View Full Version : Blazing Shard
02-17-2010, 03:08 PM
I think the aspect of frostwolf skull that adds slow to spells isn't explored enough. auto attacks get orb effects so why not spells? Their is already a precedence for it in frostwolf. i think HoN should add a new class of items that are basically orb effects for spells. the following is the item blazing shard. An item i hope will appeal to early game nukers to kill those pesky people who just barely manage to get away.
http://i38.tinypic.com/2upwcaf.jpg + http://i37.tinypic.com/ic8ls6.jpg + http://i37.tinypic.com/ic8ls6.jpg
500 gold recipe
Blazing Shard - Total Cost: 2040 Gold
+4 to all stats
when you cast a spell that deals magic damage and does not deal damage over time that spell deals 2% of the spells damage every second for 10 seconds.
02-17-2010, 04:10 PM
+40% damage for burst-nukes?
02-17-2010, 04:22 PM
Imba, over 10 seconds it buffs nukes by whopping 40% for only 2k gold.
The idea of buffing nukes should not be taken so lightly, there is balance in the damage they deal, current methods of increasing it are limited intentionally.
Please stop using Really big pictures? Please, theyre huge and take up so much unnecessary space! Nome's rules for Item suggestions (found in this section of the forum at the top of the list LINK (http://forums.heroesofnewerth.com/showthread.php?t=29785)) gives a link to a thread with smaller icons (found in Suggestions LINK (http://forums.heroesofnewerth.com/showthread.php?t=27999)) please use them. I hate to sound like a goodeytwoshoes following the rules here, but the icons are big and in the way, and you've got a lot of suggestions.
If your wondering whats the difference?
PS: Will get around to looking at your other Spell Orbs, the idea might have potential, but this has to be constructed a lot differently to be balanced.
02-17-2010, 04:31 PM
I know the don't judge off numbers rule and stuff... But really now... 40%?
02-17-2010, 06:33 PM
huh the math came out different when i crunched it earlier. how stupid of me to mess up basic math. changed to 2% to be on safe side.
@OJPhoenix thx for pointing me to that been looking for it.
02-17-2010, 06:58 PM
No problem, I still stand by what I said, Spells can't be buffed so easily. Hellflower increases all damaeg by 20% as well, it costs twice as much but his friends can chip in too. This is real cheap easy to farm and every single nuker is going to get it, they can have it early game when spells are strong, dont require a buff and will get buffed with this. I feel that causes balance problems.
Spell related Items need to be mid game at earliest or do VERY little, changing the item to mid game or even late would cause the item to be something other than what it and as such re posted. I really don't think this item is a good idea, no no wait lemme rephrase, this item is too good of an idea in its current state.
Look at the items in the game that can help spells, Resto, Behe, Staff, Nome's theyre all mid or late game items, not early, Early game Spells are at their best, can't let them be stronger than they already are, not till later when their effectiveness dies down.
02-17-2010, 07:10 PM
Stop trying to buff spells. They're spells, they're nice just because of that. Increasing damage for nukers won't solve spellcasters' problems. Figure out a way to buff healers or supporters, then it's gonna be fine.
Stat free, Half cost hellflower... nay, just buy hellflower.
02-17-2010, 07:55 PM
i am not trying to solve i problem i perceive with spell casters. i saw an item in-game with a mechanic that had a lot of possibilities to explore, so im exploring them simple as that. if the community feels that the item is too good too early then ill go back to the drawing bored and see if i can come up with a more mid game version like everyone suggested.