items/recipes/push_staff/icon.tga') or StringEquals(cci_31, '/items/recipes/stormspirit/icon.tga') or StringEquals(cci_31, '/items/recipes/charged_hammer/icon.tga') or StringEquals(cci_31, '/items/recipes/nullfire_blade/icon.tga'), SelectUnit(GetSelectedEntity()))); Set(cci_lc31, HostTime);"
SetSave useitem32do "ActivateTool(32); Set(cci_tBool, HostTime - cci_lc32 le cci_speed); If (cci_tBool, If (StringEquals(cci_32, '/items/basic/homecoming_stone/icon.tga') or StringEquals(cci_32, '/items/recipes/post_haste/icon.tga') or StringEquals(cci_32, '/items/basic/portal_key/icon.tga'), MinimapClick(cci_x, cci_y))); If (cci_tBool, If (StringEquals(cci_32, '/items/basic/health_potion/icon.tga') or StringEquals(cci_32, '/items/basic/mana_potion/icon.tga') or StringEquals(cci_32, '/items/recipes/push_staff/icon.tga') or StringEquals(cci_32, '/items/recipes/stormspirit/icon.tga') or StringEquals(cci_32, '/items/recipes/charged_hammer/icon.tga') or StringEquals(cci_32, '/items/recipes/nullfire_blade/icon.tga'), SelectUnit(GetSelectedEntity()))); Set(cci_lc32, HostTime);"
SetSave useitem33do "ActivateTool(33); Set(cci_tBool, HostTime - cci_lc33 le cci_speed); If (cci_tBool, If (StringEquals(cci_33, '/items/basic/homecoming_stone/icon.tga') or StringEquals(cci_33, '/items/recipes/post_haste/icon.tga') or StringEquals(cci_33, '/items/basic/portal_key/icon.tga'), MinimapClick(cci_x, cci_y))); If (cci_tBool, If (StringEquals(cci_33, '/items/basic/health_potion/icon.tga') or StringEquals(cci_33, '/items/basic/mana_potion/icon.tga') or StringEquals(cci_33, '/items/recipes/push_staff/icon.tga') or StringEquals(cci_33, '/items/recipes/stormspirit/icon.tga') or StringEquals(cci_33, '/items/recipes/charged_hammer/icon.tga') or StringEquals(cci_33, '/items/recipes/nullfire_blade/icon.tga'), SelectUnit(GetSelectedEntity()))); Set(cci_lc33, HostTime);"
Alias useitem28 UICall main_panel Evaluate(useitem28do)
Alias useitem29 UICall main_panel Evaluate(useitem29do)
Alias useitem30 UICall main_panel Evaluate(useitem30do)
Alias useitem31 UICall main_panel Evaluate(useitem31do)
Alias useitem32 UICall main_panel Evaluate(useitem32do)
Alias useitem33 UICall main_panel Evaluate(useitem33do)
BindImpulse game ALT+Q Cmd "useitem28"
BindImpulse game ALT+W Cmd "useitem29"
BindImpulse game ALT+E Cmd "useitem30"
BindImpulse game ALT+A Cmd "useitem31"
BindImpulse game ALT+S Cmd "useitem32"
BindImpulse game ALT+D Cmd "useitem33"
To undo this just rebind the ALT+Q, ALT+W, etc keys in HoN options.

You must have this mod installed or these binds won't work!

THIS IS LARGELY UNTESTED, USE AT YOUR OWN RISK.

edit: I might actually try and incorporate the complicate part of this into the mod one day, but not today :)




I won't do this for spells as it's based on enumerating all the items it should activate on; and there are just too many spells, and I'm lazy.

Didn't work for me. It just prevented me from hotkeying my items until I rebound them in the options.

Tisser
03-09-2010, 08:23 PM
LOL I was just looking into making something like this, though I wanted to do it via entity files cause I didn't think this was possible. Huge thumps up!

Ignorance
03-09-2010, 09:50 PM
Notausgang, by adding a pair of quotes in the appropriate location, you can add these as real binds to the game's interface. For the default keys you have to do some special things, though.
Look in Right Click Deny for details. It more or less seamlessly replaces right click.

flibble
03-10-2010, 04:32 AM
Great mod, thanks for this.

Would love to have this for blacksmiths frenzy though :P

Creep666
03-10-2010, 05:24 AM
hey notausgang nice mod!

ofc your pasted code for alternative keybinds suffices.
but i'd rather see it implemented in your honmod for easy uninstall/reinstallation.

ask ignorance, asiapingpong or taion for help
all three did mods that rebind hotkeys nice and clean

Notausgang
03-10-2010, 05:53 AM
I actually was planning to just use the Mod Options Framework to easily allow rebinding the keys, but I'll have a look at some of those mods to see how they did it.
And I know those lines I posted could use more quotes, but sadly when saving stuff to startup.cfg some things get lost; this already is a heavily altered version of what I'm using with my read-only startup.cfg.

SouIhunt3r
03-10-2010, 06:00 AM
gj as always
btw secretly i wanted this for a long time
thx

milkheartyou
03-10-2010, 06:08 AM
Thank you.

Notausgang
03-10-2010, 07:22 AM
Version 1.1 released, changelog:
Now creates an alias for each inventory slot so you can easily manually create bind. Now also supports Tisser's Mod Options Framework allowing easy binding and changing the doubleclick speed.

It doesn't replace the default game binds like Ignorance's Right Click Deny did, for instance; I'm not quite sure whether I'll want to do that, but for now just use the options framework or follow the instructions I added to the first post.

ChuckNorris
03-10-2010, 07:24 AM
first

revan_xp
03-11-2010, 06:04 AM
Doesn't work for me. Is it compatible with other mods?
i double-click but nothing happens.
I'm sure I installed the mod correctly

Vulpes
03-11-2010, 07:28 AM
It works! Soooo good! I love you <3.
May it also be doable to get that for Skills?
Ex Doubletapping W as :glac: freezes yourself.

E: Though I don't care (never clicked in Inventory anyways),
with the HotkeyUpdate, DoubleCLICKING doesn't work anymore.

Creep666
03-11-2010, 08:27 AM
i was so happy with double tapping my item keybinds that i didn't even notice mouse-double-click didn't work xD

BurningEviL
03-11-2010, 10:05 AM
epic.

sexxyback
03-11-2010, 10:18 AM
Is this for the mouse only or can you doubletap on your keybind ?
Nvm it works, thanks for a great mod!

Notausgang
03-11-2010, 10:30 AM
Double-clicking still working fine here, can't reproduce that bug.
I'll be extending the mod to skills soon.

Creep666
03-11-2010, 01:41 PM
the double clicking thingy might be an incompatibility with right click deny or one of my other 30 mods^^

i don't mind it so nvm

Mordiggian
03-11-2010, 02:11 PM
Double-clicking still working fine here, can't reproduce that bug.
I'll be extending the mod to skills soon.


Hahahahaha, too lazy, eh? :p

Bayes
03-11-2010, 02:19 PM
This is great! Good work. My only gripe is if I spam click it my screen centers on the fountain, but that is probably unfixable.

Rush152
03-12-2010, 07:13 AM
Awesome! Good to have the old functionality back :Portalkey:

FreiBierFred
03-13-2010, 11:40 AM
Doesn't work for me. Is it compatible with other mods?
i double-click but nothing happens.
I'm sure I installed the mod correctly

same here :(

Mordiggian
03-13-2010, 07:45 PM
same here :(

Do you have the "mod options framework" mod? And, if so, did you go into the mod options and set the right keybinds? This version works for me now, absolutely love it.

MaxGhost
03-15-2010, 02:13 AM
Doubleclicking doesn't work with MiniUI I think. The hotkeys still work though.

flibble
03-15-2010, 04:28 AM
^ I have MiniUI aswell. Maybe this is the problem.

Notausgang
03-15-2010, 04:49 AM
Since there is no error message there's probably a "wrong" replacement/addition done somewhere in the MiniUI code then, so I probably should fix that.

Notausgang
03-15-2010, 04:59 PM
Version 1.2 released, adding support for abilities.

MiniUI issue not taken care of yet (too lazy, does anyone even want it?).

nyx_
03-15-2010, 06:06 PM
Version 1.2 released, adding support for abilities.

MiniUI issue not taken care of yet (too lazy, does anyone even want it?).

i do

Tisser
03-15-2010, 08:41 PM
i do
It was a trap!

Boys... we have a clicker in the net! ;)

Notausgang
03-15-2010, 08:42 PM
Just noticed an undocumented feature: when you have another hero/unit selected (which you don't control) doubletapping casts the spell on that other hero/unit :O
I kinda like it now, but it surprised me at first.

Bangerz
03-15-2010, 08:49 PM
42!



:p

MaxGhost
03-15-2010, 09:37 PM
i do

Me too.

Creep666
03-16-2010, 05:54 AM
^so do i

kevs926
03-16-2010, 07:40 AM
my item hotkeys are bound to call an event
BindImpulse game ALT+A Cmd "UICall AltAPanel CallEvent('AltAPanel')"

if i were to add your buttons and Alt A is items slot 30, will this work

BindImpulse game ALT+A Cmd "UICall AltAPanel CallEvent('AltAPanel'); useitem30"

i dunno what those semicolons on the first post is for

edit:

can i make a cci_tBool for each ability/inventory button? remove the double click 'If' statement and set cci_tBool{slot} to true only if param8(targeting param, orange border) of ActiveInventoryStatus{slot} is true?

im just asking, maybe you have tested these things, and it doesnt work.

chibi22
03-16-2010, 08:33 AM
not compatible with sir Ignorances game key replacement mod...heres the link of ignorance mod http://forums.heroesofnewerth.com/showthread.php?t=76301 not compatible

Smurfslayer
03-16-2010, 05:59 PM
Wait, does this work if you double tap your hotkeys?

MaxGhost
03-16-2010, 06:45 PM
Wait, does this work if you double tap your hotkeys?

Yes, you can set it up in your options.

Notausgang
03-16-2010, 06:56 PM
Not like there's a huge caption on the section explaining that right under the download link in the first post.

Tisser
03-16-2010, 08:45 PM
When spamming and the ability/item is on cooldown it'll center the screen on your hero, not always what you want.

Notausgang
03-16-2010, 08:48 PM
It's hard to prevent that. I'd have to wait a few frames and then check whether the targeting cursor is actually active or not; not sure whether that's such a good idea.

Edit: well, I could still easily check for cooldown / disabledness / mana availability, I guess.

reignfire
03-16-2010, 08:54 PM
Should be removed.

grohn
03-16-2010, 08:56 PM
It's hard to prevent that. I'd have to wait a few frames and then check whether the targeting cursor is actually active or not; not sure whether that's such a good idea.

Edit: well, I could still easily check for cooldown / disabledness / mana availability, I guess.

Or do this:

CreateInt('temp_int', cg_cmdrDoubleSelectTime);
Set(cg_cmdrDoubleSelectTime, 0);
SelectHero();
Set(cg_cmdrDoubleSelectTime, temp_int);
That would disable centering for that particular selection.

Notausgang
03-16-2010, 09:02 PM
Oh, true, I remember having used that hack somewhere already. Will do that. (not using SelectHero though, since that selects your own hero if you're controlling another player's hero)

sexxyback
03-18-2010, 04:20 AM
This mod used to work but for some reason the doubleclick-self feature doesnt work anymore.

HahaYouDied
03-18-2010, 05:29 AM
Hmm, not working for me as well.

DreadTalon
03-18-2010, 05:25 PM
any progress on the MiniUI compatability fix?

Notausgang
03-18-2010, 05:30 PM
I'll get to it tomorrow :)

waspeh
03-19-2010, 11:39 AM
Since updating mine to 1.2 it no longer works at all and even broke my blink entirely on hag earlier >.< Loved version 1.1 though :P

Notausgang
03-19-2010, 11:57 AM
Since updating mine to 1.2 it no longer works at all and even broke my blink entirely on hag earlier >.< Loved version 1.1 though :PFind out what other mod(s) it's conflicting with and I might or might not be able to do something about it. It works perfectly fine on vanilla HoN.

Vash`TS
03-19-2010, 12:21 PM
Doesn't work with "Movable frames".

sexxyback
03-19-2010, 12:22 PM
yeah, was just about to type that.

CellPhoned
03-19-2010, 12:22 PM
Nice Mod!

I would suggest adding Pebble's "Chuck" as a selfcast for a fast "noone-else-near-stalagmite-chuck-combo".

Notausgang
03-19-2010, 01:02 PM
It's not incompatible with Movable Frames, using both myself.

Will add Chuck.

sexxyback
03-19-2010, 01:26 PM
It worked before but it doesnt now, if i deactivate movableframes "click click" works.
Cant really be a coincidence.

Notausgang
03-19-2010, 01:37 PM
That's odd. Are you sure it's not a mod dependent on movable frames? E.g. MiniUI?

sexxyback
03-19-2010, 01:59 PM
All i know is that i deactivated all addons (except for clickclick) and it stopped working when i activated movableframes.

FreiBierFred
03-19-2010, 04:14 PM
it also doesnt work for me anymore since the update :-/

btw, why didnt s2 implement this feature a long time ago?

waspeh
03-19-2010, 05:24 PM
Confirmed: Incompatible with 'Moveable Frames v1.21'. Only other mod I had running.

Creep666
03-20-2010, 07:33 AM
can we expect a fix for movable frames soon? :)

isard
03-20-2010, 08:51 AM
Need it badly xD Such an awesome mod!

Notausgang
03-20-2010, 09:56 AM
Version 1.3 out!

- Added Chuck (Pebbles).
- Fixed spamming centering the camera on the hero / the well.
- Fixed a bug where this mod would stop working for everyone but me (cause still unknown, but I managed to fix it!).
- Added MiniUI compatibility as requested by popular demand.


Download link is the same, can also be downloaded via the update feature of the Mod Manager.

isard
03-20-2010, 10:34 AM
Great work thank you for update gonna check if its working for me now :)

Notausgang
03-20-2010, 11:26 AM
Ooookay, weird stuff happening: same code executed twice working differently; it sometimes works, sometimes does not for me now... investigating.

Notausgang
03-20-2010, 12:11 PM
Version 1.3.1 up, hopefully fixing that issue. I couldn't really pinpoint the cause and had to do a hacky workaround; during hero loading aliases seem to be messed up / unescaped... (but not every time!).

kevs926
03-21-2010, 12:44 AM
why not use callevent if alias is buggy?

Notausgang
03-21-2010, 01:14 PM
Well, it's working now (no complaint posts for 24 hours), but yeah, a trigger or event alternative would have been employed if the aliases kept breaking.

Herandcosch
03-21-2010, 01:41 PM
Well, it's working now (no complaint posts for 24 hours), but yeah, a trigger or event alternative would have been employed if the aliases kept breaking.

Contra, on my game sometimes it works, sometimes not...

Explanation: Played Legion, doubleclicking for use of health potion didnt worked, using portal key to port home didnt worked, but later in the game it did, dont know why, will check on next game ^^

sexxyback
03-21-2010, 03:15 PM
it didnt work last time i played so i just disabled movableframes :D

Tisser
03-21-2010, 05:12 PM
- Fixed spamming centering the camera on the hero / the well.
Blink dagger, TP boots and TP scrolls still center the screen on the hero.

On blink dagger the effect is even less fortunate as it'll center the screen on the location you blinked from.

Notausgang
03-21-2010, 05:45 PM
That is known Tisser, but the alternative to having the camera centered on the original spot is to have it centered on the well.
Centering on the spot one blinked to is a pain to implement as you need to wait until the blink is done, which can take various times depending on the blink (hag's blink, portal key, ...) and might be interrupted anyway or slowed down by Cast Speed debuffs.

revan_xp
03-23-2010, 05:48 PM
The mod is great. Ty Notausgang

-edit-
This is a killer mod combined with keystrokes. Keep up the good work

Lukian
03-23-2010, 07:45 PM
Thanks for the hero ability implementation! :)

Hopefully my electrician/hero play will improve as a result. :>

P83x
03-24-2010, 09:44 AM
it doesn't work for me with the hotkeys :( Double click works but double hotkey click doesn'T work, for items and spells. (I gave the long text command in the first post in the command (strg+F8)

Notausgang
03-24-2010, 11:49 AM
Version 1.4 released: major code clean-up; should be working for everyone now.
(downloadable through the mod manager or the first post, as always)

P83x: if those commands didn't work for you / you didn't manage to apply them properly try using the Mod Options Framework (http://forums.heroesofnewerth.com/showthread.php?t=66975) to bind the keys.

Notausgang
03-25-2010, 05:00 PM
Version 1.4.1: Fixed up for FE2. As usual also downloadable via the mod manager. [edit: Fixed!]

Also, is it now working for everyone it didn't work for before?

Herandcosch
03-26-2010, 07:04 PM
Also, is it now working for everyone it didn't work for before?

Portal key still centering on hero instead of porting...

But consumables now work, thx :smile:

MohJ
03-26-2010, 08:03 PM
This works great (tested with PK, flash, flash of darkness, consumables). The only weird thing is that when you use it to blink (using either skill or PK), it will focus the screen on your hero 1st then blink. Is it possible to prevent it from focusing the camera?

Thanks for the wonderful mod!

Notausgang
03-26-2010, 09:48 PM
Well, the alternative to having the camera centered on self is that the camera is set to fountain whenever trying to use pk when you can't use it (e.g. when stunned). An alternative would be trying to figure out when you are stunned / perplexed.

MohJ
03-27-2010, 06:51 AM
You needn't worry about it. It's more of a nit-picking issue than a big deal.

Magnets1
03-29-2010, 06:35 AM
Just a suggestion, double tap bottle to automatically empty it ASAP, treble click to empty it but space each gulp so you take full effect i.e. leaves 3 seconds per gulp.

Notausgang
03-30-2010, 08:15 AM
Version 1.4.3 out, fixing Watchtower and Darkwood Vale support and another minor bug.

Magnets: interesting idea but imo beyond the scope of this mod.

Nedrapter
03-30-2010, 01:57 PM
So, in order for double-hotkey to work, i gotta do the steps you mentioned on your starting post? Or these are obsolete instructions, after the last patch?

Notausgang
03-30-2010, 02:24 PM
To have double-hotkey working you need to EITHER install the mod options framework (linked in the first post) and set the hotkeys in the options screen OR you need to edit/copy the binds in the first post to your console.

MohJ
04-06-2010, 09:03 AM
Health Potion, Mana Potion, Tablet of Command, Stormspirit, ...................... are used on self or the currently selected unit (if any)

Hi, Notausgang.

I have a little request:

Can you provide an option to disable the mod from using items or skills on the currently selected unit? I accidentally used StormSpirit on an enemy when I meant to use it on myself just because I had him selected. I think it happened another time when I used a consumable on an ally when I meant to use it on myself simply because I selected him to check his items.

Great mod as always.

Creep666
04-07-2010, 05:25 AM
^this!

would make the mod much more unseful for me since i already have binds to cast or use on target.
double-tapping should always target yourself. once i got pretty confused with mana and health pots on ally and died.

Herandcosch
04-07-2010, 06:11 AM
Yeah, an option or toggle hotkey for this would be nice, sometimes I also run to an ally or target instead of using on myself cause I got them selected, and unselecting doesnt work with LockTarget :D

Notausgang
04-07-2010, 07:07 AM
Found an easy way to do it and implemented it; version 1.5 released. This is now enabled by default.

Herandcosch
04-07-2010, 04:04 PM
Great work, thx for that fast implementation :smile:

MohJ
04-08-2010, 07:25 AM
Thanks ... +1rep

Chafe
04-08-2010, 10:51 AM
You should make this into a suggestion,
this really needs to get implemented.

Valle
04-08-2010, 11:34 AM
Don't know why, but it just does not work for me :/

LonJAXsoN
04-08-2010, 12:27 PM
When I installed this mod, I couldn't use 'A' to attack or attack move... don't know why.

(It wouldn't let me rebind it back to 'A', either)

MohJ
04-12-2010, 11:23 AM
New report:

The mod doesn't work for The Chipper's Focus Buffer skill.

Notausgang
04-12-2010, 01:38 PM
New report:

The mod doesn't work for The Chipper's Focus Buffer skill.Ah, thanks; completely forgot.

-->

Version 1.5.1 out, adding Focus Buffer support.

Sickle1
04-12-2010, 08:41 PM
after the lastest automatic update from honmod, this mod is getting really buggy.

i can't bind hotkey to a twokey combo (e.g. CTRL+W) for 2nd item slot
it can only be one button.

not sure if it's due to incompatibility with lock target? or b/c update bugged

Sickle1
04-12-2010, 08:51 PM
yeah pretty much comfirmed it's lclick click item being buggy since the last update 1.5.1 (can't use a two-button combo hotkey anymore)

Notausgang
04-12-2010, 09:47 PM
1.5.1's only change is completely unrelated; I'd guess Tisser's recent updates of the Mod Options Framework regarding the keybinds are responsible for any problems appearing. I'll investigate into whether that's a framework bug or whether I need to change something with this mod tomorrow.

Sickle1
04-12-2010, 09:58 PM
I actually was planning to just use the Mod Options Framework to easily allow rebinding the keys, but I'll have a look at some of those mods to see how they did it.
And I know those lines I posted could use more quotes, but sadly when saving stuff to startup.cfg some things get lost; this already is a heavily altered version of what I'm using with my read-only startup.cfg.

to help ya out, it's actually the updates mod options framework i believe because ur mod isn't the only one malfunctioning (only single button hotkeys [ eg. no ALT+W]) Lock target is experiencing same problem.

Hopefully you can make a workaround?=/

btw, on another note, since i don't like lock target very much (buggy and all) maybe you can incorporate or make a new mod entirely that utilizes double click for single target enemy spells/nukes when selected and in vision? for blink strike, slayer ulty, etc.

Notausgang
04-13-2010, 07:34 AM
btw, on another note, since i don't like lock target very much (buggy and all) maybe you can incorporate or make a new mod entirely that utilizes double click for single target enemy spells/nukes when selected and in vision? for blink strike, slayer ulty, etc.I don't think I'll go through the trouble to re-create a complex mod that already exists... (and one that's hacky by nature; so I wouldn't get rid of too much "buggy" stuff)
I might add the single-target nukes / on-enemy spells to this mod one day; then using both this mod and "lock target" would probably result in what you want.

Sickle1
04-13-2010, 03:37 PM
I don't think I'll go through the trouble to re-create a complex mod that already exists... (and one that's hacky by nature; so I wouldn't get rid of too much "buggy" stuff)
I might add the single-target nukes / on-enemy spells to this mod one day; then using both this mod and "lock target" would probably result in what you want.

yeah that's what i was suggesting lol (the single target/on-enemy spells) on doubleclick.
did you think i meant for you to re-make locktarget haha.

btw, did you find a fix to that bug where you can't use a two button hotkey?

EDIT: after today's update of mod options framework, it works again.

grohn
04-13-2010, 10:14 PM
btw, on another note, since i don't like lock target very much (buggy and all) maybe you can incorporate or make a new mod entirely that utilizes double click for single target enemy spells/nukes when selected and in vision? for blink strike, slayer ulty, etc.
What bugs? Locktarget has been much improved, and all of the serious bugs that I know of have been fixed.

pmang
04-18-2010, 11:53 PM
I have a question. Is it just me or you just CANNOT double tap the primary spells hokey ( q,w,e,r) for self-cast/quick tp/blink//whatever? The same goes for items, double tapping the primary item hotkeys would not work. For example, double tapping q for Jeraziah's heal would not work; the spell animation goes off, but nothing happens. Double tapping "3"(my hotkey for 1st inventory slot) does nothing, either. The only way I got it to work for me is by having different hotkeys for normal usage and click click usage. I have q,w,e,r for ordinary use and alt+q/w/e/r for click click. I have 3,4,5,6,7,8 for normal item slots and alt+a/s/d for click click on the three item slots.
Having said this, is this the case for everyone? Or is there a way to make primary hotkeys click-click-able.
Hopefully you guys understand what I mean, and would love some feedback. Thanks!

revan_xp
04-19-2010, 02:33 AM
...
To make it work you must read the topic first.
Check the
Will this work with the keystrokes?
section to find the answer

Notausgang
04-19-2010, 08:06 AM
I don't understand what you mean by "having different hotkeys for normal usage and click click usage"; the hotkeys provided by click click are meant to make the normal ones obsolete since they allow normal usage (if you only press them once).

Silv3ri
04-19-2010, 08:10 AM
Awesome mod, they should definitely incorporate it as default into the game.




Portal Key, Flash and Flash of Darkness blink towards home



Could you also add Magmus' Lava Surge, Chronos' Time Leap and maybe Panda's Canon Ball (probably not that useful) to blink towards home? Then again, maybe Panda's Canon Ball should rather target his current position? Well, I've never really played him, so I wouldn't know which is better.

I would've also asked for Valkyrie's Courageous Leap, but I think that might be more difficult (with rotating on the spot and then jumping) and also bordering on something that needs to be a skill that the player should develop on their own.

Notausgang
04-19-2010, 08:14 AM
Magmus' Lava Surge, and the others you mentioned, are not as easy to do. The way ccitem does these blinks is by simply targeting the fountain - it doesn't know where you currently are; the spells you mentioned don't actually go off until you are in range, the spells which are implemented do (and they just carry you as far towards the fountain as they can).

Silv3ri
04-19-2010, 08:32 AM
Oh, okay, that makes sense, was wondering how/why they were left out.

pmang
04-19-2010, 10:22 AM
I don't understand what you mean by "having different hotkeys for normal usage and click click usage"; the hotkeys provided by click click are meant to make the normal ones obsolete since they allow normal usage (if you only press them once).

Binding the keystrokes in Mod Options as told completely throw off the normal usage for me; spell animations go off without actual effect. I noticed that bindings for normal usage(activate ability 1~4, inventory slots 1~6) under Control are changed to "none." Could this be why?

Notausgang
04-19-2010, 12:04 PM
It is expected & intended that the normal binds under Controls turn to "none" if you use those keys for the ccitem binds. Those should however work 100% like the normal binds unless you double tap; haven't heard or seen anything of spell animations going off caused by using those.

pmang
04-19-2010, 07:18 PM
Interestingly, the mod works fine on non-practice mode. Only focus buffer would actually cast properly on practice mode, however. Thanks for the extended help Notausgang. I salute you.

Creep666
04-19-2010, 07:36 PM
^i smell the mod "ability range indicator"

allksa
04-21-2010, 04:55 PM
autoupdate in honmodman dont work

Notausgang
04-21-2010, 06:29 PM
Newerth.com is down atm, I now added a Mediafire mirror to the first post.

Naib
04-26-2010, 07:43 PM
nice

Notausgang
05-05-2010, 02:54 PM
Updated to allow being applied with Bangerz' update of Ignorance's "Game Keys Replacement" mod.

Chard
05-06-2010, 01:36 PM
could you make something similar to this for spells? example jereziah's heal: Q-Q = self target heal

Notausgang
05-06-2010, 01:40 PM
If you'd read the first post past the name of the mod you'd notice that it actually supports abilities as well now; I just haven't bothered changing the mod's name.

Tankie
05-12-2010, 11:23 PM
bump

Rapid
05-23-2010, 04:36 AM
em em it doesn't work for me for some reason... I changed the inventory to 1 2 3 4 but when I have tp scroll and i double click the number "2" for example it wont tp..

DocSmoothJew
05-23-2010, 06:24 AM
Is it supposed to work for Armadon's Snotstorm? I tried when selecting my friend in a 1v1 and it didn't seem to do it. I'm guessing it's just one that no one thought of?

Notausgang
05-23-2010, 10:16 AM
Rapid: I just tried it myself and I noticed the bind wouldn't save when I set it before the game - but when I set it during the game (press F6 to access options) it works just fine. I guess that's a problem with the Mod Options Framework.

DocSmoothJew: This mod actually only serves abilities that are castable on self at the moment. It might be expanded to any unit target spells one day.

ThzChz
05-23-2010, 11:18 AM
Just discovered this mod, it's awesome.


Updated to allow being applied with Bangerz' update of Ignorance's "Game Keys Replacement" mod.

Are they supposed to work together ? With both mods activated I don't have my hellhounds selected with my warbeast when I press the key, however I do if I click on the ability.

Notausgang
05-23-2010, 11:47 AM
I guess Bangerz didn't inject his code into ccitem's hotkeys; you'll have to bug him.

(but yes, these mods are supposed to work together)

Rapid
05-24-2010, 05:45 PM
I tried but yet it doesn't work mate! I don't know why? ;/

DocSmoothJew
05-25-2010, 12:37 AM
Ahh, ok. Thanks for clearing that up Notausgang. I hadn't checked this thread in quite a while and just remembered that the list included Pebbles and I didn't think about the fact that he can target himself with Chuck, so figured other single target abilities would work. It's probably for the best as this is just convenience, but if you made it so any targeted ability would work then it'd become pretty unfair (at least regarding Arma's snotstorm).

Sucker`
05-25-2010, 05:39 AM
i have a suggestion for your mod.

would it be possible to center your hero right after you used blinkspells and portalkey via doubleclick? (like to command which is on 'c' by default)

this would be a nice feature so that you dont get lost of your hero.

Chafe
05-25-2010, 08:08 AM
i have a suggestion for your mod.

would it be possible to center your hero right after you used blinkspells and portalkey via doubleclick? (like to command which is on 'c' by default)

this would be a nice feature so that you dont get lost of your hero.

That would be awesome imo! :D

"We portal key iniators second this"
:krak::magm::pebb::pest::behe:

benster
05-28-2010, 06:53 PM
Thanks!

Tankie
05-29-2010, 01:29 AM
when using engineers turret, i cant seem to make it switch to attack all targets with a click, i have to use W to switch it. bangerz tells me it might be your mod?

Shawn
06-04-2010, 04:57 PM
Implemented as of next patch. (No longer a mod; this will be built into the game.)

Tankie
06-05-2010, 01:18 AM
Implemented as of next patch. (No longer a mod; this will be built into the game.)

awesome :D

EDIT: whats the ETA of this new patch?

Lukian
06-05-2010, 06:13 AM
Including all the cool stuff like double tapping homecoming stones / posthaste / portal key to teleport in the direction of pond?

Tankie
06-05-2010, 06:18 AM
including - heal/armour/freeze etc. yourself???

Shawn
06-05-2010, 10:20 AM
Including all the cool stuff like double tapping homecoming stones / posthaste / portal key to teleport in the direction of pond?


including - heal/armour/freeze etc. yourself???

Everything is included. Everything this mod does, so will we.

Vulpes
06-05-2010, 10:25 AM
Everything is included. Everything this mod does, so will we.

I'd rather not have the "Doubleclick Blink -> Blink towards Fountain", thats screwing me up a lot when spamclicking Blinks while disabled.

Shawn
06-05-2010, 01:31 PM
I'd rather not have the "Doubleclick Blink -> Blink towards Fountain", thats screwing me up a lot when spamclicking Blinks while disabled.

Hmm.... Whenever you click, it will reset the double-activation, so if you're pressing e.g. W-click-W-click, etc, then there shouldn't be a problem.

Villainelle
06-05-2010, 04:07 PM
Everything is included. Everything this mod does, so will we.

Awesome. Thanks Notausgang for this great mod, and thanks S2 for realizing how useful it is and making it default.

Vulpes
06-05-2010, 04:32 PM
Hmm.... Whenever you click, it will reset the double-activation, so if you're pressing e.g. W-click-W-click, etc, then there shouldn't be a problem.

Who does that ;b Usually I will spamclick W until I get the cursor, then leftclick to safety.
With this Mod / upcoming Patch I will spamclick W, then teleport to some stupid location and die :(

Shawn
06-05-2010, 07:45 PM
Who does that ;b Usually I will spamclick W until I get the cursor, then leftclick to safety.
With this Mod / upcoming Patch I will spamclick W, then teleport to some stupid location and die :(

Okay, good point. We'll probably disable the functionality for Magebane and Wretched Hag blink.

Vulpes
06-05-2010, 09:07 PM
Portal Key forgotten, or intended to have a different behaviour?
Oh, and I have to drop how much I appreciate S2 being so close to the community :)

man_guy
06-05-2010, 09:15 PM
Hmm.... Whenever you click, it will reset the double-activation, so if you're pressing e.g. W-click-W-click, etc, then there shouldn't be a problem.

So you're implementing the keystroke part of this as well? I've always wanted a means to target self without the use of the mouse.

MAGZine
06-06-2010, 12:14 AM
So you're implementing the keystroke part of this as well? I've always wanted a means to target self without the use of the mouse.

This.

Keystroke functionality being built in?

SiC
06-06-2010, 08:43 AM
Okay, good point. We'll probably disable the functionality for Magebane and Wretched Hag blink.
How about making it optional? :P


bzw I love the idea :)

wads
06-10-2010, 12:52 PM
if you're disabled, you can always queue up a blink, instead of spamming w, its faster

onaprayer
06-14-2010, 01:12 AM
sad -_-' s2 didn't implement exactly what this mod could do.

Delfofthebla
06-14-2010, 01:17 AM
sad -_-' s2 didn't implement exactly what this mod could do.
What did they miss?

onaprayer
06-14-2010, 01:53 AM
haven't gone through all of them but a number of spells can no longer be autocast with double clicking.
for me the biggest one is pebbles chuck, electrician shock and glacius ice imprisonment

TaggsvampisH
06-14-2010, 03:07 AM
haven't gone through all of them but a number of spells can no longer be autocast with double clicking.
for me the biggest one is pebbles chuck, electrician shock and glacius ice imprisonment

If i remember right it is because it are offensive spells and they shoulden't implant offensive spells

Villainelle
06-14-2010, 07:08 AM
If i remember right it is because it are offensive spells and they shoulden't implant offensive spells

Haven't tested it yet myself, but a friend tells me you cannot self-cast Electrician's Shock with the new built-in functionality.

If this is true, then please change it to mirror what this mod does. Double-click/tap on Shock should cast it on self.

Should be the same for Blood Hunter's silence, Voodoo Jester's Mojo, Storm Spirit, etc.

No reason for these spells/items not to cast on self just because they have dual use as offensive spells/items. Include a toggle in UI options to turn off self-casting for those who can't handle it.

I'm hoping this mod still works, because at this point, the built-in self-casting isn't actually replicating what this mod does, and I'd rather keep using the mod.

durr__okay
06-14-2010, 08:57 AM
Is there a chance you could implement the missing Double Click spells with a mod Notausgang?

I really think that was a rather sloppy inplementation from S2.

Notausgang
06-14-2010, 09:19 AM
Hooray for S2's implementation! :)

It isn't actually half as bad as you people make it look; it's no more ui script voodoo, supports the normal hotkeys and most of all doesn't require users to install a mod!

But yes, it doesn't support a couple of abilities (Ice Imprisonment, Mesmerize, Mojo, Cleansing Shock, Blood Crazy, Teleport, Chuck, Flash and Flash of Darkness).
If you still want to use the selfcast shortcut on these abilities you can actually keep using Click Click Item and disable their version (Options -> Interface -> disable "Enable Double Activate Abilities").
Otherwise, feel free to uninstall this mod now :) (and don't forget to rebind your keys!)

durr__okay
06-14-2010, 11:48 AM
Thanks for clearing that up, didn't realise the mod works if you deactivate the option.

mtK
06-14-2010, 12:11 PM
Hooray for S2's implementation! :)

It isn't actually half as bad as you people make it look; it's no more ui script voodoo, supports the normal hotkeys and most of all doesn't require users to install a mod!

But yes, it doesn't support a couple of abilities (Ice Imprisonment, Mesmerize, Mojo, Cleansing Shock, Blood Crazy, Teleport, Chuck, Flash and Flash of Darkness).
If you still want to use the selfcast shortcut on these abilities you can actually keep using Click Click Item and disable their version (Options -> Interface -> disable "Enable Double Activate Abilities").
Otherwise, feel free to uninstall this mod now :) (and don't forget to rebind your keys!)

S2 should update to support all this abilities. :)

Villainelle
06-14-2010, 09:51 PM
Hooray for S2's implementation! :)

It isn't actually half as bad as you people make it look; it's no more ui script voodoo, supports the normal hotkeys and most of all doesn't require users to install a mod!

But yes, it doesn't support a couple of abilities (Ice Imprisonment, Mesmerize, Mojo, Cleansing Shock, Blood Crazy, Teleport, Chuck, Flash and Flash of Darkness).
If you still want to use the selfcast shortcut on these abilities you can actually keep using Click Click Item and disable their version (Options -> Interface -> disable "Enable Double Activate Abilities").
Otherwise, feel free to uninstall this mod now :) (and don't forget to rebind your keys!)

Thanks. I'll definitely keep using Click Click Item, mainly because I play a lot of Electrician and casting Shock on yourself without this mod is torture.

Tankie
06-15-2010, 07:45 AM
S2 should update to support all this abilities. :)

yeh this, and they should make some of the individual abilities toggleable in the options menu, so that people like us can enable the blinking towards base etc. that others may not want (as said in previous posts)

EDIT: or you could just implement the keystroke functionality into your mod like S2's version, and it would be perfect imo

Notausgang
07-02-2010, 06:08 PM
Updated to support Showdown.


Tankie: this mod provides keystroke functionality as well, see first post.

PAlN
12-14-2010, 02:44 PM
Fix pleasse

john`stamos
12-14-2010, 05:25 PM
S2 really needs to implement all the other abilities for self cast. Until then this mod needs to keep getting updated.

Notausgang
12-15-2010, 01:34 AM
I actually updated it for HoN 2.0 and Bomb Dust yesterday; it's on the auto-updater.

Just didn't post here since it didn't look like anyone'd care :P

eKsiGe
12-17-2010, 12:32 AM
ty for update

ThzChz
01-08-2011, 02:13 PM
I can't find the mod in the mod options menu, are the instructions still up to date ?

I was able to make it work through the console commands but it's a pain in the ass.

Notausgang
01-08-2011, 04:35 PM
Updated it to fix that and properly support new and changed maps :)

ThzChz
01-08-2011, 08:28 PM
That was fast ! Awesome, thanks ;)

Silv3ri
02-08-2011, 03:36 AM
Is it possible to add S2's new double-activate for Gauntlet's grapple? Or maybe to rewrite the mod so that it only adds the abilities that S2's method doesn't already support?

Notausgang
02-08-2011, 05:30 AM
Yeah, it was long overdue... I now rewrote the mod to only contain that little functionality not in the game already:

v1.6 [08.02.11]:
- Removed support for all abilities and items which are supported by S2's implementation and made this mod able to work alongside.
- Now uses the variable S2's implementation uses to determine doubleclick speed (that speed can now be edited for both implementations using the slider in this mod's options).
- Removed camera centering after blinking (which was broken in that would move the camera to where you were before the blink).
- Removed option to "use on selected unit instead of on self".

ogmilk
02-08-2011, 12:05 PM
Thank you.

That is my old account, I am the one who suggested it. I should get all the credit.

Silv3ri
02-10-2011, 02:49 PM
Yeah, it was long overdue... I now rewrote the mod to only contain that little functionality not in the game already:

v1.6 [08.02.11]:
- Removed support for all abilities and items which are supported by S2's implementation and made this mod able to work alongside.
Thanks for the quick response!

Although... is it just me or do health potions, mana potions, homecoming stones, post haste and Electrician's cleansing shock not work anymore?

Notausgang
02-10-2011, 02:51 PM
You'll have to turn S2's implementation back on after updating to the newest version of this mod.

Silv3ri
02-10-2011, 03:00 PM
herp derp. righto.

EmilsMormor
02-10-2011, 04:57 PM
More like Alt-Q-Q

Maybe. My point is that you need to hold the ALT-button during both Q-clicks.

BadaBing doesn't get it... :pand:

Creep666
02-18-2011, 07:05 AM
CC-Items custom keybinds for inventory don't work anymore
(might have something to do with the mini UI inventory problem)

Notausgang
02-18-2011, 08:04 AM
Yeah, the new patch (2.0.14) moved the inventory slot numbers from 28-33 to 36-41.

If you are using this mod, you must update it now (to version 1.6.1) to fix your inventory.

x1or
09-02-2011, 01:46 PM
*del

jafuuuuu
03-28-2012, 12:03 AM
I might sound retarded.. but can someone give me a detailed explanation about how to keybind this? everytime I try it my binds goes extremely messed up :(