View Full Version : Ward of the Templar's
EroticMonkey
02-27-2010, 10:51 PM
Allies who stay on the AOE of the ward will take -30% damage and that damage will be directed to the ward
Work on tower to
Range:600
Mana Cost:1
Cooldown:1
2 charges
Wards have 700 hp and 0 of armor they're stealthed
Effect dont stack
MADD411
04-03-2010, 01:47 PM
would be better as a skill.
MajuiF
04-04-2010, 06:10 PM
Cooldown should be bigger.
Mana cost should be 100 or so, to prevent abuse of the wards.
Maybe add the price as well?
I'm seeing something like 250-500 gold for 2 charges.
Also what's the timelife of the ward if he's never killed?
I'd sugest something around 30seconds or less.
Good item proposition though.
Needs a little more detailing :P
- Max.
would be better as a skill.
I have to agree, i cant see this being implemented as a consumable as its situational and would be broken in strong hands, but i can definitely see it being implemented as hero skill. In fact you make a pretty badass hero around this skill and ones like it.
Brilliant idea, just in the wrong forum :D
I wont t-up/t-down as it is still a solid idea if you manage to balance it.