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View Full Version : Dual Stilettos (2 Part, Attack Speed item)



Damage
02-16-2010, 10:14 AM
Please vote on the concept, not the numbers.
Dual Stilettos
http://img710.imageshack.us/img710/6040/38233079.png


On attack, 25% chance to Splash damage to nearby enemy units and deal bonus damage.

Passive Bonus
35 Damage
75 Attack Speed

On Attack Impact
25% chance to deal 100% splash damage and 100 bonus physical damage to enemies in a 500 radius of the target. Works for ranged heroes.

Recipe
http://www.worldofwconline.com/images/icons/Ability_SteelMelee.gif
Stiletto - 2650*
http://www.worldofwconline.com/images/icons/Ability_SteelMelee.gif
Stiletto - 2650
Value: 5300
*See below


Stiletto
http://www.worldofwconline.com/images/icons/Ability_SteelMelee.gif

On attack, 15% chance to Splash damage to nearby enemy units and deal bonus damage.

Passive Bonus
15 Damage
35 Attack Speed

On Attack Impact
15% chance to deal 100% splash damage and 35 bonus physical damage to enemies in a 350 radius of the target. Works for ranged heroes.

Recipe
http://images1.wikia.nocookie.net/wowwiki/images/7/76/INV_Gauntlets_60.png
Silk Gauntlets (http://forums.heroesofnewerth.com/showthread.php?t=78076) - 1150
http://i34.tinypic.com/t51u1j.jpg
Halberd - 1500
Value: 2650
Note: this recipe uses Silk Gauntlets, an item suggest of mine. Click the link to the thread.


Purpose: The main idea of this item is to give an alternate build to ranged semi-carries and melee hard carries. This item works similar to three other items. It has the attack speed of Charged hammer, the cleave of Runed Axe, and the %Proc of Savage Mace. The damage on proc goes up with the merger of the two Stilettos because late game raw damage doesn't scale as much as %

Balance: Please help me out here. I factored in values from other items to make this one reasonable. The only thing that is hard to balance is the splash on ranged attacks. It has a fairly low chance to proc, and doesn't deal full damage when it does, unlike Runed Axe which has a much higher chance to proc. The AoE is 500, which is enough to hit a few heroes in team fights.



Thanks for looking.

OJPhoenix
02-16-2010, 10:36 AM
Hrm other than giving Splash to ranged heroes I don't see that adds much to the game. To be honest the splash is really low, 20% and 30% chance to splash 60% is equivalant to splashing 12% and 18% all the time, which is quite pathetic really. Barely reaches Half a Runed Axe.

Its literally pieces of other items, about the only benefit I can see to this item, other than Ranged Splash that I mentioned, is that it gives both damage bonus and attack speed bonus. Actually now that I look at it, its almost an exact copy of Thunderclaw/Charged Hammer, stats are VERY similar, the only difference is that it Splashes instead of producing a Chain Lightning, so it scales, but for that just get a Runed Axe.

The only other problem is that unless HoN changed the mechanics, Splash and Cleave are 2 different effects.

Cleave is exactly as Runed Axe is, a percentage of the damage dealt to the main target is dealt to all targets in a Cone infront of the weilder, the effect only works on Melee heroes and simulates the effect of swinging a powerful melee weapon in an arc infront of the weilder hitting multiple targets at a time.

Splash is similar but different, the percentage of damage is done in a circular area around the main target, the effect only works on Ranged heroes as it simulates the effect of a projectile exploding to deal damage to multiple targets.

Unless this has changed in HoN, it has to give Cleave to Melee, and Splash to Ranged.
Haven't voted yet

Damage
02-16-2010, 10:45 AM
Well the fact that it's half of runed axe is pretty balanced since it's for ranged.

Look at 3 other items. Logger's hatchet, over 2x the damage on a melee hero, Runed axe doesn't work on ranged, and Basher has 2x chance to proc on melee than it does on ranged heroes.

Put this item on Valk. The attack speed means you cuts your attack cooldown almost in half. You do good damage, but most of all every ~3rd hit, you do 60% splash to all other heroes in a team fight and an extra 70 damage to all those same targets.

The splash could be buffed I suppose, but I think passive stats and the 70 bonus damage make up for the weak splash.

Maybe remove the bonus damage and make the splash 80-100%?

OJPhoenix
02-16-2010, 11:01 AM
You mean this item is only for Ranged? Most people talk about Cleave and Splash thinking it works for them both so sorry if I've wrongfully thought you meant it was for Melee too.

That makes it better. The Splash does need to be a bit higher yes. 80% sounds much better, no need to be too picky about it. It still looks like a Splashing Charged Hammer unfortunately, stats and effect are ridiculously similar, thats the problem I'm having now.

My item offers similar effects too I realise but you can see mine clearly isn't a Thunderclaw/Charged Hammer. I'm not sure how to go about changing yours, maybe if it gave some Agility it would help seperate it some more? Probably don't need the set damage splash btw, the bonus damage in an area, nah, Thunderclaw/Charged Hammer does that. Effect comes from Halberd yes, but still remains in the chance splash.

Damage
02-16-2010, 11:30 AM
I increased the damage on the proc a bit and the amount splashed to 100% at the cost of the %chance to proc. This makes this item scale a bit more with attack speed and a bit less with damage, which is ultimately what it's supposed to do.

It's primarily for ranged, but it could work for melees also. I might consider chancing the %to proc up by 10-15% at the cost of cleave range.

OJPhoenix
02-16-2010, 11:41 AM
Yeah the item works well enough with itself, problem is its ridiculous similarity to Thunderclaw/Charged Hammer, till its differs more I don't feel the item is unique enough

Damage
02-18-2010, 07:16 AM
Any other thoughts?

iBringer
02-18-2010, 07:28 AM
Seems fine to me.

Damage
02-19-2010, 01:20 PM
Any other thoughts?

Please leave comments, especially if you vote no.

OhBob
02-19-2010, 07:28 PM
Don't know, Runed Axe is pretty enough for splash so far... but I'm T-Uping, this is the best ranged splash item made so far.

But I agree with you if you lower physical bonus damage and take some of the base damage, maybe 10 or 20% from it.

By the way, I also have the feeling it's not unique enough.