Twilight33
02-16-2010, 04:11 PM
I think the aspect of frostwolf skull that adds slow to spells isn't explored enough. auto attacks get orb effects so why not spells? Their is already a precedence for it in frostwolf. i think HoN should add a new class of items that are basically orb effects for spells. the following is the item Necromancer's Skull. An item i hope to be ideal for nukers looking for a little help with the hp and mana
http://i35.tinypic.com/16j4ffm.jpg + http://i35.tinypic.com/16j4ffm.jpg + http://i35.tinypic.com/2vxi1q1.jpg + http://i35.tinypic.com/2vxi1q1.jpg
+
1000 Gold Recipe
=
Necromancer's Skull - Total Cost: 2350
+6 Health Regeneration
+1 Mana Regeneration
When you deal magic damage with a spell to a hero you gain 10% of the damage in health(2% if not single target) and steal 10% of the damage in mana (2% if not single target).
http://i35.tinypic.com/16j4ffm.jpg + http://i35.tinypic.com/16j4ffm.jpg + http://i35.tinypic.com/2vxi1q1.jpg + http://i35.tinypic.com/2vxi1q1.jpg
+
1000 Gold Recipe
=
Necromancer's Skull - Total Cost: 2350
+6 Health Regeneration
+1 Mana Regeneration
When you deal magic damage with a spell to a hero you gain 10% of the damage in health(2% if not single target) and steal 10% of the damage in mana (2% if not single target).