View Full Version : Buff/Debuff Mod
02-13-2010, 10:16 PM
Would like a Mod that can track your Character buffs and debuffs, using the same bar style used in Spell Channeling Bar (http://forums.heroesofnewerth.com/showthread.php?t=30994).
Would also like to be able to see the same buff/debuff bars above other units targeted, so I can see a visual representation of how long a buff or debuff has left on it before it expires, without having to mouse over the buff icon itself to see the time left displayed as Text (the thin line around the buff icon is extremely subtle when you're concentrating on other things).
Thanks in advance.
02-13-2010, 10:18 PM
Bangin' UI has something similar, but only for your teammates. Shows a timer, just like Spell Channeling Bar, for the duration of the skill. I'm sure it works for debuffs and buffs as well, haven't played HoN in awhile.
02-13-2010, 11:09 PM
BardUI has exactly that.
02-13-2010, 11:09 PM
Better buff/debuff indicators by Vadi (http://forums.heroesofnewerth.com/showthread.php?t=11700) still works.
02-13-2010, 11:24 PM
Oh, god damnit, mis-read his question. Thought he was asking for teammates debuffs and buffs. Lmao.
02-14-2010, 12:38 AM
Anyone have a 'coding for dummies' way of turning the larger Icons into Bars, with configurable widths in the mod " better buff/debuff indicators"?
02-14-2010, 12:42 AM
Bard UI provides buff bars.
02-14-2010, 12:44 AM
Like I said, BardUI already has buff bars.
02-14-2010, 01:04 AM
but not for selected units..
this could be nice
02-14-2010, 07:14 PM
I understand BardUI has some of the features I was requesting, however I'm also after buff/debuff bars for selected Units, rather than just yourself and your Team.
Eg: I want to be able to better time Succubus' abilities, and don't want to Stun myself with Mesmerize before it wears off of the Target. With a depleting Bar, I'd be able to see a visual representation on the time left on the debuff, rather than a Number on the icon.
03-06-2010, 11:05 AM
bang cc timers is what u want. u can use it seperate from the ui package. check out the bang!UI thread.