View Full Version : Fat-Fingering the Minimap
Now that we have a dedicated board for interface discussion, let's try and wrap our head around the problem of the current implementation of the minimap.
I'm sure we've all misclicked the minimap while fleeing and wound up going straight to our deaths, so how do we make this less of an issue besides learning to play.
Well, in the numerous threads I've seen on this topic, the best solution I've seen was to have an optional keybinding for minimap movement bound to something like ctrl + click. It's a simple and unobtrusive solution.
Do you support this, or have your own suggestions? Let's hear 'em.
rapscallioN_
08-06-2009, 01:58 PM
Move the minimap to the right side of the UI or create the option to do so.
Scryvex
08-06-2009, 02:01 PM
But then when you're running down the river to the lower right you'll still fat finger it.
gmastaub
08-06-2009, 02:03 PM
shrink it a little bit
azrail323
08-06-2009, 02:06 PM
shrink it? terrible idea. its already cutting it close to size with all it has to display.
Schneider
08-06-2009, 02:28 PM
It is perfect. Why don't just click a bit in front of you or in the healingwell of yourbase on the minimap?
I do wonder why so many people has problems while I have barely found 3 or 4 bugs / stupid things.
THE_SPOOKY
08-06-2009, 02:31 PM
Having to double rightclick the minimap to move on it would help, but Pharaoh and others would still have the left click utility with it.
Medio
08-06-2009, 02:34 PM
Make an option to disable it *from being clicked on, but hero *'s are still seen*, all the while being able to be clicked on for a ping.
Or you can make an option in the Options menu:
[] Check this box to require holding down "X" key in order to move by the minimap.
Otherwise it stays the same it is now.
FknMiracles
08-06-2009, 02:43 PM
try binding wads as your camera movements. i do, and i have never had the problem of fat fingering. Lol, fat fingering, fat chicks, lols.
fmlftw
08-06-2009, 02:59 PM
Your problem is similar to another topic posted in the sense that the system works and is decent enough, but you want to change it.
I myself have hit the minimap and turned around to die instead of running to the fountain, but in all honesty, that's where you separate the good players from the rest. Little things like clicking to go where you want to go should be practiced to make perfect; they shouldn't be made perfect for you.
The best solution is no change. The minimap's size is reasonable enough and if you can't avoid clicking it, then your solution would be to practice.
Schneider
08-06-2009, 03:13 PM
Your problem is similar to another topic posted in the sense that the system works and is decent enough, but you want to change it.
I myself have hit the minimap and turned around to die instead of running to the fountain, but in all honesty, that's where you separate the good players from the rest. Little things like clicking to go where you want to go should be practiced to make perfect; they shouldn't be made perfect for you.
The best solution is no change. The minimap's size is reasonable enough and if you can't avoid clicking it, then your solution would be to practice.
This :)
They should apply a linear gradient fade to the mini-map so in order to put the mini-map into focus, you have to point your cursor to the lower part of the mini-map in order to get it to full view.
In sticky situations when you have to run back to the fountain, you will either be clicking on the lower-left of your screen or on the lower-left on the mini-map.
But I don't know how this will work out for the Scourges though.
Vodka
08-06-2009, 03:35 PM
Your problem is similar to another topic posted in the sense that the system works and is decent enough, but you want to change it.
I myself have hit the minimap and turned around to die instead of running to the fountain, but in all honesty, that's where you separate the good players from the rest. Little things like clicking to go where you want to go should be practiced to make perfect; they shouldn't be made perfect for you.
The best solution is no change. The minimap's size is reasonable enough and if you can't avoid clicking it, then your solution would be to practice.
Reading comprehension. The OP asked for solutions to this besides "l2p noob."
I suggest reducing the border around the mini-map or having a keybind that automatically makes your hero move to the fountain, a retreat key of sorts.
Your problem is similar to another topic posted in the sense that the system works and is decent enough, but you want to change it.
I myself have hit the minimap and turned around to die instead of running to the fountain, but in all honesty, that's where you separate the good players from the rest. Little things like clicking to go where you want to go should be practiced to make perfect; they shouldn't be made perfect for you.
The best solution is no change. The minimap's size is reasonable enough and if you can't avoid clicking it, then your solution would be to practice.
Thanks for your idiocy.
fmlftw
08-06-2009, 03:47 PM
Thanks for your idiocy.
You put forth your opinion when you started this topic. I am merely stating mine.
What I wrote wasn't a long "l2p noob."
It was a sincere effort in showing you that changing something for everyone might not be the best solution, especially when what you're changing isn't really in need of a change.
When the developers change something like that, they change it for every one given that they do not include a multi-choice option. When something "global" like that is changed, a lot of people other than you are affected and probably not in the same way you are.
So if you can solve the problem yourself, why change the game for it.
//edit: p.s. I demonstrated no idiocy while you yourself have quite demonstrated the extent of your maturity. What happens when people make suggestions? Other people disagree. Learn and move on.
You put forth your opinion when you started this topic. I am merely stating mine.
What I wrote wasn't a long "l2p noob."
It was a sincere effort in showing you that changing something for everyone might not be the best solution, especially when what you're changing isn't really in need of a change.
When the developers change something like that, they change it for every one given that they do not include a multi-choice option. When something "global" like that is changed, a lot of people other than you are affected and probably not in the same way you are.
So if you can solve the problem yourself, why change the game for it.
//edit: p.s. I demonstrated no idiocy while you yourself have quite demonstrated the extent of your maturity. What happens when people make suggestions? Other people disagree. Learn and move on.
Too bad that in your original, condescending post you neglected to read the part where I suggested that whatever's implemented is simple and unobtrusive, as well as optional. When you reread that, you'll realize why everything you've written in this thread is invalid. Now, GTFO. Don't make me embarrass you a third time in this thread.
As I said in another thread, they should mimic the Warcraft III mini-map placement. I never had problems with fat-fingering the mini-map in DotA.
Heroes of Newerth interface
http://www.leakerz.com/cms/images/phocagallery/Screenshots/Heroes_of_Newerth/thumbs/phoca_thumb_l_Heroes_of_Newerth_018.jpg
Warcraft III
http://img255.imageshack.us/img255/1758/warcraft3humansfightorcmm1.jpg
fmlftw
08-06-2009, 04:10 PM
Too bad that in your original, condescending post you neglected to read the part where I suggested that whatever's implemented is simple and unobtrusive, as well as optional. When you reread that, you'll realize why everything you've written in this thread is invalid. Now, GTFO. Don't make me embarrass you a third time in this thread.
Wow kid, grow up. How about you try to re-read MY post and tell me that I'm condescending again? Especially when I openly admitted that I have come across the same thing you have, thus making it clear that I was not being condescending.
Also, to be honest, your suggestion wasn't a very complete one. If you would have included pictures like the person who posted before me, your suggestion would have been far stronger and perhaps I wouldn't have responded as I have.
As it stands, you're starting to make me think you throw a tantrum every time someone opposes you.
Looking at my previous post and comparing it to the W3 interface, S2 has three options to change the mini-map.
1. Up the entire HUD, so it'll be near the same height as the mini-map. However it takes up valuable screen estate.
2. Shrink the mini-map, but the mini-map is going to be so tiny and you'll have lots of extra space on the sides.
3. Put the mini-map on the right side of the interface.
Personally, I think option 3 is the best route to go.
BLUEPOWERVAN
08-06-2009, 04:17 PM
option 3 doesn't help.
The best option discussed was making mini map movement button/keystroke configurable, so people can either make it ctrl+click, shift+click, never, depending on their own preferences. The default setting would remain the same.
option 3 doesn't help.
The best option discussed was making mini map movement button/keystroke configurable, so people can either make it ctrl+click, shift+click, never, depending on their own preferences. The default setting would remain the same.
You're just making it more complicated than it already is. How do you expect new players to get used to the game? That or new players get the short end of the stick since they'll be the ones fat-fingering the mini-map.
I prefer a fix that'll help everybody.
Wow kid, grow up. How about you try to re-read MY post and tell me that I'm condescending again? Especially when I openly admitted that I have come across the same thing you have, thus making it clear that I was not being condescending.
Also, to be honest, your suggestion wasn't a very complete one. If you would have included pictures like the person who posted before me, your suggestion would have been far stronger and perhaps I wouldn't have responded as I have.
As it stands, you're starting to make me think you throw a tantrum every time someone opposes you.
Brah. Do you really need a screenshot of a ctrl + click keybinding? I'm starting to wonder if you're just trolling me under the guise of stupidity.
God. Awful. Get going.
You can't fat-finger a mouse button unless your mentally and physically challenged.
This thread is retarded.
fmlftw
08-06-2009, 04:24 PM
You're just making it more complicated than it already is. How do you expect new players to get used to the game? That or new players get the short end of the stick since they'll be the ones fat-fingering the mini-map.
I prefer a fix that'll help everybody.
Well this does seem to be a tricky subject, and usually I wouldn't agree with complexity, but in this case, I think that it works quite well. It's not a super-complicated thing to learn, and once you realize it's there, it would become second-nature.
The major issue I see at the moment is if someone has binded something to their CTRL key. That would be a conflict of binds, but I'm sure you could re-bind one of them to something else to fix it.
Another issue is the fact that adding that feature implies that you won't be able to interact with the minimap unless you do the CTRL+Click. And then would that be viable in competitive HoN play? Because I'm sure their hands have to be moving fast enough, and adding that extra button could prove to be a lot more hindering than beneficial.
fmlftw
08-06-2009, 04:25 PM
Brah. Do you really need a screenshot of a ctrl + click keybinding? I'm starting to wonder if you're just trolling me under the guise of stupidity.
God. Awful. Get going.
Read his post. He was pointing out the aesthetic differences via visual instead of just talking about it.
You can't fat-finger a mouse button unless your mentally and physically challenged.
This thread is retarded.
LOL. win. /thread
You can't fat-finger a mouse button unless your mentally and physically challenged.
This thread is retarded.
6/10
Almost raged.
Belial
08-06-2009, 07:23 PM
You can't fat-finger a mouse button unless your mentally and physically challenged.
This thread is retarded.
I'd take a pic of my hands but it would give the entire community penis envy
bRujaha
08-06-2009, 08:28 PM
I've also had this problem a couple times. However, i do not think its a fault in the game... but its not be aware enough. What i've started doing is if i need to get away quickly I hold the C key and just right click in the direction I know I need to go, that way you dont have to drag your camera while you move, which eliminates the chance of you clicking the mini map.
BLUEPOWERVAN
08-06-2009, 08:28 PM
You're just making it more complicated than it already is. How do you expect new players to get used to the game? That or new players get the short end of the stick since they'll be the ones fat-fingering the mini-map.
I prefer a fix that'll help everybody.
Heh, apparently you prefer a fix that will help nobody... I mean, how does moving the map from left to right stop people from accidentally clicking it on the right instead of the left? This has been pointed out before in the thread...
How is my completely transparent suggestion "more complicated than it already is"? With my suggestion, newbs, and whoever, can continue playing exactly as they have in the past.
There'd be one extra button available to rebind in the list of a couple hundred things that can be bound, but its not like 201 binds is any more complicated than 200 binds.
fmlftw
08-06-2009, 10:01 PM
Heh, apparently you prefer a fix that will help nobody... I mean, how does moving the map from left to right stop people from accidentally clicking it on the right instead of the left? This has been pointed out before in the thread...
How is my completely transparent suggestion "more complicated than it already is"? With my suggestion, newbs, and whoever, can continue playing exactly as they have in the past.
There'd be one extra button available to rebind in the list of a couple hundred things that can be bound, but its not like 201 binds is any more complicated than 200 binds.
The one thing that makes your suggestion good is that you requested for it to be customizable for everyone, according to their preference.
I know a few people in this thread want the CTRL+Click feature, but I for one would NOT like to have to hit CTRL every time I want to interact with the mini-map.
Your idea solves the problem well for you, but for me, htns' solution would be cool too. Making the border a little thicker wouldn't hurt.
willtsay
08-06-2009, 10:32 PM
just make the mini map and .. well anything on screen modular/resizable
gives the most player the most freedom.
ChimEuphoria
08-06-2009, 10:32 PM
3. Put the mini-map on the right side of the interface.
Personally, I think option 3 is the best route to go.
This will only cause the people running through the river to bot to fat finger.
This will only cause the people running through the river to bot to fat finger.
The problem with the current interface is that the mini-map sticks out too much (it's twice the height of the HUD).
Somebody in this thread suggested that we just "train" ourselves to not click in the far bottom, but how would that help the potential noobs that will join up on this game?
S2 really needs to do some experiments and find out why people are fat-fingering the mini-map. This is a sub-conscious reaction that we can't soberly control. I think the reason why we didn't fat-finger the mini-map in W3 so much was because the mini-map was the same height as the rest of the HUD. But I did hear people complain (with widescreens on low res) that the HUD took up like a third of the screen estate. Maybe that's the sacrifice that S2 has to make.
So I guess the best option would be to slightly decrease the size of the mini-map, keep in the same position, but up the entire HUD so it's approx the same height as the mini-map. That way, players will sub-consciously not click on the mini-map top corner, but instead, click on the corner further to the left.
Here are some more examples. I've never had a problem with fat-fingering the mini-map in Starcraft. Notice the thick borders around the mini-map, the distinct borders to tell apart from the game env. Then again, you don't really control a hero or have to constantly flee back to the fountain.
http://www.nassaulibrary.org/centreblog/starcraft.png
http://blogs.creativeloafing.com/dailyloaf/files/2009/02/starcraft_video_game.jpg
RaidSoft
08-07-2009, 04:36 AM
As I said in another thread, they should mimic the Warcraft III mini-map placement. I never had problems with fat-fingering the mini-map in DotA.
no no NO NO
I do NOT want a bigger interface which effectively is what you are asking for, the reason you don't miss-click the map in wc3 is because there is so much artwork around it. In fact I would rather see it removing even MORE of the artwork, I have always preferred minimal interfaces over massive interfaces that cover half your screen.
If anything let it be an option so I can play with my nice and minimal interface and see more of the game so you can play with your interface taking up half the screen.
_Archangel_
08-07-2009, 05:27 AM
Having to double rightclick the minimap to move on it would help, but Pharaoh and others would still have the left click utility with it.
This wouldn't fix it at all. I always spamclick to move.
Kaushal
08-07-2009, 11:15 AM
Hmmmmm.... I like what some of the posters have mentioned already
I'd say that if you really wanted a change, then some kind of option should be enabled to bind the cursor to the regular map. This option would also allow you to move your cursor to the minimap by holding down some button (X seems like a good key).
But, this should NOT be the default. I personally love to play Pharaoh, and I would be distraught if my mini-map clicking was restricted in any way whatsoever.