T0x
02-10-2010, 09:32 AM
Spells
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[Q] Tidal Emission
"I'll surf your carcass through the waves!"
Ebirahdae gushes a pressurized tidal wave from his jaws to pummel his enemies then throw them back to him.
Type: Wave.
Target: Enemy unit/ground target-cast point.
Cast range: 500.
Wave length: (from cast point)275/350/425/500.
Wave width: (Cast range)100 - 200, (AOE)200 - 500
Damage Type: Magic.
Cooldown: 14 seconds.
Mana cost: 100/110/120/130.
Level 1: 100 damage, pushes enemies from cast point to <lv 1 max wave length> away, 110 unit throw back.
Level 2: 145 damage, pushes enemies from cast point to <lv 2 max wave length> away, 140 unit throw back.
Level 3: 190 damage, pushes enemies from cast point to <lv 3 max wave length> away, 170 unit throw back.
Level 4: 235 damage, pushes enemies from cast point to <lv 4 max wave length> away, 200 unit throw back.Mechanics/animation will be further explained in the following diagram:
Coming soon
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[W] Claw Toss
"You!" *claw snap* "there, now!" *claw snap*
Ebirahdae extends a claw to grab his foe and throw them to the side. Enemy units hit by the thrown target take damage based on it's model size, Target and all units hit by the target are also stunned for a moment.
Type: Vector directed throw
Target: Single target-Non allied unit
Cast range: grabs target from 150/200/250/300 units away.
Throw distance: (from grab point)550 units at a 60 degree arch. Will not throw target onto inaccessible terrain, thrown target cuts down any trees it passes through in flight.
Contact damage/stun radius: ==(equal to) thrown target's model size.
Damage Type: Physical.
Cooldown: 23/21/19/17 seconds.
Mana cost: 160.
Level 1: Target takes 75 damage, Contact damage (min)80|160(max)*Deals 25% less damage each successive unit hit*, 1 second stun.
Level 2: Target takes 125 damage, Contact damage (min)100|200(max)*Deals 20% less damage each successive unit hit*, 1.3 second stun.
Level 3: Target takes 175 damage, Contact damage (min)120|240(max)*Deals 15% less damage each successive unit hit*, 1.6 second stun.
Level 4: Target takes 225 damage, Contact damage (min)140|280(max)*Deals 10% less damage each successive unit hit*, 1.9 second stun.Mechanics/animation will be further explained in the following diagram:
Coming soon
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[E] Exoskeletal
"Crabs must be annoying"
Type: Active.
Target: Self buff/enemy push effect.
Cast range: NA.
Push mechanic: While active; every x seconds, enemy units that Ebirahdae runs into head on are pushed y units in the direction Ebirahdae is moving.
Duration: 20 seconds.
Cooldown: 40 seconds.
Mana cost: 45/60/75/90.
Ebiradae retreats to a defensive clamber along the ground. Increasing overall defense and mobility. While moving like this, Ebirahdae's exoskeleton makes for a great battering ram whilst restricting his attack speed.
***Can not use 'Tidal Emission' while 'Exoskeletal' is active.
***'Claw of Might' backswing slowed by 0.5 seconds and does 10% less overall damage while 'Exoskeletal' is active.
Level 1: +6 movement speed, 15% faster turn speed, +7 armor, -75% attack speed. Enemies are pushed 10 units upon impact. (3.00 second cool down)
Level 2: +11 movement speed, 30% faster turn speed, +13 armor, -65% attack speed. Enemies are pushed 15 units upon impact. (2.75 second cool down)
Level 3: +16 movement speed, 45% faster turn speed, +18 armor, -55% attack speed. Enemies are pushed 20 units upon impact. (2.50 second cool down)
Level 4: +21 movement speed, 60% faster turn speed, +22 armor, -45% attack speed. Enemies are pushed 25 units upon impact. (2.25 second cool down)Mechanics/animation will be further explained in the following diagram:
Coming soon
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*ULT*[R] Torrential Conjuration
" The storms of the sea will ravage your futile defenses!"
Ebirahdae uses his atonement with the sea to channel pressurized storm clouds at his location which will follow him and pound his enemies with rain, slowing them while lighting strikes the wettest target.
*If heroes are tied for the most rain charges, the hero with the smallest model size will become the priority.*
Type: Active/self-position AOE.
Target: Enemy units.
Cast range: NA.
AOE: 500 units on all angles from center of hero position, moves with hero.
Damage Type: Superior Magic/True.
Initial channel time: 2.1/1.8/1.5 seconds.
Duration: 15 seconds.
Cooldown: 110/95/80 seconds.
Mana cost: 50/60/70 for initial channel, 100/110/130 drained over duration.
CPS = Charge(s) per second:
Level 1: Rain adds 1 CPS to enemies in AOE; -1.5% movement speed(Per charge), Lightning deals 100 damage and fires every 3 seconds.
Level 2: Rain adds 2 CPS to enemies in AOE; -1.6% movement speed(Per charge), Lightning deals 130 damage and fires every 2.5 seconds.
Level 3: Rain adds 3 CPS to enemies in AOE; -1.7% movement speed(Per charge), Lightning deals 160 damage and fires every 2 seconds.*Charges are permanant as long as the enemy remains in the storm AOE and are dispelled instantly if they leave it.*
Mechanics/animation will be further explained in the following diagram:
Coming soon
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[Q] Tidal Emission
"I'll surf your carcass through the waves!"
Ebirahdae gushes a pressurized tidal wave from his jaws to pummel his enemies then throw them back to him.
Type: Wave.
Target: Enemy unit/ground target-cast point.
Cast range: 500.
Wave length: (from cast point)275/350/425/500.
Wave width: (Cast range)100 - 200, (AOE)200 - 500
Damage Type: Magic.
Cooldown: 14 seconds.
Mana cost: 100/110/120/130.
Level 1: 100 damage, pushes enemies from cast point to <lv 1 max wave length> away, 110 unit throw back.
Level 2: 145 damage, pushes enemies from cast point to <lv 2 max wave length> away, 140 unit throw back.
Level 3: 190 damage, pushes enemies from cast point to <lv 3 max wave length> away, 170 unit throw back.
Level 4: 235 damage, pushes enemies from cast point to <lv 4 max wave length> away, 200 unit throw back.Mechanics/animation will be further explained in the following diagram:
Coming soon
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[W] Claw Toss
"You!" *claw snap* "there, now!" *claw snap*
Ebirahdae extends a claw to grab his foe and throw them to the side. Enemy units hit by the thrown target take damage based on it's model size, Target and all units hit by the target are also stunned for a moment.
Type: Vector directed throw
Target: Single target-Non allied unit
Cast range: grabs target from 150/200/250/300 units away.
Throw distance: (from grab point)550 units at a 60 degree arch. Will not throw target onto inaccessible terrain, thrown target cuts down any trees it passes through in flight.
Contact damage/stun radius: ==(equal to) thrown target's model size.
Damage Type: Physical.
Cooldown: 23/21/19/17 seconds.
Mana cost: 160.
Level 1: Target takes 75 damage, Contact damage (min)80|160(max)*Deals 25% less damage each successive unit hit*, 1 second stun.
Level 2: Target takes 125 damage, Contact damage (min)100|200(max)*Deals 20% less damage each successive unit hit*, 1.3 second stun.
Level 3: Target takes 175 damage, Contact damage (min)120|240(max)*Deals 15% less damage each successive unit hit*, 1.6 second stun.
Level 4: Target takes 225 damage, Contact damage (min)140|280(max)*Deals 10% less damage each successive unit hit*, 1.9 second stun.Mechanics/animation will be further explained in the following diagram:
Coming soon
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[E] Exoskeletal
"Crabs must be annoying"
Type: Active.
Target: Self buff/enemy push effect.
Cast range: NA.
Push mechanic: While active; every x seconds, enemy units that Ebirahdae runs into head on are pushed y units in the direction Ebirahdae is moving.
Duration: 20 seconds.
Cooldown: 40 seconds.
Mana cost: 45/60/75/90.
Ebiradae retreats to a defensive clamber along the ground. Increasing overall defense and mobility. While moving like this, Ebirahdae's exoskeleton makes for a great battering ram whilst restricting his attack speed.
***Can not use 'Tidal Emission' while 'Exoskeletal' is active.
***'Claw of Might' backswing slowed by 0.5 seconds and does 10% less overall damage while 'Exoskeletal' is active.
Level 1: +6 movement speed, 15% faster turn speed, +7 armor, -75% attack speed. Enemies are pushed 10 units upon impact. (3.00 second cool down)
Level 2: +11 movement speed, 30% faster turn speed, +13 armor, -65% attack speed. Enemies are pushed 15 units upon impact. (2.75 second cool down)
Level 3: +16 movement speed, 45% faster turn speed, +18 armor, -55% attack speed. Enemies are pushed 20 units upon impact. (2.50 second cool down)
Level 4: +21 movement speed, 60% faster turn speed, +22 armor, -45% attack speed. Enemies are pushed 25 units upon impact. (2.25 second cool down)Mechanics/animation will be further explained in the following diagram:
Coming soon
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*ULT*[R] Torrential Conjuration
" The storms of the sea will ravage your futile defenses!"
Ebirahdae uses his atonement with the sea to channel pressurized storm clouds at his location which will follow him and pound his enemies with rain, slowing them while lighting strikes the wettest target.
*If heroes are tied for the most rain charges, the hero with the smallest model size will become the priority.*
Type: Active/self-position AOE.
Target: Enemy units.
Cast range: NA.
AOE: 500 units on all angles from center of hero position, moves with hero.
Damage Type: Superior Magic/True.
Initial channel time: 2.1/1.8/1.5 seconds.
Duration: 15 seconds.
Cooldown: 110/95/80 seconds.
Mana cost: 50/60/70 for initial channel, 100/110/130 drained over duration.
CPS = Charge(s) per second:
Level 1: Rain adds 1 CPS to enemies in AOE; -1.5% movement speed(Per charge), Lightning deals 100 damage and fires every 3 seconds.
Level 2: Rain adds 2 CPS to enemies in AOE; -1.6% movement speed(Per charge), Lightning deals 130 damage and fires every 2.5 seconds.
Level 3: Rain adds 3 CPS to enemies in AOE; -1.7% movement speed(Per charge), Lightning deals 160 damage and fires every 2 seconds.*Charges are permanant as long as the enemy remains in the storm AOE and are dispelled instantly if they leave it.*
Mechanics/animation will be further explained in the following diagram:
Coming soon
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