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View Full Version : Improving the look of the creeps



loucoboasort
08-05-2009, 10:34 PM
You do not think the game's initial creeps are very small and without grace, the game is so beautiful and detailed, more in the creeps that are of great importance in the game are well crush.
Would not be much better the look of the game, if the creeps from the beginning was like the mega-creeps, especially the mega hellbourne of which are great, because the legion could replace the trees by soldiers. Because in my opinion the mega-creep of hellbourne are much more detailed than the legion, and since it has no detail as trees, would be more legual if soldiers(as footmans of Warcraft 3), and archers are good, more could be better.

Synackaon
08-05-2009, 11:10 PM
I second this - a friend walked in and started making fun of the Hellbourne spellcasters because they look red traffic cones.

Its also weird to imagine your entire fight relying on archers and moving trees instead of savages.

xxzxcuzx_me
08-06-2009, 01:13 AM
U guys have serious problems, really

_Archangel_
08-06-2009, 02:58 AM
LOL red traffic cones

The only problem I have with the creeps at the start is that they're damn hard to click.

loucoboasort
08-06-2009, 02:46 PM
The game would gain much in quality graphics, original creeps are the seedlings, so putting the mega-creeps since the started would be great.

HeiseN
08-06-2009, 03:26 PM
Suport!

BT
08-06-2009, 07:08 PM
Switch trees for soldiers imo

Leave the rest how they are

Therzok
08-06-2009, 09:05 PM
1. Lol at red traffic light cones.
2. Hmm, I'm suggesting some kind of forest beasts and dryads.

spudwinkle
08-07-2009, 02:14 AM
not such a big issue imo.

loucoboasort
08-07-2009, 10:40 AM
thanks

hnet_Matg0d
08-07-2009, 12:22 PM
Sup!

Grigden
08-07-2009, 05:05 PM
a large pool of equal-strength creeps, and it spawns random kinds for each wave

_Farfara
08-07-2009, 06:29 PM
+support

Ashragg
08-07-2009, 06:48 PM
The look doesn't interest me very well, but the Creeps could be a bit larger at start, cause an important thing on dota was blocking creeps so you got a better starting position in fights. It is a strategical thing.
With this small interface, it is nearly impossible to block em for a long time.

FiNGERS
08-07-2009, 06:50 PM
The creeps are plain ugly. If you focus on the creeps you'd think this was not a game being developed in 2009. The rest of the game is too beautiful to have ugly creeps IMO.

raizen4
08-07-2009, 06:56 PM
Support

nice idea

loucoboasort
08-09-2009, 09:04 AM
support

Slayn
08-09-2009, 09:08 AM
The look doesn't interest me very well, but the Creeps could be a bit larger at start, cause an important thing on dota was blocking creeps so you got a better starting position in fights. It is a strategical thing.
With this small interface, it is nearly impossible to block em for a long time.

exactly!

gotlucky
08-09-2009, 10:47 AM
The look doesn't interest me very well, but the Creeps could be a bit larger at start, cause an important thing on dota was blocking creeps so you got a better starting position in fights. It is a strategical thing.
With this small interface, it is nearly impossible to block em for a long time.
I agree with you. I'm a little disappointed about the lack of creep blocking. I've yet to try creep pulling and I really hope we can.

I also don't care so much about whether or not the creep are treants or soldiers (for Dota's sake it's nice to see treants, but I really don't care).

Creep_Gnome
08-09-2009, 11:44 AM
a large pool of equal-strength creeps, and it spawns random kinds for each wave
This.

loucoboasort
08-10-2009, 04:07 PM
up!!

article
08-11-2009, 02:41 AM
Why not make it randomize the type of creep for each wave, but keep each wave all the same type of creep? Ex. a group of (melee) soldiers followed by a group of (melee) treants followed by a group of (melee) beasts or something. That way it isn't boring, but it's not confusing about which creeps are which.

KajuN
08-11-2009, 02:52 AM
And moar blood please. Splashing blood all over the place when killing creeps <3.

Mabinogi
12-17-2009, 11:40 PM
agree. the casters (hellbouren raned creeps) look pitiful, would look more comfortable in a SNES game, rather than a game in CBT in 2009

Apostate
12-18-2009, 12:16 AM
I disagree.... Creeps are fine. I like the idea of randomly spawning different types of creep though.

MaxGhost
12-18-2009, 12:17 AM
Loving the necros guys...

/closed.