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View Full Version : Banana of Temptation



02-11-2010, 09:42 PM
Components:

Kongor's Banana + 2000 Gold Recipe = Banana of Temptation

Upon Activation:

Summons the mighty Kongor by tempting him with his favorite food:
a banana!
During Kongor's seduced state, he will temporarily fight by your team's side for 1 minute. Kongor comes with all abilities and can be fully controlled during this time. After this time is up, he will return to his lair.
Should Kongor die while tempted, he does not drop aegis, or a bananna.
Destroys Banana of Temptation on use.

Keep in mind this is just a concept there are several variations that can be made. EX:
Variation: Kongor lasts longer than 1 minute, or has increased damage, or perhaps remains as a permanent summon.
Variation: Banana of Temptation is a permanent item, but placed on a 5 or 10 minute cooldown.
Variation: Kongor has an activate-able skill that allows him to taunt enemies nearby similar to legionnaire.
Variation: Brings out a bloodlusted Kongor but nobody can control him, he just goes berserk on everybody :)

This item allows a team to bring a powerful summon to the battlefield late into the game. Kongor only drops the banana after he has died three times, so its safe to assume that you will only see this late into the game. It allows a team to break tiebreakers, or make comeback victories/etc. Best used in a team battle of course :)


Please vote on whether or not you like the concept! Variations can always be made as shown above.

ShAdOw_LaNcE
02-11-2010, 09:45 PM
Lol. Sorry to say, but this would be almost completely useless. By the time Kongor is dropping bananas, he barely does anything to heroes (most likely every 1 is 25 with max items).

Interesting idea though

Isin
02-11-2010, 09:45 PM
Lol, but no.

02-11-2010, 09:47 PM
Lol. Sorry to say, but this would be almost completely useless. By the time Kongor is dropping bananas, he barely does anything to heroes (most likely every 1 is 25 with max items).

Interesting idea though

yeah, I added some potential variations to the item in my OP.

ShAdOw_LaNcE
02-11-2010, 10:04 PM
Other issue is a kong vs. kong battle... Wouldn't make sense.

Imo, just drop this idea and think of a new one, this one isn't worth it.

OJPhoenix
02-14-2010, 03:02 AM
haha this is an amusing idea :D but seriously, no sorry I dont see that is has much if any purpose

DarkSicarius
02-14-2010, 07:52 AM
there's only 1 banana at a time right? if not, i'll say no.

PowerOutage
04-01-2010, 09:34 PM
Maybe if all this Kongor did was attack enemy buildings?

But unable to be healed, buffed or debuffed, but still attackable by the opposite team, then maybe it would be feasible.