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View Full Version : Andromeda, carry from beyond the stars



ThePope
03-07-2010, 02:43 PM
Alright then, this is my first guide, but hopefully it'll work out alright. This build has served me well in the past, and I hope that it'll do the same for you. Let's get started, shall we?

The Basics
http://img694.imageshack.us/img694/7990/andromedahero.gif

Andromeda seems like, and is, a decent support character. She's got a very nice aura for DPS heroes like Puppet and Madman, and a similarly good debuff against those same heroes with somewhat meh stat growth. Still, she'll turn Madman and Puppet into gods of war if they're on her team, and give them a possible fatal nerf if they're on the other. Her debuff is spamable, making a Nome's Wisdom seem like a decent choice, and with Plated Greaves, she can send supercharge allied creep waves while making enemy waves crumple like a paper cup in a hydraulic press.

However, that's not the build we're talking about here: we're going for the carry Andromeda, which means you will be the one they fear and not the one they try and gank to nerf your team before a push.

Skills (All images taken from HoN Wiki)
http://img242.imageshack.us/img242/3325/picture17p.png
Comet is easily your first skill to max out. It's a respectable nuke with a decent manacost, and the stun (though static and slightly below average) is nothing to scoff at. More on his with the skill-build.

http://img169.imageshack.us/img169/4792/picture18z.png
Very useful during teamfights and pushes mid-late game, but of limited use until you boost it level three or higher.

http://img294.imageshack.us/img294/8020/picture19j.png
An amazing skill once you've boosted it level two and beyond. It's also what helps make Andromeda terrifying both ganking and during teamfights.

http://img294.imageshack.us/img294/9814/picture20a.png
A great ability...even if its usefulness is somewhat diminished with the carry build. Andromeda's scary enough without it. It's like giving a shark a few extra teeth: you're already scared shitless by the mouthful it already has, and a couple more isn't going to change much.

Skill Build
1. Comet
2. Aura
3. Comet
4. Dimensional Link
5. Comet
6. Void Rip
7. Dimensional Link
8. Comet
9. Dimensional Link
10. Aura
11. Void Rip
12. Dimensional Link
13. Aura
14. Aura
15. Stats
16. Void Rip
17-25. Stats

Comet: Simple Enough
As you might've noticed from my blurbs earlier, Comet is easily your most important skill to start off. It's powerful and has a respectable stun attached to it. It's useful for ganking, chasing, breaking channels for people like Electrician, or for breaking channeling ults of heroes like Voodoo Jester, Glacius, Tempest, Succubus, etc, or even Magmus, if he's not bright enough to have a Portkey.

Aura: Early Bluff 'n Buff, Late Pusher
While I did say that Aura was of somewhat negligable use with this build early on, it is, however, useful for a few other reasons. It's got a 1400 range (and 300 wide) and does a really minor amount of damage, (I've gotten one kill that I can remember with it on a really wounded Puppet Master), but it also reveals through the fog for that 1400 distance, which is amazingly useful. It's also a decent deterrent or bluff to hold back pushes before they even happen, seeing as foes are less likely to push when they've got a debuff on both them and the creeps. Plus, it should make your creeps push back that much harder with the debuff it puts on enemy creeps.

Once you get to late game, however, and have it maxed out, it can be devastating before you (or they) start a full-on teamfight. It'll reduce their base damage by 20%, which is excellent, and reduce their armor by 5, which is almost the equivalent of hitting everything in front of you once with a Shieldbreaker.

For a quick frame of reference, let's look at Pebbles at Level 11. He's got his Level 2 ult, giving him +80 base damage, and let's also assume a Level 3 Slab Skin, meaning he has +6 armor. If he's already doing ~100 damage a hit before Enlarge's buffs, he's doing 180 a hit with probably about 10 armor. Aura will cut his armor in half, and he loses near 40 points of damage from his attack. The debuff will be a bit shorter since Slab Skin reduces debuffs, but the point stands. And since the Aura works off percentage, it scales with their attacks, meaning it'll keep being useful until the bitter or sweet end.

Dimensional Link: Also known as 'Aura of Rape'
Just like Wildsoul's self-buff Wild, Dimensional Link is in large part what allows Andromeda to be such a good carry. At Level 4, she gets not only for herself, but every ally within 900 units a 36% damage boost. If you're a Madman dealing 200 damage a hit, congratulations, you're not dealing over 270, and that's not even counting critical hits.

Don't underestimate the effect this has on creeps, either. Casting Aura on the enemy wave and letting your own creeps work under Dimensional Link's influence will mean they're a lean, mean, pushing machine, especially if someone with Plated Greaves is kind enough to give them an even better buff to their armor.

Creeps start off doing about 20 damage a hit with 2 armor and 550 health. Every time the message 'The creeps have grown stronger' appears (seven minutes each time), they're given +10 health and +1 damage. so, if you cast just a Level 2 Aura on that wave while an ally uses Plated Greaves...

Their creeps just took 50 damage, to start off. Negligible, possibly, but they've 0 magic armor, so it's all going directly into them. They also lost 3 armor, putting them at -1, meaning they're taking every point of damage they're being given. On top of that, they lost 10% of their base damage, bumping them from 20 points a hit to about 18, which is a modest drop considering how little they have to work with.

And then there's your creeps. They're getting...you know what? I'll just make a chart. The base stats once they hit, with the buffs and debuffs.

----------------Your creeps------------------Their creeps
Health------------550----------------------------500

Armor ----------- 4 ------------------------------ -1

Damage-------- 28-29 -------------------------- 18

Other---Automatic -10 received damage ---- None

Yep. I think that summed it up pretty nicely. Your creeps are dishing out 30 damage a hit, and taking roughly 6 per hit in return. If the other team's frantically trying to push one tower, you can take out another effortlessly with a support character by your side.

Void Rip
As I said waaaaaay back when, this is actually of remarkably little use compared to her other abilities. Just use it as you would normally: warping back a fleeing opponent, stunning, then destroying him, or as an initiator/ganking tool. Normal rules apply.

Items
I normally random and swap for the heroes I want if I didn't already get them, but I'll work from the starting 603 gold for picking.

Starting off
Marchers: 500 g
http://img31.imageshack.us/img31/2480/marchersitem.gif
Usually something you take first in EM, perhaps, but being able to run considerably faster than the competition has given me better survivability than a Fortified Bracelet.

Runes of Blight: 90g
http://img408.imageshack.us/img408/1339/runesoftheblightitem.gif
Simple enough. Depending on who you're laning against, you might want to take a mana potion instead if you're not in danger of taking damage and want to keep using Aura or Comet.

Early-Game Items
Iron Buckler, x2 Duckboots -> Iron Shield
http://img708.imageshack.us/img708/5992/ironbuckleritem.gif+ http://img297.imageshack.us/img297/7616/duckbootsitem.gifx2 = http://img521.imageshack.us/img521/5417/ironshielditem.gif
An Iron Shield is, simply, an easy and relatively cheap way to increase your ability to take bits and pieces of damage and give yourself a nice boost to your agility. Later on, feel free to pawn it if you're in dire need of that extra 275 gold for an item.

Easy next item is a Hungry Spirit for 900 g
http://img291.imageshack.us/img291/7273/hungryspirititem.gif
It'll let you lane for longer because of the Lifesteal, and once you then buy a Helm of the Victim for 950 g
http://img246.imageshack.us/img246/4238/helmofthevictimitem.gif
it will become a Whispering Helm.
http://img291.imageshack.us/img291/935/whisperinghelmitem.gif

Total so far: 2990 g, 2400 if you take away the 600 you were given.

Next up, your choice of which to get going into Early Mid game. Either...
http://img696.imageshack.us/img696/5741/punchdaggeritem.gifx2 to get http://img694.imageshack.us/img694/8342/ghostmarchersitem.gif
Go for Ghost Marchers if you're finding others outrunning you, lacking in damage, etc. If you're having survival/health problems even with Whispering Helm (unlikely), then go for a Bolstering Armband first, then the Daggers.
http://img28.imageshack.us/img28/7033/bolsteringarmbanditem.gif

Early-Mid Game (about 20 min)
First, a Quickblade for 1000 g
http://img716.imageshack.us/img716/5792/quickbladeitem.gif

Then save up 950 g to turn that Quickblade and Armband into a Firebrand
http://img229.imageshack.us/img229/9278/firebranditem.gif

Now, start saving towards a Blessed Orb, which is 2100 gold.
http://img299.imageshack.us/img299/2774/blessedorbitem.gif

If you're slow farming it, you might already be about 30-35 minutes in before you can get it. Although, considering most good players can farm 200+ gold per minute, you ought to easily have the Orb within 10 minutes or less.

At this point, this build requires that you've earned some 5800 gold, not counting the Blessed Orb. This is, obviously, a considerable amount to be spending on fairly basic items, but it's worth it. Not only that, but again, with about 200 gold per minute as an average, and assuming you've either 1) not died or 2) killed a tower or 3) killed a few player, you should easily have that much.

Once you have the orb, and if you don't already have the extra gold for it, kill a handful of extra creeps to get yourself the recipe for Geometer's Bane.
http://img689.imageshack.us/img689/9381/sbaneitem.gif
With this, your 'necessary' build is done. You've got pretty good attack speed, solid lifesteal, high movement speed, and excellent damage. It only gets better with Geometer's Bane, seeing as each illusion deals a third of your damage, meaning you can dish out an additional 66% damage if you focus together.

If things have been going this smoothly, hopefully, you're going to be done soon. If the game's turning into a farming contest to see who can buy the best junk the fastest, then you've a few more items to choose from.

Riftshards
http://img43.imageshack.us/img43/6739/128pxriftshardsitem1.gif
If you have Riftshards and all the previous items, you are officially aloud to quote Oppenheimer, "Now I am become death, destroyer of worlds." You'll be dealing 2.4x crits with fully upgraded 'shards, not to mention getting +75 base damage. Not only that, but Geometer's Bane illusions deal "regular" damage when they get a critical hit, so you've triple the chances per volley of getting a critical hit.

Shieldbreaker
http://img171.imageshack.us/img171/5226/shieldbreakeritem.gif
Can you say 'Death Incarnate'? If you throw down Aura first, you'll be attacking enemies with -10 armor. Fun times, eh? And the rather large damage boost is nice, too.

Daemonic Chestplace
http://img175.imageshack.us/img175/9899/daemonicbreastplateitem.gif
Just general usefulness. It debuffs theirs and buffs yours even more, and has some nice armor and attack speed attached to it. This is probably the least useful of the super-late game items because of the lack of damage boosters.

Well, that's all I've got. Spent about an hour on this, so I hope it's at least semi-helpful to y'all. Comments and suggestions are more than welcome, seeing as I feel like I might've had some issues with my timing of game-periods.

See you on the battlefield!

kirbyruled
03-07-2010, 02:46 PM
God help us all.

Altazor
03-07-2010, 02:50 PM
Nice guide, though I don't know about taking Marchers first... still I respect your opinion.

kirbyruled
03-07-2010, 02:52 PM
Well the writing was fine I guess, I respect the effort and this could easily work for EM games. Just saying this is a lot worse than running Carry Pyro/Witch, this is downright madness.

pk_thunder
03-07-2010, 02:53 PM
Nice guide, though I don't know about taking Marchers first... still I respect your opinion.
same here...

ThePope
03-07-2010, 02:56 PM
Nice guide, though I don't know about taking Marchers first... still I respect your opinion.
I figured that was going to be one of the bigger issues at hand. It's served me just fine, and I don't play EM, but first item's a toss-up quite a bit of the time.

In other news, if you've a problem with something I said, tell me why. Decrying the apocalypse might seem funny to you, but it's completely unhelpful for actually improving this.


Well the writing was fine I guess, I respect the effort and this could easily work for EM games. Just saying this is a lot worse than running Carry Pyro/Witch, this is downright madness.
Okay...why? That's the question at hand. I made specific note that boots first is normally an EM strategy, but I've used it with modest frequency and it's worked just fine. Was that your only gripe about it?

iamthe0ne21
03-07-2010, 02:57 PM
I respect your balls... posting to take marchers first... that takes guts XD
Other than that GLARING, BLINDING, HIDEOUS injustice... nice guide 8D

ThePope
03-07-2010, 03:05 PM
...Jesus, is that really it? Did I write a Premium guide with the trolling equivalent of 'Jews did WTC' planted halfway down?

Omnom1
03-07-2010, 03:12 PM
Your only justification for taking marchers is that a full fortified bracelet gives less survivability.

Either you're an awesome troll with a lot of time on your hands, or you've never heard of a courier and the effects of early stats upon damage and general lasthitting.
Well played.

ThePope
03-07-2010, 03:23 PM
Your only justification for taking marchers is that a full fortified bracelet gives less survivability.
Key phrase, "has given me better survivability." Not citing anyone else, my early game has usually gone better if I take boots, especially since Androm has slightly lower than average move speed, albeit barely.


Either you're an awesome troll with a lot of time on your hands,
Know what? **** it. Call that my insert of awesome trolling. Ignore it as such and just focus on the rest.


or you've never heard of a courier
Unfortunately, I'm unlucky enough with leavers and plants to get my PSR regularly bumped down into the area when no one buys a courier to start off. I usually just always work as if there was no courier to use, but that's probably a habit I ought to break.


and the effects of early stats upon damage and general lasthitting.
I understand the way stat boosts work, and I usually fare just fine without them with this build, especially since I get a Shield about a minute into the game 9 times out of 10. And on that tenth time, I get it a few seconds later.

Firebolt145
03-07-2010, 06:41 PM
Carry Andromeda is only for lowly pub stomping. And if you want to stomp pubs you're better off picking another hero.

xDayumm_
03-07-2010, 06:56 PM
If your Andro, carry or not you will required to stun from very early on, as well as aurora since according to you, should be gotten at lv2.

Although comet and aurora do not cost too much mp, you have no mana pot.


And as everyone always says, boots to start off is just no...

Rather get stats, monkey/wards, more regen and stay in lane while your monkey deliver you your boots asap.


Plus, andro is not a carry. It is a ganker, roamer.

Andro really can't carry in higher level of pub unless you are simply planning to ks with comet...

Reonhato
03-07-2010, 07:02 PM
i knew this was going to be gold when i saw carry in the title, it got 10x better when i saw marchers first.

a 1500 psr player with 90/2 CS should not be making a guide on a carry, and absolutely should not be making a guide on a carry when the hero they choose should only ever be played as a carry in no stats lolgames

linsen
03-07-2010, 07:20 PM
i mean it would be handy to just have illusions sitting around behind a teamfight so you could swap to one to save your ass

fatrend1
03-07-2010, 07:23 PM
Change Aura to Aurora, I was really confused at first.

Manastrider
03-07-2010, 07:31 PM
Aura =/= Aurora

Let me explain: since WC3 (and therefore DotA, which HoN was based on) uses "Aura" for almost all of the area of effect passives, I (and I'm sure many others will) thought that you meant her Dimensional Link. Just pointing it out. Also, perhaps you should consider Portal Key? It's quite popular. Swap and teleport back to your team. Not saying how you should write your guide or anything, just think that maybe you could mention it.

Droggeltasse
03-07-2010, 07:43 PM
I know andro is a horrible carry but you call it guide to "andro carry" and not to "andro" so its ok but I just have some questions:

Why early lifesteal ?
You are ranged with a good stun you dont take much damage early and your damage does not provide much life gain from it. Also you dont need to stack creeps cause you have no real AoE damage.

Why no steamboots?
You dont play andro as a ganker so movespeed is less important. You dont build any other hp items. As a carry you should not initiate so you can chase with your ulti.

Why early +damage aura?
Even on hereos like arachna or swiftblade that are considered carrys early aura or crit is not usefull. Also as a carry you want to stay in your lane for a long time, +% creep damage only pushes the lane and makes it impossible. You have no farming tool---> you need your lane to freeze in front of your tower to farm.

Why boots + runes first?
There is no reason to not go with the start build of a not carry andro. You cant carry early game anyway and you are your meteor and nothing else. Mana pots and stats can beat your boots in any way and you will not need your early lifsteal to survive the lane.

Why dont you say anything about her weakness as a carry?
low range
low speed
low stat gain
no farming tool
aura + aurora benefits would apply to a real carry too if you support him

Mindfucked1
03-08-2010, 02:16 PM
I know andro is a horrible carry but you call it guide to "andro carry" and not to "andro" so its ok but I just have some questions:

Why early lifesteal ?
You are ranged with a good stun you dont take much damage early and your damage does not provide much life gain from it. Also you dont need to stack creeps cause you have no real AoE damage.

Why no steamboots?
You dont play andro as a ganker so movespeed is less important. You dont build any other hp items. As a carry you should not initiate so you can chase with your ulti.

Why early +damage aura?
Even on hereos like arachna or swiftblade that are considered carrys early aura or crit is not usefull. Also as a carry you want to stay in your lane for a long time, +% creep damage only pushes the lane and makes it impossible. You have no farming tool---> you need your lane to freeze in front of your tower to farm.

Why boots + runes first?
There is no reason to not go with the start build of a not carry andro. You cant carry early game anyway and you are your meteor and nothing else. Mana pots and stats can beat your boots in any way and you will not need your early lifsteal to survive the lane.

Why dont you say anything about her weakness as a carry?
low range
low speed
low stat gain
no farming tool
aura + aurora benefits would apply to a real carry too if you support him

^i agree with most of this.
you should change some kinds.

the aura and aurora part, the starting items (its harder to get last hits with boots, get instead of it something else which boosts your dmg or life/mana)

why hungry spirit first? 10% leech early is around 5-7 HP per attack, if you are under strong pressure on a lane, and can't afford to attack to heal yourself (autoattacking sucks, just pushes the lane and let you leave the savetiness of your tower). get the helm of victim first, the 3hp regen should be more overall regen early game then the hungry spirit anyways, and provide a solid bonus to armor.

get steamboots if you want to carrie, you don't need the additional movespeed that desperate.

demonic breastplate is just a luxury, you don't need it, get instead a wingbow, shieldbreaker is fine.

Brunfel
03-09-2010, 06:31 AM
I wonder if you get called a retard for going for this build in a pug..?

Dieky
03-09-2010, 07:40 AM
First I'd like to point out 1 thing - the man is taking his time to write a guide, respect that and dont come with something like "marchers first? NOOB RETARD GO DIE FAP FAP" if u cant back it up.

I wouldnt ever go with marchers as first item unless I had randommed andro, (even then I dont think I would) simply because I find it quite impossible to stay in a lane with the small amount of regen. I havent checked ur stats and I wont go and mock on u if u r low rated, but just want to say that in higher rated games people tend to be more aggresive in the lanes, if their hero offers that.

I think u got some cool things in that guide, but as some other ppl say - andro is not a carry - Well, I can agree on that, she doesnt have the skills to make her a real carry like madman/chronos etc. But definitely she is not a weak support hero like keeper who cant dish out damage w/o ulti.

All in all I would want to say nice guide, I dont think it will work in higher tiers than 1550-1650 but I might try it on 1 of my lower accounts :D

Keep on going dude!

Silentdeathz
03-09-2010, 08:23 AM
As much as i think this guide well written and very nicely presented (the skill panels etc) I just say that encouraging new players to build a carry andromeda is a terrible idea. Enough people pick a carry as it is without the other heros becoming 'carries' too.

Quite simply put andromeda carry potential is nothing like that of say a magebane or chronos or even swiftblade, and since having too many carries is a sre sign of a loss, encouraging andromeda of all heros to be a carry isnt a good idea. You need to look at her abilities. For a start her ultimate clearly provides a strong way to initiate/stop fleeing heroes. Now imagine you swap and are now very close to the enemy team. You really wont be needing thta whispering help. YOu'll be wishing you had more hp/an escape mechanism. This could be a shroud or a portal key. (Yes these are easily attainable in pub matches and can be hilarious. Combine your shroud which will most likely never be countered with a SOTM for 10 second swaps (which also gives you the HP/mana to pseudo carry reasonably well simply because you will outlast the enemies if you get it quick enough. That said if you really want to build a carry andro, imo, frostburn is the obvious choice for the MS, slow AND survivability it gives ontop of increasing that auto attack damage.

Oh, and as for the people flaming such as "a 1500 psr player with 90/2 CS should not be making a guide on a carry, and absolutely should not be making a guide on a carry when the hero they choose should only ever be played as a carry in no stats lolgames"

they really need do ask themselves whether them being 1680 psr, 50% win, and 97 CK with an obvious LOLOL i pick tempest to stomps teh pubs gives them any right to call out someone else on a 'skill' basis. Especially when a quick check of their recent games shows them playing 1550+ games.

Control`
03-09-2010, 06:08 PM
these kind of guides are the reason why the strategy sections need to be more heavily moderated.

'OH WOW I SAW THIS CARRY ADROM GUIDE IN FORUMZ THAT STARTS WITH SHOES IMA GO TRY IT'

BL pubs

MrKoreanGuy
03-09-2010, 06:13 PM
now what i would do, is build a ownage ganking andro early game which would be ghost, bottle, aaaand an item based on the situation. theni would go staff of the master for that 10 sec ulti and portal key. So i just swap on an unsuspecting opponet and blink out. and i do this every 16 sec (portal key cool down) to make it an easy team fight. if im getting pretty farmed up, i get a behe after all of that and some sort of damage item. btw, always always get wards so you can see your enemies to make it easier to swap with them

Johnson
03-09-2010, 06:42 PM
this is downright madness.

Madness? This is SPARTA!!!

but i do agree with you

iaguz
03-09-2010, 06:43 PM
Any hero can be played as a 'carry' in pubs. Just the other day I had lvl 3 puzzlebox and harkons on Pyromancer and my dps was throught he ****en roof. But that's silly, because that's not how you're meant to play pyro (I got courier/wards as well, before anyone comments!) and THIS is not how you're meant to play andromeda. She is a pure support/gank hero, play her as such. NOT as a carry, unless you're ****ing around, in which case don't bother writing a guide about it.

Stokkolm
03-09-2010, 06:45 PM
This guide is not a good way to play carry andro. You'd need items like soulscream rings, wingbow, etc. Geometer Bane is useless without agility items, since illusions don't gain from +damage items. Nullfire blade would also be a good option for carry andro.

diablo87
03-09-2010, 06:46 PM
bad guide...

Andromeda IS NOT a carry, the skill build is wrong the items are wrong...
well the whole guide is wrong

LoOLwuT
09-14-2010, 01:02 AM
the guide was fine until i saw red boots first. i stopped reading at that point:scou:

Loki
09-14-2010, 04:35 AM
Andromeda, carry from beyond ...

I stopped reading here.

PzKw
09-16-2010, 08:57 AM
Well, kudos for going to the effort of a guide, but Andro isn't a carry from beyond the stars at all. She's a self sacrificing ganker. She utterly fails at actually carrying in anything above a scrub game.

Rytlock
09-16-2010, 08:25 PM
I lol'd at this build pretty hard. 9/10

Chaosboom
09-17-2010, 12:29 PM
Hi, ThePope, bad guide. Goodbye :)

Brannock
12-05-2010, 06:04 PM
Jesus, everyone has a stick up their ****ing ass. It's a funny guide and Andro IS capable of carrying pubs. People often underestimate her and don't focus her because of her perceived role. What's wrong with taking advantage of that?

sherpa
12-05-2010, 06:11 PM
The format is presented well but the content is just... wrong.

If you want to play as a carry... then play a carry. Don't try it using a support hero who at the end of the game should only have striders and wards.

RickoniX
12-06-2010, 07:53 PM
http://i.imgur.com/u2IzI.png

FauXiE
12-06-2010, 08:05 PM
I liked the font you used.

Donn
12-07-2010, 12:01 AM
their Cd got alch bones and tclaw, their myrim went ass shroud, and the silencer went hellflower.
...

edit: imba APM though.

`shook
12-07-2010, 02:22 AM
You should delete this guide and never play andromeda like this again

Pretty funny considering the OP put so much effort into making something so bad and stupid. Elaborate troll perhaps?

`shook
12-07-2010, 02:26 AM
Jesus, everyone has a stick up their ****ing ass. It's a funny guide and Andro IS capable of carrying pubs. People often underestimate her and don't focus her because of her perceived role. What's wrong with taking advantage of that?
because when someone picks andromeda in a TEAM game I assume they would play the hero as intended (or something similar), not the complete opposite and in the process destroying any team chemistry we might have had thinking andro was gonna play support

`shook
12-07-2010, 02:31 AM
http://i.imgur.com/u2IzI.png
no one cares about your em game noob

Parabolix
12-07-2010, 02:36 AM
no one cares about your em game noob

Look at the Gold/Min closely.
Notice how the lowest GPM is 82.8 by Myrmidon.
You just made yourself the village idiot.

`shook
12-07-2010, 02:42 AM
yea so what, you lose gold when you die, didnt you know?

Parabolix
12-07-2010, 03:37 AM
NM = 1 Gold Per Second = 60 GPM.

EM = 2 Gold Per Second = 120 GPM.

Myr only died 8 times but has 2 kills and 11 assists throughtout the game.

Although I must admit, the items each hero has is rather...O.O

However, one thing that I do find suspicious is the XPM. It's off the charts...Nymph had 743 per min with only 112 CK with 5/5/6 but she's level 22...

Something seems fishy here. Pro Photoshop any1?

Lighterfluid
12-07-2010, 03:45 AM
Succesful troll is succesful.

Brannock
12-07-2010, 12:10 PM
because when someone picks andromeda in a TEAM game I assume they would play the hero as intended (or something similar), not the complete opposite and in the process destroying any team chemistry we might have had thinking andro was gonna play support

No one is going to pick Andromeda and try to carry in 1700+ PSR games. I'm 1725 PSR or thereabouts and if I pick Andromeda I'm going to play her "properly".

The people who are reading this guide and trying to make use of it are going to be 1500 PSR at best, and probably way less than that. They aren't going to ruin your game, and they might even actually succeed at Carrymeda!!


no one cares about your em game noob

Harsh, bro. The Andromeda in that game carried effectively against a lot of CC and a superior carry. I offer my congratulations to the player and wish him good fortune in future games of HoN.

Phase1Skeith
12-07-2010, 12:26 PM
Stopped reading at boots first because they give you better survivability that a bracelet suggesting that you obviously also try buying the full bracelet (with recipe) as a first item, overflew the rest.

No farming capability exept for a dominated creep and her low dmg abilities, no survivability whatsoever, kthxbye.

ImYourFlamer
05-13-2011, 03:11 PM
I went another build,
Phaseboots, frostburn -> skull and geo
wingbow
riftshards
savage mace

And I outcarried TDL and magebane could solo both endagame

reapingu
05-13-2011, 04:00 PM
You just got rick rolled sir, andro is not a good carry and your better of playing her as a support. And cmon, marches on lvl1? da fck, no wonfer your psr is still down the pub range, cuz you play as such. Or, maybe you're just being an effective troll and I completely fell for it.

Pimpmuckl
05-14-2011, 06:57 AM
I must admit..
Marchers = better Starting item than ...
BRACER.

I mean yea you might be right.

But who buys a bracer at the start besides complete retards?

If you wanna go carry andro go
:DuckBoots::DuckBoots::MinorTotem::MinorTotem::Hea lthPotion::RunesOfTheBlight:

And no mentioning of Teacher Ring? Cmon...

J1337
05-15-2011, 04:21 PM
the biggest problem with this guide is that the build isnt really a carry. andro is a pusher and maybe ganker here.

i think any hero...assuming they get enough farm can carry. andro CAN carry. but if she has a hard carry she shouldnt. for support heroes to carry...they have to farm hard. usually that means taking farm from another carry. effectively nullifying another player to force themselves into a role they arent designed to fill

ab marchers...it may give u the speed..
but u lose: hp, mana, hp regen, mana regen, overall damage, and limits your lane presence. if you're going to carry, you need to farm, which means last hitting...which us considerably harder bc you gave up all your stat items for 50 movespeed.

let me know what you think ^_^

Gridlocked
05-15-2011, 07:05 PM
Toasting in what appears to be a troll bread.

Rick_Troll
05-15-2011, 07:33 PM
who the heck gets lvl 3 slab skin by lvl 11 on pebbles???? 4 in stun 4 in toss 2 in ult = 10, so you can have 1 lvl in slab skin. any pebbles who had lvl 3 slab skin + lvl 2 ult at lvl 11 is just an idiot

Volko
05-16-2011, 12:00 PM
No. Just, no.

PK / striders for 25' mark is enough.

Bazokabert
06-02-2011, 01:04 PM
Hmm... i think that andro with steamboots and charged hammer and 3-4 doombringers carrry real hard... if u feel a little unsafe feel free to change on of the doombringers to a shunken head. Btw... i trolled at the description, Carry andro.

Caste`
07-10-2011, 08:15 PM
Bump for super legit guide lololol

RolandSK
07-10-2011, 08:19 PM
Why would you go for carry andromeda, except for the lolz? Just sayin'...

OMG_SCOUT
07-10-2011, 08:25 PM
First noob fayde will feed on your andro before you get to your Helm of Domination.

Andromeda as a carry sucks hard as she lacks range and survivability.

Pyromancer with:ShrunkenHead::EnhancedMarchers::HarkonsBlade: :Hellflower::KuldrasSheepstick::ChargedHammer:th
would rape your poor andromade in 2 seconds

edit: although I must admit I love your idea with boots at the beginning, it just can save your life heroes with targetable abilities.

Urizen
07-10-2011, 08:59 PM
re: +36% base damage is not +36% damage,

your example of a madman with 200 attack damage, maybe 100 of it would be from agility and the other 100 from items, this gives you a total bonus damage of only 36, not 70 from the aura

Jezu
07-11-2011, 03:43 AM
"being able to run considerably faster than the competition has given me better survivability than a Fortified Bracelet."

Did OP actually consider buying a Fortified Bracelet at level 1, but then replace it with Marchers?

Troll or bad? Bad troll IMO.

Bayoya0311
07-12-2011, 01:35 PM
In this kids defense Vengeful Spirit from dota was a good choice 2 carry, in a certain period

Nahkapossu
07-13-2011, 07:36 AM
In my opinion Andromeda could be an awesome carry with 500-600 range :)