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junglebadger
02-13-2010, 08:58 PM
This is our 2nd hero suggestion made after many hours of work during class and in the library. All original artwork created by Fenrisulf. Hero ideas are the combined effort of the both of us and reviewed and edited first by The Legion Civilized. Vote always on concept and not on numbers, numbers and even skills can be changed, no votes are forever. Check out our other hero suggestions in the links in our signatures.
Without further ado
Fenrisulf and Junglebadger present:


[Gargoyle]


http://img6.imageshack.us/img6/1742/gargoylecolored.png
As always vote on concept not numbers thank you :)
(original artwork)

Story
Gargoyle was originally a hunter for the Beast Horde, tracking down and devouring the Legion's soldiers with unmatched zeal. But one day he met his match, meeting the sorcerer who would turn him to stone and bind Gargoyle to his will. Now Gargoyle watches over the gates of his masters. Ever vigilant, he will not hesitate to tear apart anyone who threatens that which he is forced to protect.


Starting stats:
Agil - 13+2
Int - 16+1.5
Str (Main stat) - 22+3.0

Movespeed: 300
Attack range: 125
Starting Damage: 50-55
Armor: 4 Magic Armor: 5.5
Affiliation: Hellbourne


Role
A hard-core ganker, Gargoyle is a strong roamer that can also initiate and survive afterwards. Very useful for picking off one hero, but requires skill to do so, as use of the Stone Watcher's is not noob-friendly

Sound
Voice - A gravelly, deep version of Blood Hunter's, with a bit more of a growl to it instead of BH's semi-insane slobbering
Spawn - "I will guard these gates to the death"
Moving - "Who calls upon me?"
"Fly with me"
"I fly on stone wings"
"Breaking through"
Attack - "Encase them in stone"
"My stone hide will crush you"
"This will rock them"
Ultimate - "No one will bar my path"
Dying - "I leave these gates for the gates of Hell"
Angry - "I'm rock hard - What? I wasn't talking about my skin..."
"Keep poking me - you'll just end up breaking your finger"
"I'm stoned"
"My tail isn't the only part of me that's long and hard... Wait, what were you thinking about?! I was talking about my horn"

Skills

Skill 1
http://img689.imageshack.us/img689/7417/stoneskin.jpg
Granite Skin -
"Gargoyle's magical bindings cause his skin to get harder and more resistant."
Visual: Character model applies a sort of stone skin, like Predator's

Lvl 1 - +7 damage, +1 magic armor, +1 physical armor
Lvl 2 - +14 damage, +2 magic armor, +2 physical armor
Lvl 3 - +22 damage, +3 magic armor, +3 physical armor
Lvl 4 - +30 damage, +4 magic armor, +4 physical armor

Passive



Skill 2
http://tibia.portaltibia.com.br/wiki/images/3/31/Gargoyle_Statue.gif
Stone Watcher -
"Fearsome stone statues watch the battlefield where Gargoyle fights, holding his enemies until he comes to finish them."
Visual: Gargoyle places a stone statue of a frozen gargoyle. When activated the statue will pull the nearest enemy in a set radius towards the statue, holding him until Gargoyle's arrival.
Lvl 1 - Immobilizes and disarms for 1.5 seconds. Maximum of 1 statue.
Lvl 2 - Immobilizes and disarms for 2 seconds. Maximum of 1 statues.
Lvl 3 - Immobilizes and disarms for 2.5 seconds. Maximum of 2 statues.
Lvl 4 - Immobilizes and disarms for 3 seconds. Maximum of 2 statues.

Notes: Statue is destructible, will last 5 hits from heroes, cannot be attacked by creeps.
Gives sight range of 600 radius.
When an enemy is grabbed, all trees in way are destroyed.
If Gargoyle issues another command during channel, he will stop teleport but the hold will stay for full duration.

Note: If the statue catches someone, Gargoyle channels for 2 seconds, then leaps into the sky and lands on the Stone Watcher, which crumbles. This flight time takes 1 second total. This is an active spell and will take the Q hotkey in the place of the passive ability, which doesn't require a hotkey. Monkey couriers, flying or otherwise, cannot see the Watchers

Mana Cost to place statue: 125
Grab Range: 500 radius
Cast Range: 150 CD: 120 seconds, 100 seconds, 80 seconds, 60 seconds

How Stone Watcher works: Gargoyle will place this somewhere on the map (hopefully a choke point or a rune spot if he's smart). If an enemy walks within range of a Watcher, an alert flashes on the player's screen, a ping or something. Gargoyle can then choose to target the watcher the same way Sand Wraith uses his ulti. If he chooses to use it, the watcher will grab the enemy and Gargoyle will start the channel. Note that the channel is 2 seconds long and the flight time is 1 second, but the watcher only holds for 1.5 seconds at level 1, giving the enemy a good 1.5 seconds to escape. At level 4 of the skill you will land just as they are released. This is one way Take Flight will synergize, allowing you to find the hero after they're grabbed but let go by the statuette.



Skill 3
http://img404.imageshack.us/img404/42/wingshield.gif
Take Flight -
"Gargoyle takes to the skies on his wings of stone, and can land with a crash onto his enemies, stunning them with the force of his stone body"
Visual: Gargoyle's movement animation changes; his feet leave the ground and his wings flap. If stun is used, Gargoyle dives toward the ground, crash-landing onto the enemies.

Lvl 1 - Gains flight, 80 damage and a 1 second stun on landing
Lvl 2 - Gains flight, 130 damage and a 1.5 second stun on landing
Lvl 3 - Gains flight, 180 damage and a 2 second stun on landing
Lvl 4 - Gains flight, 230 damage and a 2.5 second stun on landing

Note: Gives tree-walking, unit-walking, cliff-walking, etc

Max flight duration (if not ended by stun landing): 8 seconds
AoE of stun: 200 radius
CD: 40 seconds
Mana cost: 100
Damage Type: Physical



Ultimate
http://img13.imageshack.us/img13/8303/chargem.jpg
Unstoppable Charge
"Using all of the pent-up rage he has accumulated over his years of enslavement, Gargoyle lets out a roar of pure pain as he leaps at an enemy. Anyone who tries to stop him falls under the onslaught of his stony fury."
Visual: Gargoyle makes a few powerful flaps of his wings, flies backwards and then folds his wings and charges forward at high speed towards the target hero. Heroes in the way are thrown up into the air (like Magmus' stun), target hero is grabbed and pile-drived.

Lvl 1 - Enemies in the way thrown up for 1 second and 200 damage, target enemy receives a Pile-Driver+100 damage
Lvl 2 - Enemies in the way thrown up for 1 second and 250 damage, target enemy receives a Pile-Driver + 200 damage
Lvl 3 - Enemies in the way thrown up for 1 second and 300 damage, target enemy receives a Pile-Driver +300 damage

Note: Can be cast into fog like Pharaoh's ultimate, first hero it meets will be dragged along with Gargoyle, and receive the Pile-Driver at the end of the 1200 range. Target that receives Pile-driver at the end will not receive the damage from being thrown up into the air like other members of his team

Mana Cost: 125, 150, 175
Range: 1200
CD: 135 seconds, 105 seconds, 85 seconds
Damage Type: Physical

Pulverizing Pile-driver -
"Gargoyle picks up his target and flies into the air, then smashes them into the ground with bone-crunching force, stunning them briefly and making them incapable of movement for longer"
Visual: Gargoyle leaps towards the target enemy, grabs them, and flies into the air, then drops like a rock (see what I did there?) and lands on them. A crunching thud effect plays.

250 damage, 1.5 second stun, 2 seconds of immobility



Gargoyle concept art is original artwork by Fenrisulf

junglebadger
02-13-2010, 08:59 PM
Changelog
Before February 13th - Left on LC clan forums for about a week for preliminary thoughts and balancing
February 13 - Posted on HoN forums
February 14 - Lowered flight time
February 15 - Monkey Couriers can't see Watchers
February 16 - Popular Suggestion :D
March 12 - Changed description on passive to make it less misleading

War_Mech
02-13-2010, 09:48 PM
forgot a poll, could a mod put one in for me please
Just go to thread tools and 'add poll'.

War_Mech
02-13-2010, 10:05 PM
Ok, just looked over it all, very unique stuff here. Skill 3 being the most interesting of all, I only worry that if when someone if grabbed and you trigger something at that exact same time (which could happen a lot when moving around) it will break it when you need it. I suggest having something like where the skill icon will glow brightly, letting you know that someone is grabbed and if you click it you will cancel the channel.

Really a great hero all around though, skill 2 is very defining for pulling off some great combos like with his ult and statues.

junglebadger
02-13-2010, 10:59 PM
ty for your help on the poll war_mech, i thought there was a way but i coulndt remember...
as for your thoughts on skill 3, im getting right on it :)

ILOSEALOT
02-14-2010, 12:17 AM
I hardly ever find any new hero ideas here apealing, but your hero has some awesome new ideas that could easily be tweaked to be balanced in game, the ult being very cool. My only argument would be to suggest removing the bonus damage on his stone skin, I'm assuming it's a passive? Your hero already has amazing gank and initiation, adding a carry esque passive puts him a little too close to god tier, and too similar to deadwood as a full skill set, other than that great work. T up for sure

Doogus
02-14-2010, 03:09 AM
I like, very much :)

Sir_Josh
02-14-2010, 04:26 AM
With the statues I suggest making it so that when he catches a hero that a dialogue set plays and then he can click on the hotkey to port there. That way you won't accidently jump across the map while going back to base.

Also voted yes but you owe me a handjob now.

Fenrisulf
02-14-2010, 04:43 AM
Our second suggestion isss up ^^
third is on its way,
VOTE VOTE VOTE!!!!!

LucidCharade
02-14-2010, 04:53 AM
Flight seems a little too good for escaping and ganking. Perhaps lowering the time to 10 seconds. Other than that I'm giving a t-up.

HamsterXD
02-14-2010, 05:30 AM
lol AT 2ND SKILL. . .It is like DotA's Visage revenant's skill.

Overall a good initiator i would say. And i would agree with LucidCharade, Flight duration shoud be lowered.

t-up btw

MrSmith
02-14-2010, 05:31 AM
?d on't like the picture but the concept is really nice.

Fenrisulf
02-14-2010, 06:06 PM
lol AT 2ND SKILL. . .It is like DotA's Visage revenant's skill.

Overall a good initiator i would say. And i would agree with LucidCharade, Flight duration shoud be lowered.

t-up btw

lol I wasnt even aware of that change in Visage (swapped over to HoN b4 that happened)
The flight duration was taken from Batrider, although the skill mechanics are different I thought that the flight duration and CD should be similar. However, if popular consensus is that it should be lowered than lowered it shall be. :)

junglebadger
02-14-2010, 08:04 PM
flight time nerfed :)

junglebadger
02-15-2010, 02:08 AM
bump

Zakharov
02-15-2010, 04:00 AM
How would the statues be activated? Automatically when a hero gets close, or only when Gargoyle commands it (like Scout's Eyes)?
Assuming it activates on command, this gives Gargoyle a potential 11 seconds of disable time. That could cause issues.
Overall, though, I really like the concept.

Fenrisulf
02-15-2010, 05:43 AM
How would the statues be activated? Automatically when a hero gets close, or only when Gargoyle commands it (like Scout's Eyes)?
Assuming it activates on command, this gives Gargoyle a potential 11 seconds of disable time. That could cause issues.
Overall, though, I really like the concept.

on command, similar to scouts eyes, positioning and CD will be issues with him though, and where did u get 11 from?
3 seconds from watcher + 2.5 if u end flight with the crash + 3.5 on the one enemy u piledrive with your ult, 1 on the others

Zakharov
02-15-2010, 07:07 AM
on command, similar to scouts eyes, positioning and CD will be issues with him though, and where did u get 11 from?
3 seconds from watcher + 2.5 if u end flight with the crash + 3.5 on the one enemy u piledrive with your ult, 1 on the others

Another 3 seconds from a second watcher, which you can place after the first has detonated. I misread the ultimate as 2.5 seconds, so it would actually be 12 seconds all up. 15 is technically possible if you hit have both watchers next to each other, and use a third after the first two have detonated, but that's rather unlikely.

Damage
02-15-2010, 07:34 AM
Looking awesome guys. Bumpbump.

Xetic
02-15-2010, 08:10 AM
awesome!
now finally S2 go implement some heroes :(

The_Hood
02-15-2010, 03:11 PM
Dude, that hero is freaking amazing. I love everything about the hero, and he is very balanced. There are only 2 heroes that I have ever posted something positive about them, and you are one of them. Though its none of my business I think you should change the passive and have it give 1/2/3/4 health regeneration and 1/2/3/4 physical armor and 1/2/3/4 magic armor. You should change the damage scale for your second ability (the stun) to 100/150/200/250.

Decency
02-15-2010, 03:38 PM
Seems like a pretty good hero, but I have huge issue with the third skill.


Stone Watcher -
"Fearsome stone statues watch the battlefield where Gargoyle fights, holding his enemies until he comes to finish them."
Visual: Gargoyle places a stone statue of a frozen gargoyle. When activated the statue will pull the nearest enemy in a set radius towards the statue, holding him until Gargoyle's arrival. If the statue catches someone, Gargoyle channels for 2 seconds, then leaps into the sky and lands next to the captured hero. This flight time takes 1 second total.

Lvl 1 - Immobilizes and disarms for 1.5 seconds. Maximum of 1 statue.
Lvl 2 - Immobilizes and disarms for 2 seconds. Maximum of 1 statues.
Lvl 3 - Immobilizes and disarms for 2.5 seconds. Maximum of 2 statues.
Lvl 4 - Immobilizes and disarms for 3 seconds. Maximum of 2 statues.

Notes: Statue is destructible, will last 5 hits from heroes, cannot be attacked by creeps.
Gives sight range of 600 radius.
When an enemy is grabbed, all trees in way are destroyed.
If Gargoyle issues another command during channel, he will stop teleport but the hold will stay for full duration.

Mana Cost to place statue: 125 Grab Range: 500 radius
Cast Range: 150 CD: 120 seconds

Okay, so anyone who comes within 500 range of the statue gets pulled. Well, that's easy: any decent lane will almost always have someone that outranges that. I assume you intend to allow it to be put it in trees. Well, now it's just a broken skill, especially since it's automatically triggered. I don't see how the concept makes sense, it's obviously intended to give him absolutely ridiculous map control, but good teams would just send a flying courier around to scout for them. Then they could set them off intentionally when none of your allies are around. It's not a good skill for a roamer/ganker because it relies on the ENEMY setting it off, and you thus can't use it to initiate well.

My suggestion for tweaking this is to allow it to be placed similarly to Scout's eye. Maybe he buries it, or something. It would be invisible except when walked on. Remove the sight radius so it can't be used to ward, and just have it turn red when an enemy is within radius. If it turns red, his skill lights up and he can go to it. Probably make the spell fail if it is destroyed before his channel completes.

This makes it work because the enemy can't see it until they're near it, so they can't attack it unless they're near it. However, if they're near it the Gargoyle can leap to them. Makes it a much more fitting skill because HE determines when it can be used, not them.

Zakharov
02-15-2010, 04:52 PM
Well, now it's just a broken skill, especially since it's automatically triggered.


How would the statues be activated? Automatically when a hero gets close, or only when Gargoyle commands it (like Scout's Eyes)?


on command, similar to scouts eyes

hmmm

junglebadger
02-15-2010, 05:01 PM
I'll talk to fenrisulf about what you've said decency, i think some changes will be made.

thanks for your help:)

Xtra
02-15-2010, 05:16 PM
You guys know from my LC posts that I love this concept. Loving it even more as it gets tweaked. Some good constructive input from other people.

Decency
02-15-2010, 06:02 PM
Serves me right for not reading the thread, but the problem still applies either way if it has to be hidden to be useful. It's much more viable if it's invisible and can thus be put into a useful position.

Rakrwar
02-15-2010, 06:12 PM
T-UP .

Fenrisulf
02-15-2010, 06:26 PM
Serves me right for not reading the thread, but the problem still applies either way if it has to be hidden to be useful. It's much more viable if it's invisible and can thus be put into a useful position.

but u realize that combined with flight, gargoyle can place his eyes literally anywhere. Invisibility would make it a lot more useful, however that would also (imo) make it op. It is already a strong skill that gives sight, disables, an allows you to teleport from a global position. It was given only a 500 radius and destructibility to prevent it from being too strong of a skill. We could raise the range to 550, but im hesitant about raising it to 600 because at that point, any hero who attempts to destroy it will also be in range to be disabled. At any rate, atm, it takes 5 hits to destroy, during that whole time the enemy hero who is attacking it (must be ranged if u position it where melee heroes can't reach) is standing there in full view of your whole team. During that time any good team could tp to nearest tower and just gank the crap out of the person attacking the watcher.

avalon`
02-15-2010, 06:43 PM
i'd aposlutely love to see this hero implemented.

with some balance changes of course, but right now he seems extremely unique and would be a great hero. =)

Decency
02-15-2010, 07:15 PM
And you realize that combined with a flying courier, no good team will ever be caught by his totems. As for TP ganking someone who's killing a totem, you're assuming that your team is intelligent enough to coordinate that gank, and that the other team isn't intelligent enough to even call mia.

Not very serious theorycrafting...

As for being a teleport to anywhere, it requires an enemy hero, so it doesn't really serve as an escape mechanism. I agree it might be overpowered if it was invisible, but I don't think it will be due to compensation of the sight radius removed.

junglebadger
02-15-2010, 07:59 PM
couriers can now not see the statues, cuz monkeys are scared of gargoyles.
everyone knows that

Fenrisulf
02-15-2010, 08:01 PM
lol they have formed a psychological block to the presence of all stone watchers.
inflicted with gargoyleagnosia

Yayformee
02-15-2010, 09:34 PM
50:2
This can now be popular. You should PM a moderator to move it.
Great hero and concept, and guys I love your art.

ma5
02-16-2010, 07:35 PM
How is this a ganking hero?

This is a carry with free OP wards.

Fenrisulf
02-16-2010, 08:09 PM
how is he a carry? =/
he is a ganker cuz he has a potentially global teleport and 3 disables.
where does his carry potential come from? he is a str hero with low starting agil (although decent agil gain), but no steroid skill, unless u count a measly 30 damage.

ma5
02-16-2010, 08:13 PM
He can farm all he wants and never die.

junglebadger
02-17-2010, 12:23 AM
like scout wiht eyes on the runes, would you say?
or perhaps any magebane with a competitive team that wards the rune?
or even sand wraith :/

all have equal or better escape skills. and why would you farm anyway? thats like saying "deadwood could farm all he wants, so we shouldnt give him free farm". if deadwood didnt gank, hed be a liability, not a help to his team

ma5
02-17-2010, 01:48 AM
like scout wiht eyes on the runes, would you say?
or perhaps any magebane with a competitive team that wards the rune?
or even sand wraith :/

all have equal or better escape skills. and why would you farm anyway? thats like saying "deadwood could farm all he wants, so we shouldnt give him free farm". if deadwood didnt gank, hed be a liability, not a help to his team
Well all his skills are good, for anything, and he would require some real levels before you would call him a real "ganker". The +damage skill just helps him last hit in a lane, and the armor/magic armor help him be harder to kill when in a lane.

His flying skill is like Sand Wraith's nuke, he would just use it to escape ganks, if heroes get to him without walking in front of a trap.

Also, people would use the traps in team battles and as wards more than how you want them to use it. In team battles the trap is realllllyyy good, just place it down next to a hero and boom 3 second disable. Early game you would keep it in choke points (like ramps by runes) to stop any hero incoming.

Fenrisulf
02-17-2010, 04:53 AM
his skills are good, but they are not carry based. He can stun and initiate and disable, but put him against a hard carry and give them both a shrunken head and hes still screwed.

Gargoyle can effectively gank very early in the game with just his flight skill. Fly over trees or cliff from fog, land with stun, and theres your gank. At level 6 he will be able to be even more effective since he has the extra stun and damage with his ult. The watchers will mostly be used as emergency traps and wards due to long cooldown, but if necessary u could use those too.

ma5
02-17-2010, 05:31 AM
Carries don't actually have to have "scaling" abilities or anything, his ability to farm, very good lane presence and amazing skillset allow him to rape easily early-mid game. This topped on the fact that he is impossible to kill, allows him to get strong quick.

junglebadger
02-17-2010, 06:16 AM
Scaling Ability: An ability that gets better and better as the game goes on. Usually percentage or multiplier based, such as crits, or attack speed (agility heroes anyone?)

Static Ability: An ability that does the same damage, regardless of items and/or other skills.

Agility heroes scale naturally because the more their main stat increases, the higher their base damage goes due to the attack speed buff gained from agility, whereas most strength and intelligence carries have a damage booster (Maliken's attack speed boost, Puppet Master's Whiplash).

I feel you should already know this, judging by your stats, but i really can't understand what you're arguing :/ Everything you said in your last post could be said about Deadwood as well, and he's not really a carry either, although he does have strong lane control and maintains a strong presence late game

ma5
02-17-2010, 07:06 AM
People won't use him how you intend him to be used, is all.

Dragon Knight breaks all the info you said that carries have. Scaling abilities and such don't exactly make a carry, if they can farm and are powerful enough, they will carry.

Fenrisulf
02-17-2010, 07:10 AM
but dragon knight could also splash 100% damage and had a free eye of skadi.

enche
02-17-2010, 09:58 AM
http://img404.imageshack.us/img404/42/wingshield.gif


'all original artwork'


D:<

Fenrisulf
02-17-2010, 03:31 PM
http://img404.imageshack.us/img404/42/wingshield.gif




D:<

lol as in the concept art itself not the icons

junglebadger
02-18-2010, 07:20 AM
haters gonna hate

Fenrisulf
02-19-2010, 04:13 AM
bump

Battlerager
02-20-2010, 11:13 AM
This looks like a pretty amazing hero. I feel there should be more heroes with "global" abilities.

Have to admit though that the statues could indeed be used as wards... well, if their viewing range is crap and you can only have 1/2 and they cost lots of mana and all that...

I dunno. They could be balanced, I'm not entirely sure. All in all though, I really like this concept.

junglebadger
02-20-2010, 05:26 PM
whats wrong with using them as wards? with a cd that long its not like you can abuse it

OJPhoenix
02-22-2010, 08:48 AM
Very nice and relatively simple skillset there for indeed a powerful ganker.

Few Questions:
The Stone Watcher ability mentions the Gargoyle flying over to the Stone Statue. Is this Automatic? Castable? Is there some kind of range the Gargoyle must be to the Stone Statue in order to fly to it?

The Take Flight Skill, when you Land, do you deactivate the flight and drop to the ground at the current location, or do you target location to land on? Its not specified that I can see.

But still all is good I like, good unique looking simple stuff, I'll vote for it :D

Fenrisulf
02-23-2010, 11:23 PM
Stone watcher is automatic once you cast the trap portion. However you may cancel it by moving before gargoyle actually vanishes from the map. The range is global for flight.

Take Flight is targetted, however it has no real range so gargoyle will simply fly over to the spot and dive down. If you select a target too far away and flight time runs out before you arrive then you will not be able to stun and do aoe damage.

Borkenbaum
02-24-2010, 04:44 AM
Take Flight

So, if i understand that right, you can use it as any blink with a stun at the location but if he isn't reaching the spot because of a too long way he lands without stun+dam.
Well then i don't understand it to be op, as other chars has blink.
Adittionally there are no stats added (eccept unit/tree-walking) as magic immunity or invulnerability nor it is as fast as a blink... op?
Am i misunderstanding something?

Ulti

Hmm ... it remembers me of magmus/sand kings first skill with higher range, a minimum more dam and a special effect to the first hero to hit. BUT with a going-to-bed cd and a lower stun.
Am i missing something here too?

I'm not settled with the other two skills until i see them in use.

Concept itself: nice!

junglebadger
02-24-2010, 09:58 PM
you're totally misunderstanding

take flight makes you fly, ie it gives you terrain and unit walking, like when sand wraith sands. if you choose to land prematurely, it stuns where you land. not a blink or pseudo blink at all.

the ultimate has much better range than the ones you're referring to, and takes an enemy out of commission because you can drag them with you. think pharaohs ult more than magmus stun

Borkenbaum
02-25-2010, 01:38 AM
Ah, now i got it.

Still remain on the opinion that this isnt op since others has terrain-/unit-walking too and theres no movespeed gain or other things like immunities. You could stun him in the right moment to prevent being stunned. Now forced to be landing in a good stun situation but then not being able to stun could be also be a mess as a bless for you.

Agree to be a fair ability

Since ulti got a drag it differs enough and can be used to be really useful.
First thought to be used with tempest to run invis behind them and then drag the team together to the own team for temps ult.
Of cousre more situation to be used within.

Nice

Vote is obvious, i'm with you. ^^

Blaky039
02-25-2010, 10:39 PM
Loved it.

First skill: great
Second skill: great
Nerf his 3rd skill:
-Tree walking
-unit walking
5 second duration at all levels

And you have yourself a great hero.

Good ult.

junglebadger
02-27-2010, 01:15 AM
deadwood and sandwriath both have tree walking, and sandwraith has everything walking, for a longer time as well, i dont see the problem

junglebadger
03-01-2010, 12:16 AM
bump

Cishpi
03-03-2010, 02:26 PM
i want to play with this hero:(

Fenrisulf
03-05-2010, 04:09 PM
bump

clonkshot
03-07-2010, 07:19 AM
I really like this hero but the 1st skill shouldnt be passive. It should be like hammerstorms movement speed aura that will give aoe buffs and have a cd so he cant spam it

Fenrisulf
03-09-2010, 03:53 PM
but then he would have 1 too many active skills since skill 2 takes up 2 slots

Rageypoo
03-09-2010, 08:48 PM
MEGA BUMP

Rageypoo
03-12-2010, 09:19 PM
reminds me of Niax from warcraft III, which they should have never screwed with after 3.9c because he was awesome

Clovis
03-15-2010, 07:19 PM
if implemented, this would be one of the coolest heroes ever. I love it, much better than your transforming robot

DerangedCow
03-17-2010, 08:37 PM
Move aside Rampage,
There's a new Charger in Town.

F34Re
03-17-2010, 10:31 PM
I think rampage has been moved aside for the last 4 months.

on topic:
1) first skill: damage, armor and magic armor.. good heavens. does the magic armor stack w/ items?

2) I like the gargoyle hold thing but 5 hits to release when it's ~3 seconds? seems off.

3) Take flight is not bad.

All around not bad.. gargoyle concept pretty cool but the first ability is by far the most ludicrous. get away from the whole stone hide/skin thing.. even as you mentioned its already been done.

Damage
03-22-2010, 07:04 AM
Bumpity

FiskOgHon
03-23-2010, 06:18 AM
Very nice. I really like this.

I don't think it'd be unbalanced if you add a small bit of movespeed to the flight ability though.

Fenrisulf
03-26-2010, 11:03 PM
hmmm we might do that, also since there's so many people with requests to alter the first skill we may just change it completely

junglebadger
04-12-2010, 05:20 PM
bump

ItchyTits
04-12-2010, 11:55 PM
i do like the stone watcher skill, original and cool. but the 1st skill is dull and a bit op

KS_YoSiKa
09-04-2010, 11:58 AM
I see you put some Guild Wars skill icons in there ;)
Looks nice :D