Benkashmir
02-18-2010, 10:39 AM
HammerHead
http://i113.photobucket.com/albums/n229/benkashmir/hammerhead1.jpg
Story
these mountain dwelling giants used their head armor to punch holes in solid rocks in order to build their lairs. that ability granted them a unique role in the beast horde as a living siege machins, as they could easily take down walls and towers. after the beginning of the war against the hellbourne, the legion saw that their human siege machinery wasent as effective as they hoped, so ophelia once again called upon the hammerheads to tear down the enemy walls, this time alongside the humans.
Role
hammerhead can be a viable part of any pushing team, as his main role is a pusher, especially as a tower killer.
Skills
Offensive stance
http://i113.photobucket.com/albums/n229/benkashmir/hammerheadskill1.jpg
HammerHead presence does not go unnoticed by the enemy towers, they immediatly begin to attack him, ignoring every other target in their range.
HammerHead is prepared for it and strentghen his skin against the attackers.
manacost - 100/110/110/110
cooldown - 25/30/30/30
duration - 3/4/5/6 seconds.
towers and creeps focus their fire on Hammerhead.
Hammerhead recieves an additional 15/20/25/30% damage reduction.
this ability helpes hammerhead push the lane as well as assisting towerdiving, the damage recution is also usefull against enemy heros and can verywell be the factor that will decide wether hammerhead lives or dies.
Rocketer
http://i113.photobucket.com/albums/n229/benkashmir/hammerheadskill4.jpg
Hammerhead changes his attack type to ranged, throwing rocks that cause splash damage. he is so strong that he can even outrange towers with his rocks.
manacost - 10/14/16/17 mana points per shot.
damage - 20% off his melee damage, but with an aoe splash damage of 15/30/45/60 hp in 100/150/200/250 range.
range - 900/1000/1000/1000.
Attackspeed reduction - 30%/30%/25%/25%
missing and damage reduction - this attack is not accurate, and hammerhead tend to not hit exactly where he aims. the rock can hit anywhere in a 325 radius circle of the original target. the rocks ministuns for 0.1 the enemy it hits directly. (splash damage does not ministun)
structures also recieve damage from splash damage.
this ability comes handy in siege situations or as an initation tool to counter a portal key strategy.
Blockade
http://i113.photobucket.com/albums/n229/benkashmir/hammerheadskill3.jpg
Hammerhead grows so big he is able to block some projectiles that are fired upon his allies.
range - 200 range aura.
effect - plus 12/14/16/18 armor against ranged attacks only.
-15/15/15/20% enemy attack speed in that aura. (including melee)
passive abilty.
Bonehead
http://i113.photobucket.com/albums/n229/benkashmir/hammerheadskill2.jpg
HammerHead is growing his head thicker and stronger, allowing him to inflict much larger damage on structures.
+50/63/75% damage against structures.
passive ability.
this is hammerhead main weapon against towers, as soon as he hits level 6 he is becoming a major threat to them.
base stats
agi - 14 (+1)
int - 19 (+1.5)
str - 32 (+2.9)
movement speed - 290
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Note - this is my first suggestion, and it may well be unbalanced, but please vote for the concept not the numbers. discussion regarding the stats and abilities is more than welcome.
all of the art is made by me, if you wish to improve on it, feel free doing so.
http://i113.photobucket.com/albums/n229/benkashmir/hammerhead1.jpg
Story
these mountain dwelling giants used their head armor to punch holes in solid rocks in order to build their lairs. that ability granted them a unique role in the beast horde as a living siege machins, as they could easily take down walls and towers. after the beginning of the war against the hellbourne, the legion saw that their human siege machinery wasent as effective as they hoped, so ophelia once again called upon the hammerheads to tear down the enemy walls, this time alongside the humans.
Role
hammerhead can be a viable part of any pushing team, as his main role is a pusher, especially as a tower killer.
Skills
Offensive stance
http://i113.photobucket.com/albums/n229/benkashmir/hammerheadskill1.jpg
HammerHead presence does not go unnoticed by the enemy towers, they immediatly begin to attack him, ignoring every other target in their range.
HammerHead is prepared for it and strentghen his skin against the attackers.
manacost - 100/110/110/110
cooldown - 25/30/30/30
duration - 3/4/5/6 seconds.
towers and creeps focus their fire on Hammerhead.
Hammerhead recieves an additional 15/20/25/30% damage reduction.
this ability helpes hammerhead push the lane as well as assisting towerdiving, the damage recution is also usefull against enemy heros and can verywell be the factor that will decide wether hammerhead lives or dies.
Rocketer
http://i113.photobucket.com/albums/n229/benkashmir/hammerheadskill4.jpg
Hammerhead changes his attack type to ranged, throwing rocks that cause splash damage. he is so strong that he can even outrange towers with his rocks.
manacost - 10/14/16/17 mana points per shot.
damage - 20% off his melee damage, but with an aoe splash damage of 15/30/45/60 hp in 100/150/200/250 range.
range - 900/1000/1000/1000.
Attackspeed reduction - 30%/30%/25%/25%
missing and damage reduction - this attack is not accurate, and hammerhead tend to not hit exactly where he aims. the rock can hit anywhere in a 325 radius circle of the original target. the rocks ministuns for 0.1 the enemy it hits directly. (splash damage does not ministun)
structures also recieve damage from splash damage.
this ability comes handy in siege situations or as an initation tool to counter a portal key strategy.
Blockade
http://i113.photobucket.com/albums/n229/benkashmir/hammerheadskill3.jpg
Hammerhead grows so big he is able to block some projectiles that are fired upon his allies.
range - 200 range aura.
effect - plus 12/14/16/18 armor against ranged attacks only.
-15/15/15/20% enemy attack speed in that aura. (including melee)
passive abilty.
Bonehead
http://i113.photobucket.com/albums/n229/benkashmir/hammerheadskill2.jpg
HammerHead is growing his head thicker and stronger, allowing him to inflict much larger damage on structures.
+50/63/75% damage against structures.
passive ability.
this is hammerhead main weapon against towers, as soon as he hits level 6 he is becoming a major threat to them.
base stats
agi - 14 (+1)
int - 19 (+1.5)
str - 32 (+2.9)
movement speed - 290
-----------------------------------------------------------------------
Note - this is my first suggestion, and it may well be unbalanced, but please vote for the concept not the numbers. discussion regarding the stats and abilities is more than welcome.
all of the art is made by me, if you wish to improve on it, feel free doing so.