View Full Version : 3vs3 teams!
Marvmaster
02-27-2010, 03:16 AM
Me and my mates are trying to find out what good hero-combos are to pick....so far we found out the :nymp: :pest: :nigh: is a pretty good combination because of 2 stuns early-game babysitting for NH and NY can port the whole team through the map every minute .... also :pand: :scou: :zeph: is also nice c4(zepher xD) is the ultimate sololane hero flick and the scout his and so on
SOOO: tell me what u think is good and give reasons pls
PS: don't hate me cause im not native speaker :) thanks
Extreme_Cake
02-27-2010, 09:17 AM
:pand:/:witc:/:succ:
Marvmaster
02-27-2010, 12:09 PM
hmm where is the reson ... pls tell me all the backround of zour thoughts
_Archangel_
02-27-2010, 04:37 PM
Hellbringer + Blacksmith + Puppet Master, if you're on Caldavar you need a pretty good player to solo with Blacksmith though. (WHP put mid solo Blacksmith who won against 5's Arachna, heh.) If you're on Darkwood Vale, put HB and BS in one lane, Puppet solo's the other. Puppet aims for Harkon. Super-magic-armor-reduction + Shitloads of disables + Nukes = Rape
honpros
02-27-2010, 05:45 PM
Rogue Mage Priest
hotloy
02-27-2010, 06:03 PM
2345
WHP put mid solo Blacksmith who won against 5's Arachna, heh.
Yeah but 5's Arachna was playing mediocre and that BlackSmith played like a beast, last hit practically everything.
Anyways, :succ::pebb::pupp:
Succu is devastating in any 3v3 or lower games. 2 long holds and disable + a debuff that washes away melee attacks.
Pebbs cause he can take anyone out in moments.
Puppet for carry, disable, and a decent hold.
honpros
02-27-2010, 06:19 PM
2345
thats a 5s silly
Coopse
02-27-2010, 06:20 PM
slither + puppet + dwood
_Archangel_
02-27-2010, 07:38 PM
Yeah but 5's Arachna was playing mediocre and that BlackSmith played like a beast, last hit practically everything.
Anyways, :succ::pebb::pupp:
Succu is devastating in any 3v3 or lower games. 2 long holds and disable + a debuff that washes away melee attacks.
Pebbs cause he can take anyone out in moments.
Puppet for carry, disable, and a decent hold.
Blacksmith had a Hatchet and has higher base damage than Arachna anyway. Pretty hard lane for Arachna IMO, not surprising that Blacksmith would last hit everything. Carapace can be used to remove Flaming Hammer, sure, but it costs a hefty amount of mana.
Narnian
02-27-2010, 09:03 PM
1st pick) :chro:
2nd pick) :pand: or :pebb: or :pest:
3rd pick) :pyro: or :witc:
Liang`
02-27-2010, 09:46 PM
In 3v3 games, because there is only one enemy hero each lane, you must assume that MIA calls will always notify team members (obvious when enemy is mia).
With this said, you should be able to avoid ganks quite easily even without wards. Also, since each player is in their own lane, if somebody chooses to roam or wait patiently for a gank, their original lane is being free-farmed by the enemy team.
Because of this, my opinion is that heroes that appreciate creep kills as well as can hold their own lane while being harassed would be the most effective heroes in any 3v3 game (carries, semicarries, other).
Additionally, unless a player is constantly dying or losing control of their lane, their tower shouldn't be easily destroyed. Also, with the giant exp boost from each player in their own lane, and nobody to fight creep kills with except your opponent, your GPM should be above average.
With this said, heroes that would have no problem to solo their own lane would make the best heroes for 3v3 scenarios. They need to be able to make sure their farm isn't disrupted by enemy hero laning against you, as well as able to really farm up and have a tremendous effect later in the game.
Heroes that fall in this category would be Pebbles, Blood Hunter, Hammerstorm, Predator, Soul Stealer, Electrician, Pharaoh, Puppet Master, Soul Reaper, Wild Soul, Scout, War Beast, Black smith, Armadon, Deadwood, Slither, Pandemonium, Jereziah, Accursed, Succubus, Chronos, Thunder Bringer, Defiler, Torturer, Wretched Hag, Witch Slayer, Moon Queen, Hellbringer, Pyromancer, Magebane, Arachna, Engineer.
Heroes that are in bold are meant to be able to keep control of their lane and have are carry potent, a deadly combination in 3v3.
Also, countering enemy heroes are vital to winning the game. You must make sure that your hero has an advantage in lane control to prevent the enemy hero from farming.
Rokur
03-01-2010, 10:32 PM
Deadwood, Hag, Succubus.
all 3 can gank so any hard carries should be stopped and stuck underlevel. all 3 can solo a lane if playing caldavar, and if not they all have decent to great early cc to be strong no matter how you lane them.
Suc is tons of disable. Hag is awesome ult and a good chaser, and deadwood has great insta-gib powers. with succ and DW a 3v3 turns into a 3v0. mez one, falcon punch the other, succ ults the last one while (if necessary) hag goes chase the falcon punch survivor. and oh, falcon punch is down or succ ult is down? Hag ult = same thing pretty much, if not more effective....
Rogue Mage Priest
Lol'd
You made me want to start WoW again.
ForumTroll
03-01-2010, 10:56 PM
Wildsoul, Defiler, Slither.
Early game pushing wins low player games.
Crashh
03-02-2010, 11:02 AM
I like Deadwood, Witch, and then a OP carry. 2 early game gankers that can 1 hit pretty much all Agi's. If you get Chronos or Zepher your in.
Also, people if you get stuck against Succubus, build a NULLSTONE. It owns her.
aaron121
03-09-2010, 04:06 PM
:pand:/:witc:/:succ:
good combo but i found an awesome combo
:keep: :temp: :magm:
Easy ganks only problem is ulti's on cool down then u wont stand that much of a chance but it still is a great combo
Killstealing
03-09-2010, 04:22 PM
good combo but i found an awesome combo
:keep: :temp: :magm:
Easy ganks only problem is ulti's on cool down then u wont stand that much of a chance but it still is a great combo
best case scenario you get all 3 and 3 kills
after that 160s cooldown (I thought) during which tree won't be able to do anything, tempest can only push a bit with eles and only magmus still is a threat
YawningAngel
03-09-2010, 04:34 PM
good combo but i found an awesome combo
:keep: :temp: :magm:
Easy ganks only problem is ulti's on cool down then u wont stand that much of a chance but it still is a great combo
This combo will get trashed because you have no convincing solo hero.
CommunismNow
03-09-2010, 04:58 PM
good combo but i found an awesome combo
:keep: :temp: :magm:
Easy ganks only problem is ulti's on cool down then u wont stand that much of a chance but it still is a great combo
Yeah, it's a great combo if you can convince their team to always stand next to eachother and only fight you every 2 minutes.
Maybe you can set game options for those things.
dommykinz
03-10-2010, 01:46 AM
:magm:,:chro: and :temp:
hemp_co
03-10-2010, 02:01 AM
:chro::deme::elec:
thats the most imba i can come up with