OJPhoenix
02-13-2010, 01:33 PM
Flamestriker
http://99edhproblems.files.wordpress.com/2010/01/fireshrieker.png?w=276&h=203
(might look something like this? Fireshrieker from MTG)
A magic imbued weapon, said to use power from the dragons, that shoots explosive fire that can cause multiple enemies to suffer its attack.
My perhaps unorthodox attempt at creating an item with Splash.
http://i104.photobucket.com/albums/m174/orange_guy_1/Firebrand.jpg Firebrand 2400g
http://i38.tinypic.com/2upwcaf.jpg Major Totem 540g
http://i35.tinypic.com/hs6cnp.jpg Broadsword 1200g
http://i38.tinypic.com/ofvxad.jpg Recipe 260g
=
http://web.dota-allstars.com/static/images/dota/BTNStaffOfSilence.gif (maybe? taken from DotA)
Flamestriker 4400g
Deactivated: (default setting)
10 Strength
20 Agility
10 Intelligence
33 Damage
10% Movement Speed Aura (700AOE)
Activated:
10 Strength
20 Agility
10 Intelligence
33 Attack Speed
10% Movement Speed Aura (700AOE)
100% Splash (300AOE)
-60% Damage (All Damage)
Splash and Cleave are 2 different effects, well they were in DotA and HoN replicates most of the mechanics.
Splash : Ranged Area Effect Attacks
Cleave : Melee Area Effect Attacks
Runed Axe contains a Cleave effect, it only benefits Melee heroes, currently there is no Ranged alternative.
Flamestriker contains a Splash effect that will work only for Ranged heroes.
It was just brought to my attention that Hammerstorm's Mighty Swing ability says in the Description SPLASH, I'm going to go over to the Remake forum and get them to change this, HoN is supposed to be like DotA, Splash deals the damage in a circle around the main target, Cleave deals in it a cone from swinging a big weapon. Mighty Swing deals damage in a cone, not area, thus making it Cleave despite incorrect Description. See Here (http://forums.heroesofnewerth.com/showthread.php?t=78543).
(considered a -150 Range when active, due to the 'effective' increase from the Splash effect)
(if you noticed and are wondering, yes one mode has Damage and the other Attack Speed, its not a typo, explained below)
Loquacious Pointed out that Splash should not work with Moon Queen and her Multi-strike Ability, and I agree entirely thus my intention is that they wont work together.
Animation while activated: Turns attack into some kind of Fireball that explodes upon impact, something like that.
Item Purpose: Pushing
The Item was specifically created with the intention of granting the advantage for Pushing / Killing Creeps more than killing Heroes. All targets hit by your attack will take 40% of your damage, thus multiple targets are needed to actually make good use it.
No Item has ever been included in HoN or DotA with Splash because it is considered to be somewhat Imba, and for good reason, Cleave is quite powerful, as easily shown by Hammerstorm.
It was also created to give Ranged Heroes a late game means of dealing with mass amounts of creeps the way Melee can with a Runed Axe, such an Item does not exist. Only 2/3 Items benefit killing numerous targets for Ranged: Thunderclaw/Charged Hammer and Mock of Brilliance. Neither of them scale, making them vastly less effective when you lose your Barracks and must defend against numerous powerful creeps. Thusly I feel that my item would fill in a current gap in the Item pool. Especially for those Heroes that struggle at creep killing late game.
Stats:
I wanted the Item to somewhat reflect Runed Axe without making a copy, Runed Axe has Regeneration that benefits everyone, so I decided to give my Item Stats, that also benefit everyone. More Agility because I believe Agility Heroes are more Likely to get the item over Intelligence. The Damage and Attack Speed swap was also to help balance the Item out. Frequent small damage to multiple targets its a proven effective creep killing method, Mock makes good example of this, following that, the Activated version is faster while weaker with good splash. I figured giving the Damage with non-splash further encourages using Normal mode to kill Heroes and Splash mode to kill Creeps, thusly more balance. So I hope.
Components:
Fire felt like a good way to create splash, Agility and Attack Speed also felt good, so Firebrand felt perfect.
Major Totem allowed me to include Intelligence and help give stats variety, and Major Totem needs more love.
Broadsword isn't particular, I needed damage from somewhere, roughly 20 felt good, and this item keeps the Price very closed to Runed Axe.
Cost is about the same as Runed Axe as intended.
Calculations:
In Splash mode all targets affected will take 40% of your damage, thus the number of targets you hit results in a net total damage of 40% x Targets.
Flamestriker:
2 Targets = 80% ; 3 Targets = 120% ; 4 Targets = 160% ; 5 Targets = 200% ;
So unless you hit 3 Heroes with the Splash, your doing less damage than Normal Mode, this was hopefully to balance the idea of Splash. Clearly if you can actually hit 3 - 5 Heroes with your attack your going to get a nice benefit to your damage, but its not NEARLY as good as Runed Axe which is 100% + 40% x Additional Targets.
Runed Axe:
2 Targets = 140% ; 3 Targets = 180% ; 4 Targets = 220% ; 5 Targets = 260% ;
Not as powerful, intentionally, Melee comes with downsides that don't cause this to be Imba, Ranged Heroes however do not suffer such penalties by default.
Author Notes:
I played DotA for ages and I always dissapointed that no such Ranged Splash Item exists, and still doesn't.
How did I come up with the idea? I was browsing an Image thread about Hero Crossovers, this one caught my eye as being awesome:
http://img23.imageshack.us/img23/2528/honcrossover11.jpg
[Graphics] Heroes of Newerth - Crossovers! (Mixing Heroes) (http://forums.heroesofnewerth.com/showthread.php?t=71259) by iHazard (http://forums.heroesofnewerth.com/member.php?u=950730)
As such later that night I came up with the idea of making a Flamethrower like weapon that would include Ranged Splash. From there I got the idea of turning it On and Off, the Off would be something like a concentrated blue flame that had more power but no splash, and the On version would have an explosive red/orange flame with considerably less power but well explosive splash lol, and from there it turned into what you see here, name not Flamethrower because it didn't feel HoN enough :p
Woot. Man its been a while since I suggested anything. Well in actuality I haven't suggested anything in HoN yet, my lack of post count indicates toward my lack of forum posting (I read lots though) but I used to suggest multiple things on the DotA forum as OrangeGuy1 :D Recently went back to find my account doesn't seem to exist o_O?
(Hope I got everything right according to the Rules I did read them lol)
http://99edhproblems.files.wordpress.com/2010/01/fireshrieker.png?w=276&h=203
(might look something like this? Fireshrieker from MTG)
A magic imbued weapon, said to use power from the dragons, that shoots explosive fire that can cause multiple enemies to suffer its attack.
My perhaps unorthodox attempt at creating an item with Splash.
http://i104.photobucket.com/albums/m174/orange_guy_1/Firebrand.jpg Firebrand 2400g
http://i38.tinypic.com/2upwcaf.jpg Major Totem 540g
http://i35.tinypic.com/hs6cnp.jpg Broadsword 1200g
http://i38.tinypic.com/ofvxad.jpg Recipe 260g
=
http://web.dota-allstars.com/static/images/dota/BTNStaffOfSilence.gif (maybe? taken from DotA)
Flamestriker 4400g
Deactivated: (default setting)
10 Strength
20 Agility
10 Intelligence
33 Damage
10% Movement Speed Aura (700AOE)
Activated:
10 Strength
20 Agility
10 Intelligence
33 Attack Speed
10% Movement Speed Aura (700AOE)
100% Splash (300AOE)
-60% Damage (All Damage)
Splash and Cleave are 2 different effects, well they were in DotA and HoN replicates most of the mechanics.
Splash : Ranged Area Effect Attacks
Cleave : Melee Area Effect Attacks
Runed Axe contains a Cleave effect, it only benefits Melee heroes, currently there is no Ranged alternative.
Flamestriker contains a Splash effect that will work only for Ranged heroes.
It was just brought to my attention that Hammerstorm's Mighty Swing ability says in the Description SPLASH, I'm going to go over to the Remake forum and get them to change this, HoN is supposed to be like DotA, Splash deals the damage in a circle around the main target, Cleave deals in it a cone from swinging a big weapon. Mighty Swing deals damage in a cone, not area, thus making it Cleave despite incorrect Description. See Here (http://forums.heroesofnewerth.com/showthread.php?t=78543).
(considered a -150 Range when active, due to the 'effective' increase from the Splash effect)
(if you noticed and are wondering, yes one mode has Damage and the other Attack Speed, its not a typo, explained below)
Loquacious Pointed out that Splash should not work with Moon Queen and her Multi-strike Ability, and I agree entirely thus my intention is that they wont work together.
Animation while activated: Turns attack into some kind of Fireball that explodes upon impact, something like that.
Item Purpose: Pushing
The Item was specifically created with the intention of granting the advantage for Pushing / Killing Creeps more than killing Heroes. All targets hit by your attack will take 40% of your damage, thus multiple targets are needed to actually make good use it.
No Item has ever been included in HoN or DotA with Splash because it is considered to be somewhat Imba, and for good reason, Cleave is quite powerful, as easily shown by Hammerstorm.
It was also created to give Ranged Heroes a late game means of dealing with mass amounts of creeps the way Melee can with a Runed Axe, such an Item does not exist. Only 2/3 Items benefit killing numerous targets for Ranged: Thunderclaw/Charged Hammer and Mock of Brilliance. Neither of them scale, making them vastly less effective when you lose your Barracks and must defend against numerous powerful creeps. Thusly I feel that my item would fill in a current gap in the Item pool. Especially for those Heroes that struggle at creep killing late game.
Stats:
I wanted the Item to somewhat reflect Runed Axe without making a copy, Runed Axe has Regeneration that benefits everyone, so I decided to give my Item Stats, that also benefit everyone. More Agility because I believe Agility Heroes are more Likely to get the item over Intelligence. The Damage and Attack Speed swap was also to help balance the Item out. Frequent small damage to multiple targets its a proven effective creep killing method, Mock makes good example of this, following that, the Activated version is faster while weaker with good splash. I figured giving the Damage with non-splash further encourages using Normal mode to kill Heroes and Splash mode to kill Creeps, thusly more balance. So I hope.
Components:
Fire felt like a good way to create splash, Agility and Attack Speed also felt good, so Firebrand felt perfect.
Major Totem allowed me to include Intelligence and help give stats variety, and Major Totem needs more love.
Broadsword isn't particular, I needed damage from somewhere, roughly 20 felt good, and this item keeps the Price very closed to Runed Axe.
Cost is about the same as Runed Axe as intended.
Calculations:
In Splash mode all targets affected will take 40% of your damage, thus the number of targets you hit results in a net total damage of 40% x Targets.
Flamestriker:
2 Targets = 80% ; 3 Targets = 120% ; 4 Targets = 160% ; 5 Targets = 200% ;
So unless you hit 3 Heroes with the Splash, your doing less damage than Normal Mode, this was hopefully to balance the idea of Splash. Clearly if you can actually hit 3 - 5 Heroes with your attack your going to get a nice benefit to your damage, but its not NEARLY as good as Runed Axe which is 100% + 40% x Additional Targets.
Runed Axe:
2 Targets = 140% ; 3 Targets = 180% ; 4 Targets = 220% ; 5 Targets = 260% ;
Not as powerful, intentionally, Melee comes with downsides that don't cause this to be Imba, Ranged Heroes however do not suffer such penalties by default.
Author Notes:
I played DotA for ages and I always dissapointed that no such Ranged Splash Item exists, and still doesn't.
How did I come up with the idea? I was browsing an Image thread about Hero Crossovers, this one caught my eye as being awesome:
http://img23.imageshack.us/img23/2528/honcrossover11.jpg
[Graphics] Heroes of Newerth - Crossovers! (Mixing Heroes) (http://forums.heroesofnewerth.com/showthread.php?t=71259) by iHazard (http://forums.heroesofnewerth.com/member.php?u=950730)
As such later that night I came up with the idea of making a Flamethrower like weapon that would include Ranged Splash. From there I got the idea of turning it On and Off, the Off would be something like a concentrated blue flame that had more power but no splash, and the On version would have an explosive red/orange flame with considerably less power but well explosive splash lol, and from there it turned into what you see here, name not Flamethrower because it didn't feel HoN enough :p
Woot. Man its been a while since I suggested anything. Well in actuality I haven't suggested anything in HoN yet, my lack of post count indicates toward my lack of forum posting (I read lots though) but I used to suggest multiple things on the DotA forum as OrangeGuy1 :D Recently went back to find my account doesn't seem to exist o_O?
(Hope I got everything right according to the Rules I did read them lol)