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View Full Version : Ward of the Templar's



EroticMonkey
02-27-2010, 10:51 PM
Allies who stay on the AOE of the ward will take -30% damage and that damage will be directed to the ward

Work on tower to

Range:600
Mana Cost:1
Cooldown:1
2 charges


Wards have 700 hp and 0 of armor they're stealthed

Effect dont stack

MADD411
04-03-2010, 01:47 PM
would be better as a skill.

MajuiF
04-04-2010, 06:10 PM
Cooldown should be bigger.
Mana cost should be 100 or so, to prevent abuse of the wards.

Maybe add the price as well?
I'm seeing something like 250-500 gold for 2 charges.

Also what's the timelife of the ward if he's never killed?
I'd sugest something around 30seconds or less.

Good item proposition though.
Needs a little more detailing :P

- Max.

yyr_
04-05-2010, 01:22 AM
would be better as a skill.

I have to agree, i cant see this being implemented as a consumable as its situational and would be broken in strong hands, but i can definitely see it being implemented as hero skill. In fact you make a pretty badass hero around this skill and ones like it.

Brilliant idea, just in the wrong forum :D

I wont t-up/t-down as it is still a solid idea if you manage to balance it.