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NaaP
02-09-2010, 06:33 PM
http://th06.deviantart.net/fs15/300W/f/2007/034/1/8/the_faun_by_nastynoser.jpg

Basic information

Strength: 13 (+1.7)
Agility: 18 (+1.9)
Intelligence: 22 (+2.9) (primary)

Attack type: Ranged
Damage: 44-51
Range: 400
Attacks/second: 0.62
Movement speed: 310
Armor: 1.2
Affiliation: Legion

Visuals

I imagined him , walking like an old person, in an 'Ill' pose coughing and stuff like that.
He wields a long spear, which he uses as a support aswell as throwing.

Background

Long time ago, before the humans, before the demons, the Fauns walked the land. They were one with the nature , and because of that, they shared their own pain with the trees. Their ancient magic is there to help prevent the forest to die, and to destroy those demons, who are destroying the trees , and , the faun peoples lives.

Quotes

On move:

'I move with nature'
'I can see my path'
'Walking the beasts'

On Attack
'Feel My Pain'
'Natures Wrath!'
'I will stomp!'

On Idle :
' I walked this lands, before you'

Role
He s a support and an anti-carry (: and who knows... he might be a semi-carry ...

Strengths and weaknesses
+Good int, and good agi
+Has an AoE Heal
+Good starting Movespeed
-Low health
-No Escape Mechanism
-No Nuke
-Skiss have High manacost


Skills

True Pain. All the pain the faun people felt during the wars, All the sadness, can now be shown to the enemy. can now be felt by the enemy.

Targed self/ally

Level 1- Next 1 attacks will do true damage.
Level 2- next 2 attacks will do true damage.
Level 3- Next 3 attacks will do true damage.
Level 4- Next 4 attacks will do true damage.

Additional information: the buff will last for 1/2/3/4 attacks OR 10 seconds.
Manacost: 150/180/210/240
Cooldown: 22/20/18/16

Spiritual Lance. . Passive. The faun spear enters the spiritual void, becoming invisible after a while in the air. Passively increases the Faun damage and Attackspeed.
Level 1- +10 damage. +5 attackspeed
Level 2- +20 damage. + 10 attackspeed
Level 3- +30 damage. + 15 attackspeed
Level 4- +40 damage. + 20 attackspeed
Additional Information : The fade time is 0.5 seconds. This does NOT count as an attack modifier.

Nature's sorrow. The environment surrounding The Faun can aid him and his allies if he calls for it, or if it senses upcoming danger. Applies 'Nature's Sorrorw' to self for 20 seconds.

Level 1 -5% of the incoming damage is reverted in an AoE Heal Allies/ Damage Enemies . 300 AoE
Level 2 -10% of the incoming damage is reverted in an AoE Heal Allies/ Damage Enemies. 300 AoE
Level 3 - 15% of the incoming damage is reverted in an AoE Heal Allies/ Damage Enemies. 300 AoE
Level 4 - 20% of the incoming damage is reverted in an AoE Heal Allies/ Damage Enemies. 300 AoE

Mana Cost - 300 / 350 / 400 / 450
Cooldown - 30 .

Additional Information : You are healed too. This ability can be toggled for Healing only heroes, or healing heroes and creeps aswell.
The healing effect occurs after the damage is done, i mean, you receive the damage, and in one hell of a little time later (0.001 seconds) the healing effect occurs. So if you have 100 HP Left, and is dealt 100 damage to you, you will die, and the healing wont occur.
If you have 101 HP left, you will be dealt 100 damage, but almost instantly 20 damage will be healed, and you will be with 21 hp.
Got it ?

The effect will also toggle if you are under 300 hp if not in the cooldown (in this case, the cost of mana is 0)

Ultimate. Entangling Soil
The nature can feel where the enemy is, so it foresees where the target will step and entangle's it.
Lv 1- entangles for 0.5(1) second for every 300(200) units it travels.
Lv 2- entangles for 1(1.5) second for every 250(150) units it travels.
Lv 3- entangles for 1.5(2) seconds for every 200(100) units it travels.

This ability can be boosted by SotM

Entangled effects - 50 magic damage every 0.5 second , immobilized , silenced
The 'debuff' will last for 5/6/7 seconds.

ManaCost - 300(200)/400(300)/500(400)
Cooldown - 100(80)/90(70)/80(60)

The numbers in green , is under the effects of the Staff of the Master

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Hope you guys like it (:


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Changelog :

Decreased Agi Gain
Decreased base armor
Decreased Range (from 600 to 400)
Tweaked first skill (before 2,3,4,5 hits, with a shorter cooldown and mana cost, now 1,2,3,4 with longer cooldown and higher manacost)
Tweaked Ultimate (SotM effects, increased the cooldown and mana cost), also added few more information about it.

NaaP
02-10-2010, 11:51 AM
30 views, and no comment. hmm. you guys must have something to say

Avenger_Kit
02-10-2010, 01:53 PM
Nice concepts, he could stop and also deal major damage, is a great killer as an INT.

Also is a great Anti-Carry. =) T-Up

NaaP
02-10-2010, 03:24 PM
Thank you (:

NaaP
02-10-2010, 05:21 PM
Bump. Yeah, i should`ve put a more attractive name, no one is commenting :/

Verisi
02-10-2010, 05:37 PM
650 range, 310ms, a passive that gives massive damage and AS boosts, a monstrous buff that makes your carry kill anyone super fast, a tanking ability (wth), and a super non-descriptive debuff that begs for SotM.

You basically cannot lane against this hero unless he's being ganked from level 1 on, which is pretty stupid. He provides very little to the team and is a super-ranged carry.

NaaP
02-10-2010, 06:40 PM
Hmm. yeah, you have a point...
I will decrease his range but not his move speed, he has poor hp and the fact that he Begs for SotM balances , as he s not only focusing on carry itens. hmm.

I will make the first skill 1,2,3,4 attacks so it balances a little bit more, he does provide help to the team, First skill, helps the carry, third skill helps everyone against
carrys.

He would probably die in an x1 against any carry. He would just ... last a little bit longer. I can see your point but i still think he wouldnt be much stronger then Forsaken Archer.

NaaP
02-10-2010, 06:46 PM
Decreased Agi Gain
Decreased base armor
Decreased Range (from 600 to 370)
Tweaked first skill (before 2,3,4,5 hits, with a shorter cooldown and mana cost, now 1,2,3,4 with longer cooldown and higher manacost)
Tweaked Ultimate (SotM effects, increased the cooldown and mana cost), also added few more information about it.



better now?

NaaP
02-10-2010, 08:02 PM
I got the first random 'no' ):

Pedey
02-10-2010, 09:19 PM
Change the first ability. Giving an ally 4 true damage attacks is too strong.

I suggest changing the first ability entirely. It isn't very interesting.

_Scars_
02-12-2010, 11:37 AM
good idea

volcan33
02-15-2010, 09:03 PM
wow great disabler and damager
gj man!

Kalk5
02-20-2010, 12:30 PM
i love it gj guys :D

NaaP
02-22-2010, 09:09 PM
thanks ;D

babsa_90
02-23-2010, 02:34 AM
Mmmm i like... nature's sorrow + barbed armor .... and i like the ultimate.

Pipinhot
03-03-2010, 09:09 PM
Indeed a nice hero, it must be added to game-play to see if its to OP or weak in important areas.

NaaP
03-04-2010, 12:58 PM
Thanks (:
I dont think that he's OP , as he have an useless ultimate if the enemy stays still...
Hes a good support i think...
but thanks

Buwen
03-31-2010, 01:59 PM
Good skills ideas

Shellow
09-17-2010, 04:12 PM
Lol, imagine faun and pandamonium

True pain give's pandas little fancy smancy ulti true dmg :O

The_Hood
10-28-2010, 02:48 PM
1st ability needs to be buffed

2nd ability has an amazing concepts but the stats for it need to be tweaked differently

3rd ability needs to be buffed.

4th ability...a different one would be preferable.

Overall, I like the hero, but don't make it a intel carry hero. Those always suck.