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PoopyDesires
02-14-2010, 03:44 AM
http://www.dotastrategy.com/images/itemiconfiles/koapo6qef1p7p4cfihuwt.jpgMordicant

Price: 2750 gold

Description: The Mordicant is a disturbing fusion of flayed skin and leeches. It drains the life of its bearer's enemies, only to use the blood as another tool.

Grants:
+30 Attack Speed
+20 Cast speed

Mordicant's Drain
20% Lifesteal, saves stolen life up to a cap of 200 for Bloodflow.

Bloodflow
Heals target ally for the amount of life saved up with Mordicant's drain. Heals the user for the same amount. Will heal 1.4x the amount if the user heals them self. Double clicking automatically uses on self.

Mana Cost: 25
Cooldown: 40


Requires:
Gloves of the Swift (500 gold)
Gloves of the Swift (500 gold)
Hungry Spirit (900 gold)
Mordicant Recipe Scroll (850 gold)

Honestly a simple item for carries or any decent autoattack damage dealer in need of a nuke or self heal, or just want to be more team supportive. Very versatile due to its ability to save yourself, get a kill that would otherwise escape, or save an ally. Can be used to save yourself and get a kill or save both yourself and an ally. Alot of uses, decent for the price when used properly.

OJPhoenix
02-14-2010, 09:42 AM
Lifesteal is a pretty powerful ability on DPS Heroes already, and I don't entirely understand how the Bloodflow works.

I'm going to assume the amount healed via Lifesteal is equally stored as part of the Bloodflow, capping at 250.

Then, despite not actually saying it (and you should) it appears
Bloodflow is an Activatable ability
can Target any unit
If target is allied, Heals target and self for stored amount
If target is enemy, Deals magic damage equal to stored amount
If target is self, Heals for 1.4x stored amount

and something about denying, but I didn't understand that.

okay so, in addition to 20% lifesteal the life stolen can be used to heal someone, or nuke someone, I don't feel these abilities should go hand in hand. Carries and DPS oriented heroes lack Nukes for good reason, their strength is in their damage and it scales very well, giving them Nukes can be powerful.

Example of this is Hammerstorm and Currupted Disciple, both have high damage capable Nukes that can harm Multiple targets, coupled with their powerful damage makes them strong heroes. For that reason they only get 1.

Also being able to heal yourself for 350 damage in an instant is honestly kinda IMBA. Going back to the concept, I still dont think giving a Nuke/Heal to DPS heroes is a good idea. Holding Vote though.

PoopyDesires
02-14-2010, 02:16 PM
Your right about the damage and this is supposed to be more team oriented than anything, so I'm going to slightly reduce the cap and make you only gain half of the life you steal as well as only allow it to heal. Therefore, this wouldn't be that great for hard carries, more or less it would be nice for semicarries who aren't in huge need of the extra DPS. However I am going to add a little cast speed to it as that could help quite a few semicarries (Valk, MQ, even Pyro due to fervor.)

Verisi
02-14-2010, 02:59 PM
I like the current form which can only heal. I can see myself using this on a few heroes.

T-up.

SLASHER`
02-14-2010, 03:12 PM
Very nice. I think HoN has a spot for a lifesteal item with a % between 15 and 25. My personal oppinion is that it could be a little more spendy and the bloodflow cap could be a little higher. I'm not sure how I feel about the bloodflow heal doing 1.4x as much when using on yourself. Cool idea though! T-up.

OJPhoenix
02-15-2010, 11:10 AM
Your right about the damage and this is supposed to be more team oriented than anything, so I'm going to slightly reduce the cap and make you only gain half of the life you steal as well as only allow it to heal. Therefore, this wouldn't be that great for hard carries, more or less it would be nice for semicarries who aren't in huge need of the extra DPS. However I am going to add a little cast speed to it as that could help quite a few semicarries (Valk, MQ, even Pyro due to fervor.)

The only problem I'm seeing then is that if its not for hardcore carries, and honestly it shouldn't be due to the potential brokenness of giving carry a nuke/heal as stated. Gotten by support heroes perhaps that is where it could lie but personally I'd rather get an astroblade, arguably I could of course get both, that would be something, but then I see the problem of it starting to simply overlap.

OH theres a thought a lifesteal that heals not just the attacker, but his allies. An attack of 100 would cause every ally in 600? aoe, including self, to gain 20 hp, that would create an attack based support item similar to lifesteal, one that is less likely to cause an overlap with astroblade maybe? Still unsure about this items place, it feels some where place between carry/support that doesn't seem to make much sense

EDIT: almost forgot, now that it has cast speed it needs to have this as a component:
Gloves of the Wise (http://forums.heroesofnewerth.com/showthread.php?t=77550) Basic Item suggestion that gives 20 cast speed for 600g, I think its brilliant.

serrath
02-15-2010, 11:25 AM
So it's like lifesteal that fills its own "pseudo-bottle" that you can use to heal later or to heal an ally... Very nice. The cast speed seems out of place, but I've no objection to it; it's hardly gamebreaking.

PoopyDesires
02-17-2010, 07:35 PM
So it's like lifesteal that fills its own "pseudo-bottle" that you can use to heal later or to heal an ally... Very nice. The cast speed seems out of place, but I've no objection to it; it's hardly gamebreaking.

The cast speed was added when I nerfed the heal cap, but the reason was for some of the semicarries who might get this item. Wouldn't be bad at all on heroes like Valk, Hag, Corrupted, and Forsaken and that cast speed would certainly help them a bit.

Grim_Death
02-19-2010, 10:56 AM
would like to see the bloodflow stored to only happen when your on 100% hp, because and especially with 20% that 200 can be filled rather fast and create mass heal, ill vote on the concept and say yes, although some tweaking would be nice, im also unsure about if you have changed it to being a heal only? is this correct? mite want to fix

Honestly a simple item for carries or any decent autoattack damage dealer in need of a nuke or self heal, or just want to be more team supportive. Very versatile due to its ability to save yourself, get a kill that would otherwise escape, or save an ally. Can be used to save yourself and get a kill or save both yourself and an ally. Alot of uses, decent for the price when used properly.

yyr_
02-20-2010, 04:29 PM
i agree if bloodflow only starts storying once your on full hp also, or it takes a percentage of your lifesteal (which you dont get).

sweet idea though.