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Tossing
02-11-2010, 12:01 PM
Fugitive
http://www.esquire.com/cm/esquire/images/8b/prisoner-ball-and-chain-072809-lg.jpg

BASIC INFORMATION

I don't know what kind of stats he should get so maybe someone can help me out with that.

Primary Attribute: Strength
Attack Type: Melee
Movement Speed : 290
Affiliation: Hellbourne


Visual

Evil looking guy that is kind of slouched over (or mabye leaning way back w/e) because he is carrying a huge iron ball that is really heavy.


Quotes
Crookish accent (whatever that is)

On Move:
"You're never gonna catch me coppas!"

On Attack:
"I aint never goin back"



ABILITIES


Ball and Chain

Spell: Toggle
Mana Cost: 0

When activated Fugitive drops his ball and chain at his feet.

Fugitive's attack speed and movement speed are increased by 10%/13%/16%/20% but he is still attached to his chain that has a range of 500 When Fugitive tries to move outside the range of his Ball and Chain his movement speed is decreased by 50% dragging the ball along with him.

To pick up his ball he simply needs to stand next to it and toggle off the ability.

Mechanics: Kind of like puppet masters Puppeteer's Hold but doesn't pull Fugitive back when he tries to run out of range it just slows him down. When Fugitive drags the ball hes moving the whole area hes able to move around in.

Visual: When Fugitive drops his ball and chain he won't be slouched over any more so its obvious hes not carrying it. A chain attaches him to his ball that is on the ground. Maybe when hes dragging the ball some smoke comes up from the ball.


Shot Put

MC: 100/110/120/140
Cast time: instant
Damage: 110/140/170/200
Stun 1/1.3/1.6/2 sec
Cool Down: 21/18/15/12 seconds

(If Fugitive is carrying the Ball and Chain)
Fugitive throws his Ball and Chain at target position Knocking Down anyone in its path. If ball and chain are thrown further then the Chain Length he is dragged along with it.
Range: 700

(If Fugitive is not carrying the Ball and Chain)
Fugitive pulls the chain with all his strength to send it flying. The Ball flys to the opposite side of the fugitive knocking down and dazing all enemies in its path. If ball and chain are thrown further then the Chain Length he is dragged along with it.
Range: 150% of the length between Fugitive and his ball (So if Fugitive is 500 units from his ball he will send the ball flying 750 units to the other side of him.

Mechanics: If Fugitive is carrying the Ball and Chain this ability toggles on Ball and chain (wow confusing?) because hes not carrying it any more. also the ability is targetable so he can throw it where ever. When the ball is already on the ground he pulls it to the opposite side of him in a direct line so the ability isn't targetable. The Ball stays where it lands so the radius hes able to run around end freely is moved there. The Chain Length comes from the ability ball and chain. I have no idea what happens if you haven't gotten the ball and chain ability yet. Maybe when he uses the ability the ball just appears back in his hands.



Shank

Over the years of being in prison Fugitive has faught in many fights and has learned to always have a trick up his sleeve.

(If Fugitive is carrying the Ball and Chain)
Whenever Fugitive has a successful attack he has a chance to interrupt his opponent

Spell: Passive
chance: 10%/15%/20%/25%
Stun: Ministun

(If Fugitive is not carrying the Ball and Chain)
Whenever Fugitive has a successful attack he has a chance to shank his opponent making them bleed out.

Spell: Passive
chance 15%/20%/25%/30%
Puts Shank charge on target

Shank Charge:
Duration: 3 sec
Slow: 10%
Damage 10/15/20/25 per second
Cooldown: 1 sec

Visual: the enemy hero starts to bleed

ULTIMATE
So I've been torn between 2 different abilities here 1 just reminds me too much of magmus... it would be like this... Fugitive spins with his ball and chain with a radius of his chain length damaging and either slowing down or knocking down(don't know which) people... the other ability is this...


The Magic Ball

Fugitive magically appears in is hands (if its on the ground)... removes his ball and chain and throws it at a targeted hero. When the Ball and Chain collides with the hero it magically attaches to the hero and falls to the ground.

Spell: Single Target
Manacost: 100/150/200
Cooldown: 130/110/90
Stun: Ministun
damage: 300/400/500
Duration: 5/8/11

When a hero is bound to the ball and chain he is able to move freely until he tries to get out of the radius of the Chain Length and will have to drag the ball along with them slowing them by 50%

Fugitive gets the bonuses from the Ball and Chain ability because he isn't carrying it any more.

After the duration the ball and chain magically appear back into Fugitive's hands attached to him.

Visual/Sound. Puff of smoke around Fugitive yelling "I'm FREE I'm FREE" as the ball flies to the targeted hero. When the ball and chain return he says "awwww shucks... The old ball and chain again"

Ulti Option 3


The Great Escape

Spell: Self
Manacost: 100
Cooldown: 90/60/30
Duration: 5 secs

Dispells and Removes any effect on Fugitive and makes him magic immune for 5 secs. Can cast while silenced and stunned.


EDIT #1: Added the third Ult Option

Tossing
02-11-2010, 10:20 PM
Bump

I need some feed back

Svendetta
02-12-2010, 12:29 AM
I liked the idea of this, but when i heard your ulti idea....Port beast masters ulti! Would be hella funny to see a an boulder go flying at them and stunning the target, knocking people of the way.

Dont really like shank, seems pretty dull. This strikes me as being a somewhat comical hero theme so heres my input.
How about when he is attacked he has a chance to drop his ball and stun his attacker and those around him in aoe (tinys current passive in dota)?
And if he already has dropped it, then the chance to minibash on attack by swinging the ball at the target. The ball then drops at the targets feet. (so he takes a swing, drags the ball with him, ministuns, and can now move 500 from the new balls location without slow speed)

Shot put is needlessly complex. Id vote making it the 2nd option (the swinging one) all the time, and leave the effect up to the player. So the player can chose to shot put with the ball in hand for a faster cast time, or if its on the ground, can dase people on the way through. Support heros would be able to stand on this ball, and be saved from the ball when they get ganked and the fugitive uses the spell)

Tossing
02-12-2010, 03:09 AM
I liked the idea of this, but when i heard your ulti idea....Port beast masters ulti! Would be hella funny to see a an boulder go flying at them and stunning the target, knocking people of the way.

Dont really like shank, seems pretty dull. This strikes me as being a somewhat comical hero theme so heres my input.
How about when he is attacked he has a chance to drop his ball and stun his attacker and those around him in aoe (tinys current passive in dota)?
And if he already has dropped it, then the chance to minibash on attack by swinging the ball at the target. The ball then drops at the targets feet. (so he takes a swing, drags the ball with him, ministuns, and can now move 500 from the new balls location without slow speed)

Shot put is needlessly complex. Id vote making it the 2nd option (the swinging one) all the time, and leave the effect up to the player. So the player can chose to shot put with the ball in hand for a faster cast time, or if its on the ground, can dase people on the way through. Support heros would be able to stand on this ball, and be saved from the ball when they get ganked and the fugitive uses the spell)

Great Feedback

You don't like the ulti? I didn't play dota much so I don't know beast master. I can always change it.
I'll add another option up there.

Ya I never liked Shank. I do want a different ability there but I don't know what. I kinda like your idea but I don't want something that moves the ball automatically. I want a skill that makes the player to use it.

Shot put is not that complex. Its semi hard to use sure but I want it that way. When the ball is on the ground the ability is for chasing someone down. You Run to the edge of the range of the chain then toss the ball to the other side of you so you have a another 1500 units to run without being slowed down. you you can throw it in front of you and pick it up on the way.

PeSTDillence
02-12-2010, 04:32 AM
Great Feedback

You don't like the ulti? I didn't play dota much so I don't know beast master. I can always change it.
I'll add another option up there.

Ya I never liked Shank. I do want a different ability there but I don't know what. I kinda like your idea but I don't want something that moves the ball automatically. I want a skill that makes the player to use it.

Shot put is not that complex. Its semi hard to use sure but I want it that way. When the ball is on the ground the ability is for chasing someone down. You Run to the edge of the range of the chain then toss the ball to the other side of you so you have a another 1500 units to run without being slowed down. you you can throw it in front of you and pick it up on the way.


I was reading your shank post, Mabye replacing it with something like -

Now you know how it feels to be chained!!! And then it chains the selected enemy hero, and the hero cant move further than X range for X amount of seconds? with the visual effect of the ball in the center chaining the hero down. Mabye he removes the ball and chain to do this? I dunno just a thought

Tossing
02-12-2010, 03:52 PM
I was reading your shank post, Mabye replacing it with something like -

Now you know how it feels to be chained!!! And then it chains the selected enemy hero, and the hero cant move further than X range for X amount of seconds? with the visual effect of the ball in the center chaining the hero down. Mabye he removes the ball and chain to do this? I dunno just a thought

Ya I was think about something like this but again I don't know. If he takes off his chain and puts it on someone else what happens when he uses shot put? Same question from my ult that I have up there right now...



How about when he is attacked he has a chance to drop his ball and stun his attacker and those around him in aoe (tinys current passive in dota)?

I like this idea after thinking about it. Its a good opener and if you are paying attention you can pick the back up to get the proc again. I just can't think of a decent chance on attack when you don't have the ball in your hands.