Damage
02-16-2010, 10:14 AM
Please vote on the concept, not the numbers.
Dual Stilettos
http://img710.imageshack.us/img710/6040/38233079.png
On attack, 25% chance to Splash damage to nearby enemy units and deal bonus damage.
Passive Bonus
35 Damage
75 Attack Speed
On Attack Impact
25% chance to deal 100% splash damage and 100 bonus physical damage to enemies in a 500 radius of the target. Works for ranged heroes.
Recipe
http://www.worldofwconline.com/images/icons/Ability_SteelMelee.gif
Stiletto - 2650*
http://www.worldofwconline.com/images/icons/Ability_SteelMelee.gif
Stiletto - 2650
Value: 5300
*See below
Stiletto
http://www.worldofwconline.com/images/icons/Ability_SteelMelee.gif
On attack, 15% chance to Splash damage to nearby enemy units and deal bonus damage.
Passive Bonus
15 Damage
35 Attack Speed
On Attack Impact
15% chance to deal 100% splash damage and 35 bonus physical damage to enemies in a 350 radius of the target. Works for ranged heroes.
Recipe
http://images1.wikia.nocookie.net/wowwiki/images/7/76/INV_Gauntlets_60.png
Silk Gauntlets (http://forums.heroesofnewerth.com/showthread.php?t=78076) - 1150
http://i34.tinypic.com/t51u1j.jpg
Halberd - 1500
Value: 2650
Note: this recipe uses Silk Gauntlets, an item suggest of mine. Click the link to the thread.
Purpose: The main idea of this item is to give an alternate build to ranged semi-carries and melee hard carries. This item works similar to three other items. It has the attack speed of Charged hammer, the cleave of Runed Axe, and the %Proc of Savage Mace. The damage on proc goes up with the merger of the two Stilettos because late game raw damage doesn't scale as much as %
Balance: Please help me out here. I factored in values from other items to make this one reasonable. The only thing that is hard to balance is the splash on ranged attacks. It has a fairly low chance to proc, and doesn't deal full damage when it does, unlike Runed Axe which has a much higher chance to proc. The AoE is 500, which is enough to hit a few heroes in team fights.
Thanks for looking.
Dual Stilettos
http://img710.imageshack.us/img710/6040/38233079.png
On attack, 25% chance to Splash damage to nearby enemy units and deal bonus damage.
Passive Bonus
35 Damage
75 Attack Speed
On Attack Impact
25% chance to deal 100% splash damage and 100 bonus physical damage to enemies in a 500 radius of the target. Works for ranged heroes.
Recipe
http://www.worldofwconline.com/images/icons/Ability_SteelMelee.gif
Stiletto - 2650*
http://www.worldofwconline.com/images/icons/Ability_SteelMelee.gif
Stiletto - 2650
Value: 5300
*See below
Stiletto
http://www.worldofwconline.com/images/icons/Ability_SteelMelee.gif
On attack, 15% chance to Splash damage to nearby enemy units and deal bonus damage.
Passive Bonus
15 Damage
35 Attack Speed
On Attack Impact
15% chance to deal 100% splash damage and 35 bonus physical damage to enemies in a 350 radius of the target. Works for ranged heroes.
Recipe
http://images1.wikia.nocookie.net/wowwiki/images/7/76/INV_Gauntlets_60.png
Silk Gauntlets (http://forums.heroesofnewerth.com/showthread.php?t=78076) - 1150
http://i34.tinypic.com/t51u1j.jpg
Halberd - 1500
Value: 2650
Note: this recipe uses Silk Gauntlets, an item suggest of mine. Click the link to the thread.
Purpose: The main idea of this item is to give an alternate build to ranged semi-carries and melee hard carries. This item works similar to three other items. It has the attack speed of Charged hammer, the cleave of Runed Axe, and the %Proc of Savage Mace. The damage on proc goes up with the merger of the two Stilettos because late game raw damage doesn't scale as much as %
Balance: Please help me out here. I factored in values from other items to make this one reasonable. The only thing that is hard to balance is the splash on ranged attacks. It has a fairly low chance to proc, and doesn't deal full damage when it does, unlike Runed Axe which has a much higher chance to proc. The AoE is 500, which is enough to hit a few heroes in team fights.
Thanks for looking.